/twewy/ - The World Ends With You TTRPG - Thread #12

JotM also has several Bravery Pins like Grave Marker and Lance Lunge too; Pin-wise I don't think it actually has anything that we'd identify as Insight because it's all melee attacks.

>Although, I wouldn't mind seeing Rhythm focus on close range pins like shockwave or flurry, and flow take more of a ranged approach. It'd differentiate the Stats from a combat perspective at least.
Unfortunately that would leave Rhythm completely impoverished of both Psychs and Pins. They'd basically only have Shockwave, Stellar Flurry and Vulcan Uppercut.

Remember, a key aspect to Rhythm isn't just that it's crude and direct but also uncomplicated, which I think fits Natural Puppy nicely. It's Threads aren't too flashy or fancy but they're comfortable and get the job done.

I listed JotM as Insight because it's all about the older gear, and with age comes wisdom. I have trouble listing it as Bravery/Rhythm because the brand, and the Threads and shopkeepers and everything are all relaxed and sort of like hippies.

I mean, arguably, most Brands are at least two Stats, probably even three. Problem is, if they're all doing everything, the only difference in the game is that they're going to require someone to dress up one day.

But then if we have shops only stocking certain items, we'd have to resort to just handing the players a list. Which would mean the random clothes thing is entirely pointless.

Oh, and we can also list things like lance lunge or make up some new psychs or something for Rhythm to help move around the battlefield and attack from afar.

And therein lies the problem. The style of the Threads themselves are at odds with the way the Pins work in the source material. It's not a problem in TWEWY because there's only one vector of Thread requirement, but we have four.

I thought most of the JotM gear was meant to be sort of urban and sporty though. Remember it's Neku's native style, and he definitely is short on insight until the end of the game.

My mistake about JotM, must have been remembering the Brands wrong.

Why not have the brands and pins be separate? Not to remove the pins entirely from the brands, but we could A) rearrange the pins to fit the brands and/or B) make new pins and psyches.

I mean, I'm not infallible. As you see, I make mistakes too. If we rearrange the threads to be more closely related to the pins they represent, we can probably create them better.

No worries, I've mis-remembered things too. It's been years since I played the source game and I've needed to refresh myself frequently throughout these threads.

We maaaay be getting a little ahead of ourselves as far as Brands are concerned as well because, as it stands, we don't really know what Brands do in the first place. For the most part they're just an organizational tool; the only mechanical impact they have in the source game is if you're using a Resonance Pin or if they are trending.

I'm working on some Reaper Sports right now, I'll have something to post shortly.

I thought Trends and Resonance WERE the reason for brands.

But, you're right. We may need to step back from Brands for now. We can add those in after we're happy with everything else.

Exactly; both elements are fairly low-profile to more important factors. You can go through the entire game without ever equipping a Resonance Pin, and except where it's require you can pretty much muscle through fights with Unfashionable Pins equipped.

Updated the Reaper Sports with the rest of the Games of Movement, adding Capture the Flag and Hopscotch to the list. I started working on Games of Speech and filled in Critical Mass, since I came up with that one and wanted to jot it down before I forgot what it was about.

How should we word "memework"? It's about spreading ideas, phrases or memes through the RG.

Must admit, my characters did end up looking like rainbow pimps by the end of the game.