Last time, you hung out around your new lodgings for a morning, spoke to your faerie companion about defensive spells and thought about arming yourself. You decided to try to contact a legitimate wizard, one of the Circle, to get a protective amulet, and chose to meet with one Wizard Jacovitz. A bumbling, middle-aged man by appearance, he nonetheless managed to suckerpunch Gwynn with a binding, though you managed to convince him to make you an amulet nonetheless. You learned a little of your companion, and you made some in-roads with the benignly mad wizard, but then you heard Gwynn shout a warning to you through the locked and warded door. That is where you hung off the cliff of the end of Urban Warlock Quest III, and so it concluded.
Housekeeping:
The pastebins of this quest:
Mundane Feats and Core Mechanics: pastebin.com
Faerie Pacts and Spells: pastebin.com
Character Sheet: pastebin.com
The Archive: suptg.thisisnotatrueending.com
The Twitter: @DeadQM
Let's get right back into it, shall we? We should be back on to a weekly schedule for the foreseeable future.
'It is coming. We need to get out of here. Right now, Mark.'
You rush to the door, but Jacovitz grabs your hand.
'Dude, remember what I said. Home wards are unbeatable. It is tracking Gwynn if it is coming. You'll be safe in here. Please, dude, stay.'
You do not feel the tell-tale throbbing pressure that the Crimson King seems to exude with its very presence. Then again, you are now wearing an amulet meant to protect you against such things. Gwynn seems genuinely worried, but you're certain she is better at acting than you are at catching people out at their lies. Jacovitz, for his part, seems more trustworthy, but hell, you've only known the guy for a couple of hours.