Traveller Character Creation Part 4

Heya all, it's that time again
I'm not the OP of any of the other threads, but they're fun so I'm gonna go ahead and declare that it's TRAVELLER CHARGEN TIME

The crew of the Carrhae currently consists of:
Denglebert Jones, PTSD-ridden war hero/combat medic
(creation thread here: suptg.thisisnotatrueending.com/archive/48593389/)
Eszeph Ryan, semi-criminal Space Lawyer
(creation thread here: suptg.thisisnotatrueending.com/archive/48708304/)
James Lee, Pilot with a dark and secret past
(creation thread here: suptg.thisisnotatrueending.com/archive/48833915/)

So, who's next on the Carrhae?
Roll 1d2 for sex, 1 is male, 2 is female

Other urls found in this thread:

youtube.com/watch?v=XTWT6LST-O4
youtube.com/watch?v=3WDRxtd-2dQ
mega.nz/#F!WRQnUIJQ!RWEzUCE1dTTxdQDLkHvNfg!acAUwAiA
twitter.com/AnonBabble

Rolled 1 (1d2)

Alrighty, another dude.
Roll 2d6 6 times (12d6) to determine STR, DEX, END, INT, EDU, and SOC in order

Rolled 1, 2 = 3 (2d6)

Naw lad, roll 12d6, it's quicker

Rolled 5, 4, 5, 4, 2, 6, 6, 3, 2, 1, 1, 5 = 44 (12d6)

okie dokie.

Rolled 6, 2, 2, 2, 6, 2, 5, 4, 6, 2, 3, 4 = 44 (12d6)

Huh, same total.
Gotta go with , cause they were earlier

So we got +1 to Strength, Dexterity and Intellect, a -1 to Education and 0 in everything else. So a quick-thinking, strong and fast guy with no book smarts

Pick 2 background skills to get at level 0 from the following list:
Admin, Animals, Art, Athletics, Carouse, Drive, Electronics, Flyer, Language, Mechanic, Medic, Profession, Science, Seafarer, Streetwise, Survival, Vacc Suit

>Mechanic
>Streetwise

Okay, what's his name?
And extrapolating from , what's his homeworld's name and what's it like?

>Name
Owen Ryder
>Noeter
A desert planet with huge sandstorms, only cities have the ability to make it habitable for humans. Do to this and limited resources, it's a police state and breaking any law, however mundane, can be harsh. Though, some people are crazy and smart to be able to live in the hot sands. Mostly, nomads and raiders.
Something like that. I'm open for change.

That sounds good user. Given he's streetwise I take it he's a citydweller and not a Not!Fremen?
Maybe from a family of atmos techs, his early life spent scrubbing sand from air-con untis?

Anyway, are we gonna take any higher education?
University requires an EDU roll for entry and an INT roll to graduate.
Army and Marine Academy requires an END roll for entry, while Naval academy requires an INT roll.
All Military Academies require an INT roll to graduate, with a +1 if END is 8+ (which Owen has)

Naval Academy!

Yes
I guess I'll go with Naval Academy.

youtube.com/watch?v=XTWT6LST-O4
Roll me INT (+1)

Rolled 4, 6 + 1 = 11 (2d6 + 1)

Rolled 4, 1 = 5 (2d6)

Owen passes the Academy's entrance exam with flying heh colours.
This gives us level 0 in all the Navy service skills:
Pilot, Vacc Suit, Athletics, Gunner, Mechanic (already 0 so no effect), Gun Combat

Roll 2d6 for an event

Rolled 6, 6 = 12 (2d6)

Owen's a bit of a party animal, and gains Carouse 1.
Roll 2d6+1 to graduate

Rolled 4, 5 + 1 = 10 (2d6 + 1)

(I forgot the +1 from his 8 END, but it doesn't matter)
Despite Owen's physical results being recorded as minimum due to a computer error, he still passes with Honours.

This means he gets three service skills at level 1, +1 EDU, +1 SOC, and an automatic commission to Officer rank in the Navy.

Which three of the skills listed here does he get at +1?
Also, does take up his post in the navy?

Athletics, Mechanic, Vacc Suit

And yeah, he goes Navy

I pick Mechanic, Gunner, and Athletics and goes with the Navy for a while.

I say we get +1 in Pilot, Vacc Suit, and Gunner.

And yes, he takes his post.

I'm gonna make an executive decision and say Mechanic, Gunner, Vacc Suit at +1, just based off the past characters

And I should have asked which branch of the navy he goes into?
Line Crew (general officer) INT/EDU
Engineering/Gunnery (technical/gunnery officer) INT/EDU
Flight(Fightercraft/shuttle officer) DEX/EDU

With INT/EDU meaning INT for survival, EDU for advancement

>Engineering/Gunnery (technical/gunnery officer) INT/EDU
Makes sense.

