/pfg/ - Pathfinder General

Pathfinder General /pfg/

Friendly reminder to tell us what 3pp your game allows if you need character building help.

What homebrew are you working on, /pfg/?

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Other urls found in this thread:

docs.google.com/spreadsheets/d/187LYEVEbdOfuJR3FccqJVrwiUoohueWBtBQ18vSgGhg/edit?usp=sharing
pastebin.com/BNDxMY0x
pastebin.com/ZMzZ5NBi
mediafire.com/download/8jpu073edre4ynu/Hell's Vengeance 6 Cleaned.pdf
mediafire.com/download/1i6vlny7r89g404/Hell's Vengeance 6 Maps.pdf
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#
One of the strengths and weaknesses of PF and paizo as an outfit is the diversity of designers and hence creative minds, but they don't communicate with each other and some of their shit is literal shit.

Reposting from previous thread:

Sup /pfg/, I'm currently in a three-person campaign. Me, an Eldritch Knight wizard (because I didn't want to roll with a Magus), our party frontliner (Come And Get Me Not!WarcraftOrc Barbarian), and the cleric girl (Shelynite priestess).

We've recently come into possession of spell access to planar binding/ally, possibly the "entice fey" spell line as well, and we're all trying to decide what sort of outsider/fey to go with for regular support/backup. We're looking for some sort of party support/face character, and I'm wondering if you lot have any suggestions for stuff that's good enough to keep up, but not so good that it would outshine us all/stab us in the back. Preferably something that can look like a non-outsider if need be, since we might be taking them along fairly regularly.

We all tend to circle somewhere around the neutral alignments but leaning towards good, so succubi (while excellent face NPCs) probably shouldn't be the first choice, and we're not really comfortable with the idea of trying our luck on an Infernal contract. Are there any decent fey to look into, or is sticking with outsiders the best option? Any particular suggestions that might be useful?

For record, we're all 10th level right now, verging on 11th.

Do akashic veils interfere with magic items like incarnum soulmelds? I can't find anything about it in Akashic Mysteries.

Hey, got a question for anyone from DSP.

Does the coverage of the Hawkguard's Defensive Focus increase like normal? I know it starts at 15ft (sans adjacent until 3) but does it increase? If it doesn't the normal Warder actually ends up with further reach than the ranged guy. The same question comes for the difficult terrain thing, but losing that would be fair enough, if annoying.

nope, you are completely free to use items in slots you have bound. That said, the Akashic Catalyst is a thing, so keep that in mind for your favourites.

That's a big change.

Iirc it's a yes to both.

as in, you keep both?

Yeap.

What the fuck is the wizsword and where is it from?

>that "I wanna DM" feeling but you know no one wants to play your weird campaign ideas

Anyone want to rate/give advice aobut my spell-list from last thread?

ideas like?

Ideas like age of sail but with magical lasers in planar SPAAACE with tons of house rules

Sounds like y'all need face tasers.

Have you heard of Distant Worlds?

Still trying to get this homebrew to a playable state some time soon.
docs.google.com/spreadsheets/d/187LYEVEbdOfuJR3FccqJVrwiUoohueWBtBQ18vSgGhg/edit?usp=sharing

I know that all of it is probably shit, but why is it shit?
Specificly, why is the ritual casting/why are the talismans shit?

What's a good way to navigate the various Pathfinder adventure paths into a good horror campaign? I'm thinking an adventure from Council of Thieves here, an adventure from Carrion Crown there, an adventure from Curse of the Crimson Throne there, and some encounters/scenes from Rise of the Runelords, Age of Worms, etc. sprinkled here and there

Pathfinder isn't good at horror, i'd recommend you play something else, like Fear Itself, Call of Cthulu or stuff like that.

