Fantasy Roleplay

Hahaha...

No. Of the twenty-two books supposedly to be produced, he has finished three and a half.

He's on record saying that he will finish seven come hell or high water.

>twenty-two
Mark really likes Tarot references

It's physical, heroics come easy and the player can feel superior to the characters in the setting, both in terms of knowledge and morals.

No clue. I've been playing RPGs for over 10 years and have never played a traditional fantasy RPG. Can't stand the genre. I stick to sci-fi, cyberpunk, modern, and post-apoc games. Closest I've ever gotten was Low Life, but that's basically post-post-post-apoc with races derived from Twinkies, aliens, and poop. They do use swords and magic though.

It plays a pretty large role in the comics, and an even bigger part in the RPG.

So which Major Arcana seventh book symbolizes? The Chariot? He wants to end the series on a high note?

For one its the most far removed from our world setting there is. That lends an element of uncovering the unknown even if you've played variations of it before.

Then you have freedom. This is the biggest one. In cyberpunk your roll is pretty much defined from the get go and you dont have other options because the in game powers wont allow it. The same is true for rouge trader and other 40k RPGs. You know your role and there isn't any wiggle room. In fact you will likely get BLAMED for doing anything but your role. Fantasy there is a whole world for you to muck around in at your will. There are no overarching powers that keep you to exactly what you are supposed to do. In fact most of the powers you run into are very local. You could fuck over one city and the next wont even know your names. Then by the time stuff like that could become a problem you are powerful enough to not care.

That brings me to my next point. Most fantasy games have a theme of having power or gaining it. You are or will be in charge and even if the individual adventure doesn't have those themes you as a player know you do. You grow out of this weak normal guy and into a dragon slaying badass. You are ABOVE most others. More scifi games lack that. There is an overarching power that could kill you dead. Rob a spaceport? The next already received news and blows your spaceship out of the sky. Start badmouthing someone in a bar? They just shot you. You rarely rise above the rest then when you do you still have to watch your back. Got all the best gear and the skills to use it? Opse you were tricked into going into the heart of a build rigged to explode. In fantasy it gets to the point where the dragon eats you whole and you just cut yourself out.

I'm not saying all scifi and fantasy games follow this just the general path of most of them do.

My guess is that the first seven books form an "arc", wth each following set of seven likewise divided, and the last book as an epilogue.

The seventh Major Arcana in The Book of Dooms is The Hermit:

The seventh page of the Book of Dooms shows a cloaked and hooded man bearing a staff in his left hand and a lantern in his right. He is standing upon what appears to be a mountain peak, but rather than looking out upon the vistas before him, his gaze is instead cast down, intent upon the step before him. In some Books of Dooms, two serpents are entwined about his staff. Some interpret the figure as Daedekamani, foreshadowing the Path of the Dead that he would later walk as the first Guide of the Dead. Other Books of Dooms depict the figure as female, and identify her with Geteema.

The Path of the Hermit is for those who follow their own counsel and reject and refuse inherited wisdom. Hermits, wanderers, critical-thinkers, free thinkers, philosophers, proud individuals certain of themselves andn their own judgment, and iconoclasts of all sorts will find themselves walking the Path of the Hermit, usually alone.

The way I view it, fantasy settings have two advantages that are often (but not universally lacking) in sci-fi settings.

The first is that they're not as bound by plausibility, you can include basically anything in a fantasy setting provided it fits the tone.

The second is that governments in fantasy settings are much less well developed, there's no worry of a panopticon, and the map is full of open, unclaimed space (which unlike in a sci-fi setting, isn't mostly just uninhabitable rocks). So you can engage in a daring caper against the king, not worry about being on a dozen cameras and a mounting file of your biometric data, and then flee to the wilderness.

Also, you don't need to know dick about science to do a fantasy setting. The shit that makes the world special can run on whatever notions you want. Personally I'm fond of stealing concepts from neo-Platonic philosophy.