For House & Dominion: Civil War [spoiler]Quest[/spoiler]

For House & Dominion: Civil War Quest

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You are Sonia Reynard, Viscount of Rioja and you're watching the clock as it counts down to House Helios entering the war. In many way you'd prefer it if they became the next Ruling House of the Dominion but their delays in committing to the conflict have been a serious annoyance of late.

Not as much as the recent House Kharbos attempt to send ships to the DRH1 Relay. That only served to get half of the force they sent killed or stranded a few million light years between galaxies. House Xygen was even less fortunate, especially after you sent them sabotaged data that cost them three quarters of their fleet. If any of them even make it to the relay they'll be severely outmatched.

Preparations are being made to move all of the available allied fleets into the Smuggler's Run in an attempt to force one last decisive battle with House Nasidum. If you can draw them in and defeat both their fleet and their Mobile Fortress it would effectively end their invasion.

For that to happen the bait has to be good.

They're already determined to strike at the siege array since its the least mobile of your heavy assets. that alone should convince them to follow it to the Avoubic system.

The Asteroid Forts in that system are heavily armed and would be able to provide fire support, repair facilities and additional ships to your fleet. Nasidum has tried to convince the local governors to defect to save them the trouble of fighting them but for now they remain loyal to your cause.

You have been providing them good business for the past decade after all.

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youtube.com/watch?v=r7s3wHYHpSY
suptg.thisisnotatrueending.com/archive/48244399/#p48263835
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twitter.com/SFWRedditImages

House and dominion

>in an attempt to force one last decisive battle with House Nasidum

I don't really understand why we're trying to do that.

All our assets are faster than the mobile fortress, so wouldn't it be more sensible to force the enemy to either combine their fleet into one huge ineffective slow blob of ships, or pick their ships apart with our super heavies whenever they engage forces without the fortress?

Returning from the recent investigation that located a new type of navigator station apparently being constructed by Aries, you're now transferred your flag back to your command ship.
A captured Neeran Fast Medium refit to your specification The Outer Heaven is one of the fastest ships of its tonnage in the fleet. Only two are faster, the newer model Eminence II's that are equipped with oversized afterburners.

Looking up progress reports you find that things are well on their way to being ready. Some of the extra shield platforms have been pulled from Magdalena to help support your super heavy cruisers in the coming battle. Additional planetary shield gens are set to be deployed to the surface of Avoubic, the largest and most heavily armed planetoid in the system of the same name.

The only things left to decide are the general strategy for the battle and how best to get the fleets into the system.

Many of the Barons and other nobles want to take the slower moving and more vulnerable Siege Array in along a slower route farther from the Run's main navigation lane. This would keep the enemies heavier ships from engaging since it could leave other systems vulnerable to attack if too many were sent in pursuit. You would suffer a greater number of hit and fade attacks by their faster fleet elements however and it would take two days to get to the target system.

The other way is to chance the Run itself and hope that you can move quickly enough to avoid a major engagement before reaching Avoubic. Your heavier ships could provide escort and let you quickly punch through but there is a chance you could run into more opposition than you could handle.
This plan could be combined with a distraction operation to draw more heavy elements away elsewhere.

Which plan would you be willing to support?

[ ] Stay off the lane
[ ] Chance the Run, maximize fleet defense
[ ] Chance the Run, distraction operation
[ ] Other

>[ ] Stay off the lane

>[x] Stay off the lane
It can't hurt to give the other barons what they want.

The Siege Array is slow enough that the Fortress could conceivably catch it, though it would take awhile. Protecting it takes up considerable resources. You would need the Array and your Supers to threaten the Mobile Fortress, or the Supers plus numerical superiority.

With its poor defensive options the Array would be best put to use if deployed at a location with heavier orbital defenses to help protect it while it fires. The bases you constructed in the Spit and the upgraded stations around Magdalena would have also been ideal locations. Had you moved the array to either of those locations it would have been attacked sooner than your fleet may have been ready for.

It's a use it or lose it situation with the Array and you've invested considerable resources into getting it operational.

