L5R- Legend of the Five Rings General

I think I saw it in this general once, yes.

sourceforge.net/projects/l5rcm/

Shit, forgot to add link.

Not the one I had in mind, but it looks promising. Going to test it now. Thanks, user.

Well, it had the entire "lost" clan school to it, and the Anachronism disadvantage for those born and raised there.

Adding too many advantages and disadvantages leads to system bloat. Keeping it relatively simple was a design goal for 4e after the complicated mechanical mess that was 3e.

>what happened to Legend of the Five Rings threads?
We've been having them daily for like a month but yesterday's 404'd early.

As for a 5e? I don't want a 5e. I would like a 4e Revised though. Clean up and clarify some of the rules without using the bullshit "l5r your way!" bullshit AEG kept throwing around any time someone asked a question. Nothing major, just fixes.

Though one major change I'd like to see is nerfing earth shugenja tanks. I get the logic behind tying wounds to the earth ring but that also means you inevitably end up with beefy earth shugenja who can tank hits from anything.

So with the release of Nioh's beta demo and upcoming full release, and the inevitable "I want to run a campaign like *insert current popular media here*" that accompanies every game like it, think we're going to see a resurgence in L5R's popularity?

>Any fluff related changes?
I'd actually be so bold as to suggest making the card game and RPG different alternate universes, and rewrite the RPG universe from the ground up to get rid of all the old CCG silliness and open the plot to take different directions.
Make the RPG setting an RPG setting instead of an RPG set in the CCG setting.

Maybe also take a page from Harnworld and write the metaplot to be more like potential campaign hooks, and never write beyond a certain date, the assumed year campaigns start, and assume that GMs will take the reins from there.

How's the card game doing?

It's about to be picked up fantasy flight games.