I say Line/Crew

Here's where we stand thus far:

Owen Ryder
Gender: Male

STR:9, DEX:9, END:8, INT: 9, EDU: 4, SOC: 7

Skills: Mechanic 1, Streetwise 0, Vacc Suit 1, Athletics 0, Carouse 1, Gunnery 1, Pilot 0, Gun Combat 0

Terms: Navy (Gunnery Officer), 01, 1 term

Pick from personal development, service skills, advanced education, officer skills, or engineer/gunner on pic related and roll 1d6

Now that I think about it, I switch to Line Crew.

Rolled 4 (1d6)

Choosing Mechanic
Too late I guess.

Rolled 1 (1d6)

Advanced Education

Okay line crew it is

On his first term in the Navy, Owen was assigned to the frigate Tiger, an older ship.
It was prone to electrical failures due to shoddy wiring, so he learned a thing or two from the constant repairs.

Roll INT for survival

Rolled 6, 1 + 1 = 8 (2d6 + 1)

Rolled 5, 5 + 1 = 11 (2d6 + 1)

Owen fits into the navy lifestyle well, and gets through his first term
Roll 2d6 for an event

Rolled 1, 5 = 6 (2d6)

Rolled 6, 1 = 7 (2d6)

The Tiger is involved in an important military engagement.
What happened? Was it war or just pirates? Also choose from Engineer 1 or Pilot 1

>Pirates
>Engineer

How did Owen distinguish himself during the action, despite being a lowly ensign?
Also, EDU (-1) for advancement

Also I feel like this song would be a favourite of Denglebert's

youtube.com/watch?v=3WDRxtd-2dQ

Folk-y, with a theme of survivor's guilt

He tricked the pirates into thinking the guns didn't work. Right when they got close enough, the pirates got blasted into pieces. Open to change, though.
Noice.

Maybe instead of tricking them to think they didn't work, he hacked/sabotaged them and they had the ship destroy the pirates during the confusion. What about that?

That sounds good user. By his stats he is prone to quick-thinking over plain thinking

btw I should have said Roll EDU (-1) for advancement

Given that he's an ensign on a frigate, how I'd spin it is that his superior officer was knocked unconsious by enemy fire, so he ordered his guns to hold their fire.
The pirates, thinking the Tiger was disabled, moved in to board, which was when Owen ordered a salvo directly into their weapons and engines.
Of course his CO took all the credit

I like this. Let's go with that.

I'll go with this.

Okay, roll 2d6+1 for advancement

Rolled 4, 5 = 9 (2d6)

Sorry, meant -1, but it doesn't matter now
Captain Anderson recognises Owen's quick-thinking, even though he can't publicly acknowledge it. He promotes Owen to Sublieutenant.
Roll 1d6 on one of the tables in

Rolled 4 (1d6)

END

I meant from personal development, service skills, advanced education, officer skills, or line/crew

Do you mean personal development?

Yes

So we get INT +1

Here's where we stand:

Owen Ryder
Gender: Male

STR:9, DEX:9, END:8, INT: 10, EDU: 4, SOC: 7

Skills: Mechanic 1, Streetwise 0, Vacc Suit 1, Athletics 0, Carouse 1, Gunnery 1, Pilot 0, Gun Combat 0, Electronics 1, Melee (Blade) 1, Engineering 1

Terms: Navy (Line Officer), 02, 1 term

Another term in the navy, or something different?

Let's take another term in the navy.

Another term. Get connections we can.

Alrighty, Owen stays in the navy
Roll 1d6 on one of the tables in picture

Rolled 6 (1d6)

Line/Crew

As Sublieutenant on the Deck Crew, Owen was given additional training in hard suit operations, so as to better instruct his subordinates during hull breaches.
Vacc Suit +1.

Roll INT for survival

Rolled 2, 2 + 1 = 5 (2d6 + 1)

Despite his former CO trying to sabotage his career for the pirate action incident, Owen barely scrapes through this term.

Roll 2d6 for events

Rolled 4, 5 = 9 (2d6)

Great success!

Owen foils an attempt by his former CO to sabotage the ship and blame it on Owen.
What's the CO's name and what are they like?

We get them as an Enemy, but also get +2 to the next advancement roll.

Speaking of which roll EDU to advance

Okay lads, OP here, I'm crashing hard and need to sleep.
If someone else wants to take over, the core books are here:
mega.nz/#F!WRQnUIJQ!RWEzUCE1dTTxdQDLkHvNfg!acAUwAiA

elsewise, keep the thread alive for the next while. Give me 8-9ish hours. Either that or I can just start a new thread tomorrow.

Rolled 2, 1 + 1 = 4 (2d6 + 1)

We can try and keep the thread alive for you OP.

