Decontanimation teams going over Wongleis manner managed to crack the deeper encryption on the private server in the panic room, and it's revealed a veritable treasure-trove of transaction data.
But that by itself was not it.
In fact, it was a bit of a lucky break.
An "Agent Fancy" of a "SolarStar" PMC contacted us and offered his gratitude for apparently saving his life by tossing him away from a demon; and in doing so transfered over a series of financial data and construction orders a subsidary company was responible for. SysWatch went over it and it reveals - in exacting detail - the location and security features of a Werwolf-77 safe house in Germany.
A safe house we know, from the data in Wongleis Manner, is currently being visited by one of the Black Furies, the inner guard of the Wolf Lodge.
So it's a safe house you will. in a word, soon be making very much unsafe.
Salient security features are internal cameras which can be controlled with an uplink spoofer, a series of FOF enabled turrets set at checkpoints, hardened interior walls and doors and a veritable armory of military gear.
Plus, of course, the entire zone is a faraday cage and it's structurally reinforced in the deeper end as it lowers from the facade of an unnoticable noodle shop.
Jacob Mitchell
For this mission we've taken the liberty of ordering Blue Rat to get into position to breach near you to cause additional confusion, and we've signed out enough smoke grenades to host a rave.
They're on the table behind you, and you're welcome to grab a pair as you get your other gear.
Any questions?
>For this mission everyone gets smoke grenades for free >[Smoke] - 1 AoE [Darkness] | x2 -2 skill to throw [Choke]
Christopher Rogers
Oh, and our Enhanced Assets will be glad to know that Engineering fixes the heat issues with the portable missile launchers.
Unfortunately in the same breath, XenoLinguistics managed to translate the Elfdown artefact and our facility in Innsmouth is now host to what appears to some sort of sentient fish / fungus mold.
It's remarkably resistant to flame throwers, but we're showing promising signs with salt and paprika.
Juan Allen
It appears there's been a miscommunication with Procurement again.
>Dawn attacks for 2 Ap, no limit >Dusk attacks for 2 ap, no limit
>This mission actually has Uplink Spoofers available >[Uplink Spoofer] >Roll Skill vs Electronic Targets to assume control of networks, if you can see them (eg: Draw direct line from your hex through no obstacles) >Controlled cameras reveal FOW and give +1 skill to people nearby
>This applies to [Electronic] enemies too - but they roll Will right back at you.
Parker Johnson
So we're fighting werewolfs this time?
Dawn Knife: 12 dmg, charge, 2 AP per attack, bleed 1 Dusk Knife: 10 dmg, crit 7, vitals, 2 AP Armour Inserts- Flexible Joints (+3 /+1 AP) NorAdre x 1 MorMorph x 1
Special: Lycanthrope -[Rage] Reset AP on kill -[Awe] Fear 9 -[MAM] Rage at 2 AP, -5 vit/turn -Berserk at 0 Vit -[Regen5] Spent 5 ap to recover 5 vit -[Strength3] +3 melee attacks Secrets of the past, Beacon, Sprinter, Beasts Key
Kayden Gray
Will Werwolf-77's (secret) safe house be guarded by werewolves, operative?
Well... Yes.
The Black Furies are werewolves themselves. Bad tendency to eat people alive. A lesser pack usually crops up around them when they visit any Werwolf-77 facility. They've been in town for four days so they've likely already Bitten some of the lower ranking members. But don't worry about that. They lack dicipline and because they've recently grown into their powers they'll likely be confused, angry and full of barely constrained rage.
Now what Field HQ would really worry about is the demons. If you see a ritual circle and a shady looking invoker, get them before they get a connection going.
Will there possibly be demon werewolf invokers? Vanguard SysWatch put the magic eight ball at "Answer Unknown"
Adam Thompson
How many reloads does that KorNine come with?
[Operative Alacrity] Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
Uplink Interceptor: Electronic interaction in LoS Flexible Joints: +3AP, +1ApRec [Smoke] - 1 AoE [Darkness] | x2
x2. The bullets are... special and a bit hard to procure so they have to fit into the modified uptake for the auto-flight path correction computer to properly work out the trajectory.