Rate my Starfinder campaign concept, /pfg/:
>players are spessmen exploring some mystery
>for that, they have to both land on various planets to find clues about it and explore the Virtual Reality
>while they're in Virtual Reality, they assume a shell (everyone can have as many shells as they want and can swap them around within a couple minutes), which is a Pathfinder (aka medieval fantasy) class
>when someone is assuming a shell, they're gestalting their outside-VR class with the shell, while also being influenced by the personality of the shell (e.g. if you assume a barbarian shell, you get more brutish mannerisms)
>both combat and non-combat action happens both outside the VR (where everyone is single-tracked) and inside the VR (which is gestalting with a switchable second track) in one big overarching quest spanning across several planets both in reality and inside the VR

No.

Why not?

The best that can be done with Pathfinder is "horror-flavoured" DESU, even with the new horror rules I think. That being said the examples you give are good for said flavor. Skeletons of Scarwall can be horror, A lot of Carrion Crown is basically halloween-themed and Age of Worms has lots of horror themes in it (I fancy that one, never ran it, always wanted to).

heheh, forgot about t.b.h.

>reading Pathfinder Adventure Paths
>75+% of it is character/setting background that will NEVER come up in play
>the one time your players REALLY wanna know something about some NPC, he seems suspicious it's some random one-off nobody

Remember that Paths are mostly for GM's unimaginative enough to need someone else to write a setting and campaign for them.

U U U U

Is there any salvaging Jade Regent?

What needs salvaging? It's almost literally "white people show up and save Chinaman from their problems".

>So I full-attack with my spacegreataxe
>The spacewizard uses his interrupt action to invoke his 3+INT/Day Autogrimoire and thus casts emergency force-field instantly, blocking all your damage


>So Long Spacebows can offer about 380DPR, which is about twice as much as the dreadnought's primary wave-motion gun's DPR. Furthermore thanks to the spacedamantine arrows letting you ignore all ship hardness, they're actually doing about four times the damage in ship to ship combat than the energy-based main guns, whose damage is halved against objects like starfinder vessels and who can't ignore hardness due to having no material qualities to use.

>Blasters are 20 000 credits for a normal non-magical one, the ammunition about 5 credits apiece if you craft it yourself, OR you could just buy a +3 Long Spacebow and a few thousand arrows for the same price and do approximately eight times the DPR.

>It wouldn't be realistic for Crossspacebows to be reloaded rapidly; this is a medieval fantasy not some kind of space opera with clockwork technology

>mfw this will be Starfinder in a nutshell

Could've been a cool kang foo adventure. Instead it's babbysit NPCs who are more important than you: the game.

>Feats
Soulblade lets you use a weapon to damage a haunt, and gives you an extra chance to perceive them (but at a penalty).

The Possessed Hand feats are hilarious. My favorite part of the book, first time through.

>Possessed Sorcerer Bloodline
Bloodline Arcana: Reroll Will-saves if you have cast a non-cantrip
Bloodline Powers:
- Aggressive Possession: make target confused with a melee touch
- Sight Unseen: darkvision, later lifesense
- Inside Agent: reroll perception but you take a penalty as your possessing spirit takes control. later not just perception.
- One Body, Two Minds: free still, silent (and on some spells extend) metamagic, once per day
- Dual Spirit: immunity to mind-affecting effects, and a speciality with possession effects.

>Scourge Spiritualist
- Spell Scourge: Phantom makes concentration hard for other creatures, replaces spiritual interference.
- Endure Torment: Phantom is harder to be staggered or stunned, immune to pain, replaces devotion.
- Inflict Pain: as the spell at a very low rate, Phantom can use it too, if fully manifested, replaces calm spirit.
- Ectoplasmic swarm: make your Phantom a swarm, replaces greater spiritual interference.

A question that doesn't deserve it's own thread, I imagine you guys would know the most about it.

Is Adventurer Conqueror King any good? I want to do a kingdom-building game, so I picked it up, but I don't know if there's any problems that undercut the whole thing.

Is there a better system for founding and running a fiefdom?