Anybody got the new High Guard book?

Rolled 4, 1 = 5 (2d6)

>Name
Ravana Basu
>Info
A cynical woman from the same home planet of Owen. While she's isn't incomplete and is a good engineer, she hates competition and will do anything to eliminate her opponents.
Feel free to add, take out or make another one.
Hope that didn't sound pretentious.
Goodnight, OP.

>she hates competition and will do anything to eliminate her opponents.
I was thinking more of an inferiority complex and that's why she hates competition. I think a more important question to ask is why she was trying to sabotage the ship though.

I can take over for the character creation. Now, with these stats:

Owen Ryder
Gender: Male

STR:9, DEX:9, END:8, INT: 10, EDU: 4, SOC: 7

Skills: Mechanic 1, Streetwise 0, Vacc Suit 1, Athletics 0, Carouse 1, Gunnery 1, Pilot 0, Gun Combat 0, Electronics 1, Melee (Blade) 1, Engineering 1

Terms: Navy (Line Officer), 02, 1 term

Another term in the navy, or something different?

Another term.

Alright, pick a skill table and roll on it.

The OP posted a picture of each skill list and their corresponding skills earlier in the thread.

Rolled 5 (1d6)

Officer

Owen's wild ride settles down a little, and he gets more comfortable with the humdrum of Navy Life.

+1 to Admin.

Now, roll 2d6 for survival.

Rolled 1, 6 = 7 (2d6)

You made it, congratulations!

2d6 for events. What happens to Owen this term?

Rolled 6, 6 = 12 (2d6)

Something good

That's good. She might thinks the captains are playing favorites.

So maybe not sabotage the ship but just what Owen was working on in order to make him look bad?

Yes

You're right. During an engagement with a yet-to-be-determined enemy force, Owen rises to the occasion and single-handedly saves the entire ship, again. I wonder if the accolades feel as good the second time? Well, even if they don't, Owen immediately succeeds on his next promotion roll.

You're a lieutenant now.
Owen Ryder
Gender: Male

STR:9, DEX:9, END:8, INT: 10, EDU: 4, SOC: 7

Skills: Mechanic 1, Streetwise 0, Vacc Suit 1, Athletics 0, Carouse 1, Gunnery 1, Pilot 0, Gun Combat 0, Electronics 1, Melee (Blade) 1, Engineering 1, Admin 1

Terms: Navy (Line Officer), 03, 2 term

Another term in the navy, or something different?

Well my vote is staying in the navy but we need to figure out who we succeeded in victory against. Maybe pirates?

One more term. Three should be enough.

I'm thinking some good negotiations against pirates. Maybe they disabled the ship's weapons, but he bluffed them about reinforcements coming in?

Alright, pick a skill list and roll a d6.

Rolled 3 (1d6)

Adding to this, maybe he advised the captain and the captain took his advice?
Service skills

+1 to athletics, keeping fit is important. Now, 2d6+ INT (+1), for your survival roll.

Rolled 1, 5 + 1 = 7 (2d6 + 1)

Nice, made it out once again.

2d6 for what events happen to poor Owen this round?

Rolled 1, 1 = 2 (2d6)

Owen gets cryogenically frozen by the government, but whatever inbred pencil-pushing mongoloid put him on ice didn't set the electrodes on his muscles right, and Owen comes out with his muscles reduced to soft serve . Reduce each physical characteristic by 1.

2d6-1 to see if you manage to nail a promotion despite your current predicament.

Rolled 3, 6 + 1 = 10 (2d6 + 1)

You did it! You're a commander now, +Tactics (Naval). Now, are we mustering out or taking any additional terms?

Another term

Alrighty, OP here, good job on keeping the thread alive. I'm gonna take it from here.

Roll 2d6+4 (rank) to see if the Navy will pay for a replacement nervous system and synth-muscles after

Rolled 6, 2 + 4 = 12 (2d6 + 4)

So the navy pays all of Owen's medical bills and we get our stats back at no charge.

Here's where we stand at the moment:
Owen Ryder
Gender: Male

STR:8, DEX:8, END:7, INT: 10, EDU: 4, SOC: 7

Skills: Mechanic 1, Streetwise 0, Vacc Suit 1, Athletics 1, Carouse 1, Gunnery 1, Pilot 0, Gun Combat 0, Electronics 1, Melee (Blade) 1, Engineering 1, Admin 1, Leadership 1, Tactics(naval)

Terms:
Naval Academy, Honours
Navy (Line Officer), O4, 3 terms

Contacts: Ravanna Basu (Enemy, Old CO)

Roll pick a skill table from here and roll 1d6

Correction, should be STR: 9, DEX:9, END:8

Rolled 6 (1d6)

Mechanic