==Field Ops== 1 | Claire 2 | Alacrity
Jackson Edwards
"WEREWOLVES AND DEMONS?! JIGGS WANTS IN ON THIS! I WANT TO SEE HOW THEY ACT WITH WASPS IN THEIR FACES!"
>Spend 1 CS on increasing AP capacity from 10 to 13
=Jiggs= Combat Thaumathurge
=Equip= -Forensic Thaum Kit --Shard of Spite -Good Luck Charm -C-K [Melee] 6 dmg, [Vitals], [Charge] Atk: 2 AP per attack, no limit, cirt 5
"You ever wonder why we're here?" "Oh yeah, all the time" "What, really?" "Yeah, is it just some cosmic accident or we actually meant to be here, some small speck in some vast plan, part and parcel of a grand design - waiting for the one moment we achieve perfect meaning in our lives and do the things we were put on this Earth for?"
"... Swear to Fenris, Micheals, you do this *every* time! I just want to know why we're HERE guarding this DOOR because it's a reinforced metal barrier! You'd need a military scale ramming vehicle to even get through it and besides, it's hooked up to four motion sensors *And* a Lower Branch Watcher of the Seeker's Waste.
Why are we *here*"
"Eh, probably 'cause in case something goes wrong they need us to take care of it"
"This is the most secure site in the entire city. What could go wrong? We have independent power and food enough to last a nuclear winter"
"Just watch the door, Keran."
Jaxon Martin
"I'm watching it"
"Hey, what's that sou---" ---
CHROME SO HELP ME LIGHT OF THE STARS YOUR DRIVER'S LICENSE IS THIS GOD DAMN CLOSE TO BEING REVOKED
Silver, typically. Catnip, surprisingly. The moon. Some breeds have a problematic relationship with direct sunlight, and a good amount can actually be triggered into a forcing a reflux reflex if you douse them with pepper.
If you can capture one of the Black Furies alive it would be useful, but don't expect them to go down quietly. They're Lifers, so unlike most of the mercenaries and lower level initiates they're Fanatics. ANd of course being werewolves, prone to disregard niceties like "crippling mortal wounds".
Pump them full of Crash if you get the chance and we can get ou the silver-compound handcuffs and reinforced portable cell.
Pull it off, and we can get information on the Lodge's plans. But if that's unfeasible, elimination will have to do and we will check the site over afterwards for leads.
Justin Rodriguez
[Minor FoW correction]
John White
Rolled 4, 5, 5, 3, 3, 6 = 26 (6d6)
>[Ready] C-K >Move 12111 >Attack x2 on the guy to my 1
Vit 13 AP 10/+5 Skill 10 Will 9 Perception 13 Defence 8/-4
[Inventory] C-K [Melee] 6 dmg, [Vitals], [Charge] Atk: 2 AP per attack, no limit, cirt 5
Forensic Thaum Kit -Copy of "De architectura"
Smart Shades
Jace Thompson
>Matter-Shape - seal the barrels of the D and E's weapons. 1 Ap per target
fix'd
Juan Morales
Rolled 1, 4, 6 = 11 (3d6)
"IT'S TIME FOR BEEE-I MEAN WAAAAAASPS!"
>Move 1,1,1,6 (4 AP) >Concentrate on casting Summon: Swarm of Venomous Wasps on Enemy C [Biology][Create][Animal][Toxicology] (2 AP) >Duck into cover [Hunker] (1 AP)
=Jiggs= Combat Thaumathurge
=Equip= -Forensic Thaum Kit --Shard of Spite -Good Luck Charm -C-K [Melee] 6 dmg, [Vitals], [Charge] Atk: 2 AP per attack, no limit, cirt 5
Advancing to cover your approach. Watch your fire, Ripper Team.
Kayden Stewart
ARGH THE WASPS ARE IN MY MASK HE-- [Blam]
The other Werwolf soldier takes to screaming very quietly
Meanwhile, Lorne is threatened by two angry blades-men. Up close their personal medalions are actually quite nice; very stylished, fancy wolfhead. Real good blade-work on those knives too, quality steel. The howling wolf decal is a good touch.