>Gods and Spirits
It discusses 6 gods and a replacement domain power for each

Asmodeus
Deceptive Reprieve: temporary break a mental control effect, replaces copycat domain power.

Cayden Cailean
Drunken Autonomy: can 'lessen' the effect of a mind-affecting and similar effects to be confused instead, replaces touch of chaos domain power.

Irori
Exorcise Haunt: can sort of 'channel' to harm haunts, replacing the rebuke death domain power.

Naderi
Romance Beyond Death: Command or Turn Undead as bonus feat, bonus on the save DC under some circumstances, replaces leadership domain power.

Pharasma
Exorcism of Undeath: break mental control or possession from undead creatures, replaces ward against death domain power.

Urgathoa
Necrotic Tending: can 'heal' undead and haunts, replaces bleeding touch domain power.

You wouldn't also have the last Hell's Vengeance pdf, would you user?

Personally? Yes. but this is all info I'm copying from the Paizo boards. Give me a moment.

How much modification would it take to make an Adventure Path work with the P6 Rules?

You mean E6? A fucking lot. Most APs end with some variety of apocalypse that you're preventing, which is far beyond the scope of most reasonable level 6 characters. Escorting a foreign heir to her throne? Maybe. Preventing the Worldwound from exploding or the ascension of a literal god machine? Not so much.

Would you start APs at 3rd level?

Still fiddling with Wild Warrior; really what I need to do at this point is run the math on it, see how it does DPR wise against equivalent non-archetyped characters, but I haven't yet out of a combination of laziness and not being very sure what the 'standard optimized build' is to compare it against.

i mean, any feedback would be nice

Yes, it actually makes sense with most APs that the PCs start at a higher level than average.

Examples include RotRL with the party being local heroes and Jade Regent involving the party making some easy side-cash that unlocks a hidden conspiracy.

>Phantom Ally Feat
It raises your effective spiritualist level by 4 for the purpose of determining your phantom's abilities, capped at your total level.

It's always a bit odd to wake up and find yourself quoted like that.

Welp, time to bask in very petty pride!

Undead Skeleton Vigilante Archetype with unique social talent: Companion to the BONEly

...

I'm going to be completely serious with you guys, the thought of space bows that launch energy arrows is getting me very hard right now.

I don't hate the idea either actually. My only issue was that we can almost be certain the "space bow" will be better than the average bazooka, and probably hit a larger area as well with explosive plasma arrows.

I do prefer a crossbow shape though, or maybe an X instead of the typical bow.

Personally I just want a single-shot long rifle that does tons of damage and has extreme range, but requires a standard or swift action to reload.

>t. guy who gets his jollies off way too much on bolt-actions and muskets

Friendly reminder that 2hu is a total shitter who got permabanned from #pfg. He should be banned from /pfg/ for autism with broken builds too.

Proof:
pastebin.com/BNDxMY0x
pastebin.com/ZMzZ5NBi

if only the system wasn't rigged in such a way that single shot collapses in the face of multiple attacks before you even toss in TWF or rapid-shot and haste...

/pfg/ can you come collect your libtards please.

Fuck off, asshole.

I wonder how Starfinder is going to handle genetic modification considering some developer's views on the topic.

Gene-modded soldiers is a staple of science-fiction and it would be a damn shame to see it absent in the system.

To be fair, it's pretty nicely written and I laughed when reading it the first time.

Go away 2hu.

user, you're jumping at shadows. I ain't 2hu.

I might post touhou though, just for you

Oh look, this asshole again.

The real question is how they're going to hamfist their 'gender identity' issues into a setting where you can probably get gene-modded and operated to actually become whatever else.

I mean, "all you need's a magic potion" sure as fuck didn't stop them from "everything muh struggolz", so how will they force the issue here this time?

Didn't JJ admit that genetic modification could be beneficial in terms of preventing birth defects or hereditary illness when people got on him about it?

