Vanguard VI: Moonwolf [Skirmish]

Greetings field team.

Unfortunate news. The world might end in a week. The annual company picnic has therefore indefitively postponed until PreCog Division stops screaming and weeping blood.

In related news we have finally uncovered Werwolf-77's ultimate plans. Operative Nesasio and Lorne's quick thinking in getting us access to the server vault in the Wolfden in Munich, along with the rest of Ripper Team's quick action in saving the library has allowed us to deduce a few key facts.

The base in Argentina was originally a trial in an attempt to commune with the Silent Observer, and since we interrupted that Werwolf-77 instead tried to use Wonglei as a patsy to test out their limits of control. Because we also interrupted that, Lodgemaster Keller and his inner circle have stepped up on their original time and thrown caution to the wind.

It appears Werwolf 77 intends to sacrifice the planet to the Silent Observer, and ride out the deathkneel of seven billion of us in an attempt to complete their metamorphological ascendency project.

Initially SysWatch and the people down in Stats were a bit perplexed. Werwolf-77 was assumed to be sharing the planet with the rest of us and if we go the way of the Atlantis so do they.

We may have been a little shortsighted in operating under that assumption. I'll let Transplanar Specialist Gerean explain.

>Previously: suptg.thisisnotatrueending.com/archive/48740386/

Other urls found in this thread:

youtube.com/watch?v=YQx_YiDkNF4
twitter.com/NSFWRedditImage

O-oh!
W-well its you see.. uh... so they... uhm.. bidirectional chakra aligned leyline connection in, uhm, sort of Einsten-Rosen bridge between uh... the connective tissue... so we with .. and then.. uhm... 'cause.... transsubstantiate across realspace instantenously which u-h-uh...

base on the moon.

--

Thank you, Gerean, that was enlightening as always.

Well Ripper Team, you heard the gentleman. Werwolf-77 have so far not been found to be based in any country on Earth because, beneath the notice of us all, it appears the wily bastards have gone and set themselves up a lunar colony. We had no idea how they got up there and back again originally, but it turns out all those sigils they plaster all over the place act as a kind of metaphorical anchor.

And with the schematics from the Wolfden servers, we have access to their network until they re-concecrate the lot, an act that will take some time. Our window of oppertunity is marginal, but it's there.

Put on your hazardous anomaly zone equipment, people, you're going to the moon. The internal airsupply should kick in case you're suddenly exposed to hard vacuum and given the extra security features, most common blows should simply glance of.

>+1 Evasion for the duration of this mission
>3 DR uniform standard.

Now Command understands asking you to do this is a bit unpredecent. Small step for man, giant hijacked transplanar slingshot rebound for mankind.

Nonetheless we have full faith in your capabilities.

Your mission is simple.

You will arrive at whatever greeting facility Werwolf operates.

You will gain control of the area.

Once there, using the supplied chalk and manuals, you will establish a secure sigil anchor point that bypasses the defensive measures of the Werwolf Network and act as the beacon for our second sending down here. You will need 3 sigils made, and they'll need to avoid interfeering with each other.
>4 Ap to make a Sigil, and it must be at least 5 hexes away from any other sigil (including those pesky werewolf ones)

You will recieve a package. Your job is to prime it.

At that point Gerean assures me the ritual team will have gathered enough focus to pull you back from the moon using the connective tendril previously established and the problem should sort itself out thanks to the tender care of Mr. Smiley.

I'd be remiss to say this, but just so you're aware, if you get torn to bits on the moon standard medical doesn't quite apply.

That, and we don't know how many people Werwolf have up there, what their precautions are or even the interior of the base. So go in expecting trouble. Likely the facility itself is quite large in order to sustain contined operations, so if you can find some way to establish perimeter you can fend of whatever reinforcemnts they send from other parts of the facility.

The vaults you seem them are yours to plunder if you feel the need. A week from now we'll either be having the annaul karoake session or be drowning in the undulating roiling chaos of reality being torn asunder.