>Matter-Weaken - Corrode, rust their knives' blades into dust, 1 Ap per target.
fix'd. Today I'm faster but sloppier.
Joseph Brooks
For ease of processing on my end I type up Squad wide DR and other such in a document before the action and reference it throughout.
Any damage in WHITE has been Dr cleared. Damage in BLUE is AP damage.
Haven't had a case of non-dr cleared damage before. Might if everyone takes 12, but then I will make it clear in the update ("group takes 12, DR subtracts")
Nolan Lopez
Rolled 6, 4, 5, 5, 6, 3, 2, 3, 1 = 35 (9d6)
>Activate OTC >Move (7) to 1, 2. 8ap >Hack the turret, 2AP >Snag a pistol from the table >Move 66 55, 4AP >Open the Door, ?AP >Move 5, 1AP >Hack the turret, 2AP, Target coffins (Three AP remain to get the door open) "Why isitalwaysbloodsuckers?"
[Operative Alacrity] Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5 KorNine: 9dmg, 2/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8 Uplink Interceptor: Electronic interaction in LoS Flexible Joints: +3AP, +1ApRec [Smoke] - 1 AoE [Darkness] | x2 Pistol?
Special: Lycanthrope -[Rage] Reset AP on kill -[Awe] Fear 9 -[MAM] Rage at 2 AP, -5 vit/turn -Berserk at 0 Vit -[Regen5] Spent 5 ap to recover 5 vit -[Strength3] +3 melee attacks Secrets of the past, Beacon, Sprinter, Beasts Key
Isaiah Ward
Rolled 2, 4, 1, 2, 1, 2, 1, 6, 1 = 20 (9d6)
dice roll
Adam Ortiz
>deploy from and come out of a portal next to lonre "PEOPLE I HAVE COME TO AID YOU!" Lune#newfag
Gear: Armour inserts: Good luck charm -- Equip: C-K [Melee],6 dmg, [Vitals], [Charge] Atk: 2 AP per attack, no limit, Crit:5 C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4, Bf+1/M3/H2 Reload: 3 Ap
VIT: 12/12 AP: 10/+5 Skill:10 Will:10 Per:13 Def: 8/-2 Special:[Secret of the past](Personal grimoire-Give +1 will read) =Magick= Space-weaken-distance-portals
Daniel Robinson
Rolled 5, 6, 5, 4, 6, 1 = 27 (6d6)
"Rat, I suggest you breach with smoke. Hostile turret just outside the armory door." >Move 3 >Aim at the hemophage >Empty the SPMAX into it, 2AP >Discard useless SPMAX >Stab it with my CK, 2AP
[Operative Alacrity] Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5 KorNine: 9dmg, 0/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8 Uplink Interceptor: Electronic interaction in LoS Flexible Joints: +3AP, +1ApRec [Smoke] - 1 AoE [Darkness] | x2 SPMAX: It's empty, toss it.
Ratleader: Affirmative, Ripper Team - rolling in 3, 2, 1...
Dominic Hall
>Thaum Kit always ready! Action ignored. +1 AP!
Then why the hell was I successfully readying it in the last two missions..?
Joseph Walker
Changed this mission; hence the AP kickback.
---
Ratleader: Rolling---
CRASH
W-was that one of ours?
UH
GO GO!
[ 1 / 2 -->]
Aaron Moore
Shit command. I'm here! >C-can I join?
