Like I said, if for some reason I am told to DM a 3.5 game, I simply remove all limits to these abilties.
Giants are toppled and shanked in the neck. Dragons are smashed to the ground
Devils are powerbombed.
Like I said, if for some reason I am told to DM a 3.5 game, I simply remove all limits to these abilties.
Giants are toppled and shanked in the neck. Dragons are smashed to the ground
Devils are powerbombed.
If one class gets to break the laws of reality to the point where they break the game so do the other classes.
GNS theory is bullshit.
Thread moot.
Easy solution: have a power that says "do something not covered by your powers, or use one of your powers in a way that's not covered by its rules text" and assure your players that you'll reward them fairly if they do something with that.
Hit points are in a weird place in D&D but they were never really meant to be meat points.
Why? A fighter is a class which is all on a 'normal' paradigm. It's unrealistically competent but still bound by at least theoretical human limitations - like a Conan figure. The wizard isn't, magic *should* be overpowered.
>magic *should* be overpowered.
Depends on the setting.
Well I'm a fan of 4e, it's my favrite edition, so I like them. Actually, if you look at the game as genre-simulation, rather than reality-but-with-magic simulating, it can actually be immersion-enhancing, actually.
Then don't have levels.
Why? Nothing says levels have to have the same value for each character class.