Accounting was therefore amnenable to loosening our usual budget restrictions.

Unfortunately the process of shunting all of you to the actual moon, that 400-thousand or so kilometers of dead void means you won't get any support once you're there.

Also I'm told our control of the ripspace bridge is tenous at best, so your arrival might be displaced, staggered or possibly happening before we have this conversation due to a quirk of the local time-space folding. If so, remember your training, and try to avoid causing any irreperable paradoxes.

Oh and good luck up there. Fate of the world and all, no pressure.

Any questions? No, you will not be getting hazard pay. That applies to earth environments only, space is out of contractual context. Yes?

No the radiation exposure should be minimal at best.

>An old BMW pulls up outside the Vanguard HQ, driven by a man with short borwn hair, wearing horn-rim glasses. No. 17 jumps out of the back seat, manifests some tentacles to hug the man, then tips pulls on Merkor LEoF, before walking in. As he walks past the artefact storage, he stops, takes a few steps backwards, and then pokes the small sliver of metal lying on the felt container. He looks left, right, then slips it behind his Ear.
(Sliver of Azrael, for Full BOO! IM A SHADOW MONSTER!!!)
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael,
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit

"I was looking forward to that picnic. Absolutely unforgivable!"

>Does KorNine get spare magazines?


Equip:

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 14/-3 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS

No, you'll simply have to aim better operative. Try not to waste those precious self guiding bullets. They're expensive.

Oh fine, go talk to quartermaster Erarratial, you get 2 reloads.

In the meantime though, this paperwork seems a little... off. The fastest operative we have on record is Blitz, and she's actually literally a sentient lightning bolt we keep in a jar on the shelf.

Your reflexes are how good, operative? That's pretty impressive.

>Def 14
>90% chance of dodging any attack
>You want to add that +4 from Dragonscale to the -3 DR that's uniform standard, for a total of 7 DR, not your dodge value.

>[Speed] is good, but it ain't /that/ good.

"More portals? I just got the taste of non-Euclidian geometry out of my eyes. Ah well, I did always want to go to spaaace."

[Operative Alacrity]
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 7/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2

Whoops, I mixed up DR and Evasion. Posting the correct stats.

Equip:

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS

Rolled 3, 6 = 9 (2d6)

Rolling for extra human resource linage/mod

"Whoop, almost forgot my shoes, and my keys."
>CK is free
>BreachKit because explosives

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 7/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2

Commening Wolfnet Hijack.
Synchronization stable.
Holding.

Time-dillation loss at 0.03%
Essence entropy stable at -3%

Shunting...

Inside network.
Operatives away--- we have a connective tendril!
Sending!

Argh, feedback! Someone get Michaels out of here, he just fountained blood all over the containment wards.

I need a stretcher in Chamber 3#

--

[CT] You ever wonder why we're here?
[BT] You mean, here-here?
[CT] Yes
[BT] Well, is it all just a cosmic accident or are we actually meant to-- I'm pulling your leg.

We're here to become gods. That's why we're on the moon, Karlsten. THE MOON.

IN SPAAAACEEE---

Unauthorized energerized forms incoming from Wolf Prime

[Ct] Wait what? That's not scheduled, is the Sydney team--- that's not one something we know, hey, check the sensors!

[Ct] That's not one of our uniforoooohshit. It's Vanguard! How'd they find us?!

[At] Maybe they have telescopes?

[Bt] BACKLASH WAVE! DUCK! It's going to reverberate around the chamberrrrrrrrrrrrr-rrr-rrrr

[Player Phase]

1 | Mammoth | 10 / +6
2 | Alacrity |10 / +5
17 | 17 | 11 / +7

youtube.com/watch?v=YQx_YiDkNF4

"YER FOCKIN' ME... OI GO ON VACATION FER ONE BLOODY FOCKIN' WEEK, OI COME BACK, AN NOW WE'RE GOIN TO THA FOCKIN' MOON?

...ROIGHT. GIMME THA SHOOTA!"

