So my group and I are sort of tired of Armor being the determining factor of AC. We'd like a bit more depth of choice in it with regard to the three main types of weapon damages (Blunt, Pierce and Slash). We're rolling AC into class, and thinking of having Armor offer protection and vulnerabilities to certain types of weapon damage instead, seeings as it was pretty much the intended role of armor historically.
To this though, none of us are terribly familiar with what armors offered protection against what. So I figured I'd ask for some insight from folks here. Any help is greatly appreciated.
Also, armor thread. Realistic and chainmail bikinis... Just post it.