Vanguard V: Wolfden [Skirmish]

All right field team, this is it.

Decontanimation teams going over Wongleis manner managed to crack the deeper encryption on the private server in the panic room, and it's revealed a veritable treasure-trove of transaction data.

But that by itself was not it.

In fact, it was a bit of a lucky break.

An "Agent Fancy" of a "SolarStar" PMC contacted us and offered his gratitude for apparently saving his life by tossing him away from a demon; and in doing so transfered over a series of financial data and construction orders a subsidary company was responible for. SysWatch went over it and it reveals - in exacting detail - the location and security features of a Werwolf-77 safe house in Germany.

A safe house we know, from the data in Wongleis Manner, is currently being visited by one of the Black Furies, the inner guard of the Wolf Lodge.

So it's a safe house you will. in a word, soon be making very much unsafe.

Other urls found in this thread:

youtube.com/watch?v=S5PvBzDlZGs
twitter.com/NSFWRedditImage

Salient security features are internal cameras which can be controlled with an uplink spoofer, a series of FOF enabled turrets set at checkpoints, hardened interior walls and doors and a veritable armory of military gear.

Plus, of course, the entire zone is a faraday cage and it's structurally reinforced in the deeper end as it lowers from the facade of an unnoticable noodle shop.

For this mission we've taken the liberty of ordering Blue Rat to get into position to breach near you to cause additional confusion, and we've signed out enough smoke grenades to host a rave.

They're on the table behind you, and you're welcome to grab a pair as you get your other gear.

Any questions?

>For this mission everyone gets smoke grenades for free
>[Smoke] - 1 AoE [Darkness] | x2
-2 skill to throw
[Choke]

Oh, and our Enhanced Assets will be glad to know that Engineering fixes the heat issues with the portable missile launchers.

Unfortunately in the same breath, XenoLinguistics managed to translate the Elfdown artefact and our facility in Innsmouth is now host to what appears to some sort of sentient fish / fungus mold.

It's remarkably resistant to flame throwers, but we're showing promising signs with salt and paprika.

It appears there's been a miscommunication with Procurement again.

>Dawn attacks for 2 Ap, no limit
>Dusk attacks for 2 ap, no limit

>This mission actually has Uplink Spoofers available
>[Uplink Spoofer]
>Roll Skill vs Electronic Targets to assume control of networks, if you can see them (eg: Draw direct line from your hex through no obstacles)
>Controlled cameras reveal FOW and give +1 skill to people nearby

>This applies to [Electronic] enemies too - but they roll Will right back at you.

So we're fighting werewolfs this time?

Dawn Knife: 12 dmg, charge, 2 AP per attack, bleed 1
Dusk Knife: 10 dmg, crit 7, vitals, 2 AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key

Will Werwolf-77's (secret) safe house be guarded by werewolves, operative?

Well... Yes.

The Black Furies are werewolves themselves. Bad tendency to eat people alive. A lesser pack usually crops up around them when they visit any Werwolf-77 facility. They've been in town for four days so they've likely already Bitten some of the lower ranking members. But don't worry about that. They lack dicipline and because they've recently grown into their powers they'll likely be confused, angry and full of barely constrained rage.

Now what Field HQ would really worry about is the demons. If you see a ritual circle and a shady looking invoker, get them before they get a connection going.

Will there possibly be demon werewolf invokers?
Vanguard SysWatch put the magic eight ball at "Answer Unknown"

How many reloads does that KorNine come with?

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5

Uplink Interceptor: Electronic interaction in LoS
Flexible Joints: +3AP, +1ApRec
[Smoke] - 1 AoE [Darkness] | x2


Vit: 14/14
Ap: 10 /+5 (13 /+6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.6

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 1

x2.
The bullets are... special and a bit hard to procure so they have to fit into the modified uptake for the auto-flight path correction computer to properly work out the trajectory.