The Mobile Fortress is also still causing problems for you. With sensor efficiency outside the Run rapidly degrading the enemy has made strikes against support bases you desperately need. They're systematically destroying repair and logistics bases either with constant raiding or overwhelming them with the MF.

Arron has been able to give some early warning despite jamming but the enemy are actively looking for him, trying to use his rare com busts to triangulate his position. Usually they bombard suspected regions with heavy torpedoes. The past day or so they've started to rig up heavy torps as multi-warhead flak shells.

>It can't hurt to give the other barons what they want.
Some would prefer to take the faster route in to minimise the amount of time the fleet could be attacked over, but they are in the minority.

It looks like the Array will be going in off the lane. There are requests for additional attack units to help protect against enemy raiders on their way in.

Do you want Sonia and her command squad to stick with the Array, stay with the the Forbearance or help with the skirmishing forces fighting outside the Run?

[ ] Stick with the Array (Roll4d20)
[ ] Stay with Forbearance
[ ] Help skirmishers (Roll4d20)


If you really want you can still roll even if voting for Forbearance.

>[ ] Stick with the Array (Roll4d20)
Just to clarify, we are trying the antimatter outflank trick that we never had the opportunity to do last time, right?

Rolled 3, 3, 14, 19 = 39 (4d20)

Kim will try it if the opportunity arises unless you order him into the battle elsewhere.

Rolled 20, 1, 11, 8 = 40 (4d20)

>[ ] Help skirmishers (Roll4d20)
This is what Sonia does best.

Rolled 11, 8, 20, 3 = 42 (4d20)

Skirmish

Helping the skirmishers.

Writing.

Deciding to put your people to the best use you take your command squad to help out some of the raiding units at the end of the Run the Array will have to pass through.

"Let's try to target the heavier assets that are causing trouble for our allies. Mediums, Fast battleships, battlecruisers. Our regular attack units should be able to handle the rest."

youtube.com/watch?v=r7s3wHYHpSY

Jumping into a region at high speed where your allies are having trouble you're able to get the drop on the first enemy unit. They've just reverted after breaking off from another fight and are surprised to see your unit bearing down on them.

The weapons on your escorting battleships and battlecruisers are powerful enough to quickly knock down the shields on the enemy warships and strike hull in the first volley. Secondaries are quick to come online preventing some of the rest from finishing them but additional fire from your command ship punches through and cripples the engines of two Battleships.

The remainder jump again as quickly as possible but you're soon on them again when they revert to realign.

"Sir, they sent out a distress signal before we arrived."

Sensors confirms. "Attack units incoming from two directions."

There isn't exact enough data to determine how many are inbound so you decide to cover your bases. "Align to fire on their most likely reversion points and increase ECM to maximum. Navigators, prep an escape course on the new heading. If there are more than 3 squadrons we jump immediately."

Two attack squadrons jumps in and are soon forced to evade fire from your units, pulling back to a more manageable range. A small squad jumps in a bit farther out, above your group relative to the others.

>Cont.

Plasma cannon fire from the new arrivals pummel your escorting Athena class ships. Tes'us has her squadron change formation and you order Maybourne to extend shields to help soak off the worst of the damage.

Sensors identify the plasma equipped attackers as newer Republic built Pilum class ships. To your knowledge the Republic was supposed to be keeping all of those ships away at the Neeran front.

Your defensive efforts prevent any serious damage and with your stronger weapons swatting down several attack ships the enemy withdraws.

"Intel, find out how it is they got hold of those ships."

The presence of your unit nearby improves morale of the nearby friendly squadrons and causes the enemy skirmishers to become more cautious. You also have to keep an eye our as you soon receive word that other heavy weapon squads like the modified Centurions you encountered a few days ago are being brought in to act as a counter.

>Do you want to send a message to the nearest Republic embassy asking about the Pilum class the enemy seems to have acquired?
>Y/N?

If yes what say?

FOR HOUSE AND DOMINION
I'm late edition.

Y

We should inform them somebody in the republic seems to be selling materiel critical to the war effort against the neeran as we've just encountered several of their new attack cruisers in combat.

> Y
> Inform them that Aries might have infiltrated them


Also

> Send a message to the Terrans asking them to try and keep the "rogue" Aries from getting help from outside the Dominion.

