For House & Dominion: Civil War [spoiler]Quest[/spoiler]

For House & Dominion: Civil War Quest

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You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes, and protector of the Smuggler's Run. You control the fates of a dozen worlds in the so called Smuggler's Run. With your new position you are quickly becoming one of the most influential people in your House.

Your power isn't without limits. Barons Winifred and Archivald still command the South Reach and Home fleets respectively. While you doubt they could match the firepower your fleets can now bring to bear, there is a substantial population gap.
For now you still answer to Count Gernot Sigurd Jerik, and the more senior Barons when operating in their theaters.

From Rioja and the other House worlds in the Run you've built up your fleets and armies this past year. Both have seen their share of action with anti-piracy work, an invasion of Bonrah's local territory and raids into the next Nav Relay.

It is 4033 and as the Dominion slips deeper into civil war you and those under your command are fighting hard to keep control of the DRH 1 Navigation Relay. You've won a decisive victory but enemy forces have invaded the Smuggler's Run. Enemy troops have landed on several key worlds in the Run in an attempt to gain control of assets evacuated to the surface.

While resistance efforts there are keeping the enemy occupied you've attempted to cut off means of enemy reinforcement. It proved difficult to keep Nasidum attack fleets from rescuing most of the Bonrah forces that had been trapped on two colonies for the past few months.

You've since moved on to investigate a logistics force that split off from the Nasidum fleet shortly after their arrival.

Knight Captain Katherine Drake is your fleet's Wing Commander. She has been busy commanding your more mobile assets. Trying to combat enemy raiding units and harass their few positions outside the Run.

Knight Captain Kim Yu Chung and his cloaked fast battleships can be ready for either direct attack or minelaying at a moment's notice.

Uyi Rna is the General of your Army.

Wiremu Tama is the Admiral of your Fleet.

Fadila Saqqaf is your leading diplomatic adviser.

C.F. Vanderwal is a former House Erid noble now serving with your intelligence division as part of his parole.

Chide Dlam'ard, the Governor of Rioja has been working to help defend your planet. The PDF seems to be putting up a good fight with relatively low desertion rates. Desertion is still taking place however and may increase over time.

For Salvage and Mystery!

>Uyi Rna is the General of your Army.
>Wiremu Tama is the Admiral of your Fleet.
Are these guys knights?

You've transferred your flag to a Dominion Fast Battleship while searching the outer edges of the DRH 1 relay, looking for potential activity in and near zones safe from the nav hazards. A half dozen attack cruisers are with you to provide support and ECM.

So far you've met with smugglers familiar with the region from whom you acquired some sensor data.

You also encountered an enemy Frigate that had been docked with the forward hull of a scout ship your forces had assigned to the region. Their crew were using the scout's coms arrays to fake reports to your allies showing little enemy activity in the area. There is clear evidence that isn't the case.

A modified Atlas class transport was detected heading into the hazard zone. Long range scans have also detected unusual activity. These could be forces belonging to a newly forced House the Smugglers spotted.

While tempted to follow the transport in your sensors are not configured to watch for subspace instabilities that could lead to your potential doom.

You've also considered intentionally damaging subspace in the region to hinder enemy plans, or divert them to locations where you can better intercept them there would be consequences. The Navigators Guild is only holding to their salvage agreement with you for fear you'll do something far more dangerous if they refuse. If you were to actively start damaging subspace and they eventually found out it could jeopardize your business plans.

The best option seems to be to lay a trap for some of the enemy ships outside the hazard zone since you know they emerge from it somewhere.

Where did you want to lay a trap? 1, 2, 3 or 4?

You have first hand proof that ships pass through point 1, and the com signal being sent out by the Frigate you captured was directed at 3.

Point 3 seems worth a try.

>You've transferred your flag to a Dominion Fast Battleship
How's that ship type on the inside? I think Sonia hasn't actually been on one before.

Agreed

They are not Knights. They were both born into the House Nobility.

While a Major in the ground forces Rna was nearly Knighted, but instead impressed upon their superiors that a subordinate was responsible for a particular victory getting them Knighted instead. With political maneuvering this eventually put Uyi in a better position to become the General of an Army Group.