==Field Ops==
1 | Claire
2 | Alacrity

"WEREWOLVES AND DEMONS?! JIGGS WANTS IN ON THIS! I WANT TO SEE HOW THEY ACT WITH WASPS IN THEIR FACES!"

>Spend 1 CS on increasing AP capacity from 10 to 13


=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 12/12
Ap: 13/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

Hell, it's about time

Vit 13
AP 10/+5
Skill 10
Will 9
Perception 13
Defence 8/-4

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth

-Determined
-Conduit

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades

Requsting clarification - do we want our Black Fury dead or alive? What typical weaknesses do werewolves share?

Aw. Well, you did say 'veritable armory.' Battlefield acquisition will have to suffice when this thing runs dry.

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
KorNine: 9dmg, 7/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Interceptor: Electronic interaction in LoS
Flexible Joints: +3AP, +1ApRec
[Smoke] - 1 AoE [Darkness] | x2


Vit: 14/14
Ap: 10 /+5 (13 /+6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.6

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 1

"You ever wonder why we're here?"
"Oh yeah, all the time"
"What, really?"
"Yeah, is it just some cosmic accident or we actually meant to be here, some small speck in some vast plan, part and parcel of a grand design - waiting for the one moment we achieve perfect meaning in our lives and do the things we were put on this Earth for?"

"... Swear to Fenris, Micheals, you do this *every* time! I just want to know why we're HERE guarding this DOOR because it's a reinforced metal barrier! You'd need a military scale ramming vehicle to even get through it and besides, it's hooked up to four motion sensors *And* a Lower Branch Watcher of the Seeker's Waste.

Why are we *here*"

"Eh, probably 'cause in case something goes wrong they need us to take care of it"

"This is the most secure site in the entire city. What could go wrong? We have independent power and food enough to last a nuclear winter"

"Just watch the door, Keran."

"I'm watching it"


"Hey, what's that sou---"
---

CHROME
SO HELP ME LIGHT OF THE STARS
YOUR DRIVER'S LICENSE IS THIS GOD DAMN CLOSE TO BEING REVOKED

AT THE DOOR
*AT* NOT THROUGH IT

WE HAVE BREACHING CHARGES FOR A REASON

GO GO GO GO GO GO GO GO

--

==Field Ops==
1 | Claire 13 / +8
2 | Alacrity 13 / +6
3 | Jiggs 13 / +5
4 | Lorne 10 / +5

Silver, typically. Catnip, surprisingly. The moon. Some breeds have a problematic relationship with direct sunlight, and a good amount can actually be triggered into a forcing a reflux reflex if you douse them with pepper.

If you can capture one of the Black Furies alive it would be useful, but don't expect them to go down quietly. They're Lifers, so unlike most of the mercenaries and lower level initiates they're Fanatics. ANd of course being werewolves, prone to disregard niceties like "crippling mortal wounds".

Pump them full of Crash if you get the chance and we can get ou the silver-compound handcuffs and reinforced portable cell.

Pull it off, and we can get information on the Lodge's plans. But if that's unfeasible, elimination will have to do and we will check the site over afterwards for leads.

[Minor FoW correction]

Rolled 4, 5, 5, 3, 3, 6 = 26 (6d6)

>[Ready] C-K
>Move 12111
>Attack x2 on the guy to my 1

Vit 13
AP 10/+5
Skill 10
Will 9
Perception 13
Defence 8/-4

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth

-Determined
-Conduit

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades

Rolled 3, 4, 2, 4, 3, 5, 1, 3, 5 = 30 (9d6)

>Move 21
>Hack the turret 65 (unless it's destroyed), 3AP, Swap FoF recognition
>Aim and shoot A one, 2AP
>Hack the Camera next to C, 2AP

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
KorNine: 9dmg, 5/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Interceptor: Electronic interaction in LoS
Flexible Joints: +3AP, +1ApRec
[Smoke] - 1 AoE [Darkness] | x2


Vit: 14/14
Ap: 10 /+5 (13 /+6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.6

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 1

Last one out of the APC pays the gas bill!