Seriously, is the FA FUCKING us here?

I just remembered something. Can anyone find the post where I mentioned what weapons the Republic were going to send you?
I can't for the life of me find it no matter what word search combinations I use.

>Inform them that Aries might have infiltrated them
You have no evidence to provide the Republic with that would support this.
Nasidum or one of its many many minor allied Houses must have acquired Republic ships from elsewhere.

>Send a message to the Terrans asking them to try and keep the "rogue" Aries from getting help from outside the Dominion.
The Terrans have effectively blockaded attempt for the Aries corporation in their space to link up with the newly forced House in the Dominion. They've informed the company that continued attempts to do so from the Terran side would result in the nationalization of much of their assets as part of war time security measures.
House Aries is now a separate entity though they are probably attempting to maintain ties using cloaked transports. Large scale trade between the two are cut due to the inability to move large convoys.
The Dominion branch of the Aries corporation has not received significant support from Terran space in +4 months. They don't need it.

Wouldn't surprise me. I am mean theft and destruction of property is apparently not above them so why would anything else be?

Y

"Why I just happen to come across this new Republican ship type out here in the hands of a Dominion House and it was shooting at me. I am confused because I was under the assumption the Republic was staying out of this. So either they aren't or someone is playing the Republic into supporting one or more Dominion House. I would very much like to know which."

Well colour me a shade of slightly confused then, if the Republic isn't selling them for use aside from the front, then why the fuck are they here?

Are they just going to give a shrug of the shoulders since apparently all of their appendages are otherwise occupied trying to find whatever is might be that passes for an ass among them?

Is a little bit of accountability too much to ask from them?

I'm irked. Also I should never write in for diplomatic statements. I love me some vitriol.

Third party buyer who then sells or gives to the Dominion? Corrupt republic administrator?

>Well colour me a shade of slightly confused then
You were specifically talking about Aries and the Terrans.

Just because Aries is tied to Nasidum doesn't mean everything in Nasidum's web is tied directly to Aries.

>I can't for the life of me find it no matter what word search combinations I use.
I'm still looking and having the same problem.

Nasidium is involved with the terran triad!

I managed to find the posts:
>20x Medium plasma cannons
>72x Light plasma cannons
>2x Shipments of SP Missiles
>64x mothballed Transcendent class (No armaments)
with the option to switch the cruisers for ballista carriers if Winifred prefers to. Carriers would have to get fixed by rss because they're old.

Here we go. The reason I couldn't find it was because I was posting as TSTG on a different PC.

suptg.thisisnotatrueending.com/archive/48244399/#p48263835

>>Can we ask the Republic and isolationist Neeran for some low-key support? We stopped that city ship from crashing into their capital, after all.
>Discreet inquiries will be made.

>They can`t get supplies directly to DRH-1 as your enemies are watching shipments coming from Republic space.
>What they can do is send it to Winifred or Daska through connections in South Reach. Tourta would work too.

I wanted to find that first before to make sure I wouldn't be contradicting anything in the Republic's position about supporting you with such weapons.

I think we were given a shipment of medium plasma cannons and either decommissioned centurions or that other light cruiser they have. 6 squads or so. Possibly some SP weapons as well

Ah. I see. Well look at that, assuming has made an ass of . . . . Me.

Whelp.

Anyways. I stand by my statement that they should take responsibility and send a decommissioning force.

This isn't smuggling space cigarettes,these are top of the line brand new warships.

You don't act like you just found them in a coat pocket.

Clearly this is a breach against the FA.

Nah. It isn't a violation of the FA because only the FA is meddling

What surprised me the most is that their newest attack cruiser has showed up when Sonia could barely get her hands on obsolete ships.

Breaking off from combat you get a secure connection to the Republic Embassy at one of the Nav stations.
"Get me the Ambassador. Immediately."

It takes two or three minutes but an older Hune eventually appears on screen. You can't tell if they're wearing a ceremonial robe or a nightgown. Either could be the case given the local time.

"Viscount Reynard, thank you for contacting us. How can my office be of assistance to day?"

