Urban Warlock Quest IV

Last time, you hung out around your new lodgings for a morning, spoke to your faerie companion about defensive spells and thought about arming yourself. You decided to try to contact a legitimate wizard, one of the Circle, to get a protective amulet, and chose to meet with one Wizard Jacovitz. A bumbling, middle-aged man by appearance, he nonetheless managed to suckerpunch Gwynn with a binding, though you managed to convince him to make you an amulet nonetheless. You learned a little of your companion, and you made some in-roads with the benignly mad wizard, but then you heard Gwynn shout a warning to you through the locked and warded door. That is where you hung off the cliff of the end of Urban Warlock Quest III, and so it concluded.

Housekeeping:
The pastebins of this quest:
Mundane Feats and Core Mechanics: pastebin.com/tuFvxg4M
Faerie Pacts and Spells: pastebin.com/Qmqr4mKk
Character Sheet: pastebin.com/sP1Xymp2

The Archive: suptg.thisisnotatrueending.com/archive.html?tags=Urban Warlock Quest

The Twitter: @DeadQM

Let's get right back into it, shall we? We should be back on to a weekly schedule for the foreseeable future.

'It is coming. We need to get out of here. Right now, Mark.'

You rush to the door, but Jacovitz grabs your hand.

'Dude, remember what I said. Home wards are unbeatable. It is tracking Gwynn if it is coming. You'll be safe in here. Please, dude, stay.'

You do not feel the tell-tale throbbing pressure that the Crimson King seems to exude with its very presence. Then again, you are now wearing an amulet meant to protect you against such things. Gwynn seems genuinely worried, but you're certain she is better at acting than you are at catching people out at their lies. Jacovitz, for his part, seems more trustworthy, but hell, you've only known the guy for a couple of hours.

>'If your wards are as good as you say, I'll stay for a few minutes to ask some questions, but then I'm gone.'
>'You're right. Gwynn can take care of herself.' Bunker down with the wizard.
>'No way am I leaving Gwynn on her own, she might be a crazy Sidhe lady, but she is MY crazy Sidhe lady.'
>Other

>'No way am I leaving Gwynn on her own, she might be a crazy Sidhe lady, but she is MY crazy Sidhe lady.'

>'No way am I leaving Gwynn on her own, she might be a crazy Sidhe lady, but she is MY crazy Sidhe lady.'
>Other so either you let her in or i'm out of here.

>>'No way am I leaving Gwynn on her own, she might be a crazy Sidhe lady, but she is MY crazy Sidhe lady.'

>Other
I can't stay What if the Crimson King comes looking for me after it finishes Gwynn off? That just means I'm on my own.

or Let's say I stay. Then what? I can't stay here for the rest of my life can I?

don't write me off yet. I'll be back with your money!

So glad I could finally catch up. I'm glad you are running again Dead

'Sorry, man, but like it or not we're a team,'
'Figured you'd say that. Don't die or go insane, alright?'
'Couldn't you let her...'
'Dude, if you knew half of the shit I've heard she might have done, you wouldn't want to be near her either.'
'Fine. Thanks anyways,'
'Hey, cool, be in touch. So long as you're still sane, I mean.'

With that, you rush towards the door, and it opens easily. Maybe there is no reason to lock a door if you can keep it closed with magic, or maybe it just didn't occur to your host to do so.

And, with a 'Thanks, Jacovitz,' you are out. 'Hey, call me Rick,' is the last you hear of the wizard before the door slams shut.

You see Gwynn right outside the door, waiting leaning against the wall. Either the slight panic in her voice really was an act, or she has calmed down.

'Did you get some protection, child?'
'Yes. Shouldn't you be safe from this kind of thing?'
'I should. But what I said is true- while I might have some natural protections, I do not truly understand the magics involved. There could be a, what's the word, loop-hole,'
'So wait,-'
'Less talking, more getting the hell out of here, my Mark,'

You can hardly argue with that.

You rush outside, down the stairs, onto the small street outside the apartment complex, and you hear the screech of rubber on road, as an European sedan- an European sedan you have seen completely destroyed- is rushing at you full speed.