That always gets the moving

Werwolf-77 A down!
Werwolf-77 A shot while down! Mean!

Camera control established!
Turret control established

Sigils showng signs of warming up!

[Reaction Phase]

A pair of Werwolf-77 goons spot a threatening target through a wall! A lucky Jiggs is saved from permanent preforation by a likely wall.

The turret starts spinning up - but the firing cycle is strangely slow. Was it undergoing maintenance?

[Player Phase]

==Field Ops==
1 | Claire 13 / +8
2 | Alacrity 10 / +6
3 | Jiggs 13 / +5
4 | Lorne 5 / +5

Rolled 6, 6, 2 = 14 (3d6)

Wait a second

That's one cursed pointman, all right.

Rolled 4, 1, 6 = 11 (3d6)

>move 233
>Matter-Shape - seal the barrels of the D and E's weapons.

Vit 13
AP 10/+5
Skill 10
Will 9
Perception 13
Defence 8/-4

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth

-Determined
-Conduit

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades

>Matter-Shape - seal the barrels of the D and E's weapons. 1 Ap per target

fix'd

Rolled 1, 4, 6 = 11 (3d6)

"IT'S TIME FOR BEEE-I MEAN WAAAAAASPS!"

>Move 1,1,1,6 (4 AP)
>Concentrate on casting Summon: Swarm of Venomous Wasps on Enemy C [Biology][Create][Animal][Toxicology] (2 AP)
>Duck into cover [Hunker] (1 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 4/12
Ap: 13/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

Thaum Jiggs, your spell is looking a little anemic. Do you want us to assist?

Rolled 2, 3, 3, 3, 3, 2, 1, 3, 3 = 23 (9d6)

>Camera grants LoS on two turrets. Hack them both, 2AP each
>Aim and fire at 13, 2AP

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
KorNine: 9dmg, 3/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Interceptor: Electronic interaction in LoS
Flexible Joints: +3AP, +1ApRec
[Smoke] - 1 AoE [Darkness] | x2


Vit: 14/14
Ap: 10 /+5 (13 /+6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.6

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 1

"IF IT RESULTS IN MORE WASPS THEN YES!"

Guns are rendered inoperable - meanwhile---OH GOD NOT THE WASPS
WHY
WHY THE WASPS

LoS hacking through camera is impossible! This isn't the hardcore cyberpunk future!

Damn fine shooting though agen-- operative!

==Field Ops==
1 | Claire 13 / +8
2 | Alacrity 13(13) / +6
3 | Jiggs 9(13) / +5
4 | Lorne 5 / +5

Rolled 6, 2, 1, 2, 1, 3, 2, 4, 2, 2, 6, 2 = 33 (12d6)

This is Rat Leader.

Rat Team beginning insertion now.

Advancing to cover your approach. Watch your fire, Ripper Team.

ARGH THE WASPS ARE IN MY MASK HE--
[Blam]

The other Werwolf soldier takes to screaming very quietly

Meanwhile, Lorne is threatened by two angry blades-men. Up close their personal medalions are actually quite nice; very stylished, fancy wolfhead. Real good blade-work on those knives too, quality steel. The howling wolf decal is a good touch.

[Player Phase]

==Field Ops==
1 | Claire 13 / +8
2 | Alacrity 13 / +6
3 | Jiggs 9 / +5
4 | Lorne 5 / +5

Rolled 5, 2, 1, 4, 2, 6 = 20 (6d6)

"You idiots don't know when to quit, do you?!"

>Matter-Weaken - Corrode, rust their knives' blades into dust.
>Attack D

Is damage shown before DR or after?
Vit 9/13
AP 10/+5
Skill 10
Will 9
Perception 13
Defence 8/-4

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth

-Determined
-Conduit

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades

Rolled 4, 3, 6, 5, 1, 5 = 24 (6d6)

"TIME TO SEE WHO ELSE WANTS SOME JIGGS!"