"Why I just happen to come across this new Republican ship type out here in the hands of a Dominion House and it was shooting at me. I am confused because I was under the assumption the Republic was staying out of this. So either they aren't or someone is playing the Republic into supporting one or more Dominion House. I would very much like to know which."

"I see, this is very serious. Could you send me what evidence you have? Merely to speed things up you understand."

He(?) looks over the sensor logs you send along.

"Pilum, yes no mistaking it. Alfa production run. It may be an earlier limited production type. To my knowledge only five thousand of those were built."

The Republic certainly has a different idea about what constitutes "limited" production.
"How is it House Nasidum or their allies have them?"

"How many have you encountered?"

To your knowledge it's only been five or six.

"Our government has been supplying small quantities of surplus ships to a select number of Houses and individuals for political or other reasons. I believe you were the intended recipient of some?"

You clear your throat. "That was for different reasons, and all older equipment."

>Cont.

"That's the official policy yes. Our government has strong ties to House Myra which is led by a Hune. Some Senators have been pushing for stronger support to increase their strength through the Civil war but it is supposed to only be in the form of surplus hulls, no plasma weapons. Or at least none built in the Republic.

It's possible one of the Senators may have discreetly provided decommissioned Pilum class ships. Our state intelligence will need to look into it on corruption grounds. I assure you this will be taken very seriously by my government."

"Wait, why would they be decommissioned? They're brand new ships!"

"We rushed the class into production too quickly and there were structural design flaws in the first thousand or so built. They'll fly apart under any kind of ramming attack without serious modification.
I'm quite certain our intelligence agencies would be most appreciative of you providing the hulls of captured ships. I believe the offer of a bounty would normally be appropriate in this situation?"

>What say?

Oh they know Sonia well. We have been hurting for some cash what with this civil war and all

>no plasma weapons
>Or at least none built in the Republic

Were the cannons we received built by somebody else?

>House Myra
Which side are they on?

>>What say?
Thank them them for their time and the information they've provided. We will hand over the hulls once we can safely recover the.

We should consider asking for a reduced bounty because they've helped us out a lot with that shipment to winifred.

Well. We happen to have a ramming prow. What do you know.

We're glad to hear they're taking it seriously, however the problem still exists that the ships are here, and are a problem.

We respect the republic, and know they pay their debts, a bounty would be appropriate.

Perhaps we could trade them in for operational Pilum ships instead? Otherwise banking it for future favours might be best. After all, the Neeran war still rages and we wouldn't want to ruin our streak of supporting the FA.

Also, how many pieces exactly do you need those hulls in?

HELLLLL NO ON REDUCING THE BOUNTY.

That was for services rendered, and they sure as hell haven't gone above or beyond.

And now one of their corrupt senators is fucking us.

Either we get something usable now in materiel, cash is actually a decent tender right now, or we save the favors for later.

Is there a PR opportunity here? Could we get the Republic to at least publicly condemn them for taking materiel away from the Neeran front?

I mean, what are they going to do, claim it's cool because they were decommissioned? I get the feeling that their supporter won't be terribly eager to back them up on that.

"Ramming you say? That gives me an idea that reminds me of the good old days."

Hey, remember that time we got so used to having superior firepower at range that we forgot the OH is a close in brawler with a ramming prow, and instead we stood off and bombarded ineffectually?

I voted for that. I was part of the problem. Glad to see that we are getting to redeem ourselves though.

>Were the cannons we received built by somebody else?
No, the ones you're getting are Republic made. They probably sent a few weapons to Myra early on but their House would need to find or build more weapons on their own for all subsequent ships. It's possible that there are companies or Houses building low quality knockoffs.

>Which side are they on?
They were mostly on the same side as you but they've been committed to stamping out House Veritas from the word go.

They eventually switched sides and tied up most of the Ber'helum fleet in South Reach while the bigger fleet battles were going on. Since then they've been aligned against you. Ber'helum has been inflicting enough damage on them that of late that they've been considering going neutral.

>how many pieces exactly do you need those hulls in?
Large enough to identify the serial numbers on the surviving parts. The few pieces the better but lots of tiny pieces will work too.