Regardless, I'm pretty sure they'll include it; my worry is that they'll do what they did with fleshcrafting, and express their disapproval of it by making it suck.

I dunno. A competent writer would take the chance to explore concepts of identity and how that sort of stuff would change a society.

Paizo ain't competent though.

2hu literally made QANON sad and now QANON's permanently banned 2hu from #pfg and put 2hu on ignore list.

Don't you want to defend QANON's honor?

>The real question is how they're going to hamfist their 'gender identity' issues into a setting where you can probably get gene-modded and operated to actually become whatever else.

Probably the same way Eclipse Phase does it, introducing the concept of resleeving and people keeping their gender identity even when they're a dude in a girl clone body.

2hu was literally in the #pfg irc today, user. You're a moron.

Ban evading, still perma-ignored by QANON.

They can't screw it up, every Sci-fi author in the last 50 years has explored identity politics to death.

>my worry is that they'll do what they did with fleshcrafting, and express their disapproval of it by making it suck.

This is my worry too, shouldn't a gene-modded soldier be inherently better at the whole soldier thing than a "pure" human?

They'll FIND A WAY.

[citation needed]

Though we're both breaking the irc's rules so we should probably stop.

>People are being forcefully altered to make good use of a "Reuse 'P' Device" style piloting system
>But that's ignored utterly. The important thing in this AP is this one engineer who was totally a woman but born in the hideous rapist body of a man, so it would be Chaotic Evil not to let "her" go after "she's" caught planting bombs in the starbase's reactor core after having been told "she" couldn't get an additional paid week off work to go get an experimental highly dangerous treatment to give "her" "her" identity that "she" wants "back"
>The party is also not supposed to give the hairy dwarf asshole a gelcap that would do the job for about 8creds since there must not be a solution or the entire problem falls apart

>But what about the people literally being dismembered up there? Shouldn't that be important, will ask people on the forums
>Check your privilege, it's not mutilation and invasive brain surgery if you're a white male

>[citation needed]
QANON basically disowned 2hu and never talked to him again.

What do they feel about Genetic Modification?
I assume it's that they don't like it.

Oh shush, the absolute worst Paizo could do with a "gender conflict" is introduce a character that elected to get fully-functional genitalia of both genders.

James Jacobs has gone out on record stating he doesn't enjoy the concept of genetic modification because it reminds him of the Nazis.

That's literally it, he doesn't like modifying genes because eugenics was practiced by bad people in the past.

>That's literally it, he doesn't like modifying genes because eugenics was practiced by bad people in the past.
Thats actually kind funny considering eugenics was also practiced by the same people who proposed birth control.

>Oh shush, the absolute worst Paizo could do with a "gender conflict" is introduce a character that elected to get fully-functional genitalia of both genders.

You realize there is at least one canon hermaphordite in Golarion? Nocticulan Heretic in Magnimar named Ayavah, she makes all those naked succubus statues paizo scatters throughout the APs.

Also the variant tiefling physical features includes herm.

Well yes.
As you can imagine, this will be very frowned upon, and any modifications other than "you are now the woman you always wanted to be" (never the other way around though, becoming men is somehow an abomination according to these people) will have large and vicious drawbacks.

I mean, we wouldn't want bioware or gene-mods to mutilate our bodies and change us from the way we were born into what we would rather be - not only is that playing god, but it's terribly unethical and immoral!

... waitaminute.

Ideally, but they may very well tack on a -10 to all non-combat related skills, or force you to make a scaling Will save to avoid turning on your allies after every fight, or something stupid like that.

This is horribly OP and I want to play it

I asked this question last thread, but said thread died before it got any substantial answer.

So I heard Golarion actually has a lot of problems as a campaign setting, with things like a lack of interplay/defined relationships between nations that are bordering one another and stuff like that. Is there a list of all the ways Golarion has problems/could be improved as a campaign setting?