Roll 1d100 under 20 to not freeze up.

>Wait for an opportune moment to react.
>Try to use magic to confuse whoever's behind the wheel.
>Run back into the building.
>Run into an alleyway, hoping to get away from roads.
>Other

Rolled 83 (1d100)

>Run into an alleyway, hoping to get away from roads.
Try to get out of sight, and lead them on a false track with a false voice

Rolled 70 (1d100)

>Run into an alleyway, hoping to get away from roads.

Rolled 76 (1d100)

>Run into an alleyway, hoping to get away from roads.

You just stare at it as it is rushing towards you, directly at you. A single thought goes through your head again and again, 'I'm gonna die, I'm gonna die, I'm gonna die.'

Gwynn slaps you, and the force of the blow is a whip-crack, but as your eyes start tearing up, you start running. You run in an opening between two buildings, barely an alleyway, as the car screeches to a halt right where you were mere seconds ago. Gwynn is already some thirty feet ahead of you, she covers her face with her hand, whispers a word and simply disappears.

You know, intellectually, that you are not alone, but with no sight nor sign of your only ally you sure as hell feel like it.

From behind you, you hear a voice, deep and strangely if only slightly modulated.

'Coward! Warlock! Face justice!' the voice of Crowley shouts.

>Hide
>'I know I am, but what are you?'
>Keep running, hope that Gwynn will impede the ex-wizard's pursuit.
>Other

*cough* Cromwell

>>Other
Die with those rolls.

If that does not happen:
>Run into an alleyway, hoping to get away from roads.
Immediately followed by
>Try to use magic to confuse whoever's behind the wheel.
So that the driver fails to successfully turn and instead crashes somewhere. (Hopefully not into the friendly wizard’s house)

>Keep running, hope that Gwynn will impede the ex-wizard's pursuit.

>>Keep running, hope that Gwynn will impede the ex-wizard's pursuit.

>Other
Start screaming as you run. Then hide, and use Ghost Sound to make the wizard belive that you are still running just around the corner.

Hopefully he haven't prepared True Vision today

>Keep running, hope that Gwynn will impede the ex-wizard's pursuit.

So when are we gonna start ripping of some losers, guys? Gotta get those fey powers right?

As soon as we get this eldritch abomination off our trail.

You run. You run like hell. The guy could throw fireballs before the crazy god healed him, or resurrected him, or what the fuck ever. You doubt he's still as fuzzy as he was a couple of days ago.

So you run like hell, hoping that Gwynn would not let her asset get murdered by a crazy wizard.

'Did the traitor Jacovitz teach you how to elude the justice of the Circle? Have you gone in with fouler demons yet to evade me? Stop and face justice, and it shall be swift!'

You just know that the fire-ball is coming, and you do not rely on your faerie to block it for you, instead you dodge hard to the left. The garbage container to your right explodes, and you are covered with hot refuse, but unharmed.

>'Jacovitz kicked me out, didn't even talk to me!'
>'So, how does being a warlock feel to you?'
>Take a corner, set up an ambush.
>Which part of 'keep fucking running' did you not get, Dead?
>Other

>>'So, how does being a warlock feel to you?'
>keep running

>Take a corner, set up an ambush.
Take a trashcan, empty it, charm it to look like a pig or some other animal, and throw it at the windshield

Then keep running!

Doubt it will work.

I am sorta low in ideas, besides the notion that I feel this is less futile than trying to outrun a car.

Are sewers manhole usually locked?

Kinda combining all the ideas.

Roll 1d100 under 40

Rolled 19 (1d100)

Check my 100

Rolled 32 (1d100)

Whatever deity out there who favors warlock thieves -and is not a fairy- guide my blow!

Rolled 23 (1d100)

Critfail

'Hey, Leigh, how's it feel to be a warlock yourself?' you shout out behind you.
Your answer is a wordless shout, as he finally turns his car into the alley. He can get in, barely- curse tiny European cars- and is speeding up towards you.

