Rifts

Savage Rifts or Palladium Rifts? What's your jam?


RIFTS RESOURCES
Savage Rifts (all books so far)
www113.zippyshare.com/v/WcSBU1dd/file.html

Palladium Rifts books
mediafire.com/folder/3wjc3rr9zqufo/Rifts
fractal-cortex.net/rpg/RIFTS/

Pinnacle Forums
pegforum.com/viewforum.php?f=81&sid=a93e52cb0fccb8481965b5c723dd916c

Forums of the Megaverse
palladiumbooks.com/forums/

Temporal Nexus - Pal Rifts Stuff
temporalnexus.net/multiverse/hosted_sites/rifts-rpg/

Sav Rifts Fansite Stuff
rifts.savageworlds.org/

Rifts pictures on Pinterest
pinterest.com/nexes13/rifts/

Today's topic: What's the best starting location for newbies to Rifts?

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Anybody have any links to Rifts resources, fansites or netbooks?

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>orbital colonies, pls respond

Oh swank. Another Rifts thread.

So, when was the setting at its best point? Personally I'd contend it was at its absolute best when the core book was first released. The Coalition wasn't yet a wankpile, and the map was largely a mystery. It's a shame that so many essential elements (stats for various D-Bees, equipment, certain OCCs) wound up buried in the metaplot supplements.

>Savage Rifts or Palladium Rifts? What's your jam?

Don't have a jam quite yet as I haven't run my Savage Rifts game yet, but I do really like SW and Rifts so I'm gonna guess Ill end up liking it more. Pretty sure i'll miss some of Rifts Propers idiosyncrasies though, as poorly thought out as everything is sometime cajoling all the rules into working successfully has a satisfying feeling to it.

>What's the best starting location for newbies to Rifts?

Like world location? I think you could safely start a game in any location that has a world book honestly. North America might seem like the obvious choice but I think you would have to reign it in a bit as there are just so many books coving so many locations there it could get out of hand. My opinion for newbies getting into Rifts would be to grab the RUE and a world book of choice and basically thats it for the time being. Add on the Bionics book or Magic book and tech catalog book later if needed.

I'd like to start a game in Northern Gun to utilize those two books, I find mercenary groups to be one of the easiest type to start and play in Rifts and NG has you covered pretty well for gear and adventures.

A Cyberpunk, lower powered game set entirely within the Chi-Town burps as rival gangs could also be a pretty fun game.

Considering I haven't played Rifts proper in nearly a decade, I'd probably have to go with Savage Rifts, even though I haven't played it yet (gonna be playing it soon).

>Personally I'd contend it was at its absolute best when the core book was first released.

The first couple of books nicely set the context.

>RMB: post-apoc north america
>Sourcebook One: robots and hidden machinations
>Vampire Kingdoms: the big threat to the south
>Atlantis: weird magic and the biggest global threat

I agree that North America has gotten far too crowded with factions and civilized high-tech locales. It's really become post-post-apoc. The original book had it more of a wasteland.

Also, I hate the new Coalition uniforms. They look like a bad 90s comic book superhero outfit. Long's original design was darker, grittier and more functional.

>Also, I hate the new Coalition uniforms. They look like a bad 90s comic book superhero outfit. Long's original design was darker, grittier and more functional.

I hear you. Though I'll give the new ones this, I absolutely love the helmet. I've always loved the idea of sci-fi helmets that use tinted faceplates for visibility.

There's a some other sourcebooks that I say help flesh out the setting well. The conversion books are basically a must. I'd say Mercenaries helps flesh out the gear selection, OCC selection, and gives you a bit of a look at what mercenary companies look like. Canada gives us a good look at the North.

>tech catalog book later if needed.
Which book is that?

Also, I had some Palladium rule questions:

>Do skills or PP modify the initiative roll? Or anything else?
>Can you roll with impact against firearms or laser weapons?
>Can you dodge a ranged firearm attack from > 50' if you can see the shooter?
>Why is Physical Endurance the bonus to save vs magic?