"Activating sprintdualcore protocols" Jerg(yeerg) CR:0.6 Vit 15 AP:11 Skill 10 Will 8 Perception 11 Defence 8/-17 Weapons:Lmg(ammox3), boot knife Gadgets:Rocket pods, heavy duty inserts, +2xLMG ammo, free smoke grenades [Special] Enchanced Humanoid no vulnerabilities [SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.-active-[sprinter] [Armor Plates] - armor DR from gadgets doubled [Weapons 1] [Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
Jayden Sanchez
"This is nesasio, ready for action." Almost missed the thread
>Chirni 77 14 dmg- 12 ammo x3 Bf+2/ M3 / H2 Atk:0. -4, -8 Reload 4 AP [IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII] >C-K 6 dmg, [Vitals], [Charge] Atk: 2 AP per attack, no limit, Crit:5 >NorAdre(3/3) >MorMorph(3/3) >[Smoke] - 1 AoE [Darkness] | x2 -2 skill to throw [Choke]
Special: [Weapons 1] - Better weapons, +0 inv. space [Competence] - Target Evasion -2 [speed] - First attack taken each turn is evaded [speedy hands] - Reload AP -2 [sprinter] - Double movement per AP this turn, 2 turn CD [threatening] - Enemies hate me [First Aid] - 2AP for 1 Vit, touch. +1 to medical gear use CS: 0.6
Lincoln Wright
Ratleader: WHY DOES THIS ALWAYS HAPPEN TO US! Grey! Turret! White! Get the asset! Brown! Open up!
Special: Lycanthrope -[Rage] Reset AP on kill -[Awe] Fear 9 -[MAM] Rage at 2 AP, -5 vit/turn -Berserk at 0 Vit -[Regen5] Spent 5 ap to recover 5 vit -[Strength3] +3 melee attacks Secrets of the past, Beacon, Sprinter, Beasts Key
Gavin Garcia
Rolled 4, 1, 2, 3, 2, 1 = 13 (6d6)
>Ready SmartShades >Move 1 >Investigate PC >Move 11 >Investigate "Magic"
Aaron Barnes
Rolled 5, 4, 5, 3, 4, 1 = 22 (6d6)
>[transform] Attempt to make makeshift arm guards by attempting to transform my arms into bone armguards. (first 3 die) >ready pistol >move 6 6 1 1 12 2 >Burst fire with my pistol investing 3 ap Gear: Armour inserts-(joints) Good luck charm -- Equip: C-K [Melee],6 dmg, [Vitals], [Charge] Atk: 2 AP per attack, no limit, Crit:5 C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4, Bf+1/M3/H2 Reload: 3 Ap
VIT: 12/12 AP: 10/+5 Skill:10 Will:10 Per:13 Def: 8-4 Special:[Secret of the past](Personal grimoire-Give +1 will read) =Magick= Space-weaken-distance-portals-transform
Jonathan Miller
>Move 4 >Check the technician's gear >Reload KorNine "My hands hurt. Also the bullet holes."
[Operative Alacrity] Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5 KorNine: 9dmg, 7/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8 Uplink Interceptor: Electronic interaction in LoS Flexible Joints: +3AP, +1ApRec [Smoke] - 1 AoE [Darkness] | x2
"Fire support here, brah" >Move 1,1[sprinter] >Fire Lmg at were critter J >Tack on burst 5 shots[free] >Aimx2 >Fire rocket pod at (H?)
Jerg(yeerg) CR:0.6 Vit 15 AP:11 Skill 10 Will 8 Perception 11 Defence 8/-17 Weapons:Lmg(ammox3), boot knife Gadgets:Rocket pods, heavy duty inserts, +2xLMG ammo, free smoke grenades [Special] Enchanced Humanoid no vulnerabilities [SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.-active-[sprinter] [Armor Plates] - armor DR from gadgets doubled [Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
Evan Powell
"Nesasio, on field. I'm taking a closer look around for net connection." >Move 1,6,6,1,2 >Investigate, prioritize tracing Uplink connection to spoof(5AP)
Fiddling with the server connections reveals the blue prints for all electronically active items on the map - but no direct connection. And a strange prompt: >[Active WOLFGUARD1-3] Y/N
[Reaction Phase]
Levi Anderson
>>[Riven] Do I need to discard something to pick it up for the remaining of the mission?
Jordan Lewis
If you're not going to use it, I'd love that sword.
No inventry is tracked during missions, you can carry as much as you like.
The only limitation is YOUR HANDS can only have TWO ITEMS or ONE THAT REQUIRES TWO.