But the maneuvering, the debris in the alley and his rage are all slowing him enough for you to dodge behind some access stairs- hopefully before he notices you doing so.

Leigh is still speeding, and shouting incoherently, and you prepare a spell. You've not really used the magic this way before, but a little sleight of hand you think it can be done. You pick up a bundle of old clothes and bags- some poor wretches sleeping place you suspect- and you throw it in the way of the oncoming car, and just as you do, you cast an illusion to make it look like a small animal splattering against Leigh's windshield. In a moment of insight, you make sure to conjure the sounds of splatter and squeal as well.

Out of sheer instinct, the wizard hits the breaks, loses control and hits the wall opposite to you.

It will take even him a minute to get his bearing together.

>Pick up the dirty clothes, try to put them on and use magic to change your face to that of a random homeless man.
>A minute is all you need. Disappear around a corner.
>You are near a door, get inside.
>Other

>A minute is all you need. Disappear around a corner.
Infiltrator bonus?

>>A minute is all you need. Disappear around a corner.
>Pick up the dirty clothes, try to put them on and use magic to change your face to that of a random homeless man.

>You are near a door, get inside.
I hope this works like in Pokemon

>When using agility to move silently, and when using charm to disguise or deceive

Infiltrator would only work on the disguise option, but your agility is higher than your charm. The differences in outcome are likely to be narrative only.

>A minute is all you need. Disappear around a corner.

Your life of crime has taught you much, but more than anything it has taught you when it is time to make yourself like a tree. And get the fuck out of here.

You sprint, harder than you have sprinted in what feels like years, until you hit a main street. Looking over your shoulder you hail down a cab, and it stops just before you see the figure of a stumbling, large man a few blocks behind you.

You jump in and just tell the driver to go go go.

You sigh a breath of relief, and then you jump, as you hear in your head 'Well done, child.'
'What the fuck?' You whisper.
'Oh, shush, I can hardly turn visible now,'
'Why did you not help me,' you whisper as quietly as you can, still getting a strange look from your driver.
'Why ever would I have?'

'So, eh, boss, where to?' the driver says.

>Neon Elvii. You've got to go back into hiding.
>You need a weapon. Go shopping.
>You need to talk to Gwynn, just get to a nearby diner or a fast food joint.
>You need to relax. Hit a bar.
>You need to train to be better suited for confrontations like this. Advance one of your stats.
>Other.

-progress towards Dodgy 1/5-

btw op your skull face looks like a lel face

>Neon Elvii. You've got to go back into hiding.
We can drink and eat there

>You need to train to be better suited for confrontations like this. Advance one of your stats.

>>Neon Elvii. You've got to go back into hiding.
Wait for him to cool down a bit before leaving the protection again.

Now that we hopefully have a couple more hours of working time before the mad one finding the two, we may be able to start working on that task we got.

>>You need a weapon. Go shopping.

>48937230
>Neon Elvii. You've got to go back into hiding.
we should start working on that favor we were asked, if we want continued protection

>>Neon Elvii. You've got to go back into hiding.

>Other/weapon
Let's ask Ash if he can hook us up with anything maybe a boomtube or a chainsaw hand. i don't think conventional arms are gonna be a big help against eldritch horrors or other magic shit and i doubt we know of any magic shops that carry weapons

'Neon Elvii casino,' you say.
'No such place, sir,' the driver says in a voice that suggests he's said it before.
'Just... Get me to the Strip, I can walk from there,'
'Sure thing,' the driver says and you're off.

You get back to the Elvii without incident. It is early afternoon, and the Elvii is starting to come alive. While the intensity of neon is less than it is by night, it has been turned on, and there are people drinking and gathering around the tables already. That said, the kitchen is still open, and there are several free stools at the bar.

>Get a drink and/or lunch, and talk to Gwynn
>Find Ash and talk to him
>Play some Blackjack as you talk to Gwynn
>Scope the room for potential crew members for the job you're meant to do for Ash.
>Call Timmy the crook and let him in on the job for Ash.
>Other

>Scope the room for potential crew members for the job you're meant to do for Ash.
We better get started.