>Is there a PR opportunity here? Could we get the Republic to at least publicly condemn them for taking materiel away from the Neeran front?
It could become an embarrassment for their government but there are probably worse things going on. Impeaching a Senator can get messy so while there would be a public statement made about events the Republic probably wouldn't announce it until after the trial was concluded.
Though there's nothing preventing either side from going to the media before that it tends to be seen as a desperation tactic and is rarely well received by the populace. Especially if more important things are going on.

Can the ambassador explain why myra hates veritas so much?

"It is not widely known and I have heard many rumours. Some that it is due to illegal genetic experimentation on the part of Veritas, or to a feud between Hune families that settled in the region after the Faction Wars.
Another I heard was that back in their terrorist days, LONG AGO IN A DISTANT LAND, they UNLEASHED AN UNSPEAKABLE EVIL.
Though how it could be worse than the bio weapon attack by the Warlords I have no idea."

Fucking Hune bastards, kill them, all the Neeran, space race-war WHEN, Human/Dro'all supremacy NOW

What, like Aku?

Aight. Well in that case let's offer to help keep it quiet that those ships aren't supposed to be here.

It would be nice if they could send us some detailed blueprints for the assaults as well though.

>Well in that case let's offer to help keep it quiet that those ships aren't supposed to be here.
>It would be nice if they could send us some detailed blueprints for the assaults as well though.
They'll send you schematics for the command section on each module but warn their redundant nature will make finding the active one more difficult.

Concluding your business with the Ambassador you set about ensuring your commanders are aware of the threat. And the bounty.

"Keep an eye out for those ships, but be careful. They pack a punch."

It isn't long before you're contacted by Count Nirium and Earl Tarse-enic about last minute prep for the coming battle.

The Earl wants to attempt to infiltrate as many special forces aboard the Mobile Fortress possible before fighting takes place. It could disrupt their fleet's command and control and potentiall even shut down weapons and vital systems.

Count Nirium has other ideas. "Route all of our command and control coms through Avoubic and make it seem as though the highest elements of our command structure are hiding within. The shields we're positioning could be placed to make it easier for them to attempt a special forces assault and we could instead lead them into a trap.
After the Array and out fleet has softened the enemy up our own troops would then have an easier time staging a boarding assault of their larger vessels."

Do you support either approach? Or do you have your own suggestion?

Sounds more like a hill family blood feud. They hate them because they hate them. Dress that up with "They must have done something really terrible, otherwise we wouldn't have hated them for this long. And we're going to keep hating them, for all the people that died hating them so that they didn't hate in vain."

To sum up: This is exactly the thing that noble marriages are for, so we gotta find or make some Kennedys within House Veritas so we can have a media darling marry a Myriad noble and resolve the issue.

I wish we had a surprise Mech assault force to hide within a minefield so that they could meet up on the fortress and assemble an AM bomb.

What do the expected odds look like?

>The shields we're positioning could be placed to make it easier for them to attempt a special forces assault and we could instead lead them into a trap.

Why do we need the stealthed special forces for this if I may ask. If we can centralize our CnC to one spot we can also build shielded hidden rooms to drop unstealthed power armor soldiers and other elite soldiers in and then spring those on attacking enemy special forces.

Meanwhile freeing up our special forces to go after the Mobile fort as planed

Station our LSTs full of marines on Avoubic and route our C&C through it while infiltrating the MF with our SF. If they try to board the station they get thousands of marines and if they don't we can move them relatively quickly to the MF

I'd like to combine both.

We have our best Spec-Ops infiltrate at the start and lay the foundation for a boarding assault on the MF, then use the Avoubic plan to land even more troops onboard.

I mean. Isn't the trap good enough without the special forces being there if our C&C also isn't there? A mission kill on their troops is just as good as far as I'm concerned, we don't get points for killing them.

If anything, we can just mine the ship out of it and turn the mines on after and say "Hey, so, we'd rather blow this up than lose it. And you all would probably prefer to live instead of dying to get rid of this ship. Refreshments have been made available, and we'll deal with what to do here after the battle is over."