>Spend 1 CS to upgrade Unstoppable

Barnaby Jones - 1.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 8/-4|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld Free [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

>He's dead, Jim.
3: Revenant - LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse (in LoS of friendlies, all stats transfer)

Tireless - Ap -2, but full ApRec each turn
--
3-6: Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
>Dying? Dying is for chumps.

"READY AS ALWAYS AND WILLING TO APPEAR FROM ANY PORTAL EVEN ON THE MOON"
>Deploy


Gear:
Good luck charm
-Droan scale padding
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 15/15
AP: 10/+5
Skill:7
Will:10
Per:13
Def: 8/-4
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform-(temp:Harden)

Hey, Asset Barnaby, it was the Moon or Jersey. Blue Rat is knee deep in exquisitively suntanned hemophages right now.

>Unstoppable+
>[Immune].
>Blanket immunity to the terrors of the world! Any secondary effect is mostly ignored, even if you still take the damage.
>Fire still burns, acid still hurts

Rolled 3 (1d6)

"Who's ready to die?"

>Rolling for secrets!

Revenant
Vit: 12/12
Ap: 11 / Full
Skill: 10
Will: 8
Per: 11
Def: 9/-3

[Special]
LightVul
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past-

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2

Rolled 3, 5, 6, 2, 3, 6 = 25 (6d6)

>Activate OTC
>Move 211 234 432 3, ending next to C+ and the console, 10Ap
>Stab C+, 2Ap
>Hack the console, gain door control, it doesn't open for non-Vanguard, 3Ap

"Gods, Jersey... an' Blue Ra'? Don't ge' me sta'ted on on those fockin' numpties. Couldn't foight their way ou' a fockin' empty ware'ouse."

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 8/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

>Stab with Dawnblade*
>And stats
"Let's getthispartystartedoffright!"

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 7/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2

>Also gonna say that i transformed my armor to my self if that is possible?

Rolled 5, 4, 4 = 13 (3d6)

"Bad Doggie. Only Claire is allowed to be that hairy. It doesn't look good on anyone else."
> "Darkness" Send a wave of shadows out to slash and cut at W1 (1 for focus, 4 for effect, 1 for cast) 6AP
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit

3 - Scalpel Inquiries - +1 Will, +1 AP /+1Rec The root cause can be found inside, if only we have the stomach to look.

--

Getting a thread--- now--

seeing it

someone get the resolution improve

AH

EXCELLENT RIPPER TEAM, WE HAVE A CONNECTION. CAN YOU HEAR ME? HELLO? THIS IS GROUND CONTROL TO MAJOR ALACRI--- Well, you know the drill. I don't need to shout? Thank you, Tech Specialist.

Hang on 17! That's a werewolf! They've werewolves on the moon! Stop it before it goes crazy, the celestial body must be throwing it completely off its gourd!

[Reaction Phase]

I assume previous mission items carry over?

>Deploy

Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key

Hello Fluffy. There are more of you up here, but they seem less fuzzy than you are and not as nice.

[HemoCommand1]: ----- ----- --------
[HemoCommando2]: ----- -----! ---- !!

Looks like those glass panels are sound and bullet proof, team.

We're gearing up for another jaunt over here, hold on Advance Team, reinforcements are almost there!

[Player Phase]

1 | Mammoth | 10 / +6
2 | Alacrity |8 / +5 [Claws that Catch]
3 | Barnaby | -- 11 [Transit]
4 | Lune | 10 / +5 [Transit]
VI | Reaver | -- 10 [+3 Ap does not apply, +1 Ap rec does] [Transit]
7 | Claire | 14 / +8 [Transit]
17 | 17 | 11 / +7

Rolled 6, 1, 6, 2, 6, 1 = 22 (6d6)

> Stab C+ again, 2Ap
> KorNine W1 twice, 2Ap

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 5/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2

Rolled 1, 5, 6, 3, 2, 1 = 18 (6d6)

No. 17 takes two steps forward. "BOO!"
>Move 2
>"Darkness" to scare A+B into running away. 1 Ap for focus, 1 for cast, 2 for effect) (Shard of Azrael, Awe 3 affecting A+B)
>"Darkness" to attack W again (1 to Cast, 2 for effect, 1 for focus)
(9AP total used)

Stats
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit

Rolled 2, 6, 4 = 12 (3d6)

>Move 2, take cover
>2 AP burst at A1
>Scan the turrets, looking for the power supply (2 AP)

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS

Oh, that's A+, not A1.