Little Timmy is too small for that kind of job

>>Find Ash and talk to him
>Other/weapon
Let's ask Ash if he can hook us up with anything maybe a boomtube or a chainsaw hand. i don't think conventional arms are gonna be a big help against eldritch horrors or other magic shit and i doubt we know of any magic shops that carry weapons

>>Play some Blackjack as you talk to Gwynn

just the power to shoot out tires would come handy.
or if we have to intimidate, maybe it's easier to do it on the other end of a magnum, than to prove we know magic.

We should get the high roller perk.

Whatever you're going to do, you might as well be playing as you do it. You find a table, and you get to playing Blackjack.

Roll 1d100 under 30

'Gwynn, can you make sure no one hears us?' you say, but the dealer answers before Gwynn can.

'Sir, all of our guests have the right to absolute enchanted privacy upon request. Shall I arrange it?' he says.
'Sure, thanks,' you say, and all the sounds of the bustling gaming room disappear into absolute silence in an instant.

'Gwynn, do you trust any of those people for Ash's job?'
Gwynn laughs, 'Child, I do not trust anyone and neither should you.'
'Yeah. That's why I said if you trust anyone here for the job.'
Gwynn sighs, 'Well. Many here would not betray you out of hand, if you paid well. Perhaps you would not have their true loyalty, but they would do the job, provided nothing went too wrong,'
'So, who, specifically?'
'Since you asked about trust, though I loathe to do it I feel I must start with the Chaos Vikings. They have twisted the old faith, and care for nothing but ensuring they die in fabulous battle, but they can be trusted absolutely to cause mayhem and destruction they are paid for.

There are other warlocks here, some as green as you. Those bound to demons and mad gods cannot be trusted, but certain entities can be trusted to an extent.

And then you have witches, and you have wizards that have lost favor with the Circle. Both can be trusted as much as any human.

There are a small handful of other entities I might trust for a day, each too unique to be lumped in a group.

>Ask about one of these groups.
>Ask about weapons.
>Ask about Gwynn's history
>Other

>Ask about Gwynn's history

Rolled 76 (1d100)

>Ask about weapons.
>Ask about two of these groups.
I want to know more about the chaos vikings and witches/wizards

Rolled 30 (1d100)

>Ask about weapons
If we want to learn about Gwynn, we have to ask anyone but her.

Rolled 37 (1d100)

>Ask about weapons.
>Ask about one of these groups.
Witches and Chaos Vikings

Is it under 30 or under or equal to 30?

Your luck is not spectacular, but you make a little money. You resort to painstakingly and cautiously counting cards, but talking to Gwynn slows you down, and you make less than $100 over the hour you spend here.

'I have been thinking I should arm myself,'
'That much is obvious child. You have been running around like toothless prey so far,'
'Right. Is there anything that might work against the King? Or just work well against magical folks?'
'Most mages are merely human, their powers aside. Any human weapon will harm them. As for something like the Crimson King, it may be that no weapon made by men can harm it,'
'Anything that's not made by men you've got in mind?'
'My people do so love the sword. There are several enchanted blades scattered around the world, often gathered by my court. If we were to go to court you might have the chance to acquire one,' Gwynn says, pauses and scowls, 'And of course, on this continent, newer weapons have been created. Handguns of legend. Most of them are inferior in most ways to a modern fire-arm, except for a single unique property, and the fact that they will all harm supernatural creatures.'

'You mentioned Chaos Vikings. Anything you can tell me about them?'
'Not much to say. They are mad, good fighters, and little more than a gang of thugs. They do seem to have some divine power and protection, and most certainly true berzerkers are among their ranks. But they crave violence. And their fashion sense...' Gwynn says and shudders. Indeed, you have seen these people, and while most of them carry impressive melee weapons, they also tend to wear tight leather, dyed in absurd colors, faux furs, and helmets more at home in a costume shop than battlefield.

'And witches?'