>How's that ship type on the inside?
A bit spartan in its default configuration due to the need for mass production.

While much of it borrows from the older battlecruiser it has been updated to reflect changes in doctrine over the years. Its interior can be reconfigured or customized much more easily for different roles. Crew space can be expanded if they don't need to carry supplies for long duration deployments, etc.

The bridge can be expanded aft if it needs to be used as a command ship, and crew stations for key personnel have their own teleport capsule.

>They are not Knights. They were both born into the House Nobility.

Thanks. Would like to get knighted once this invasion is over?

Rolled 36, 11, 57 = 104 (3d100)

The squadron sets course to point 3 at low FTL speeds to reduce detection. Sensors officers keep watch on the hazard zones for possible activity, looking for signs of any enemy ships emerging.

You're as close to the edge of the hazard zone as the transport you detected earlier was. It's as close as the navigators will risk right now without a direct order.

"So will our long range sensor go out of alignment here?" You ask.

It's not immediately clear to anyone but eventually they come to the conclusion that if there is any drift it will take a few weeks to become noticeable.

Roll 2d100 for activity scans and intercept.

Rolled 85 (1d100)

1

Rolled 9 (1d100)

2

Rolled 25, 92 = 117 (2d100)

For House and Dominion!
I am late to the party!

Do you want me to do the other rolls too?

Re-writing the post.

In under the wire. If it had been another minute I wouldn't have counted it.

Rolled 78, 57 = 135 (2d100)

Rolled 16, 3 = 19 (2d100)

Rolled 3, 71 = 74 (2d100)

Sorry about that. Had to assist some colleges with a retarded drunk so I was late in getting home!

> nobody rolls
> ask if I should roll again
> everybody suddenly rolls
...

"We have a partial sensor lock on some of the strange readings in the interior. It looks like there are high powered sensor arrays in use."

"Maybe they're trying to build up a more up to date chart?" Maybourne suggests.

"Incoming ship!" warns one of your attack cruiser pilots.

The navigators soon have a parallel course plotted that will let you overtake them fast enough that they'll barely have time to notice.

Helmsmen bring the ships up to speed as the navigators prepare for the jump.

"Jumping in three."

The squadron jumps and the formation spreads out slightly. A transport flashes past you and suddenly you're almost on top of it. The other ships box it in as they try to change course.

"I think they're trying to head out of the Relay to lose us."

It doesn't work out well for them. Two of the attack cruisers match drive fields and drag it back to real space. The rest of your ships loop back around.

"They tried to jettison their cargo so they could get clear of the cruisers but our LST's were already in place by then sir."

In a few minutes teams begin to report back on the contents of the cargo containers. Sensor array components and structural materials. Nearly enough metal to build a battleship.

Better news is that they were caught quickly enough to secure their navigation data. Looping routes connect to the old nav station and point 2 just outside the hazard zone. That's not all, there are minute variations in the transports planned route, never taking them through the hazard zone in quite the same place. Often the course is shifted a few AU above or to the side of that of their previous trip.

"They may have a similar setup for other transports so that they almost never cross through the same section of space to minimize damage."

"What are they doing at point two? Do we have sensor data for it?" you ask.

Maybourne shakes her head. "No sublight sensor data of it that we could find, but I'll give you two guesses what they're up to."

>Your orders?

head out to point 2, sensor sweep on the way top see if we can pick up any more of the little bastards.

Do we know how many ships they have in there?

Can we use the same strategy to reactive the old nav station on the other end of the relay?

Time to head to point 2 and cause some damage. So they are trying to repair the Nav Station right? Or am I completely missing it?

>>Your orders?
We could station fast units at 2 and 3, then send in a unit through 1 to scare the enemy ships out of the hazard.

>enemy ship
Is the crew talking? Were we able to find out where they were supposed to drop off their cargo?

FOR HOUSE AND DOMINION: I'm late edition

>Do we know how many ships they have in there?