Blow up all their LSTs after they land and they're stuck.

>What do the expected odds look like?
The original numbers were "Outnumbered by 20%, more enemy elites"
A lot more Bonrah ships escaped from their blockaded worlds than expected so that's going to increase their number of elites quite a bit.

Half of the Kharbos reinforcements have arrived giving you several squadrons of new LR Battleships. They're not as fast at sublight but they do have comparable firepower to the Fast BS. That gives your fleet an edge in such warships.

Combined with losses in skirmishing and other minor actions you should have closer to 12k with the help of Helios.

They should have 13 to 14k.
It's hard to know the actual balance of elite forces.

>Why do we need the stealthed special forces for this if I may ask
You don't? Regular forces or engineers with lots and lots of explosives would be more than capable of the work needed.

The Count wants the enemy elite troops to die uselessly on the asteroid while your own elites and special forces remain unmolested.
Of course the enemy may not cooperate.

If you had swung by Rioja instead of investigating the Aries Nav station you would have got some of the new walkers Dante warned you about.

>assemble an AM bomb.
Do you want the remaining scrap from that Aries stealth ship that blew up last time used to make AM Torpedo stealth coatings?

yes to more stealth AM torpedoes

Despite the RNGesus deciding to cast us out of his temple, I still stand by going to the Station was the right decision at the time. Sometimes things don't work out.

Besides, they aren't out of reach YET.

> Do you want the remaining scrap from that Aries stealth ship that blew up last time used to make AM Torpedo stealth coatings?

Yeeeees. Yes I do.

> You don't? Regular forces or engineers with lots and lots of explosives would be more than capable of the work needed.

So my plan to just mine the shit out of it and then have a sign saying "Your target is in another asteroid" at the end is a good one?

Is it possible to only activate 1/3rd of the mines while they're fighting their way in, and then activate the rest and tell them "Good luck getting out, might as well sit tight"?

Avrun is still a solid possible for turning for us, yes?

>Do you want the remaining scrap from that Aries stealth ship that blew up last time used to make AM Torpedo stealth coatings?
The one we encountered in the Hazard? Yes.

>I'd like to combine both.
Just be aware that if fire from the Array or the Supers gets through there is a chance you could lose some of your teams aboard the Fortress.

>Trap enemy SF on Avoubic
That works too.

>So my plan to just mine the shit out of it and then have a sign saying "Your target is in another asteroid" at the end is a good one?
Yes.
>only activate 1/3rd of the mines
Looks like there's a lot of support for tying to take them alive.

>Avrun is still a solid possible for turning for us, yes?
As far as you know.

Roll 1d12 for number of AM Torps the engineers can ready in time.

Reynard brand Doomsdays when

Rolled 4 (1d12)

ROLLIN BONES

Instead of EM/THER/KIN/EXP they'd instead be a tractor beam? Maybe with a disabling feature?

>tractor beam? Maybe with a disabling feature?
A giant part stripping beam that siphons the most valuable parts.

With such a low number, does that mean we have left over stealth coating?

Could we either save that for later OR quick question, just tossing it out there, would it act as chaff if we were to just break the rest of it up and shoot it at them.

Or could we make some decoy "stealth" AM torpedoes to split their fire?

A tractor beam with a disabling feature? Like, could we use it to reverse the polarity on their drive plates so that they retain heat instead of dissipating it?

Alternatively, I guess we could use the tractor beam to ionize a path to the target and then have a shock gun fire a focused penetrating burst to burn out internal components. Which probably includes any crew, so, you know. Easier boarding.

No other rolls? I always thought it was Best of three unless stated.

Rolled 10 (1d12)

I'm just saying, let's be prepared to blow up their troops.

But if we focus instead on trapping them there, our guys can take fewer casualties as well.

I mean, pretty sure it's not terribly common for the defenders to steal your LSTs and run away. Yes, steal, don't know why I ever suggested blowing them up.

Let them break in to the C&C, shut the doors, arm the mines, leave a nice note and some drinks and food that are safe to eat and maybe pump in a mild sedative that wouldn't show up as toxic or dangerous.

Or I guess we could increase the O2 and both get them a little high AND make explosions more dangerous.