>mfw Chakats in Starfinder

Don't keep spells you have no intention to use on yourself and others.
Divine Favor is still useful as a low key buff, if not for yourself, than for others.
Outside that, you have many of the standard half decent/marginally optimized spells.

...

>James Jacobs has gone out on record stating he doesn't enjoy the concept of genetic modification because it reminds him of the Nazis.

That's fucking stupid. Everything will have a negative association if you dig deep enough.

And you don't even have to dig for weapons. Yet those are fine.

A shame, since I actually really like Gene Modding in my scifi.

>never the other way around though, becoming men is somehow an abomination according to these people

Hell's Rebels has you working for an FtM in Book 1 and he's not played up as some terrible person.

Paizo has plenty of legitimate faults you should be focusing on, user.

Start over and don't make it a Fantasy Kitchen Sink.

It'll be hard to get a substantial answer because for the most part, all the people who dislike golarion ditched it long before they learnt enough about it to make a conclusive list of all the problems, or don't care about Golarion enough to explain them.

The only people you'd have a chance of getting a good answer from are the people who really want to like Golarion but are masochistically sticking with it despite disappointment.

>A shame, since I actually really like Gene Modding in my scifi.

I can guarantee that genetic modification will be an extremely easy thing to homebrew into the system, if not use in the system already.

The recent-ish release of Stellaris also ensures homebrew settings or campaigns will be very easy to make.

...

Pretty much everybody who ditches Golarion doesn't do it because of actual problems, but retarded shit like "Yeah, but what if Necromancers were the good guys ^_^".

Friendly reminder to jump ship to DSP's new system, Dawnborn.

No thanks. Think I'll wait until it actually comes out to play it. Probably more fun that way.

Uh, no.
For one thing, Gareth and his ilk did say they wouldn't be starting up threads like this until they had something concrete to work with systemwise, no matter how much you want to repeat two-week-old complains.

>The only people you'd have a chance of getting a good answer from are the people who really want to like Golarion but are masochistically sticking with it despite disappointment.

I'm one of those people, and the best answer I can give on such short notice is that Paizo has a terrible habit of playing it safe with their lore and creating countries or timelines that had potential, but were softened out into a bland mixture of fucking nothing.

For example, the entire pantheon is an uninspired mess of subversions and weird combinations that wind up making you think the Empyreal Lords and Demon Lords (introduced much later) are far more interesting because they actually went weird with them. Sarenrae is supposed to be the Goddess of Sunlight and Healing, but in most cases she just feels like this generic brown deity while fucking Pelor has more nuance to his character in the same role.

It's honestly just difficult to explain, the setting just lacks any sort of narrative that can push the plot forward, and every time they try to expand on a narrative they insinuate with a nation it comes out a boring mess.

Dawnborn has a narrative problem in that is sounds like a Noblebright clone of Dark Souls.

That doesn't sound too bad to me.

The fact it ain't finished, though...

They also had no fucking clue what they were doing when they made the map, so that magical, technological (not just "high tech" but "have people understood farming" too) and political climates sound like entirely different continents or planets, even though they're kingdoms literally next to one-another.

mediafire.com/download/8jpu073edre4ynu/Hell's Vengeance 6 Cleaned.pdf

mediafire.com/download/1i6vlny7r89g404/Hell's Vengeance 6 Maps.pdf

You asked, I answered.

user you better believe furries in all their forms will be coming out to explain how their characters are a proud warrior race from [Insert world here] or they're humans that modified themselves to be the ultimate wolf or cat.

Chakats are a special breed of bad, though.

Golarion has been dead in the water ever since Absalom failed to catch interest as the "hub" of the setting and the Pathfinder Lodge went from the setting protagonists to yet another random organization.

Golarion is essentially a narrative stillbirth that Paizo dresses up in cute baby clothes and insists is an adorable healthy developing setting, it's the story-equivalent of the Hartley Hooligans.