This
Secret Princess Zelda Quest #18
Rolled 8, 10, 1 = 19 (3d10)
Okay, roll me 3d10, best of three. DC is 4 for all.
Rolled 2, 4, 4 = 10 (3d10)
Rolled 10, 10, 3 = 23 (3d10)
Rolled 5, 1, 9 = 15 (3d10)
Damn, Princess, calm down.
Writing...
"Horon, step back, I've got a plan." you tell the boy, readying a Bombchu.
He does as asked with a curious look on his face, watching the device skitter across the ground, up the stairs. There's a couple calls of surprise from the monsters ahead, followed by a clear explosion and two cries of pain.
"NOW!" you shout, running up the steps, blade drawn. Horon moves behind you, readying Felicia. The Dodongos are down, a quick couple stabs from your blade, launching the Sword Beam, making sure they stay that way. One of the Keese fly at you, but you manage to bring up your shield quickly enough to block it, stepping back... right into the detonating baby Dodongo. You're quick enough that you don't get caught by the brunt of the explosion, but it does nick you slightly.
[Hearts: 5.5/6]
With you out of the way, Horon has the perfect shot for the Fairy Missile, and launches Felicia at the Keese, managing to get both at the same time. He places his hands on his hips, laughing aloud, "Hahaha! Now that's how you do it! And not a scratch on me."
You roll your eyes a little, managing to scan the surroundings as you do. It's more of the same kind of simplistic but elegant design work as the previous section of the room, and with three doors. One ahead, one to your left, and one to your right.
>A. Take the door ahead
>B. Take the door to your left
>C. Take the door to your right
>D. Something else?
>B. Take the door to your left
The left door is sometimes right.
>>B. Take the door to your left
...