>Cast Sense: Lifeforms to detect enemies [Biology][Sense] (2 AP)
>Move 2,2 (2 AP)
>Cast Impale: Poisonous Wooden Spikes on Enemy E [Biology][Create][Plant][Toxicology] (2 AP)
>Move 5,5 (2 AP)
>[Hunker] (1 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 4/12
Ap: 13/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

>Matter-Weaken - Corrode, rust their knives' blades into dust, 1 Ap per target.

fix'd. Today I'm faster but sloppier.

For ease of processing on my end I type up Squad wide DR and other such in a document before the action and reference it throughout.

Any damage in WHITE has been Dr cleared. Damage in BLUE is AP damage.

Haven't had a case of non-dr cleared damage before. Might if everyone takes 12, but then I will make it clear in the update
("group takes 12, DR subtracts")

Rolled 6, 4, 5, 5, 6, 3, 2, 3, 1 = 35 (9d6)

>Activate OTC
>Move (7) to 1, 2. 8ap
>Hack the turret, 2AP
>Snag a pistol from the table
>Move 66 55, 4AP
>Open the Door, ?AP
>Move 5, 1AP
>Hack the turret, 2AP, Target coffins
(Three AP remain to get the door open)
"Why isitalwaysbloodsuckers?"

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
KorNine: 9dmg, 2/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Interceptor: Electronic interaction in LoS
Flexible Joints: +3AP, +1ApRec
[Smoke] - 1 AoE [Darkness] | x2
Pistol?


Vit: 14/14
Ap: 10 /+5 (13 /+6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.6

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 1

Attacks! Parries! Dodges!

Near-Friendly-Fire-From-Murderous-Vines!

(Lorne takes 9)
(Reaction Rolled into Player)

(Player Phase)

==Field Ops==
1 | Claire 13 / +8
2 | Alacrity 13(13) / +6
3 | Jiggs 5 / +5
4 | Lorne 6 / +5

HOLD UP

[BLITZ] IS ON

NOBODY MOVE

youtube.com/watch?v=S5PvBzDlZGs

>(Lorne takes 9)
So, am I dead?

Alactrity leaves up to their name.

[Cleaning]

Operative Lorne takes 9 damage!
Oh my god, Operative Lorne is dead! We need to evacuate nO---


Hold on that.

Did.. Anyone just experience a deeply unsettling sensation of deja vu or like, four or six timelines smashing together?

---
Alacrity picks up an SPMAX it has 2 ammo left! (Since he just shot a technician and a hemophage)! The KoreNine is empty!

Lorne is left near two rapidly cooling bodies!

That turret just straight up exploded! Curses!

That other turret just did not want to get hacked! Watch out Alacrity!

C has been stung to death! That sigil is showing an enormous flare of activity!

[Player Phase]

RatLeader: Waiting on your go, Ripper Team. Armory is ours. Say when.
==Field Ops==
1 | Claire 13 / +8
2 | Alacrity 6) / +6
3 | Jiggs 5 / +5
4 | Lorne 6 / +5

Rolled 5, 3, 2 = 10 (3d6)

"DID YOU KNOW THAT YOU LOOK BETTER WITH SNAKES ON YOU?!"

>Move 2,1,6 (3 AP)
>Cast Summon: Venomous Snakes on the enemy behind the sandbags (Direction 1 and G?) [Biology][Create][Animal][Toxicology] (2 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 4/12
Ap: 13/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

>Sprinter
>Mov 6 1 1 1 1
>Mov 2 2 2 1 1
>Mov 1 1 2 1 1
>Charge G with Dawn
>Mov 1
>Slash G with Dusk
>Slash F with Dawn

So we're fighting werewolfs this time?

