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>Shoot straight >Conserve ammo >And never, ever cut a deal with a dragon
How much mana is sloshing around your streets? Is it brimming out of the slums, or do the corps keep snatching up everyone who can string two spells together and putting them to work? What're the most popular traditions/magic societies? Have you used that thing from Shadow Spells about Lone Star flipping shadowrunner mages through cortex bombs?
Nah, commit entirely to cyber. Fill the sword's fuller with a big crystal vial of FAB III.
Jeremiah Watson
the fuck is fab3
James Myers
A type of bacteria designed for astral security. Strain III feeds on astral forms, so it can kill spirits.
Bentley Watson
Fascinating!
Bentley Turner
don't all the FABs have like, terrible side effects? What's to stop someone from just having FAB3 contained in their body somewhere?
Levi Perry
That's retarded and not a thing represented mechanically at all. An adept with cyberware will work out entirely better for the concept. Fully committing makes the character actually weaker.
Luke Parker
Gee, what's with all the magic editions recently?
That being said, I've mostly seen magic where it's actively recruited, corp teams, Shadowrunner teams, and the like. As per usual, our teams are generally over magic-ed compared to the norm, with adepts and mages and such. Player characters OP and all that. I find it's good to try to keep the magic levels low. Security mages using spirits to patrol areas they can't be at physically is a good balance technique.
Jackson Carter
My group's playing with an all-magic team at the minute (and no decker), so there's quite a bit of magic flying all over the place. Of course, so far they've spent more energy inspecting pint glasses than anything else, so the players don't know that.
A single assensing test and everything I'm planning will be ruined. A large part of me hopes they figure it out, but they're so afraid of disrespecting anyone that they aren't even checking their reward is all there, let alone looking into/at any Johnsons, or their targets.
Adam Lopez
How do I protect my bug spirit johnson from assensing? What are some obvious-in-retrospect-but-not-at-the-time hints that someone is totally a bug spirit?
Why don't I have that shadow-steppers image saved already?
Sebastian Ramirez
Eating lots and lots of sugar with everything.
Xavier Russell
I lack imagination. What are some OP uses of this?
Michael Diaz
Now I just need to look up a fancy french dish that is "steak with LOADS OF SUGAR ON IT".
Hudson Martinez
Take immunity to alcohol. Challenge everyone to drinking contests. Take all their money.
Or at least get their guards down while drinking them under the table and get info from them while they don't remember a thing.
Colton Smith
Annnnddd I just realized I didn't fully read the description. Nevermind, that doesn't do what I thought at all.
Simplest conclusion: slip something into someone's drink that you're immune to. If they don't trust you, drink some of it to prove that it's fine. Yup.
Justin Long
I wish I could use this to just straight up have a closed breather system of super poison like a goddamn supervillain. Too bad it doesn't work like that. I'd be fucking MR. SMOG. with allergy (clean air) and immunity to some godawful chemical I'd have to look up. Preferably found in pollution.
Adam Kelly
I wonder if there's any way to make Mr. Smog viable.
Gavin Miller
You see, that's not OP at all really.
Isaiah Hill
Neurostun gas? A refluffed pepperspray? Cyberlungs couldn't hurt as well.
I'm just having a hard time picturing how this guy came to be/what it actually looks like. Does he have a big pack with all the air he needs? How long does it last? If he blasts it at people, does that shorten how long he has air?
You should definitely get the steamers in chrome flesh though.
I might make this a guy in the campaign I'm running now. Goddamn, I was gonna be productive today too.
Leo Collins
I'm not actually sure how he came about, I just had the idea of him being a fucking captain planet villain in a shadowrun team. Sort of a flash of inspiration thing.
Shit, what could make Mr. Smog? Maybe trying to breathe various things due to his allergy to clean air until he found one that was tolerable?