>The sensor ship you had stationed in that direction has also picked up their movement. It's a force of several hundred ships at minimum and looks to include support craft and cargo ships.
About a few.

>Is the crew talking?
The marines think some will once they've recovered from being hit with stun pulse grenades.

"So, they're going to reactivate the old Nav station." you conclude.

"T-that is one of your guess. Sir." Maybourne seems concerned.
The battleship's navigator quietly face palms.

Your operations officer clears their throat then explains.
"Reactivating the old station wouldn't do any good because new arrivals would drop out of FTL inside a nav hazard. Ships within the 5 LY outbound corridor would be starting their jumps inside a hazard zone making it grow infinitely worse."

The navigator speaks up. "With the amount of traffic this relay gets there would probably be a rift formed inside of a month at best."

"They're probably salvaging gear from the old station and shipping it to a new safe area to build a replacement."

It can't be any worse than that you suppose.
Right?

[ ] Investigate point 2 now
[ ] Wait until crews start to talk
[ ] Signal to get a cloaked ship in here ASAP
[ ] Other

[X] Signal to get a cloaked ship in here ASAP

get some scouts out there and get ready to move ourselves too.

Is the nasidum stealth craft we disabled operational again?

The cloaked Frigate should be operational by now.

Would a cloaked ship even make sense? If I remember correctly, their cloak doesn't work at ftl.

[ ] Investigate point 2 now
Move in and do what we do best. Ruin things for everyone else.

Wouldn't make sense to have the scouts move up to point 3 and 1 respectively?

It depends entirely on what your intentions are. Yes a cloaked ship still shows up on FTL sensors, but your regular ships do as well, and are very much easier to detect when you return to real space.

You can have available scouts do so. One of those still shown on the map was the location of the now largely destroyed scout ship. There is another farther off in that direction though.

Do you want them to monitor traffic or try to disrupt operations?

1 for calling in a cloaked ship, 1 for going in right now.

Thanks.
>Do you want them to monitor traffic or try to disrupt operations?
Monitor traffic.

>[x] Investigate point 2 now
>[x] Signal to get a cloaked ship in here ASAP
Do we have an LST covered an aries stealth coating? Does recon armor show up on ship sensors?

>About a few.
How likely is it there is still a significant number of combat craft close to the station?

[ ] Signal to get a cloaked ship in here ASAP

Fortune favors the bold.

Adding

>Do you want them to monitor traffic or try to disrupt operations?
Monitor traffic

and

>[x] Signal to get a cloaked ship in here ASAP
Do we have an LST covered an aries stealth coating? Does recon armor show up on ship sensors?

Maybe we can flush them out and then have the cloaked ship follow any who escape.

>Do we have an LST covered an aries stealth coating?
I think you probably have at least 1 Aries Stealth LST somewhere in the fleet. Your Recon teams used it to help Foss.

>How likely is it there is still a significant number of combat craft close to the station?
There is a 100% chance that they'll have more than your current squadron of 7 ships.

You can guesstimate on your own, ask the ship's betting pool or wait a couple of hours for crews to be secured and start talking.

>42 hours remain

Just saying, "Fuck with subspace" is still an option if there are too many there and maybe we can trap them all to a slow doom.

Did the transport we captured have any modifications to its drives?

Fuck this heat! Seriously just fuck right off.

>Does recon armor show up on ship sensors?
It's possible to be detected. It can show up as an anomaly or micro meteor but most often there isn't enough time for a ship's scanners to identify such a small target covered in holographics.

Scout ships are ordered to move up and monitor the situation.

One of your advanced cloaked ships would be the best bet but you don't want to pull them from operations elsewhere. Instead the repaired cloaked Frigate is sent to assist you. One of the recon teams have been assigned to it so you figure you might as well have the stealthed LST sent along as well.

"What are your orders sir? Just jump in at range and look around?"

>Fuck this heat! Seriously just fuck right off.
Temperatures over here dropped from 21 degrees to 7 yesterday.

>"What are your orders sir? Just jump in at range and look around?"
Seems like a decent idea for now. We might want to have the stealth ship watch 1 to see if we can't sneak our recon team on one of the inbound transports.

