Stat her

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Plot armor, Mary Sue, It Will Not Die.

How's the show going anyway?

large magical beast, always neutral, improved grab, yadda yadda need to get this in before the thread is deleted

Terrible if you like anyone other than Rarity. Something like 90% of the episodes this season star her.

Take a pegasus
Add a headbutt attack, some spell like abilities then shrink it to little.

Get ye gone

Goddamnit.
I don't even like dress horse. Any big changes though?

Bluefast still a cunt, Ponk still a flanderised random mess, Appul still appuls, Yellowquiet still a shit who occasionally breaks character and yells, sparklebutt still a weirdly proportioned Deus ex machina? And Spike is there?

Happy to see only one negative comment here. Veeky Forums was always a great board.

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Worst pony/10

I've got you covered.
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —

>And Spike is there?
Spike's up for an episode of his own tomorrow, actually.

Level 20 qt.

Why would a little pony be a large beast?

Holy shit you really are new. The lurk moar meme is a thing for a reason you know.

You rang?

MOOOODS

That centaur booty never fails to get me going.

Fluttershy is objectively best pone

Bitch I will fight you over this.

Your waifu a shit.

No ill stat you
+20 for being a faggot rolls
+10000 for being banned rolls

Like 9th level wild magic sorcerer. Playing a shpeshul shnoflake race. Also, probably a DMPC or played by the DM's girlfriend.

racemixing/10

Who's you're waifu then?

Size/Type: Large Undead (Evil, Extraplanar, Lawful)
Hit Dice: 66d12 (792 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 5 ft., fly 240 ft. (perfect)
Armor Class: 51 (-1 size, +2 Dex, +40 natural)
Base Attack/Grapple: +33/+53
Attack: Touch +49 melee touch (2d6 Con drain/19-20)
Full Attack: 2 touches +49 melee touch (2d6 Con drain/19-20), eye ray +30 ranged touch (negative level damage/19-20)
Space/Reach: 10 ft/10 ft.
Special Attacks: Constitution drain, energy drain (2d4 negative levels, Fort DC 59), spell-like abilities, summon nightcrawler
Special Qualities: Abomination traits, undead traits, rebuke/command undead, regeneration 20, SR 42, DR 15/good and epic and silver, negative energy aura
Saves: Fort +22, Ref +26, Will +43
Abilities: Str 43, Dex 15, Con O, Int 28, Wis 22, Cha 42
Skills: Bluff +85, Concentration +85, Diplomacy +97, Hide -2, Jump +1, Intimidate +91, Knowledge (arcana, history, religion, the planes) +78, Listen +77, Search +78, Sense Motive +75, Spellcraft +84, Spot +77
Feats: Alertness, Cleave, Dodge, Combat Expertise, Great Cleave, Improved Bull Rush, Improved Critical (touch), Improved Critical (eye ray), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quicken Spell-Like Ability (finger of death), Run, Spring Attack, Weapon Focus (touch), Weapon Focus (eye ray), Whirlwind Attack
Epic Feats: Devastating Critical (touch), Overwhelming Critical (touch), Undead Mastery, Zone of Animation
Environment: Any
Organization: Solitary
Challenge Rating: 30
Treasure: Standard
Alignment: Always lawful evil
Advancement: 67-80 HD (Large); 81-100 HD (Huge)

v&

So what's the point in the +1 to jump?

I never get to post this.

Thats because it has nothing to do with Veeky Forums

No shit.

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Didn't /mlp/ make ponies for all of the boards?

The /pol/ one is just the one they're most proud of.

There are a lot of OCs, but I don't kep track of them. Aryanne is just an /mlpol/ thing, it's not favord by all of the board, necessarily.

Somehow you faggots always creep me out more than the ponyfags

How can mods be this slow? Let's see the ban.

any Veeky Forums pones? need pics or ideas for a campaign

For jumping.

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ponies have been observed as quite adept jumpers

As long as it stays on topic((stating the horse)) I think this thread can just barely survive.

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But 240ft of perfect flight. You'd think that her legs would atrophy.

>when you realize that's the stat-block for an atropal

GR 15 says no

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>he doesn't masturbate to horses

Waaaait wait wait wait. Wait.
What? This is hilarious if it was made unironically.

We're having a fairly civil discussion, I don't see what's very wrong with it outside of it being about a horse.

If it was filled with tons of shitposting, I'd be more inclined to see it banned to hell, but this thread isn't all that bad.

Yes and? This thread is to stat the pony and be massive bait, I don't see how the stat block should stay inaccurate.

Annoying purple horse-shaped thing/10

So if we shitpost hard enough, the ban will come true?

There's a couple rpgs for pone too. Discussing them wouldn't be entirely inappropriate for the board.

Let's not and say we didn't.

I agree, but any pony is banned by the rules
Ok, Veeky Forums stat her
>pic related

There. Statted. Thread over. Good job, everyone.

ITS A NIGGER
NIGGERNIGGERNIGGERNIGGERNIGGER

Which is more cancerous, MLP or FNAF?