Benjamin Williams
Well, there's always, depending on your GM's reading of it, being immune to a terribly dangerous drug like kamikaze, or nitro. Drugs are a kind of toxin, and you're immune to the "ill effects" of the toxin, so that's an option if your GM allows it. Or, be immune to long haul and never have to sleep again.
Adrian Young
Are cyberlungs even a thing? I can't find them in core or the chrome flesh.
Joseph Stewart
He grew up in a heavily polluted place (industrial part of Tenochtitlan?), and so his body got used to breathing that/whatever exhaust the factories put out, and when he first got to clean air, his antibodies attacked it, so now if he's not in the most awful you-should-be-wearing-a-gas-mask pollution, his allergy kicks in.
Maybe his mask has little pellets or something of solid grime and pollution, so it just contaminates the air he breathes, so no need to an extra pack of sorts. And his room would be filled with machinery, so he could take off his mask in there.
Starting to sound like a rigger.
Dylan Rogers
I'd imagine they exist in world, but I'm surprised it's not in chrome flesh. I know there's an air tank that replaces one of your lungs so you can hold your breath for an hour or so.
Nicholas Hughes
A rigger is nice, but it'd be better if he was some heavy-overcoated pollution emitting tank motherfucker.
But I'm really liking the grew up in gasmask-worthy pollution thing. Liking that a lot.
Bentley Stewart
No reason he can't be both. I'm just looking for justification for all the machines in his house, besides making air for him.
Thomas Morris
Hobbyist armorer or weaponsmith? Makes money on the side doing a little industrial refining? Reminds him of home? Lives in the engine room of the team's hideout? Stop me if any of these sound cool
Ian Ortiz
lives in an absolutely smog belching vehicle with the exhaust re-routed?
Taps into whatever pollution-management system the city has and steals smog?
Andrew Fisher
So in planning my technomancer to get some Bioware I notice this little bit of text:
>Whenever you lose Essence (after character generation), you lose an equal amount of Resonance, rounded up.
Does this mean I could get a small implant at character generation for, say, 0.1 essence and use that to offset the Resonance loss from the 0.9 essence worth of good are later and not lose a point of Resonance? Because if so I can then not have to shell out the Karma to regain the Resonance later.
Luis Myers
I can't quite understand what you said, but even if you take a tiny implant, you lose a whole resonance point.
Ayden Cooper
5.999 is equal to 5.000 in that sense.
You lose the whole point of maximum MAG/RES
Robert Jones
So, what, Iocane Powder?
Aiden Ramirez
My question was more specifically, since it specifies after character creation do I only lose max RES and not RES itself if I lose Essence in character creation?
Christian Mitchell
What are some good adventure modules (or whatever Shadowrun wants to call em) from the FASA editions (1st-3rd)?
Not really looking for something to run, but I do enjoy reading premade stuff and sometimes borrowing from them.
Andrew Cook
Does anyone have some art of the 5e Matrix?
I'm trying to wrap my head around it, with the hosts in the sky and stuff?
Daniel White
Basically, yeah.
I mean, you'd have to actually stat out iocane powder, but that's probably easy enough.
And now I want the Shadowrun equivalent of the Princess Bride to happen. Westley as a security guard from the countryside gets supposedly killed but was kidnapped by Shadowrunners and then becomes one... It'd be a stretch but I'm sure I could make it work somehow.
Parker Perez
Name a drug with serious negative side effects. Use it semi-regularly, and only worry about addiction.
Get a chemical gland for your favourite toxin.
Adam Price
Forget Immunity, then. Take a look at the Geneware Pollution Tolerance. (or whatever it's called) Ask your GM for a Pollution equivalent to Radiation Sponge.
Liam Gray
What is a good trait to represent being willing to take big gambles, even if it's to the detriment of the team? I mean like literal gambles. Like being willing to let the extraction target go if they win at dice.
Aaron Roberts
I don't have the book on me, but some form of compulsion from Run Faster would be good I think.
Thomas Campbell
There's a Compulsion (Thrill Seeker) negative trait in Run Faster IIRC.
