Halo Mythic TTRPG

Well, we finally did this shit. Preview 24 is out for Halo Mythic. So yep, it's still alive!

Download:
mediafire.com/download/dq655j2fqjqobcm/Halo Mythic Preview 24.zip

Subreddit:
reddit.com/r/HaloMythic


I know it's been almost 10 months, it seems, since the last update. Sorry for how long this took. I lose steam every once in awhile. This time, though, we finally have a new update for you.

This update simplifies to-hit and Special Damage so you don't have to worry about extra damage and attack rolls every time you fire or hit someone. Now you only need to worry about this when a Character is below 0 Health or unless a crit damage was made. Characters also don't die as easily after going under 0. Your Toughness Modifier, multiplied by 5, is the limit you can go negative in Wounds before dying. This allows characters to take damage and rack up that Special Damage before dying. Gives you some character when your arm is blasted off while you're still able to survive.

Character Creation was also updated. You no longer roll for your Characteristics, and instead, are given a point pool. This point pool removes the luck from Character Creation. Characters no longer means one Character rolling 4 20s, and another being stuck with multiple rolls under 9, just as an example. Everyone will be on a more even playing field, and can distribute their points as they please.

Many changes were made, and we will be continuing the changes going into Preview 25. With new books, graphic novels, and games coming out in the next six months, we'll have a lot of new content coming!

>You no longer roll for your Characteristics, and instead, are given a point pool.
Why can't we choose between them?

We've been moving towards a system like this that was less about luck of the dice and more about working a choice-based system. You have your equipment packs, specialization packs, soldier types, etc.

I felt that removing the luck of the draw would help make the playing field feel more moldable and more personalizable.

And adding too many systems you can choose between would muddy the system down more than it already is.

So have any games actually been played?

...I mean duh, if no one played it you think they'd still work on it?

>This update simplifies to-hit and Special Damage so you don't have to worry about extra damage and attack rolls every time you fire or hit someone. Now you only need to worry about this when a Character is below 0 Health or unless a crit damage was made.
So...the entire benefit of a Plasma Weapon dealing extra damage instead of bleed is pretty much gone, then?

I mean it simplifies combat a lot, but now there's literally no reason to use a Plasma gun.

They still have ridiculous levels of piercing that makes almost any armor useless. We've had games use this system for months to test it and it works out.

You can still kill almost anything save for a Hunter in a few shots with a Plasma Rifle.

The game isn't as deadly as it used to be, but damn is it still lethal. Wonder if we should ask Vorked to lower damage a bit more, or raise armor so weapons will still do tons of damage to unarmored characters...

I think damage is fine where it is. Looking at the books even a goddamn plasma pistol can one-shot most people without shields, and even with shields you're not really that protected.