>does that mean we have left over stealth coating?
Providing nobody else rolls it'll just mean you have left over coating to work with later.

>would it act as chaff if we were to just break the rest of it up and shoot it at them.
compositesmanufacturingmagazine.com/2014/07/u-s-navy-successfully-tests-radar-absorbing-carbon-fiber-clouds
Huh. Neat.
If you want this option can be made available at a later time once the engineers have figured out how to do this with current materials.

>Like, could we use it to reverse the polarity on their drive plates so that they retain heat instead of dissipating it?
More like an EMP weapon.

>Or could we make some decoy "stealth" AM torpedoes to split their fire?
You can trade 1 Stealth AM Torpedo for believable 2 decoys.

He usually says when it's best of three, and for time/production rolls he's consistently used just the first one.

Don't try to wheedle better results user. As . . . Terribly frustrating as our luck has been lately, I'd rather take that as a challenge than try to walk through everything.

I'd say we've learned a valuable lesson about conserving our forces instead of throwing ourselves into high risk situations and hoping the rolls carry us - but we always try for solid plans anyways and aren't afraid to run away if we have to, and our high risk plans are pretty much always very high reward + guaranteed high loss regardless if we don't risk shit.

Hey, remember when we got shot down and had to use the emergency teleport? We haven't had anything nearly so bad happen again yet knock on hull. Always internal, never external.

>Hey, remember when we got shot down and had to use the emergency teleport?
I was really disappointed you were so close to the Shallan homeworlds.
Somewhere in my files I have notes for being stranded on an abandoned or uninhabited planet.

Rolled 4 (1d12)

Rolling. I like my shock gun tractor beam. All the goody of EMP plus clearing out any defenders.

Disregard
I apparently suck cock. Guess I'm just salty about bad rolls and projecting while trying to remind myself to stay positive.

Sorry if I came off as a dick.

> Small

> Blue

> Elves

Probably for the best. Although I really want to eventually hook up with the "Gotta go fast" specialists. To go even faster.

AM project Orion when?

You've got 10 Stealth coated AM Torps ready to go.
You could have them fired by Kim's ships, the AM Helios or carried in closer by one of the newer Nocturn Class ships.

Do you want any of the 10 split up to be used to make decoys?

No on decoys. We already have a rather relatively good cover of massive torpedo spam.
Kim+nocturns for maximum surprise

I say we launch 5 ahead and 5 behind the main volley of AM torpedoes.

That way we can (hopefully) blow a hole in their cover, then saturate where they are thickest, and then use the remaining 5 to take out targets of opportunity or penetrate deeper into their fleet.

With Kim and the nocturne, it should be doable yes?

>AM project Orion when?
Antimatter pulse propulsion is probably less effective than the current afterburner tech. Though it could potentially be more fuel efficient.

>With Kim and the nocturne, it should be doable yes?
Should be.

It looks as though we're going to attempt to trap as enemy enemy troops on Avoubic as possible.
The question then becomes do you hold your special forces in reserve or try to put them aboard the fortress before the battle starts?

There have been 2 votes for both the trap and the pre-battle infiltration and it's difficult to determine if there is any more support either way.

[ ] Hold in reserve
[ ] Infiltrate Mobile Fortress before battle

I mean, my vote was for trapping them on the asteroid and fucking off, so I guess it's for infiltration for me? But don't count this as a new vote.

>[ ] Infiltrate Mobile Fortress before battle
Ideally they'd get their asses out of there after sabotaging shields/weapons.
We still have that stealth LST right?

>We still have that stealth LST right?
Yes you do. As well as a number of captured enemy ships, some of which may have up to data codes.

>[x] Infiltrate Mobile Fortress before battle

In that case this shouldn't be any riskier than any other mission we've undertaken. Suicidal is still the standard risk level right?

An Orion drive would probably be more useful as a poor man's drive for an Astro fortress.

Could be useful for running away.

"Oh noes, they are trying to of the boarding. Escaping we must now, engage the drive."

Wait. You said that an AM orion drive is possible?