'Ah, the original maleficarum. The term was not always gender specific, you know. That said, most of them are women. Their magic is strange to me, if somewhat curiously familiar. Curses, divinations, small bits of voodoo in some cases. [cont.]

What they all have in common, is that their magic takes time to set up and that it is subtle. Their spells will not have the sheer power after a night of preparation that a wizard's might have in a spontaneous evocation, but witches have collapsed Empires, laid old families to ruin, and tricked demons on more occasions than I care to recount.

>Consider recruiting from one of those groups.
>Consider recruiting from the local criminal outfit.
>Set recruitment aside for a moment and consider getting a mundane weapon.
>Set recruitment aside for a moment and consider getting a magical weapon.
>Consider training one of your stats.
>Further purchases
>Further questions
>Other

>Handguns of legend.
time to go full supernatural

>>Set recruitment aside for a moment and consider getting a magical weapon.
>Set recruitment aside for a moment and consider getting a mundane weapon.
Both sounds like a good idea.

>Set recruitment aside for a moment and consider getting a magical weapon.
I'd like a mundane gun, and a magical hidden blade. We are in the right place to search for the magical one, and buy the mundane later outside.

I think we should put recruiting later, and first learn more about our target first.

>>Set recruitment aside for a moment and consider getting a magical weapon.
i agree we need to know what we are dealing with before we can make informed choices on recruitment.

>Consider recruiting from one of those groups.
Witches have my vote. We should do this now, since they take time to take effect.

With our current gear it should be possible to avoid magical conflict for the next week at least. I suggest we start working on our actual task.

'So, about these magical guns,' you say.
Gwynn rolls her eyes, 'Americans,' she says.
'What is wrong with a gun?'
'Oh, you might as well wait for the enemy to die. You do not see the suffering in their eyes, you do not smell their blood, you cannot feel the vibrations on their throat as they scream their last. What is the point?'
'None the less. Do you know anything about them?'
'Not as much as Ash, or as any local faerie. But they tend to change owners through violence- certainly I haven't heard of one being sold or bought. If you do find one on the market, they shall cost a hundred times more than what wealth we have.'
'But what do they do?'
'It depends. Each one is unique, that is sort of the point as I understand it. Hand-crafted by the Devil, or some demon, or a wizard with a good sense of advertising. There are legends of ones that are sure to kill absolutely any creature their bullets so much as scratch, but it is more common to find ones that will all but disappear when concealed, ones that always strike your greatest enemy, ones that will make no sound when fired- relatively mundane enchantments, if extremely useful.'

'And the swords?'
'It is a similar concept, but there is much more variety in execution. There has simply been more time to craft them, and there are tens of thousands of magical swords in the world.'

>Just go buy a mundane weapon for now.
>Ask Ash about specific magical handguns
>Ask Gwynn about arranging a meeting with the Court to talk about and/or acquire magical weapons.
>Other

>Just go buy a mundane weapon for now.
handgun will do for mundane. blade is better for magic

Agreed

>Just go buy a mundane weapon for now.

--I should note that Ash has asked you to not start the actual scheme until tomorrow, after which point you will have ten more days to carry out the job. There is certainly no need to rush with it.--

'All of that sounds good, Gwynn, but it all also sounds like a big old time investment. And time is money.'
'As you say,'
'So let's just go get a gun,'
'And a knife?' Gwynn says, with puppy eyes.
'Shit, maybe.'

>You have no criminal record and Nevada gun laws are lax. Buy the gun legally. It is likely to be somewhat cheaper and you may have more options.
>You are not going to get traced by your gun, and you would rather not leave a record. Call Mr. Moraney to arrange for an untraceable firearm. You're likely to only get a couple of options, and it will cost a little more, but Moraney is a pro and the gun will be untraceable.
>Other

>>You are not going to get traced by your gun, and you would rather not leave a record. Call Mr. Moraney to arrange for an untraceable firearm. You're likely to only get a couple of options, and it will cost a little more, but Moraney is a pro and the gun will be untraceable.

>>You are not going to get traced by your gun, and you would rather not leave a record. Call Mr. Moraney to arrange for an untraceable firearm. You're likely to only get a couple of options, and it will cost a little more, but Moraney is a pro and the gun will be untraceable.