Dawn Knife: 12 dmg, charge, 2 AP per attack, bleed 1
Dusk Knife: 10 dmg, crit 7, vitals, 2 AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key

Rolled 2, 4, 1, 2, 1, 2, 1, 6, 1 = 20 (9d6)

dice roll

>deploy from and come out of a portal next to lonre
"PEOPLE I HAVE COME TO AID YOU!"
Lune#newfag

Gear: Armour inserts:
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 12/12
AP: 10/+5
Skill:10
Will:10
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals

Rolled 5, 6, 5, 4, 6, 1 = 27 (6d6)

"Rat, I suggest you breach with smoke. Hostile turret just outside the armory door."
>Move 3
>Aim at the hemophage
>Empty the SPMAX into it, 2AP
>Discard useless SPMAX
>Stab it with my CK, 2AP

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
KorNine: 9dmg, 0/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Interceptor: Electronic interaction in LoS
Flexible Joints: +3AP, +1ApRec
[Smoke] - 1 AoE [Darkness] | x2
SPMAX: It's empty, toss it.

Vit: 8/14
Ap: 10 /+5 (13 /+6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.6

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 1

"I may need to lie down..."

>Move 11
>Ready [Thaum kit]

This Ritual Circle is showing surprisingly little activity, Field Team.

Come on, we got out the really good synthetic goat blood and everything!

>The Ritual Circle is active
>The Ritual Pool counter at the top of the map is free spell Ap
>Use it!
>Or Gerean gets sad and lonely : (

changing my darn trip
Gear: Armour inserts:
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 12/12
AP: 10/+5
Skill:10
Will:10
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform

"..."

Gear: Armour inserts-(joints)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 12/12
AP: 10/+5
Skill:10
Will:10
Per:13
Def: 8-4
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform

"SEE?! WHAT DID I TELL YOU?! YOU DO LOOK GOOD WITH SNAKES!"

Swing - move, it dodges to the right, and then it's open for a full burst of---

The SPmax explodes.
Alacrity takes 1 Vit dmg.

Thaum Kit always ready! Action ignored. +1 AP!

Charge delivered.
Sandbags prevent movement.
Sandbags prevent movement.
Sandbags prevent movement.
String terminated - +5 AP.

[Reaction Phase]

Ratleader: Affirmative, Ripper Team - rolling in 3, 2, 1...

>Thaum Kit always ready! Action ignored. +1 AP!

Then why the hell was I successfully readying it in the last two missions..?

Changed this mission; hence the AP kickback.

---

Ratleader: Rolling---

CRASH

W-was that one of ours?

UH

GO GO!

[ 1 / 2 -->]

Shit command.
I'm here!
>C-can I join?


"Activating sprintdualcore protocols"
Jerg(yeerg)
CR:0.6
Vit 15
AP:11
Skill 10
Will 8
Perception 11
Defence 8/-17
Weapons:Lmg(ammox3), boot knife
Gadgets:Rocket pods, heavy duty inserts, +2xLMG ammo, free smoke grenades
[Special]
Enchanced Humanoid
no vulnerabilities
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.-active-[sprinter]
[Armor Plates] - armor DR from gadgets doubled
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade

"This is nesasio, ready for action."
Almost missed the thread


Nesasio(operative)
Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(3/3)
>MorMorph(3/3)
>[Smoke] - 1 AoE [Darkness] | x2
-2 skill to throw
[Choke]

Special:
[Weapons 1] - Better weapons, +0 inv. space
[Competence] - Target Evasion -2
[speed] - First attack taken each turn is evaded
[speedy hands] - Reload AP -2
[sprinter] - Double movement per AP this turn, 2 turn CD
[threatening] - Enemies hate me
[First Aid] - 2AP for 1 Vit, touch. +1 to medical gear use
CS: 0.6

Ratleader: WHY DOES THIS ALWAYS HAPPEN TO US! Grey! Turret! White! Get the asset! Brown! Open up!

[Player Phase]
==Field Ops==
1 | Claire 13 / +8
2 | Alacrity 6 / +6
3 | Jiggs 5 / +5
4 | Lorne 9 / +5
5 | Lune 13 / +6

Uh...shoot.
>Drop MorMorph
>Pickup Uplink Interceptor

Rolled 4, 4, 4, 1, 6, 3 = 22 (6d6)

"Oh, it's on now you garbage mutt."