However, this is That Guy territory and you are a shitter for being willing to balls up an entire run just for fun.
>b-b-b-b-b-but it's what my character would do! >he even has the trait!
Even as a GM who is compelled to be neutral by my almost autistic zeal for impartiality, I'd find a way to kick your ass for this.
Eli Gray
inb4 the player gets lucky and, due to how a gamble works, wins an entire yacht
Ryder Gutierrez
So I'm looking at the videogames on Steam, Shadowrun Returns, and the expansion pack Dragonfall. Has anyone played these and are they any good? 15 dollars each.
Kinda looks like a cross between X-Com and Baldurs Gate at first glance.
Samuel Murphy
Dragonfall and Hong Kong aren't expansions, they're separate games.
All three are good. Returns is considered the worst by most.
Noah Taylor
I was thinking toxic mage desu.
Adam Young
I really didn't like Returns Felt like a tablet game, not an RPG I backed it and was super pissed, but Dragonfall and Hong Kong actually were satisfying
Xavier Adams
Grab standalone Dragonfall and Hong Kong. Ignore Returns. And yeah, combat is very much xcom. Comparing it to Baldur's Gate is an insult. SR is many things, but it is not a highlander ripoff whose gameplay consists of fireballing offscreen monsters.
Logan Wilson
I have an ork who's naturally immune to tear gas. Every fight starts with tear gas spam.
John Rivera
So, how do I decide what city to host my session in? I'm having trouble. I don't want to do Seattle because it's over done. And not doing Berlin or Hong Kong because I think the games covered them enough
David Young
>he was tear gassed so much as a youth that he developed a completed immunity to it
Ryan Bennett
Gotcha. I'll grab Dragonfall and report back later.
Aaron Bell
You set it in Rio, obviously, the biggest, most populated city in the entire world.
I had fun running in the Rhein-Ruhr-Megaplex. Still germany, but not the anarchist drekhole that is berlin. The different cities making it up are very different, so you get a lot of possible settings and atmospheres or security levels in one giant cityscape.
Angel Lewis
Masking metamagic, as described in SR5 326, With a Masking Focus to back it up.
Possibly also within the anchored area of the Masking Ward ritual, as described in Street Grimoire.
Johnson looks Mundane or like something else entirely.
>What Bug Spirit Johnson worthy of the description isn't an Initiate?
Aaron Flores
I thought the characters in Dragonfall were pretty trash.
Joseph Moore
Some people just don't respond to CS, man. There's always that one private in a class at Basic that walks through it unfazed. When I went through it was an Indian kid. IDK which Indian ethnicity. The kind who are tall and darker than the lighter Indians who are kind of like Persians, but look more like Persian than Pakistani, but not as dark as the Tamil or whatever down south ones, and don't like Muslims. If some Indian or Brit user can help me out there, whatever they are. He was a big dude with a square jaw and went through the gas chamber twice and unmasked just to be a hardass. Didn't even get a runny nose.
Oliver Hall
Returns was the worst. It was before they started using actual parties that you could level up and get really involved in, not to mention the fucked up saving system.
Also Racter is best girl.
Dylan James
Returns is like the basic Neverwinter Nights scenario. It's an okay game, better as a show of what you could do, and everything that came after is much better.
Luis Diaz
On average I think that Hong Kong had better characters than Dragonfall, but Glory's personal quest was the absolute shit, and I really enjoyed Dietrich.
Jacob Rivera
Duncan, Gaichu, and Racter best party members. I went Decker/Gunner and told magic to fuck off.
Nolan Thomas
I went mage so I had to take Isobel instead of Gaichu sometimes. I hated that midget, but Gobbet was pretty cool. She was more friendly than fucking Duncan.
Isaac Bennett
I've only run Paranoia before.How will this effect my ability to GM Shadowrun?