"Oi, Where am oi?"

>Deploy?

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 8/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

Woah
where'd the light go?

[Blam]
[Blam]

Was... that armored glass breaking?

[Reaction Phase]

[Bt] STAND STILL, DAMMIT

>Operative Mammoth takes 3 damage

[1 / 2 -->]

"I ALWAYS WANTED A MOON ROCK!"

>switch out good luck charm for Flexible Joints
>Deploy

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 16(+3)/+7(+1)
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

team away
essence entropy holding
stabilizing

get some shielding on that wire, it's sparking
I NEED A DECOUPLING
Aradma is out! Flatning! RESUCITATE!
--

[Bt] ... is it too late for me to plead not guilty?

[Player Phase]

1 | Mammoth | 10 / +6
>The turrets run on batteries. Refueling is solar. It's very ecologically aware.
2 | Alacrity | 9 / +5
3 | Barnaby | -- 11
4 | Lune | 10 / +5
VI | Reaver | -- 10
6 | Claire 14 / +8
17 | 17 | 9 / +7

Rolled 4, 2, 2, 3, 3, 2 = 16 (6d6)

>Sprinter
>Jump and land 2, 3, 2, 3, 2, 2
>Slash B1 with Riven
>Mov 2, 1
>Slash door with Riven
>Mov 3

Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key

>Oh and get 1 F-class gernade

Rolled 4, 2, 2 = 8 (3d6)

"As I said. Bad doggie. Not you Fuzzy. Other Doggie."
"There there. I'll look after you mister."
>Move 2,2
>enter cover
>"Darkness" throw a small tendril of shadow out to wrap around B+ and hold him in place. (1 for effect, 1 for cast)

No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit

"Death comes"

>Move 1333
>Overwatch North

Revenant
Vit: 12/12
Ap: 10 / Full
Skill: 10
Will: 9
Per: 11
Def: 9/-3

[Special]
LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past- Scalpel Inquiries - +1 Will, +1 AP /+1Rec

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2

>Request deployment
"Fuck yeah brah, I like space, n'stuff"
Jerg(yeerg)
CR:1.6
Vit 15
AP:11
Skill 10
Will 8
Perception 11
Defence 8/-12
Weapons:chirni-77
Gadgets:(3)dragon scale plate[harden], 2xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-3Vit for x2 ApRec
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade

Rolled 1, 6, 3 = 10 (3d6)

"Jus' a li'l bit, mate."

>Move 2323 4
>(2 AP)Spin MG emplacement to face other direction
>Aim at H1
>Aim at H1
>Aim at H1
>Fire burst at H1 (15 effective SKL)

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

Rolled 2, 4, 3 = 9 (3d6)

> Open the door, 1Ap
> Aim at H2, Shoot once, 2Ap

>If Bt still alive: 2 AP burst into him
>In any case, Move 1234, turn MG around

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS

>No. 17 looks a little put out as his team mates obliterate his new pet with high velocity pieces of metal

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 4/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2

Rolled 1, 5, 6 = 12 (3d6)

>If Bt still alive: 2 AP burst into him
>In any case, Move 1234, turn MG around

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||]
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS

I g-guess
it was

too

laaateeeee

[Bt] W-wait! I SURRENDER! PLEASE DO--- Oh this doesn't feel
so

.... bad.
--
Everyone tries to mount the MG in close, cramped quarters.

Headaches ensues.

