What inspires a hate against DMs?

What inspires a hate against DMs?

Bad DMs.

"Okay, this is based on a story I'm writing..."

"Here are the 57 rules I want you to follow for making a character. We will also be in my own setting we are exploring together, just know you need to make orphans that just got to adulthood and know nothing of the larger world."

We will be rolling stats down the line for this 3.pf game.

>Encounter with seemingly invincible bad guy
>Players are stuck
>Shoot down every idea players come up with because it's not the prescribed method
>Call the players dumb when the combat continues as a ten round slugfest because we didn't think to do what DM wanted

just end my life senpai

No system mastery.

Dumb private opinions being considered law of the land and enforced with righteous indignation.

Refusal to engage in arguments and inability to end arguments.

Failure to understand the meaning of collaborative storytelling.

Being a disorganized mess.

Borrowing character, plots or themes from popular fantasy works.

Sandbox games.

>GM wants a "low power, non-magical, gritty setting"
>"like Berserk"

>Favoritism
>Not knowing the damn rules
>Not allowing fun because "This one rule on page 164 doesn't say you can do that" (Example: Not allowing you to substitute one skill for another in a sensible situation)
>GM vs Player mentality
>Hardcore railroading (moderate railroading is expected in any campaign supposed to resemble plot)
>Too little detail that leads to a lot of confusion
>Saying "no" to all player ideas because it isn't the one the GM wanted
>Poor planning and being surprised when the party ends up finding the BBEG the first session.
And the worst one of all
>The GM has 0 hygiene