Does that mean we could put one on our ramming prow? Ram into a ship and blow an AM explosion into it, disengaging us to ram yet again?

Please note, this is in no way serious.

So we'd become a KKV with an explosive tip the size of a medium cruiser?
SOLD

>Suicidal is still the standard risk level right?
It would be considered high or elevated risk. Suicidal is relegated to single digit survival chance.

>In that case this shouldn't be any riskier than any other mission we've undertaken.

Which brings us to what was the sticking point the last time infiltration was discussed;
Is Sonia staying on her ship, or joining the teams going aboard the fortress?

Do we have anyone actually experienced in leading a large scale battle like this?
Sonya really isn't the best suited to leading the battle when we have so little experience directing battles at this scale.
I believe delegation is the better part of valour in this instance.

I think we should hang around. We do actually have experience leading large scale battles. The previous relay fight comes to mind. And we've commanded taskforcs during large Neraan fights

In terms of the large scale fleet battle Count Nirium and Earl Tarse-enic had some experience already and both gained immeasurably from the first ambush battle. They've already had their people modify the starfighter and shield platform tactics.

Likewise there are plenty of experienced and capable marine officers that could lead the infiltration.

In this battle where it's probably going to be necessary for every ship to fight all out, Sonia's best contribution with the fleet would be one of 3 ways.
1) Commanding spearhead formations punching through the enemy fleet in key areas.
2) Acting as distractions to let the cloaked ships do more damage.
3) Helping to ensure the protection of the capital ships by acting as a mobile reserve.
These can be combined to some extent.

If you prefer though you can do more overall command.

Sonia's contribution to the infiltration team would of course be the addition of her powerful personal guard.
Valeri, Rufaro, Dave and whatever the Dro'all guy's name was, will go wherever you go.
Not to mention the others in your expanded guard force.

>[x] Infiltrate Mobile Fortress before battle
Try to avoid strike the planned areas they will be in but otherwise good luck SF teams.

I do wonder which would be more efficient for moving big rocks, an orion drive using antimatter as the kickstarter for the plutonium or uranium bombs, or some kind of wide aperture fusion engine.

Will resume in the morning. See you then.

Hrm. Our personal guard could make a big difference. Plus we ourselves are quite capable not just at boarding and seizing vessels, but providing recon in force to neutralize both internal defences as well as critical systems.

My concern is that the fortress itself is too big for us to make a one woman difference, and that we would need multiple successful strikes to make it worth leaving our command.

As well, the experience of commanding these operations is valuable. Leading from the front is well and good, but it sends a message to our contemporaries.

Also there's the matter of credit. It would be good to be credited with destroying the Fortress and winning the battle. But if we just hamper it then we miss out on that.

Conversely, if we stay in command and our Special Forces take out the fortress and all, we still get the credit for our plan working and leading the fleet.

So as much as I really, really want to go not only because I am much better at small unit tactics than fleet movements, I gotta vote

> Go with the strike force

Because goddamn we are a murder beast and I think we can take this fucking fortress.

I'm thinking we need to get to those Barons. Either we have the SF blow shit the fuck up to act as a distraction while we go for a decapitation

Or

we go soft until we're close to them and then we go VERY loud to draw forces to us while having our SF move in strength as one or two groups to overwhelm the remaining defenses without having to worry about getting pinned by superior forces or reinforcements.

Night yo.

At that point it would probably be more economically feasible to use regular high explosives to achieve fusion. Really the Orion drive is only useful for a race that cannot achieve net positive fusion since at that point you can just store large amounts of fusion material and use the fused matter as propellant instead of both fissile/fusion material and HE.

>[x] Hold in reserve

>Sonia staying on her ship

>[x] Infiltrate Mobile Fortress before battle

>They'll fly apart under any kind of ramming attack without serious modification.

So, if we fire our PD mass drivers at low enough velocities to pass through their shields it should still work the same, right?

[ ] Infiltrate Mobile Fortress before battle
Let's do some sneaking inside of the fortress!

Also question. Would it be possible for the infiltration force to bring with them a AM torpedo which they can then detonate on the inside of the fortress?

>1) Commanding spearhead formations punching through the enemy fleet in key areas.