[Reaction Phase]

Rolled 6, 5, 2, 4, 5, 1, 3, 1, 5 = 32 (9d6)

>ready pistol and try to shoot the machine gun dude
>move 1,1,1,2
>Burst fire on the machine gun dude thrice
>If dead move: 2,2,4
Gear:
Good luck charm
Droan scales (-3dr,1aprec-harden)
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 15/15
AP: 10/+5
Skill:7
Will:10
Per:13
Def: 9/-7
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform
Cs: 0.6

A question: those thingies in the deployment zone, are those sigils?

Looks like anchor points for the translocation spell.

They should not interefere because they are of a like nature.

Oh, containment barriers. In case of an irreperable breach of the base itself.

How forward thinking.

"So uh... did anyone bring breaching charges?"

>Squeeze 444
>Draw sigil

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||]
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS

No. 17 takes of Merkor, LEoF and asks him if he is able to direct a large explosion

Yes, Operative Mammoth.

Someone /did/ bring breaching charges.

"Reporting for duty, Beam me up, Command!"

Vit: 11
Ap: 13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(3/3)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening][First Aid]
CS: 0.6

An alarm blares, briefly. Then - with the hasty drop of oxygen - it its cut mercifully short.

It's silent out here, now.

Glittering shards of glass floating gently in the air.

Jiggs just in time to hear the final discordant "beep" that indicates a lack of oxygen. Thankfully, the HAZE suits have their own supply.

For a while.

>Claire takes 4 damage
>17 takes 2 damage

[Player Phase]

1 | Mammoth | 10 / +6
2 | Alacrity | 12 / +5
3 | Barnaby | -- 11
4 | Lune | 10 / +5
VI | Reaver | -- 10
6 | Claire 14 / +8
7 | Jiggs | 16 / +7
8 | Jerg | 11 / +6
17 | 17 | 11 / +7

[Those barriers are stuffed full of sensors, in case things go wrong - someone with an interceptor uplink can easily interface with them.

That's what the little blue line with the pips mean, an electronic system.]

Third time's the charm, indeed. Someone mop up the blood that just geysered out of Wilcotte and let's get to it. And can we get some more aspiran to the ritual chamber?

Rolled 6, 4, 5 = 15 (3d6)

Move 1.
>"Darkness" Attempt to become insubstantial, and slip into the shadows inside. (1 Ap to Cast, 2 for focus, 2 for effect)
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 10
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
BTW, my max AP is 12, I forgot to update it from my stats last mission.

Rolled 6, 5, 3, 5, 6, 5 = 30 (6d6)

>mov 1, 1
>Charge Door with Riven
>Slash towards 6 with riven
>Mov 2, 3
>Regen

Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 16
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key

"You can't be serious."

>Move 21
>Overwatch North

Revenant
Vit: 12/12
Ap: 10 / Full
Skill: 10
Will: 9
Per: 11
Def: 9/-3

[Special]
LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past- Scalpel Inquiries - +1 Will, +1 AP /+1Rec

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2

"I don't think sigils are hamperet by vacuum, now do they?"


>Move 4444
>Draw sigil

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||]
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS

"JIGGS IS ON THE MOON YAAAAY!"

>Move 2,3,4,4 (4 AP)
>[Hunker] behind cover (1 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

"Flower Man is on moon! Yay!"

>move 1,2
>try not to get suckedout into space 2 ap
>move 3,3
Gear:
Good luck charm
Droan scales (-3dr,1aprec-harden)
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 15/15
AP: 10/+5
Skill:7
Will:10
Per:13
Def: 9/-7
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform
Cs: 0.6

Rolled 6, 1, 5 = 12 (3d6)

>Give Claire a funny look
"You know I can get that open, right?"
>Ponder the meaning of Lunacy
>Stop making puns, Hack the Barrier, 4Ap
>Check timer of air supply

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 4/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2

"Toime's loike these oi'm glad oi'm alre'y dead."

>Move 4
>Grab hold of tech consol to keep from being thrown into space.

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 8/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

A small step for vanguard

a fantastic leap for the photosynthetic

We are on the moon, not space. All the air has left, we aren't going to be pulled anymore.