This

The cloaked frigate jumps in a safe distance out just in case some of the sensor arrays being shipped by the transports are already operational.

The crew will send back tight beam bust transmissions towards the rest of your ships. Hopefully none of the transports will be able to pick them up.

While they don't immediately report in they'd probably like to collect some actual data first.

26 tense minutes later you get your first sensor data from the region in question. Sensor data shows a circular station obviously intended to act as part sensor array. Eight spokes extend outwards acting as frames for construction as crews expand the station.

"This does not match any of the station designs used by the Navigator's Guild or Exodus. Not even the public design studies.
It looks like they've docked a resource asteroid to the rear of the station and are using it to provide some of the needed construction materials."

"Static defenses?"

"Nothing major on the station itself. Maybe a few medium plasma cannons and a half dozen planetary shield generators. It looks like they're assembling assault corvette production lines on the back of the station. Some of the frames look like they may be able to incorporate Battleship grade lines once the station is expanded."

"How many ships?"

"Two wings of Hades class assault corvette. There are also some Attack cruisers and a dozen Athena class battleships.
There's a note from the frigate crew that they think some stealthed ships may be operating in the area but they can't be sure without giving away their position."

Not a huge fleet, but one that could buy time for enemy reinforcements to arrive if you threw a large enough fleet at it. Nasidum would notice if you sent too many ships out here.

>Your orders?

>medium plasma cannons and a half dozen planetary shield generators.
Uh

If we got another squadron of Cruisers or two up here we could easily deal with this. However two squadrons of Hades, with fixed defenses and a unknown number of stealth ships might be pushing it. But what the hell, what could possibly go wrong am I right?

Can they confirm this is the only aries installation in the area?

Think this will make good propaganda? Where Nasidum and Bonrah not publically against the Aries Dominion branch? And now they are working together with them in secret. I smell trouble~

>Think this will make good propaganda?
Probably not.

>Where Nasidum and Bonrah not publically against the Aries Dominion branch?
Because that's not the case.

For a large station that's not much, especially given the limitations of Dominion plasma weapons. There are no other weapons in place yet. Phase cannons, LD plasma, missile and torpedo batteries are all absent.

>However two squadrons of Hades
Two WINGS of assault corvettes. = 144
Two squadrons would be a mere 24.

They're only broadcasting IFF's on short range radio. All are reading as the new House IFF.
It looks to be the only station within at least a lightyear.

>Nasidum would notice if you sent too many ships out here.
I have no idea how ship size and drive flare correlate but would we be able to sneak the shallan medium with a wing of fast battleships in here?

Well. I say we hit it hard and fast and leave it to be looted later. I like plan.

>the shallan medium with a wing of fast battleships in here?
That's slightly more than 1/5 of all the allied battleships and battlecruisers in the Relay right now.

There is a good chance that someone will notice that many being moved but its not impossible. You could try to fake out the enemy into thinking you were preparing a strike elsewhere.

I guess we could switch some of those battleships for assault cruisers.

Does the dominion fast bb perform well against assault corvettes?

>Does the dominion fast bb perform well against assault corvettes?
It performs adequately considering it is not designed to engage such ships but rather support them with heavier firepower.
[ ] Shallan medium and as many Fast Battleships as you can wrangle (get there fast)
[ ] Shallan medium + Fast Battleships. Additional decoy operation to draw attention.
[ ] Shallan Medium + Fast Battleships + Attack Cruisers
[ ] Recon / Commando infiltration
[ ] Other

>It performs adequately considering it is not designed to engage such ships but rather support them with heavier firepower.
Do we have a cruiser or battleship available that's basically a multigun corvette?

>[ ] Shallan Medium + Fast Battleships + Attack Cruisers

> Additional decoy operation to draw attention.

>[ ] Shallan medium + Fast Battleships. Additional decoy operation to draw attention.

No, but it's a good idea.

Take what the Lance was supposed to do to regular corvettes, up gun it then reduce its size to that of a Battleship... I'm not sure you'd be able to manage it.