>>You are not going to get traced by your gun, and you would rather not leave a record. Call Mr. Moraney to arrange for an untraceable firearm. You're likely to only get a couple of options, and it will cost a little more, but Moraney is a pro and the gun will be untraceable.
Even with the extra cost the expense of a single fire-arm should be comparatively small.

>You are not going to get traced by your gun, and you would rather not leave a record. Call Mr. Moraney to arrange for an untraceable firearm. You're likely to only get a couple of options, and it will cost a little more, but Moraney is a pro and the gun will be untraceable.
With everything going on, the last thing we need is mundane law enforcement troubling us.

>>You are not going to get traced by your gun, and you would rather not leave a record. Call Mr. Moraney to arrange for an untraceable firearm. You're likely to only get a couple of options, and it will cost a little more, but Moraney is a pro and the gun will be untraceable.

'Mr. Moraney's office, how might I direct your call?' you hear the voice of a practiced receptionist when you call Moraney.
'Yeah, hello, this is Mark Blaine, I need to contact Mr. Moraney regarding an import deal for some vermin extermination equipment,'
'Of course, sir. Be aware that this line is fully secure, and that Mr. Moraney does not much enjoy speaking in code,'
'Thanks, if you could connect me directly to-'
'Mark! I was not sure I'd hear from you again so soon. And I hear you need a gun? I hope you're not getting into too much trouble.'
'Nah, I just need something for security,'
'Hey, I don't ask questions. I'll give you the number of the guy I have working on this kind of business most of the time, but I can make a one-time exception for you. What are you looking for?'
'What've you got?'
'On hand, not much. You know how it is. I can get most anything, but I've only got your basic Glock 19's on hand. That is, if you don't need something heavier?'
'I don't know yet, what are you offering?'
'Well, I've got some AK's, and not the cold war shit either. It'll cost you a couple of grand, but I know you've got it. Hell, buy both and I'll throw in some flashbangs, free of charge.'
'Where'd you get those?'
'Hey, Mark, I like you, but questions ain't my fucking business, hear?'
'Of course,'
'So, what'll it be?'

>Just get the glock. Automatic rifles are way too high profile for you to ever have a use for.
>Get the glock and pay extra for the flashbangs.
>Get everything he's offering.
>Other

>>Get everything he's offering.
Not because this is the most economical, or because we might need the AK, but because it will probably contribute to him continuing to like us and we might need it for our future mooks.

I was hoping for a S&W at least, but what the heck.

>Get the glock and pay extra for the flashbangs.
some non magical illusions would do well

>>Just get the glock. Automatic rifles are way too high profile for you to ever have a use for.
+1

>>Get the glock and pay extra for the flashbangs.

>>Get the glock and pay extra for the flashbangs.

'Don't need the AK, too much noise,'
'Fuck. It's been laying in my room for a year. It's too much noise for anything, right? Still when you need it you really need it, right?'
'I guess, but I'm not taking it. I do want the flashbangs too though.'
'Eh, fine, make it $1250 for the gun and five granades'
'Sir, the glock is an ugly fucking gun. And it's kinda shit,'
'You're in an ugly fucking line of work. And most of that money is for the flashbangs.'
'With all due respect, I could get the gun in a Walmart. I'm not desperate for an untraceable one, I just think it's convenient and that it might be nice to do some business with you, sir.'
'Oh, what the hell. When you put it like that, I can do a grand.'
'Nine hundred.'
'Fuck it, whatever, nine hundred it is. Order a vegan extra pineapple pizza from Counterfeit Mario's for when and where you need it, get me the money next time I see you, get it?'
'Got it.'
'Good-bye, Mark, we'll be working together, yeah?'
'Sure, good-bye, sir.'

You hang up. The handgun is a vending-machine kind of fare, but the flashbangs you can do something with. You decide to keep off the order for now, reasoning that you won't need it in the Elvii, but you make sure to find the number and the address for the pizza place. Yelp rates it at 2 stars.