Rolled 4, 4, 5, 2 = 15 (4d6)

>Activating sprint dualcore
>Sprint 3
>Vault barricade
>3332
[Tech] hack open doors via console
Jerg(yeerg)
CR:1.6
Vit 15
AP:11
Skill 10
Will 8
Perception 11
Defence 8/-12
Weapons:chirni-77, C-K.
Gadgets:(3)dragon plate, 2xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-3Vit for x2 ApRec
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade

Asset Claire disregards doors, Riven going clean through the hardened, reinforced explosion proof material like it wasn't even there. It slices a few important wires and the door sensors pop with a spark; rendering them useless. That door is dead.

Eyes up Reaver! That HemoCommando is going for-- good shot there!

Alacrity checks their air supply...
>SYSTEM REBREATHER WILL REMAIN FUNCTIONING FOR
>00:01 SECONDS

... what a terrible moon to be cursed.

[Reaction Phase]

"Look mate, oi'm proud t' say oi keep th' fock ou' a space, le' alone th' bloody fockin' moon. Oi loike th' feel a dirt under moi boots."

The green glowing thing next to Claire is a sigil, right?

17 kilos of heavy armament material hits Alacrity right in the knee. It screws up the Pointman reflexes just long enough for something unfortunate to happen.

[Floop!]

And a gloop of quick stiffening foam blocks the entrance - get rid of it, Ripper Team! Claire is in there all on her own!

Negative Agent, that's a master-control switch for the doors and local electronic systems. It's difficult at this range, but we'll try to go through the data and make the actual sigils more obvious... hang on...

[Player Phase]

1 | Mammoth | 8 / +6
2 | Alacrity | 10 / +5 [Choking!]
>SYSTEM REBREATHER WILL REMAIN FUNCTIONING FOR
>00:01 SECONDS
3 | Barnaby | -- 11
4 | Lune | 8 / +6 [Caught in Foam! AP Loss!]
VI | Reaver | -- 8 [Caught in Foam! AP Loss!]
6 | Claire 6 / +8
>HAZE SYSTEM REGISTERING ACUTE BLOODLOSS
7 | Jiggs | 16 / +7
8 | Jerg | 11 / +6
9 | Nesasio | 13 / +5 [On call!]
17 | 17 | 12 / +7
>Updated Ap!

It's confirmed, Ripper Team! We just got a faint pingback on the first Anchor Sigil Activation! Good going, now get us two more down here and we can get you out of there!

Rolled 5, 5, 2 = 12 (3d6)

Sticky stuff that grows. That means there are gaps. GO!
Move 3,3,2
>"Darkness" turn to shadows and move through the small holes in the foam as it expands.(1 to cast, 1 for effect, 2 for focus) 4AP
>Move 6, enter cover 2AP
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit

Rolled 5, 4, 4, 4, 4, 6 = 27 (6d6)

>Shoot the foam in the direction of H1
>Shoot the foam in the direction of H1
>Shoot the foam in the direction of H1
>Shoot H1
>Shoot H1
>Shoot H1
>Reload
>Reload


Revenant
Vit: 12/12
Ap: 10/8 / Full
Skill: 10
Will: 9
Per: 11
Def: 9/-3

[Special]
LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past- Scalpel Inquiries - +1 Will, +1 AP /+1Rec

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7/6ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2

"I was a pointman once, then I took a crate to the knee."
> Move 12
> Plant Breachkit on the foam 1, 3Ap set to detonate in an arc (6 and 2 of the origin
> Detonate

>Here, to make it a little easier
>Sigils are now marked in a horribly meta-game manner that makes me weep
>You can see 1 - it is marked as [3] inside a hexagon a bit deeper in the base.

