/STG/ Star Trek General

Warlord Janeway Edition

Previous thread: A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include the rpgs by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe and WizKid's Star Trek: Attack Wing miniatures and game.

Game Resources

FASA's RPG
>mediafire.com/folder/9mt7sng56l8gg/Star_Trek_RPG_(FASA)
mediafire.com/folder/cwn8tbt2qm5t4/FASATREK_Adventures

Last Unicorn Game's RPG
>mediafire.com/folder/9eiysv2192ods/Star_Trek_RPG_(LUG)
-Official and Fanmade Resources
>coldnorth.com/memoryicon/

Decipher's RPG
>mediafire.com/folder/c6tb7p6dp0pye/Star_Trek_RPG_(Decipher)
-Fan Supplements
>strpg.patrickgoodman.org

Far Trek
mediafire.com/folder/lrhbz9l0qay0j/Far_Trek

Laser & Feelings
onesevendesign.com/laserfeelings/


Lore Resources

Memory Alpha - Canon wiki
>en.memory-alpha.org/wiki/Portal:Main

Ex Astris Scientia - Fan analyses of ships, tech and continuity issues
>ex-astris-scientia.org

Daystrom Institute Technical Library - Database of ships and technology
>ditl.org

Star Trek LCARS Blueprints Database - Ship schematics, deck plans and recognition manuals
>cygnus-x1.net/links/lcars/blueprints-main2.php

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>startrekmap.com/index.html

Star Trek Cartography - Information and maps
>stdimension.org/int/

Now accepting recommendations for more links

Other urls found in this thread:

youtu.be/2IWi2LperuQ
twitter.com/NSFWRedditVideo

First for Getting lost on board a Romulan Warbird and going native.

Does anyone else think the Intrepid class is just really bland? It's not a visually interesting design, but ST seems to make all their good looking ships into Cruisers.

I don't particularly like the Intrepid design either. Though it is very representative of the design direction of the Federation after the battle of Wolf-359. Sleeker, more streamlined, single-hulled starships.

The Nova class, though similar, seems like a much more appealing design. Perhaps it's just slightly closer to conventional designs that we've seen before.

No worse than the Galaxy, but I find the Galaxy boring.

I hate the show it was in, but I actually like the Intrepid class. But, I think it could have looked a lot better. The ship is a dull grey and the hull could have been nicer looking. The nacelles are boring too.

STO has some nice options for it.

It isn't that fucking big.

The Nova is great.

I think a lot of why I dislike it was the FASA idea that small ships get their nacelles placed just as far away as the big ships. Plus I really dig the Loknar's layout. But yeah, the plain gray hull was a big turn off too.

I like the aesthetic of the a peacetime Federation look to it, but the Nebula looks better. Now if only the sensor pod on the top was replaced with a huge torpedo launcher...

Maybe not, but it's certainly the best.

>Plus I really dig the Loknar's layout
You are a good person.

Repostan'
You can literally do just about whatever you want. The shows spent so very little time in one place (besides their ships/stations) that you have a lot of freedom, especially if you pick a time period that isn't extensively covered by canon (like the time between the TOS movies and TNG, or between ENT and TOS). As long as you don't go full retard (like saying Andoria is a jungle planet, or San Fransisco is a radioactive crater after WWIII), you have a lot of free reign.

>As long as you don't go full retard (like saying Andoria is a jungle planet, or San Fransisco is a radioactive crater after WWIII), you have a lot of free reign
Don't forget alternate universes if you want to do this!

If I was some minor asshole on Voyager's crew, I totally would have ganged up with the Equinox and Maquis survivors and tried to get Janeway court-martial'd once the ship got back.

Ok clearly it wouldn't have worked given she got bumped up to Admiral, but it'd probably be the kind of thing that Star Fleet would want swept away quietly rather than public.

Could be the start of an interesting RPG come to think of it; Voyager survivors of the We Hate Janeway Society leave starfleet but blag some pretty chufty small ship and things of their own as basically a bribe to piss off and shut up whilst Star Fleet is trying to not have their PR coup turn into a PR disaster. So they go off to prat around whatever on their own.

...

For those with SFB knowledge, I just discovered that there is an Escort Carrier variant of the Burke-class Frigate (FFV)

How the devil did they manage to fit six fighters into this thing?

Given the apparent rate of Starfleet Admirals being corrupt or incompetent (See the various military despot wannabes, the ones that try for immortality (more than 1)) it makes perfect sense that they promoted Janeway and left Picard rot on the front lines.

Having Janeway be the corrupt Admiral in a post VOY game would be fitting.

How the hell did they manage to make it so... majestic?

Keep in mind it was originally supposed to be vertical.