Size/Type: Medium Monstrous Humanoid
Hit Dice: 9d8+9 (49 hp)
Initiative: +1
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 22 (+1 Dex, +11 natural), touch 11, flat-footed 21
Base Attack/Grapple: +9/+13
Attack: Claw +13 melee (1d4+4)
Full Attack: 2 claws +13 melee (1d4+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, weakness, mimicry
Special Qualities: Darkvision 90 ft., spell resistance 18
Saves: Fort +6, Ref +7, Will +7
Abilities: Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 14
Skills: Concentration +7, Craft or Knowledge (any one) +7'), Hide +9, Listen +11, Spot +11 Swim +12
Feats: Alertness, Blind-Fight, Combat Casting, Great Fortitude
Environment: Temperate marshes
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually chaotic evil

Unicorn. Tack on a fly speed.

...

[CR 22] CE Large outsider (chaotic, evil, extraplanar, tanar’ri)
Init+10 ; Senses darkvision 60 ft., true seeing; Listen +34, Spot +34
Languages Abyssal, Common; telepathy 300 ft.
AC 48, touch 20, flat-footed 42 (–1 size, +6 Dex, +28 natural, +5 deflection)
hp 455 (26 HD); DR 20/cold iron and good
Immunities: ability drain, critical hits, death effects, electricity, energy drain, mind-affecting spells and abilities, negative energy, paralysis, poison, sneak attacks
Resistances: acid 10, cold 10, fire 10; SR35
Saves: Fort+28 , Ref+21, Will+20
Speed: 20 ft. (4 squares), fly 40 ft. (average)
Melee: Wand of Orcus +44/+39/+34/+29 (2d6+18/19–20 plus 2d6 unholy plus 2d6 chaotic plus death) and claw +35 (1d6+6) and gore +35 (1d8+6) and sting +35 (1d6+6 plus poison)
Space 10 ft.; Reach 10 ft.
Base Atk+26 ; Grp+ 42
Special Actions summon tanar’ri, summon undead
Spell-Like Abilities (CL 20th): At will: astral projection, command undead (DC 18), desecrate, detect good, detect law, enervation(+31 ranged touch), greater dispel magic, greater teleport, telekinesis (DC 19), unhallow, unholy blight (DC 18); 3/day: quickened enervation (+31 ranged touch), finger of death (DC 23), symbol of death (DC 24); 1/day: wail of the banshee (DC 25)
Abilities: Str 35, Dex 23, Con 37, Int 27, Wis 20, Cha 19
Special Qualities: tanar’ri traits (see Fiendish Codex I, page 28)
Feats: Dark Speech*, Greater Spell Focus (necromancy), Hover, Improved Critical (heavy mace), Improved Initiative, Multiattack, Quicken Spell-Like Ability (enervation), Spell Focus (necromancy), Weapon Focus (heavy mace)
Skills: Bluff +33, Climb +41, Concentration +42, Craft (alchemy) +37, Diplomacy +8, Escape Artist +35, Forgery +37, Intimidate +35, Knowledge (arcana) +37, Knowledge (religion) +37, Knowledge (the planes) +37, Listen +34, Search +37, Sense Motive +34, Spellcraft +39, Spot +34, Use Magic Device +33

Class: Lv: 10 Sorcerer/ Lv: 10 Druid (Affinity for both nature and magic, magic comes from meditation and embracing nature. Definite Craft(alchemy) and Knowledge(nature) skill)
Feats: Brew Potion, Create Wondrous Item, Extraordinary Concentration, Obscure Lore, Quicken Spell, Maximize Spell, Enlarge Spell
Alignment: True Neutral or Neutral Good

keep it up and we'll be able to avoid the ban and have a non circlejerk-y discussion.

we can do it!

Depends on definition.

MLP is certainly more widespread and annoying as such, but FNAF has higher quality shit. For one thing, don't fetishise the sinister hollow robots who kill children. I get the ponies. They're cute. But the animatronic duck?

Although both fandoms are irredeemable garbage FiM was at least good at one point. FNAF has always been bad.

So is she level 20? Or is there some way of multiclassing I've never heard of?

>But the animatronic duck?
she sucks a mean dick tho

>FNAF has higher quality shit
I disagree, but I don't wanna argue so let's just leave it at both of us stating our opinions

>Obscure Lore
I'm not so sure. Seems more like a wanderer, not an older, wise one who has gleaned much from their travels, but one who has only recently begun after a period of learning about magic

You'd be surprised what someone who is damned good with Blender can do with that concept.

I was a little ambiguous there. I mean, their shit is worse. Shit is a bad thing, thus high quality shit is really bad.
Think that clears things up.

Doesn't Obscure Lore only mean that they know things that most others don't? If so that's completely appropriate for the witch doctor living in the magical woods.

Her potions as depicted in the comics are actualy absurd by D&D standards.

oh, yah, that is true. It's just in my groups we tend to focus on lore specifically.