At this point, the discussion has looped
Remember that someone already told you that grey mentality isn't present in every setting
DM Frustrations
The mongols or other historic hoard. Bam that's how you evil race. Evil is subjective. To the average outside observer they are scary and evil. By the actions of their people and culture they're brought up in they fit the poorly defined alignment for evil.
Shut the fuck up and move on.
Man, how does an evil god even come into existence?
>words of wisdom
OP, the conversation should have gone like this:
>Hey user I want to be a half orc!
>I'm not allowing half-orc PCs in this game right now
You can still give your explanation if you want, but the issue has already been resolved with a tactful refusal. You want make it clear that this is not negotiable, that half-orcs are not a suitable PC race for this campaign.
Remember this: The game-master, along with his many other jobs, is also a gatekeeper. He gets the final say on what gets into the game-world. If you, the GM, do not approve of a player's choice about his PC, then you have the power to refuse that, or set conditions on which you might allow it (i.e. "I will allow you to use this feature, but you are not allowed to use it for this thing that I don't like").
I did this several times last week when prepping for a game. A player came to me wanting to name his PC "God", I told him no, he can't do that. I didn't want lizardmen or robot-crafter PCs in my game, so I said "you may not play a lizardman or machinist in this campaign".
However, you must learn not to abuse your GM-veto-power. I have seen too many GMs who are far too eager to veto anything that seems slightly off without explanation or further investigation (you can absolutely say "I need some time to figure out whether or not I should allow this"). Before you ban anything, you should be quite certain as to whether or not the ban is appropriate, and you should be respectful whenever possible.
>but WHY are they evil?
>because you said so?
No because the system did. Or yes. Because I'm the gm and am literally playing the fucking world. If I say they're evil...you'll never guess this. But that means they're fucking evil. Are there exceptions? Yeah probably, but guess what. Nobody is playing a dire sociology major so fuck off.
>man, how does true bait even come into existence
Dunmer are the good guys in TES though.
Fuck off. Your dumb assumptions aside, this was during character creation so the GM was explaining things ahead of time.
I hope I will never have you as a player or a GM in my life. Everything you just said is so utter garbage.