>the GM declares your Vulcan is undergoing Pon farr

I do love Janeway, but I feel this would make for an amusing campaign.

The hell kind of bird has vertical wings?

THE BEST KIND.

A Loknar for you.

What is the best Trekverse ship, and why is it the Oberth?

It is conveniently just big enough to get lost in for Ensigns Beevis and Butthead when they want to defect.

>Watching Voyager for the first time
>Marathoning it
>tfw I've watched "Cause and Effect", "The Gift", and "The Year of Hell" in very close proximity
I just came off a DS9 marathon and the comparative lack of metaplot/continuity is really bothering me

Before and After, not cause and effect. It's still fucking dumb

Tuvok meets Twovok.

Turn it upside-down and backwards. You can thank me later.

TO add to the story from previous thread about the adventures of a huge Romulan ship

Harcourt Fenton Mudd.

The trader ship captain that keeps turning up with progressively bigger shoulder pads to sell 2nd hand crap (and occasional weird technological wonders) is a descendant of Harcourt Fenton Mudd.

He has a whole shit load of descendants. Mudd was married 3 times and talked his way into the hearts (and other tangentially related body parts) of scores of women across the stars.

Most of his children went into interstellar trade. Most of his grand children did as well.

As of the STO era the Mudd dynasty is a major trading family across the Federation and surrounding empires.

The Mudd with the shoulder pads is half Romulan. Depending on where his is. When he's dealing with Vulcans he pretends to be half Vulcan. Sometimes he pretends to be half Rigelian. The 3 sub-species are so closely related that it's difficult to say which he is.

Only one branch of the Mudd family is actually properly human. The branch descended from his 1st wife.

The is a 3/4 Klingon Mudd operating a 70 year old cargo barge in near Quo'nos (sp?) space. A 1/2 Bajoran Mudd and family running a small fleet of ships through the wormhole.

There is a 1/2 Cardasian dealing in used starships to the rebuilding Cardassian traders guilds.

And may others.

>Aou know, Tribune, I think we're not really pushing this bird theme all that well
>Any ideas?
>Let's build a GIANT EAGLE
>DISRUPTOR CANNON CLAWS
>PLASMA TORPEDO IN THE BEAK
>Tribune, you're a genius!

Still only mildly stupider than the Federation's love of putting the bridge in an easy to shoot blister on an exposed part of the ship.

Battle Bridge is best bridge.

Which is still less stupid that having a civilian habitat on battleships.

Oh fucking shit wow yes that was dumb.

And we were supposed to take it that Piccard's biggest personality flaw was that he thought the idea was stupid.

Sorry Roddenberry but that wasn't a character flaw. That was common sense. It was stupid.

A long range deep space exploration and mapping mission into potentially hostile territory and risking death in cruel and interesting ways on a daily basis is not a child friendly environment.

to be fair, time not making sense while fighting the Krenim is to be expected, they are literally shooting weaponised time machines at you

Better yet, the straight fucking warships that are the Galaxy-based dreadnoughts and battleships retain that. I find the thought of having a kindergarten with viewports right on top of the goddamn phaser lance aperture pretty amusing.

Okay, hear me out here.
What if Starfleet has too many applicants? There's only so many Ensign positions they need to fill out and the personnel turnover rate has reached an all-time low with ongoing peace between the Feds and their neighbours. So to counter that, they make children go along on frontier missions to show them just how terrifying the galaxy really is. Of course, that strategy was no longer needed after Wolf-359.
I bet the Counselors are behind it

some Beta canon has Dom-war era Galaxies functioning as Troopships or packed to the rafters with Torpedos

>Children, today we're going to learn about non-violence and how to solve problems without fighting.
>HOLY TARGBALLS DID YOU SEE THAT? THE CAPTAIN JUST TORE THAT WARBIRD IN HALF WITHT OUT PHASER LANCE
>WHEN I GROW UP I WANT TO FIRE THAT THING

I have my next post-DS9 character. Little Timmy will be fighting for his childhood dream to become the weapons officer on a Galaxy Dreadnought.

>Make a character that grew up on the Enterprise D
>One of the few surviving children after the borg sliced through the classroom with a cutting laser and that time a plasma torpedo penetrated the hull and exploded in the nursery
>have full blown PTSD by the time he turned a teenager
>Both parents brutally killed, one when Picard ordered them down into a 2000 year old mine field on an archaeological dig and the other by energy ghosts in an old ship
>Only other family member is a sister who was replaced by her mirror-verse duplicate and is in Federation prison for trying to murder the president
>First day at Starfleet Academy
>All the professors give you shit for growing up on the Flagship and announce that they'll be extra hard with you since they know you can take it
>Fuck this place

>Starfleet realises that ship grown kids end up dead 'ard
>Habitat modules added to most vessels capable of long deployments
>Twenty five or thirty years down the line those kids start taking command positions
>All glory to the Terran Empire

>too impatient for engineering
>too stupid for science
>too unstable for command
>Welcome to Starfleet Security, cadet.