The new Iratar Fast Battleship (which I still haven't gotten around to drawing or putting on the wiki) might be a good platform for it. Remove most of the phase weaponry and replace it with Republic Storm cannons or lightning guns.
Flaws: Short ranged weapons, high maintenance, high production cost.
The short weapon range could be offset with torpedo launchers but that's it.
Once assault corvette crews know to avoid them they'll just stay out of range and pelt them with torpedoes or run for it.

>[x] Shallan Medium + Fast Battleships + Attack Cruisers

Redesigned deci mounting as many LD plasmas as possible in tri barrel configuration?

Those medium plasma cannon turrets foss had on his super, can we put them on monitor cruisers?

>Redesigned deci mounting as many LD plasmas as possible in tri barrel configuration?
That wouldn't help them shoot down assault corvettes. Instead it would make the weapon much slower to traverse.

>Those medium plasma cannon turrets foss had on his super, can we put them on monitor cruisers?
Maybe as a spinal mount. They're intended for the big turrets on super heavy cruisers.

It looks like we're going to be calling in a fairly balanced fleet group.

Er, wait the Shallan medium was supposed to be undergoing engine maintenance. Oh well, guess they'll just have to rush the repairs. Also I just remembered the longer ranged medium plasma cannons had been mounted on it so that's going to help.

Poorly repaired ftl drives sound like bad news on this kind of mission.

You can rush by taking men away from other repairs. Fast doesn't necessarily mean bad, sometimes it means expensive.

Its the sublight engines.

You learn as much as possible from the cloaked ship's data bursts while waiting for your reinforcements.

Construction crews seem to be in a hurry but unloading the transports takes long enough that they can send out single ships. They're harder to detect that way. Its clear they've noticed one of their transports have gone missing along with that other Frigate. A few drone starfighters have deployed from the station to help cover the approaches but not enough to pose a credible threat.

Finally your reinforcements arrive. A Shallan Medium, a squadron of new Fast Battleships armed with LD plasma cannons, and seventy two attack cruisers. The latter are a mixed bag. Half are EC-K's and Dusk II while the remainder are made of of many different classes. They all seem like they're refit, upgraded and ready to go so its not too worrying.

"We have the edge in big ships but those Athena class will take a pounding." you warn the captains and pilots.

How do you plan to do this?
The shields on the station are likely to be weakest at the rear where they cover the asteroid. The plasma cannons on the station aren't a serious threat at range but there are only so many directions you can approach from.
Your attack cruisers are better suited to dealing damage in a single pass rather than brawling with the corvettes.

Can we bring the siege decis and have them and the medium tear down the station's shields from outside the enemy's engagement range?

Alpha strike naturally! Have the Attack cruiser make a pass at high speed to try and draw the corvettes out and then hammer THOSE from range. Then we can bombard the station at leisure while the attack cruisers attack from weak points in its coverage.

You can but you'll suffer an additional delay.

Forgot about other ships. Still, ships first asteroid second. Hopefully we can cause enough damage that they flee instead.

Make this two small battles instead of one medium one.

I don't really think we'll need them.

Does the recon team think they can disable some of those siege generators?

> siege generators
Shield generators, of course.

They could probably disable two of the shields or two of the guns if given enough time before you launch the attack.
An hour would be ideal, but two would be better to get the timing right to avoid patrols.

[ ] We don't have time, attack!
[ ] Give them an hour
[ ] Give them two hours

> give them two hours

> Use this time to bring in Deci's

>[ ] Give them an hour

Rolled 2 (1d100)

I have to work tomorrow and won't be able to resume until probably 7PM EST. There will also be some interruptions on following days, but I was hoping to get a bit done this thread so things could move on and get on with the big battle in the following one.

Your attack cruiser squadrons will attempt an alpha strike of the corvette squadrons, then try to pull back for subsequent runs. Bigger ships will back them up, suppressing the station and battleships.

Recon team will probably be spending some time disabling shields. Still waiting for more votes on that.
Please link
if voting on the Recon teams.

Let's get a roll of 9d20 for your attack.