>Mov 4, 5, 6, 5, 5
>Mov 5 5
>Charge F with Dawn
>Slash F with Dusk

Dawn Knife: 12 dmg, charge, 2 AP per attack, bleed 1
Dusk Knife: 10 dmg, crit 7, vitals, 2 AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key

Rolled 4, 1, 2, 3, 2, 1 = 13 (6d6)

>Ready SmartShades
>Move 1
>Investigate PC
>Move 11
>Investigate "Magic"

Rolled 5, 4, 5, 3, 4, 1 = 22 (6d6)

>[transform] Attempt to make makeshift arm guards by attempting to transform my arms into bone armguards. (first 3 die)
>ready pistol
>move 6 6 1 1 12 2
>Burst fire with my pistol investing 3 ap
Gear: Armour inserts-(joints)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 12/12
AP: 10/+5
Skill:10
Will:10
Per:13
Def: 8-4
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform

>Move 4
>Check the technician's gear
>Reload KorNine
"My hands hurt. Also the bullet holes."

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
KorNine: 9dmg, 7/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Interceptor: Electronic interaction in LoS
Flexible Joints: +3AP, +1ApRec
[Smoke] - 1 AoE [Darkness] | x2


Vit: 7/14
Ap: 10 /+5 (13 /+6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.6

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 1

"Docked" APC allows fast-track reinforcement.

6 - Jerg
7 - Nesasio

May act.

Rolled 6, 2, 2 = 10 (3d6)

"AND YOU LOOK GOOD WITH THORNS!"

>Cast Summon: Entangling Poisonous Thorny Vines on Enemy F [Biology][Create][Plants][Toxicology] (2 AP, 2 AP from Pool)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 4/12
Ap: 13/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

Rolled 2, 4, 6, 1, 6, 6, 3 = 28 (7d6)

"Fire support here, brah"
>Move 1,1[sprinter]
>Fire Lmg at were critter J
>Tack on burst 5 shots[free]
>Aimx2
>Fire rocket pod at (H?)

Jerg(yeerg)
CR:0.6
Vit 15
AP:11
Skill 10
Will 8
Perception 11
Defence 8/-17
Weapons:Lmg(ammox3), boot knife
Gadgets:Rocket pods, heavy duty inserts, +2xLMG ammo, free smoke grenades
[Special]
Enchanced Humanoid
no vulnerabilities
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.-active-[sprinter]
[Armor Plates] - armor DR from gadgets doubled
[Weapons 1]

[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade

"Nesasio, on field. I'm taking a closer look around for net connection."
>Move 1,6,6,1,2
>Investigate, prioritize tracing Uplink connection to spoof(5AP)

Nesasio(operative)
Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(3/3)
>Uplink Interceptor
>[Smoke] - 1 AoE [Darkness] | x2
-2 skill to throw
[Choke]

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening][First Aid]
CS: 0.6

Burst firing my pistol at the closest enemy

Data! Too much to download right now, but there's a good list of active Werwolf77 Personel on this computer!

... Magical.
>[Riven]
>They say Time is the sharpest sword. They are wrong.
>10 Dmg++, [Melee], [Charge], [Cleave], atk: 2 AP

OH GOD YOUR ARMS
AAAARGGGGHHHH

-3 Skill for this turn
MIss. Miss. Hit.

He's was carrying Insin-3 Fire Grenades
Say, what's that prickly sensation down your neck?

DAKKA DAKKA DAKKA DAKKA

Werewolf suppressed
Lune suppressed
Claire suppressed
Lune catches a stray slug
Lune [KO]

Fiddling with the server connections reveals the blue prints for all electronically active items on the map - but no direct connection.
And a strange prompt:
>[Active WOLFGUARD1-3] Y/N

[Reaction Phase]

>>[Riven]
Do I need to discard something to pick it up for the remaining of the mission?