Bentley White
>not taking little-brother-kun on every mission >not taking Duncan 'zip and rip' Wu on every mission >not taking officer McGrump on every mission 0/10
Connor Torres
Just because the guy was a prick sometimes doesnt mean I didnt take him. Him and Racter were my go to guys.
Chase Peterson
Dragonfall and Hong Kong are both improved by playing Deckers. Especially Dragonfall.
Jordan Flores
I think SR:R is worth playing first, but that's mostly because you won't want to go back to it after the others.
Chase Perry
Literally the only mission I ever brought Blitz on was his (actually quite fun) loyalty mission.
Jordan Myers
I played decker in dragonfall but when I saw this particular portrait I just had to be a mage. Look at this smug motherfucker. He just screamed 'I shove lightning up peoples assholes' to me.
Josiah Torres
Now that they've fixed Duncan's supernatural ability to zip tie Horrors from beyond the astral planes into submission ... no.
Zachary Brown
ehh Hong Kong is pretty good, though I dont like the changes to one of the spell tree and its armor spell. I am at the very end of SR:HK, been a pretty fun ride, tried to make Amerika "dervish" san, didnt quiet go as well as I had hoped but been prety fun RIP AND TEARing through the majority of the game, next run through im totally doing a mage or decker though.
Luis Rivera
I don't remember if I brought Blitz or not to his own Loyalty mission. If it wasn't mandatory, I probably brought ANYONE else.
My first run of Dragonfall (pre Director's cut) was a Mage. I took the final and penultimate levels of Flamethrower at the same time and became the champion of single target damage.
Christian Gray
If you haven't yet, try a monowhip build. It's the iconic weapon for SR:HK's protagonist because you're literally the only person in the entire game who can ever use one.
Kayden King
Returns is also worth playing for how much it will teach you to love the overwatch ability, but that requires two things.
One, reaching the end game. Two, realizing that you need to use overwatch.
Levi Sanders
Well, first, you need to learn to not try to sew intra-party dissent Then, you need to realize SR requires way more planning than Paranoia, and at the same time more improv skills. Instead of deciding what will happen, you should plan out what the area is like and let the players approach it in their own way.
Ryder James
Actually, the extended campaign has some NPCs with them. Isn't that basically the only way to properly geek the bugs?
Levi Kelly
You can do it without overwatch, it's just a load of unnecessary pain. Definitely need to have invested in lots of healing, both magical and medical.
Logan Lopez
I've been reading up on the Aztlan/Amazonia war and it mentions plenty of times that Shadowrunners were involved in the fighting. Anyone ever play a vet of the war before? I'm thinking of making my mage have the big regret quality for having done some rather inhumane things during the battle of Bogota.
Hudson Carter
>Shadowrunners were involved in the fighting Wouldn't they just be called mercenaries at that point?
Jeremiah Gutierrez
Depends on the location apparently. The ones going into the jungle and shit would be just mercs but Bogota was rife with usual runner shit before, during and after Operation Huntress.
Grayson Davis
That still seems like it would be mercenary work during the war.
Really, the only difference between Shadowrunners and Mercenaries is that Shadowrunners aren't involved in wars, I think. And they also usually do a little more on the investigation side, I suppose.
Wyatt Gomez
Well that and mercs tend to have bigger toys because they dont need to worry about being subtle.
Gabriel Robinson
>Well that and mercs tend to have bigger toys Aside from anti-armour stuff, I'd have to disagree. Both have very big toys.
Isaiah Diaz
The Free Marine Company literally have their own navy.
Nathaniel Green
Sorry, when I said mercenary, I was thinking of 1980s soldiers of fortune, not actual corporations.
Jayden Baker
Oooh okay then.
Benjamin Turner
So, are Technomancers still able to thread liguasofts and other programs in 5e? I remember that being mentioned in TwoDee's storytime, which was based on a game using 4e.