Rolled 5, 3, 3, 6, 6 = 23 (5d6)

"Oh fuck, brah, space fukken sucks"
>Move 344
>[Tech] hack computer, look for Intel/cameras turrets ANYTHING

Jerg(yeerg)
CR:1.6
Vit 15
AP:11
Skill 10
Will 8
Perception 11
Defence 8/-12
Weapons:chirni-77, C-K.
Gadgets:(3)dragon plate, 2xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology] key
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-3Vit for x2 ApRec
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade

Rolled 3, 6, 6 = 15 (3d6)

"JIGGS FEELS THAT THE MOON HAS A SEVERE LACK OF WASPS!"

>Move 3,2,1,1 (4 AP)
>Prepare to Cast Summon: Swarm of Venomous Wasps on H2 as soon the foam wall goes down [Biology][Create][Animal][Toxicology] (5 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

Rolled 6, 2, 3 = 11 (3d6)

"Goddamn pieces of shit."

>Mov 1, 1, 6
>Slash enemy with Riven (+1 AP)

Dragon Claw: 12 dmg, Charge, True Strike, Toxic 2
Riven: 10++ dmg, Charge, Cleave
-B1, M10, H1
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 1
MorMorph x 1

Vit: 12
Ap: 14 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-8

Special:
Enhanced Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-[MAM] Rage at 2 AP, -5 vit/turn
-[SuperNaut] - Can [Jump], moving without touching the intervening distance.
-[Regen 5] Spent 5 ap to recover 5 vit
-[Strength 3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key

>Move 12
>2 AP burst into the easternmost foam hex
>Aim
>2AP burst at H1 (or, if he's down, at H2)

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||]
F-Class grenade x3 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x2
DragonScale padding (buffs already included in stats)


Vit: 11/14
Ap: 10/+6
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] -2 Evasion to enemy
[Weapons 2]

0.4 CS

Rolled 3, 3, 3 = 9 (3d6)

"Fock's sake..."

>Move 1222 11
>Fire shotgun (15 DMG) point blank into window
>Fire shotgun (15 DMG) point blank into window again
>Aim at H2
>Aim at H2
>Fire shotgun at H2 (15 DMG, 14 SKL)

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 11| SKL 12| WIL 10| PER 9| DEF 8/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets do 1 DMG
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

Rolled 6, 4, 2 = 12 (3d6)

>move: 6
>Transform: Try to make the draco scales tougher and or fuze it to me (4 on will 2 on effect)


Gear:
Good luck charm
Droan scales (-3dr,1aprec-harden)
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 15/15
AP: 10/+5
Skill:7
Will:10
Per:13
Def: 9/-7
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals-transform
Cs: 0.6

>change move to: 6 to move to 5

Rolled 4, 1, 1 = 6 (3d6)

"Hacking enemy facility controls! Command, 'you getting any response?"

>Activate sprinter
>Move 12443221
>Hack the Master control switch after the smokes from the breaching charge ceases (9AP)

Vit: 11
Ap: 13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(3/3)
>Uplink Spoofer MK.2
>Mundy(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening][First Aid]
CS: 0.6

Rolled 1, 3, 3 = 7 (3d6)

Oh jesus, that's not necessary, just one getting pointed out is enough. Thanks.

(Teach me to hurry, almost didn't see that thing)
> Hack the turret, 3ap

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 3/7 ammo*2, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects
BreachKit x2: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+
Cursed
Competence
Weapons 2

>Can you stack these?

Enhanced Humanoid- Combat Mods
Gear: Dawn- Melee 12 Dmg, Bleed 1, [Charge]
B1/m10/h2
Atk:2 AP, no limit
Dragon Scale Padding:+4(8)DR, +1 ApRec, [Harden]
Hazardous Anomaly Zone Equipment MK2: +3(6) DR, [Immunity] to Environmental effects without [Penetrator]

Vit: 12
AP: 10/+6
Skill: 11
Will: 10
Perception: 11
Defense: 8/17??