Coming Soon to theaters near you: Full Metal Phaser.

>Generation Set To Kill

I am so very, very ok with this.

25c federation suddenly starts dropping the castrated hippie hold hands and sing kumbaya approach.

Klingons soon remember why the never conquered the Federation. Romulans remember why they invented the cloaking device. Vulcans remember why they waited till we forgot about war to make contact.

All Starfleet captains are now varying flavours of Kirk with the punch them till they are sick of fighting then drag their beaten ass to the negotiating table attitude.

Well, that's because they rip out all the non-essentials in the ship. Also, the ships (if I recall correctly) didn't carry the fighters as standard, being escort carriers they *could* carry the fighters, but I'm guessing the ship was really cramped!

Anyway, check out the GURPS 3e supplement Module Prime Alpha, it has deck plans and the whole bottom deck is the fighter/shuttle bay.

I dunno. Sounds like the Federation would turn into your standard sci-fi empire pretty fast then.

A federation run entirely by the ptsd children of lifelong spacers finding the weird alpha quadrant shit are not generic sci-fi empire. They are spacenoid supremacists when they find out that the people on planets are hippie peaceniks and their anger with their own populations leads them into glorious ultraviolence against any 'acceptable' target.

MY AFRICAN....VULCAN!

Not necessarily anger. They could see going into space as a noble and necessary sacrifice, and lead their children onto the same path with pride and compassion.
What they would be is alienated, preferring the mutable, artificial environments of ships, and viewing the practical pursuits of engineering and warfare with reverence. Over time they'd grow to be a separate culture, with their status changing from the Federation's defense and exploration arm to a full member state as the Federation redefines its relationship with its defenders.

Well, alright, I see your point. They would probably be yet another thing that the Federation tries to forget about. Maybe they'd split off like the Romulans did. Starfleet Command offers them enough ships and enough fuel to make it outside the spheres of influence of the major known powers and points them in the direction of the Gamma or Delta Quadrant. Every few decades, some remote subspace relay picks up a terse message talking about empires and species that would have posed a threat to Federation colonisation being "pacified".

>Directive 3:16

to be honest, Starfleet never lost the Miltary Family concept, look at the Kirks and the Stileses in TOS, the Crushers in TNG, Cisco pushing Jake in DS9 and the Parises and Janeways in VOY

True, this is assuming it would become the primary, or only, paradigm, and that those families would live and raise children mostly or entirely on long-deployment starships.

youtu.be/2IWi2LperuQ
Their theme song.

If I was on the crew of Voyager, I'd be trying to organize a mutiny after Janeway blew up the 5th thing that could have shaved years off of our trip home or the 5th time she humped the SF regulations to do so. We might be able to convince the EMH to join us by having members of our group turn him off when people leave medbay and leave him on. Kim might be willing to help us after a while due to how Janeway seems to crack down on him, yet lets Paris do whatever the fuck he wants with minimal repercussions. Maybe Ayala would be good as a spy, he never has anything to say and he's just there on the bridge.

Our goal would be to either air our grievances against Janeway and Chipotle or,failing that, dissent and take over the ship. After that, fucking space Neelix. The crew wants a Morale Officer they can fuck, not get gastrointestinal distress from.

Continuity was one of the problems with Voyager. Y'see, after DS9, Paramount wanted a Trek show that you could pretty much watch any episode and not need to know minutae of the previous episodes in order to enjoy it. you could pretty much watch any episode that isn't the latter part of a multipart episode and you'd get it. Janeway humps SF regs, Chakotay humps his ancestor religion, Neelixruins everything, Paris gets away with everything, Kim can't getaway with nuthin, B'llana has anger/self-esteem issues that are resolved by hatefucking Paris and the EMH just wants to be recognized as part of the crew. Oh and Kes's race makes no fucking sense and Seven wants to go back to being the personal genital moistener of the Avatar of the Collective Borg Will.

Boy, they screwed THAT one up. Trekfans LOVE minutae and quibbling over it

has anyone tried marathoning Voyager, but restricted to a single writer at a time?

Just discovered that Axanar made renders of the old FASA Marklin-class.

I am having a good day.

Aww. Just look at that wee snout.

Probably wouldn't work due to the frequency of multiple writer per episode credits on the show. Especially in the later seasons.