If you're not going to use it, I'd love that sword.

"Friendly fire?"
[Error404filenotfoundERRORERRORERRORERRORERROR]

No inventry is tracked during missions, you can carry as much as you like.

The only limitation is YOUR HANDS can only have TWO ITEMS or ONE THAT REQUIRES TWO.

---

Thaumathologist Lune KIA
Operative Alacrity shattered into a billion glittering fragments and discombombulated across a brilliant, beautiful spectrum of dizzying realities.

==Field Ops==
1 | Claire 7 / +8
>2 | Alacrity 13 / +6 [Shunted from this dimension]
3 | Jiggs 5 / +5
4 | Lorne 9 / +5
>5 | Lune [KIA] 0 / +6
6 | Jerg 5 / +4
7 | Nesasio 10 / +5

[Player Phase]

Rolled 2, 1, 1, 4, 6, 6 = 20 (6d6)

>Vault 1
>Mov 6
>Slash F with Dusk
>Slash H with Dusk

Dawn Knife: 12 dmg, charge, 2 AP per attack, bleed 1
Dusk Knife: 10 dmg, crit 7, vitals, 2 AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key

Rolled 3, 4, 6, 1, 4, 4 = 22 (6d6)

"Claire, don't you have enough toys of your own? You can have it after the mission or if I get killed."
"Blue Rat, be advised, coming through a wall to your 9 o'clock, hold your fire in that direction."

> [Ready] Riven
>Matter-Shape-Weaken - make an opening in the wall to my 1 to pass through
>Move 111


Vit 9/13
AP 10/+5
Skill 10
Will 9
Perception 13
Defence 8/-4

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth

-Determined
-Conduit

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5
[Riven] 10 Dmg++, [Melee], [Charge], [Cleave], atk: 2 AP

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades

That was supposed to be 3d6, ignore the second set.

>Minor correction
>Jiggs is at 9, not 5.

Rolled 3, 5, 4 = 12 (3d6)

"JIGGS FEELS LIKE THIS SITUATION HAS A SEVERE LACK OF WASPS! LET'S FIX THAT!"

>Move 1,1 (2 AP)
>Concentrate on casting Summon: Swarm of Venomous Wasps on Enemy H [Biology][Create][Animal][Toxicology] (5 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 4/12
Ap: 13/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

>Look for a way back.
>Or something to kill.

Bad dog.

Bad.

Dog.
>Enemy Werewolf defeated.

[Reaction Phase]

Rolled 6 (1d6)

>Disengage safety protocols
>Move 1,1,1
>Prep rocket for Mr dimensional ripper if he clears the corner

With a screaming roar and a low scent of pineapple, Alacrity crashes back into this reality.

How was the trip?
--

Ratleader: Moving into the corridor--- two, left - down. Enemy Hemo! ACTIVE--- HE'S CO--

what?

>Enemy Hemo bleeds to death

Last hold-out have a turret, technician and officer - smoking.

Ready to enter Library, Ripper Team. On your go.

[Player Phase]

==Field Ops==
1 | Claire 8 / +8
2 | Alacrity 13 / +6
3 | Jiggs 7 / +5
4 | Lorne 9 / +5
>5 | Lune [KIA] 0 / +6
6 | Jerg 9 / +4
7 | Nesasio 10 / +5

"I'm going to make a seocnd entrance in the southern wall of the library, would be nice if someone kept me company."

>Move 2222

>N
"No way I'm touching that thing until I find out what it actually is."

"Got to be a server room around here..."
>Activate sprinter
>Move 4,4,5,6,6,6,5,5,5,5,2,2,2,2
>Investigate around, prioritize searching around for Uplink connection. (spend all remaining AP)

Nesasio(operative)
Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(3/3)
>Uplink Interceptor
>[Smoke] - 1 AoE [Darkness] | x2
-2 skill to throw
[Choke]

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter(A-this turn)][threatening][First Aid]
CS: 0.6

Rolled 4, 4, 5 = 13 (3d6)

forgot rolls

"YES YES, LET ME GET THERE FIRST RATS!"

