I would like to see the TarTarSauce-Class Patrol Cruiser in either game. Something about Imperial ships that don't follow the traditional Imperial designs just do things for me that I don't understand.
Jack Sanders
Tadpole bump for a thread on life support.
Colton Jones
This was the first thing I printed for my X-Wing game.
Hunter Gutierrez
Fug we're split.
Cooper Morgan
I have chosen this as the one true tread
Nathaniel Reed
Scout Troopers Best Troopers
Gavin Wood
Oh hey it's also where the Disruptor came from!
Chase Miller
>Delete Gun
Pretty much
Julian Phillips
Man, I hope X-Wing has more prequel fighters and ships For all the issues of the prequels, the aesthetics were on fucking point
Daniel Clark
how would they be statted do you think? cheap agile fodder seems like it could end up stepping on the tie fighters toes too much.
Parker Barnes
Something like 2/2/2/0 with the ability to take missiles I would assume
Ayden Perry
I see scout troopers are going to appear in Rebels S3, how would you guys like to see their portrayal?
Ayden Brown
Trained by that badass imperial army trouper who survived in Melee with Kanan till he got kicked out the door of a speeding ...speeder.
Noah Robinson
The Imperial wank in me wants them to be Innawoods Operators
The rebelwank in me wants them to be reckless swoop gangers in uniforms.
These don't need to be mutually exclusive
Ryder Moore
I hope they do them justice, even though I know Filoni loves to make references to stormtrooper incompetence every five seconds.
I mean, one of them decks Han Solo before the guy has any chance to fight back, another pulls a Snake Eater on Leia (and would've captured her if not for Wicket). And they gave both Luke and Leia a hard time while on the speeder bikes, even managing to shoot Luke down.
They were still mooks, but the movies made it clear they were above regular stormies.
Brayden Watson
>another pulls a Snake Eater on Leia
Technically, two of them, one providing supressive sniper fire to distract her. A pretty good and well-coordinated plan that, again, would have worked if not for Wicket.
Sebastian Perry
2 agility seems too low. and would make them too cheap. 9 or 10 point ships doesn't seem like something that should get into xwing.
David Myers
I dunno, I feel like giving them 3 agility just makes them cheap TIE-fighters I'm not a game designer so I dunno
Austin Thompson
Pull an ARC-170 and limit the numbers artificially?
But then again... >Unique Vulture Droids
Joshua Jackson
yeah but in the movies they're pretty agile. maybe even go crazy and make.them 4 agility since at 2 hull they can actually be one shotted and they are meant to be capable of manouvers no piloted ship can manage. No human adaptability so no focus action i reckon.
Joshua Lee
if these are remnant forces that have continued into the rebellion era they may have not been able to afford to perform the frequent mind wipes to prevent personalities. A pirate warlord probably doesn't stay on top of those things as much and may even like having "pet" starfighters
Xavier Peterson
4 natural agility is terrifying, especially with a stealth device on top. Also, to be fair, XWM has several droid pilots with focus, including a droid-only ship.
Josiah Adams
> capable of maneuvers no piloted ship can manage.
This is kinda the deal with IG-88 as well. Tons and tons of green maneuvers, then?
Hudson Sanchez
eh those always struck as more advanced "person" models. the lack of adapatbility came across as kind of a big thing with the battledroids.
eh i doubt theyd get boost so can't take Autothrusters it won't be so terrifying. plus it's not like you can't already build ships that can get 5 or even 6 green dice.
Jeremiah Hughes
How do you make a 6 green dice ship? Not counting R3, or was that what you meant?
Joseph Collins
starviper with stealth device and cloak. R3 gets it too 7 and if you have a wingman with bodyguard you can bump it up too 8 if you're some kind of madman.