>Set up a deal with someone, somewhere nearby.
>Train one of your stats.
>Do some shopping.
>Do some minor larceny for a quick buck.
>Talk to Gwynn about an introduction to the local faerie court.
>Talk to Ash about the local legends.
>Other.

>>Set up a deal with someone, somewhere nearby.
Witches. If we go for them we should do it soon, so I want to check them out first.

>>Train one of your stats.

I thought that the deal was referring to a fairy deal with a stranger.

It is what I was referring to, but if you'd like to have a chat with some witches that does fall squarely under 'Other'

>Set up a deal with someone, somewhere nearby.
>Talk to Gwynn about an introduction to the local faerie court.
>Talk to Ash about the local legends.

>>Train one of your stats.

>Set up a deal with someone, somewhere nearby.
as in a fairy deal

we could get someone who gamled away something important. Then give him an item that would take the form of the gambled away item, except at a very unconvinced moment it would become the opposite.

or we could find someone who gambled away almost all his clothes away, and then buy what's left on him for some fairy gold.
You know the gold that disappears after a little while

>>Set up a deal with someone, somewhere nearby.

You have been busy these past few days, and while you haven't completely ignored your new business, you haven't made all that many deals on Gwynn's behalf.

'So, about those deals, how exactly do I go about setting them up?' you say
'I fail to see your meaning,' Gwynn says
'I mean, where do I start, how do I find someone that I could deal with?'
'Child, everyone wants something. Everyone in the world is desperate to have at least one thing, desperate enough to make any deal,'
'So, what, I just walk up to someone and go 'Do you have problems? I have a faerie pact. Solution to all of you worries, for the small small price of your eternal servitude?'
'Of course not, child, but if you do not understand the complexities of human desire, you are of no value to me,'
'No hints?'
'Desperate people will give more for less. But you knew that already,'
'True enough. Should I just try to find someone here?'
'Dangerous. But, no risk no reward, I suppose.'

>Go to Moraney's arcade. There are scarce few bunches more desperate than the thieves and lowlifes of any city.
>Go to a hospital. The deals are likely to be damned painful to make, but you might make an actual positive impact of someone's life.
>The Strip is just around the corner. People lose their livelihoods here every minute.
>Stay in the Elvii. A desperate person of the supernatural persuasion might be able to give more than a mere mortal.
>You have someone specific in mind [write-in]
>Other

>>The Strip is just around the corner. People lose their livelihoods here every minute.
We can quickly run back here if something goes wrong.

>>The Strip is just around the corner. People lose their livelihoods here every minute.
Definitely going to be people here who have lost it all.

>Go to a hospital. The deals are likely to be damned painful to make, but you might make an actual positive impact of someone's life.

We could find a burn victim and make him/her able to look normal during the day/night, but only then! Like a crippled cinderella
Fairy enough?

>>The Strip is just around the corner. People lose their livelihoods here every minute.

A Fairy deal would be for them to have to spend their time dressing up and seducing people, maybe. Or having to burn other people unless they want their own burns to reappear.

>having to burn other people unless they want their own burns to reappear.

wow, that does sound pretty fairy

We should stick with lower level deals for now since we can't get higher magic without the lower.

Yes. And then we offer the deal to take their pain away. But let us stick to the easier deals for now.

Well, you've got to work your way up. No point in doing life and/or death deals, when the most you're gonna get is a spell of moderate power. The Strip seems to be the ideal place for mundane despair, for people who think their troubles are overwhelming when they are little more than temporary inconveniences in truth.

And, hey, you don't even want to know what a mother would give up so that her cancer ridden child might live. Not yet.

So you leave the Elvii, and start walking towards the strip.

Roll 1d100 under 30

Rolled 63 (1d100)

We should indeed train one of our skill, but which one?
On one hand I say our willpower is ridiculously low, on the other hand we had received an anti-mindfuckery medallion, so maybe Agility?

Rolled 97 (1d100)

100 incoming

Rolled 77 (1d100)

Rolled 95 (1d100)