Mecha Space Pirate Quest LII

Welcome back, everyone, to the fifty-second installment of Mecha Space Pirate Quest. I'm Wong, and you're Corporal Amos Wedge, assigned to the Extrasolar Division of the United Jovian Colonies Independent Defense Force, piloting a Pumpkinseed II with a customized battle rifle.

Previous Threads: suptg.thisisnotatrueending.com/archive.html?tags=Mecha Space Pirate Quest, Collective Game, mecha
Master Pastebin: pastebin.com/sSHs0QmF
Upgrade Menu: pastebin.com/QQQzkFZe
List of Moves: pastebin.com/HSdyCe2y
Rogues' Gallery: pastebin.com/E9ZcDLfG

Today you have an important mission, to intercept the squad of Knights that ambushed you on your way to Innsmouth at the Great Zinn Dam.

Other urls found in this thread:

pastebin.com/N0LGAz5t,
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YOU ARE: Amos Wedge (Age 18)

Attractiveness: 7
Body Type: 10
Cool: 8
Empathy: 6
Intelligence: 8 (Awareness +1)
[Education]: +3
Luck: 7
Movement Allowance: 7
Reflexes: 10 (Dodge & Escape +5, Mecha Fighting +6, Mecha Gunnery +6 Mecha Melee +6, Mecha Missiles +6 Mecha Pilot +6, Melee +3, Handgun +3, Stealth +2, Zero-G +1)
Technical Ability: 8

Rookie Bonus: Anime Hero

Luck Points 7 (refreshes at end of session), Maneuver Pool 1 (refreshes at end of combat, otherwise identical to Luck)

Aww yes murderrobo tiem

UJCIDF PUMPKINSEED II Amos Custom
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L. Arm: C/S/K 5, 2 tons
Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker R. Arm: C/S/K 5, 2 tons
Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker L. Leg: C/S/K 5, 2 tons
Medium Striker R. Leg: C/S/K 5, 2 tons

Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton

Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)

Armament: Pumpkinseed IIs have a handheld Beam Rapier and an Active Shield sub-servo on their left elbow, in addition to the usual ranged options. They also each have a single Heavy Missile concealed inside the right forearm for emergencies and a second in the head.
Handheld Light Beam Rapier: WA +1, 5K (only 2K of structure), EMW (treats SP as 4 less than usual), 5 CP, 5 Spaces, 1 ton
Arm-Mounted Active Shield: DA -1, SP 8, 17 CP, 4 Spaces, 4 tons
Amos Custom Beam Rifle: Range 500m, WA +1, 6K (1K of structure), BV 3, Infinite Ammo, 24.5 CP, 5 Spaces, 0.5 tons
Arm-Mounted Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons
Head-Mounted Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons

Thrusters & Speed: 5 per leg, 2 in the torso. Moves 400 meters per turn in flight, or can run 250m. 12 CP.
Total Weight: 38.5 tons
Total Cost: 140 CP

didn't know we had a thread last night. Was too busy murdering in the Titanfall 2 beta

Man we really need to come up with a new grunt suit so we won't get destroyed when we fight Avalon and the Jovians

Well, thats what the Tourney will hopefully provide along with that Roc. What ARE the stats for the Roc anyways aside from bigger harpy?

Here it is pastebin.com/N0LGAz5t, it doesn't seem much different from the Harpy, just bigger, faster, and the ability to add a beam saber or cannon

You depart with little ceremony. The Cicero only has eighteen pilots let, a mere six squads, and half of your effective fighting force is being sent with you.

The Mantas they've given you for transportation are really quite impressively fast, ruffling the canopy of the trees only a few short meters below as they zip in the direction of the fleeing Avalonians.

You quite clearly remember Captain Clearwater's last words to you before you departed, "Remember, we'd like to take one of them alive for questioning, but the lives of our pilots are precious too. Don't take chances, and aim for the cockpit if you have to. This is war, after all."

Simon's mech is hunkered down on his Manta as though expecting to be blown off, while Garret's Warmouth is standing normally and your Pumpkinseed II has assumed proper surfing posture. Behind you float two squads of Pumpkinseeds on Mantas. Three of them have been equipped with forearm-mounted Epoxy Guns in place of their usual shields, while the remaining three are the Cannon variant. It's a lot of firepower and a big investment on Captain Clearwater's part, leaving him to defend a city with just nine machines.

"What's the point of this dam, anyway?" Garret asks over the comms.

"What do you mean? Hydroelectric power, of course." Simon replies. You're busy investigating the specs on your new gun.

"Isn't that incredibly inconvenient with cold fusion so cheap and readily available?" Garret inquires.

Simon sighs, "Well, yes. It's very old, it hasn't been used for a very long time. Decades, at least. Didn't you read the mission briefing?"

"I read the important parts!" Garret snaps, "We scatter if the Paladin shows up, and if it doesn't we take out the enemy and secure at least one captive."

[Continued]

Incidentally Amos's mech fits the point restriction exactly.