Rolled 16, 7, 11, 5, 11, 17, 15, 12, 19 = 113 (9d20)

REALLY LATE SORRY

DO WE HAVE ENOUGH MATERIAL FOR A STEALTH AM TORPEDO STIRKE?

[x] Give them an hour

...

Rolled 7, 12, 8, 5, 16, 12, 8, 10, 2 = 80 (9d20)

For House And Dominion

Rolled 3, 20, 2, 7, 6, 9, 17, 14, 17 = 95 (9d20)

Holy shit I hope a low roll is good there.

> It's for the recon teams, isn't it.

16, 20, 11, 7, 17, 17, 14, 19

'salright I guess.

Rolled 6, 14, 3, 3, 12, 10, 13, 13, 20 = 94 (9d20)

>Give them two hours

Page 9 bump.

>[x] Give them two hours
Let's do this properly.

Seems pretty decent to me.

And roll 2d100 for the Recon team.

Rolled 82 (1d100)

>2d100
1

Can anybody recommend a good Veeky Forums app for android? I've been using clover but since they moved to fdroid it hasn't been too working well for me.

Rolled 52 (1d100)

2

Rolled 44, 92 = 136 (2d100)

Rolled 72, 93 = 165 (2d100)

>That wouldn't help them shoot down assault corvettes. Instead it would make the weapon much slower to traverse.

Why not mount the linked weapons from attack corvettes in high speed turrets? The should be easy to acquire these days, and are good enough against corvettes and frigates.

Really the best solution would be a squadron of battleships shooting broadsides in co-ordinate fire patterns. Like AA.

See the problem is the the Multi-gun corvette is essentially a brute force solution to fighters, and so scaling it up to work against corvettes in turn makes the resources required grow geometrically and once you ad shields into the mix it becomes rather unfeasible.

Note that we've pretty much already done this for fighters with our mass driver point defense systems.

Nice rolls lads. At least we can count on a good old JD recon team.

I wonder if we can consider deliberately expanding a rift a war-crime, and thus be allowed to commit war-crimes of our own?

That is NOT how war crimes work. They work by adhering scrupulously to technical definitions and not pushing those too often.

Remember when we had a bounty because we killed all those civilians on a Warlord super?

I'd like to have a better justification for pissing off the navigation guild.

>I'd like to have a better justification for pissing off the navigation guild.

Especially when the guild is currently very annoyed with the other side.

Yeah, something like "Well, it was that or get killed and as much as we wish they hadn't militarized an at-risk zone, the necessities of war and all"

But we can't just say we would *rather* have done that then fight them. We have to make it look like they didn't give us a choice.

Like when Hamas does rocket attacks on Israel from schools and shit. Then you can commit the war crime of blowing up the school, and nobody is happy exactly about it but you don't get embargoed. Unless all of a sudden you're blowing up schools all of the time.

Really light pulse cannon turrets would be among the better options since they can track targets much more quickly. Their range is still a bit on the short side but all pulse weapons suffer from those range limitations so its not as big of an issue. I'll have to figure out how many you could put on a battleship.

So fast battleships designed to accelerate linearly with pulse cannon broadsides that break up corvette squadrons and dump a captor of firepower before disengaging?

You could probably take Sonia's heavy cruiser, remove the spinal weapons and torpedoes, shrink it down to battleship size and put whatever weapon is required in the turrets.

Can we twin-link light siege cannons?

I'm now picturing an old dominion battleship design upgraded with afterburners and more broadside guns than a man of war.

>Can we twin-link light siege cannons?
You could create a multi-linked phased siege weapon, though I'm not sure your House would be able to build it. I think Helios have built experimental ones to test the concept before but rarely deployed them operationally. They're more expensive, harder to maintain and may or may not have slightly shorter range than their other siege weapons.

>I'm now picturing an old dominion battleship design upgraded with afterburners and more broadside guns than a man of war.

We can probably get the hulls really cheap at this point.

>You could create a multi-linked phased siege weapon

I was more thinking of taping two together, and using whatever dominion space magic makes attack corvette guns work on them.