>Move 1,2,1,2,1 (5 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 4/12
Ap: 13/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

>Mov 2, 1
>Open door?
>Mov 2, 3, 2

Dawn Knife: 12 dmg, charge, 2 AP per attack, bleed 1
Dusk Knife: 10 dmg, crit 7, vitals, 2 AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key

Rolled 3, 2, 5, 1, 5, 3, 6, 2, 5, 6 = 38 (10d6)

>Activating sprintdualcore fans
>Disengaging safety protocols
>Move 1,1,1,1 2,1,1,2 1,2[Sprint]
>*Priority* if entering library, fire BEFORE ANYONE MOVES PAST ME TO GET SHOT
>prepare shot
>Tack free burst 9 on

Rolled 5, 1, 1, 5, 3, 1, 3, 3, 4, 5, 2, 3 = 36 (12d6)

"I know what the scent of jasmine looks like! And how soft pineapple juice sounds! Also Ithinkweneedtofinishthisup"
>Activate OTC
>Move 661 611 16, invest two AP getting over the sandbags maybe, 61 (12ap)
>Hack the turret, 3AP
>Move 11, onto the table
>Shoot the three guys here once each, 3AP

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
KorNine: 9dmg, 4/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Interceptor: Electronic interaction in LoS
Flexible Joints: +3AP, +1ApRec
[Smoke] - 1 AoE [Darkness] | x2
Insin3 x2

Vit: 7/14
Ap: 10 /+5 (13 /+6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.6

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 1

unable to fire bullets.

... you already shot them all by Pointman Triggers.

Ratleader: Moving to clear last hold out, and then--

what was that breeze?

[Reaction Phase]

I'm counting four shots. The ammo count was for the end of my actions.
Dimensional shenanigans stole my bullets!

Operative Alacrity shot full of bullets.

Hostile downed.

Operative Alacrity recieving emergency medical aid.
>Vit = 4
>Gun needs reloading

--

R1: Charges set, Ripper team. Detonate them at your leisure, and then we move.

--

Overwatch: I'm... getting some odd readings from V-1.

--
[Player Phase]
== No Operative in immediate danger. Rec to Full ==
==Field Ops==
1 | Claire 13 / +8
2 | Alacrity 13 / +6 [Smells like Green]
3 | Jiggs 10 / +5
4 | Lorne 10 / +5
>5 | Lune [KIA] 0 / +6
6 | Jerg 10 / +7 [Safety Limits]
7 | Nesasio 10 / +5

>Christ
>Jiggs - 13
>Jeg - 11

"Rady whenever the rest of you are. Anyone going to check on our transports or we just busting in"

>Move 222

Rolled 5, 1, 3, 2, 4, 2 = 17 (6d6)

"This is werewolf 1, going in blind."

>Sprinter
>kick open door
>Mov 3, 2, 1
>Mov 2, 2, 2
>Slash 1 with Dusk
>Slash 2 with Dusk
>Prepare block

Dawn Knife: 12 dmg, charge, 2 AP per attack, bleed 1
Dusk Knife: 10 dmg, crit 7, vitals, 2 AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key

Rolled 1, 5 = 6 (2d6)

"I think ya should hold off on that brah, lmma go check that stuff out"
>Engage pointman protocols
>>Move 4455 54
>Scan atmosphere/surroundings for oddities [rolled]
>prepare aim
>Prepare rocket

"JIGGS FEEL TINGLING IN BACK OF HEAD! V-2! JIGGS FEELS THAT SOMETHING VERY STRANGE IS HAPPENING WITH V-1, SO WAKE WAKE OR YOU MIGHT DIE!"

>Move 2,1,6,1 (4 AP)
>[Hunker] (1 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 4/12
Ap: 13/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

b-but what about my breaching c-charges?

Oh. O... okay then.