I mean pick a writer and just watch episodes they contributed to, not just ones they did alone

The major appeal of star trek over the random sci-fi series of the season is that it actually has minutiae to quibble over instead of being ultra-generic, one dimensional trash.

Right? Its the single most adorable ship TOS starfleet ever made.

Watching the Bryan Fuller episodes to try and get a sense of his vision for Discovery.

So far I'm optimistic as he's done some decent character driven episodes. The 2 he did for DS9 are classics too.

...

I really dislike the concept of starfighters in Star Trek...

this

Hey, that's a parody of "Sloop John B", my favorite Beach Boys song.

...that's it, I have no other comment on it.

It doesn't fit all that well with the shows (barring DS), but I'm rather fond of it. There isn't much of a leap from an escort warship like the Defiant to a combat shuttle, and they have their roles, particularly when 'terrain' like dense asteroid fields, nebulas, and various other trekspace bullshit is an issue. I played enough SFB not to see the concept as wierd in a Trek context.

How about in the SFU?

>not posting based spacecat

I prefer to think of the "fighters" we see as really heavily armed shuttles

Aww yeah, the Tactically Advanced Assault Shuttle.

>Warlord Janeway Edition
how is 'Warlord Janeway' any different from 'Regular Janeway'?

She was more fun really.

And consistant!

Also, Mirror Universe Warlord Voyager for STAW when?

"Regular Janeway" doesn't exist and is inconsistently written. Sometimes she's pretty close to warlord janeway and sometimes she's the exact opposite depending on what that episode's writer felt like. "Warlord Janeway" is a consistent, well written, dynamic character that doesn't suffer from multiple personality disorder while still having multiple sides to her.

Also, Warlord Janeway was capable of mercy.

Point.

I had to rewatch the parts with Warlord Janeway because of this, and realized just how poorly made the Warship Voyager model was. Still a fun ship though.

Talking about Warlord Janeway and by extension the Mirror Universe. What some things you all really wish they had touched upon in that universe.

So much cooler looking

Dual forward photon tubes and they make it look adorable, oh star fleet.

That's what SFU fighters are. First generation you have combat shuttles, which are basically tiny starships, then the second generation does away with non-essentials and replaces them with heavy weapons. Hydrans go maximum fuck and install twin fusion beams on theirs.

Thinking of small ships, what's the amount of time a crew should really be spending on just maintenance tasks?

Like if your crew is tooling around in Defiant type or Sabre class, is much basic maintenance really needed? Something something the ship cleans itself and all that.

>cleans itself
By the use of wondrous technology called Engineering Ensigns

Defiant was a prototype highly tuned warship with a romulan cloaking device. I would assume it would need almost constant maintenance, like a racing car.

Sabre, though, no idea. They could be expendable cheap requiring all kinds of maintenance, or durable and easy to maintain. There really isn't that much info on them. I would assume the latter though.

At a length of 100 meters, it really doesn't actually count as a fighter anyways. The artist loaded it up with far to much random words, such as it being a corvette and a gunship, having micro fusion impuls drives, puls phasers, light phasers, low energy phasers, being an assault ship, and only 45 having been built when they are expected to work in squadrons.

BUT, its a cool little design.

>Seven of Nine calls the Kazon so fucking shit that they weren't worth assimilating
kek

Seriously, though. how did they have a region of space that took Voyager TWO FUCKING YEARS to navigate?

Noone wanted it, it was infested with Kazon.

It used to be Talaxian and Vaudwaar space and then a bunch of races decided to genocide one another until the only people left to take control were the discount Klingons

because there is no "Regular" Janeway

we saw glimpses into the lives of several different Janeways

Warlord Janeway, Motherly Janeway, Predatory Lesbian Janeway, etc

each with their own slightly different crew

It was Trabe Space, before they got Detroited and the Talaxian Empire and Hakkonian Order were too busy kicking seven shades of shit out of each other to stop it

When did we get lesbian Janeway? I don't remember her pounding any mound.

kidnapping the borg babe, all of her non-motherly interactions with her, just about all her interactions with the borg queen, and the flirting with herself in endgame

Considering how often the backups of basic systems go out (including ones that should NEVER go out, like warp core ejection systems), or how often consoles explode, Starfleet should really have a lot more maintenance than they do.

They even had that sort of failure built into the commander's test.

The smaller ships probably require regular maintenance and refueling (deuterium and antimatter). They don't have the hull space to dedicate to industrial manufacture, unlike say, the modular Galaxy and Nebula classes.

In fact, according to the TNG Tech Manual, Galaxy class starships do have the ability to manufacture their own anitmatter, even if it isn't terribly efficient to do so.