Special:[Claws that Catch]
>[Armor Plate] - armor DR from gadgets doubled
>[Overclock] - 4 Ap, melee damage doubled for this turn.
>Whatever I got from increasing my lineage

>Command Accidentally Deletes the FoW Layer Again Phase
---

There's a bit of a delay until we reach you loud and clear, but we're keeping up - but your last suggestion, Operative-- what?
>Recheck your movement
>That was through a sandbag, a wall, a barbed wire.
>Movement Order scrubbed
>Submit again, please

+1 DR! Dragon scale holds magic well! But it will soon fade...
---

Okay we see H1 and H2--- that is a lot of bullets. Hang anyone, can anyone se eanything through the cordite?

[Too Many Bullets Phase]

"Die! Die! Die!"

That's confirmed Ripper Team, both of those hemocommandoes are not getting up again.

Good job.
--

Jerg, we have access to the basic schematics pulle from the console. We're running them now. Most of the base is modular, and looks to be able to be seperated by those barriers in case of oxygen loss or something danger.

The turrets are not standard, they're some sort of auto-sealant system that sprays that quick-fixing stuff everywhere to lock things down.

it's all managed from the central control chamber that--- oh shit they know we're in the system look sharp that's intrusion counter-measures! Dammit they took control again. Dod anyone bring a jammer or something? Or fray the main reciever on the turret itself!

What the--- Claire, thank god you're wearing the camera! Those... Things? They're some sort of robotic wolf guard unit. It's like looking at Jerg but less... sophisticated. Can you spoof their programming someone?

Claire, pull back and get Alacitry some help before they suffocate! Just don't get stuck in the--- oh that's gonna go everywhere.

>Those X's mark robotic enemies
>Theyre suceptible to command overrides
>But its 2 AP for every 1 want to try and puppeteer them to do

[Player Phase]

1 | Mammoth | 9 / +6 [Foam was gone, ammo conserved. -2 ammo]
2 | Alacrity | 5 / +5
3 | Barnaby | -- 11
4 | Lune | 8 / +6
VI | Reaver | -- 8
6 | Claire 6 / +8
>Encased in 12 HP of foam, -3 skill.
7 | Jiggs | 14 / +7
8 | Jerg | 11 / +6
9 | Nesasio | 13 / +5 [Last movement was a bit confused, AP restored]
17 | 17 | 10 / +7

Move 61665, enter cover

move 61665 enter cover
No. 17
Shadow Inheritor
Equip:
Forensic Thaum Kit (+1 Will for Magic)
Sliver of Azrael (3 Awe, range 5)
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:9/-3

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit

>Take Rocket Pods instead of unstackable DR gadget
>Determine what my lineage improvement was
>Deploy

Enhanced Humanoid- Combat Mods
Gear: Dawn- Melee 12 Dmg, Bleed 1, [Charge]
B1/m10/h2
Atk:2 AP, no limit
Dragon Scale Padding:+4(8)DR, +1 ApRec, [Harden]
Improved Miniature Rocket Pods: DMG 12 EX, AoE 1
Atk: 2 AP, 1/turn
Vit: 12
AP: 10/+6
Skill: 11
Will: 10
Perception: 11
Defense: 8/12?

Special:[Claws that Catch]
>[Armor Plate] - armor DR from gadgets doubled
>[Overclock] - 4 Ap, melee damage doubled for this turn.
>Whatever I got from increasing my lineage

"Next."

>Reload
>Reload
>Reload
>Move 21
>Overwatch North

Revenant
Vit: 12/12
Ap: 10/8 / Full
Skill: 10
Will: 9
Per: 11
Def: 9/-3

[Special]
LightVul
DeSynch - Full turn to let go of body, then next turn inhabit any viable corpse
Beat the Reaper - KIA-Status at -5xVit instead of -5 Vit
Tireless - Ap -2, but full ApRec each turn
Secret of the past- Scalpel Inquiries - +1 Will, +1 AP /+1Rec

[Drawback]
Threatening

JacNaut Shotgun
11dmg-7/2ammo
b1/m3/h1
atk:0,-1,-2
Reaload: 1ap per ammo
[Scatter]

Gr-12 x2

Flexible joints: +3ap/+1ApRec

ReaverStimx2