---
Thaumathologist Lune KIA Operative Alacrity shattered into a billion glittering fragments and discombombulated across a brilliant, beautiful spectrum of dizzying realities.
Special: Lycanthrope -[Rage] Reset AP on kill -[Awe] Fear 9 -[MAM] Rage at 2 AP, -5 vit/turn -Berserk at 0 Vit -[Regen5] Spent 5 ap to recover 5 vit -[Strength3] +3 melee attacks Secrets of the past, Beacon, Sprinter, Beasts Key
Mason Torres
Rolled 3, 4, 6, 1, 4, 4 = 22 (6d6)
"Claire, don't you have enough toys of your own? You can have it after the mission or if I get killed." "Blue Rat, be advised, coming through a wall to your 9 o'clock, hold your fire in that direction."
> [Ready] Riven >Matter-Shape-Weaken - make an opening in the wall to my 1 to pass through >Move 111
Vit 9/13 AP 10/+5 Skill 10 Will 9 Perception 13 Defence 8/-4
"I'm going to make a seocnd entrance in the southern wall of the library, would be nice if someone kept me company."
>Move 2222
Lucas Butler
>N "No way I'm touching that thing until I find out what it actually is."
"Got to be a server room around here..." >Activate sprinter >Move 4,4,5,6,6,6,5,5,5,5,2,2,2,2 >Investigate around, prioritize searching around for Uplink connection. (spend all remaining AP)
Special: Lycanthrope -[Rage] Reset AP on kill -[Awe] Fear 9 -[MAM] Rage at 2 AP, -5 vit/turn -Berserk at 0 Vit -[Regen5] Spent 5 ap to recover 5 vit -[Strength3] +3 melee attacks Secrets of the past, Beacon, Sprinter, Beasts Key
Noah Lopez
Rolled 3, 2, 5, 1, 5, 3, 6, 2, 5, 6 = 38 (10d6)
>Activating sprintdualcore fans >Disengaging safety protocols >Move 1,1,1,1 2,1,1,2 1,2[Sprint] >*Priority* if entering library, fire BEFORE ANYONE MOVES PAST ME TO GET SHOT >prepare shot >Tack free burst 9 on
"I know what the scent of jasmine looks like! And how soft pineapple juice sounds! Also Ithinkweneedtofinishthisup" >Activate OTC >Move 661 611 16, invest two AP getting over the sandbags maybe, 61 (12ap) >Hack the turret, 3AP >Move 11, onto the table >Shoot the three guys here once each, 3AP
[Operative Alacrity] Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5 KorNine: 9dmg, 4/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8 Uplink Interceptor: Electronic interaction in LoS Flexible Joints: +3AP, +1ApRec [Smoke] - 1 AoE [Darkness] | x2 Insin3 x2
Special: Lycanthrope -[Rage] Reset AP on kill -[Awe] Fear 9 -[MAM] Rage at 2 AP, -5 vit/turn -Berserk at 0 Vit -[Regen5] Spent 5 ap to recover 5 vit -[Strength3] +3 melee attacks Secrets of the past, Beacon, Sprinter, Beasts Key
Landon Jenkins
Rolled 1, 5 = 6 (2d6)
"I think ya should hold off on that brah, lmma go check that stuff out" >Engage pointman protocols >>Move 4455 54 >Scan atmosphere/surroundings for oddities [rolled] >prepare aim >Prepare rocket
Isaiah Nguyen
"JIGGS FEEL TINGLING IN BACK OF HEAD! V-2! JIGGS FEELS THAT SOMETHING VERY STRANGE IS HAPPENING WITH V-1, SO WAKE WAKE OR YOU MIGHT DIE!"
>Move 2,1,6,1 (4 AP) >[Hunker] (1 AP)
=Jiggs= Combat Thaumathurge
=Equip= -Forensic Thaum Kit +1 Will --Shard of Spite -Good Luck Charm -C-K [Melee] 6 dmg, [Vitals], [Charge] Atk: 2 AP per attack, no limit, crit 5