Logan Wright
I found it strange that though those games are just campaign official modules, they aren't contained in one Game(program). Eh, Isobel does everything and she's competent in the Matrix even if you go EXPLOSIONS tree with her. Melee and Unarmed Weapons have seperate cooldowns for their skills though, you can have like three Qi Onslaughts with three different weapons if you want.
Also: I want to play a pistolero in my third run. Are pistols viable?
Robert Gomez
There is really only one reason to ever use a pistol in Shadowrun: It's concealable.
Considering there is nothing of the sort in the game, I would argue pistols are an inferior option to nearly anything else.
Leo Richardson
Originally Dragonfall was a DLC for SR: Returns. Then it sold well enough that they made a separate, mechanically different Director's Cut.
SR: HK was its own thing from the reception of Dragonfall, but you can still import stuff from the older games. Sometimes it won't work because of system changes. Sometimes it will.
Sebastian Morris
They changed a lot between each installment. Return wouldn't be able to handle the stuff it's been reworked to do in DF or HK.
Noah Martin
They're cheap and you can reload them faster. IIRC, HK makes scrimping on cash a real thing.
Nolan Robinson
If you build up an adept, extra heavy on dodge, pistols enough to get free reloading, and Chi Casting enough to get Counter, you can do some fun stuff by standing in the lightest cover of your group and letting people miss you.
Joshua Turner
If I remember correct, all weapons take the same amount of time to reload, and all costed the same amount of action points to fire.
I attempted to go with pistols on my first run of Returns, and ended up having to resort to the superior Assault Rifles.
Matthew Walker
Pistols get a skill that makes reloading cost 0 AP. They're a case of only really shining if you either build around it (see the PhysAdept idea above) or focus on it enough to get the good skills.
And in that case, get a revolver one too, and ride your skills to town.
Andrew King
Wait, does counter work with Pistols?
Jace Scott
When last I did it, Counter seemed to attempt to use a basic attack for whatever weapon you had active when you turned it on. So make sure you have the right weapon active.
Gavin Sanders
I know. I was expecting a retouched SR:R and Dragonfall /in/ Hongkong, so I'll have something to do once the campaign's finished. Plus, I like the HongKong trolls, less monstrous and more Snu-Snu for the female ones.
Wait, you can counter with pistols? I thought that only worked with MonoWhips.
The problem with Pistol skills is that they're not DPSy enough, and Double Shot is mechanically the same as simply shooting twice. I guess Chain Shot lets you triple shot with 2-3 different targets for 1AP, but they have very long cooldown and SHARE cooldowns with other pistols, so you can't just pistol-swapping and Chain-shooting three times in a turn. (Unlike the Rifle and Melee Weapons, where cooldowns are isolated. See Triple Qi Onslaughts)
Bentley Scott
It's been a while, but I think there's a few revolver only pistol skills.
And you can technically counter with any weapon, just some are better than others. (The main reason to do a ranged counter with pistols is that if you get the skill that lets your reload for 0 AP, you don't have to worry about running low on ammo and not countering when you should. Just need lots of dodge and some good body to make the most of it.)
And I think that some people made conversions and 'conversions' of Returns and possibly Dragonfall for HK. And obviously, of Returns for Dragonfall: DC.
Justin Perry
Mercurial was great. Probably my favorite. One of the few pe-write modules that creeper my players out with how effectively it predicted their moves despite being pretty far from a railroading adventure.
DNA/DOA is something of a dungeon crawl but ended up kicking off our campaign so it has a special place for us. Also liked that the hit on the facility became canon and it was mentioned in a novel that "some team did that job."
For maximum weirdness, Harequin's Back (it helps to do the first Harlequin first and to let a lot of time passes between.. but not entirely necessary)
You know, I was running these things when they were brandy new so, with the setting as evolved as it is, players with a lot of exposure to Shadowrun might not se them as wonderfully as I remember them. Those books were always teaching you some hung ew about the setting that, at this point, is old hat. When I ran Queen Euphoria and the UB modules, they really gave a scare to my players. Now, bugs are passe'.