Lets share some secrets

Lets share some secrets

>All potions look like water until the colouring is applied

>the runes on magic weapons are random squigglys that don't actually mean anything

>Halflings are just exceptionally tall gnomes.

>>All potions are water until the colouring is applied

>dwarf beards are actually cultivated moss, they're naturally hairless

>Wizards are actually time travellers carrying small flame throwers and pistols

>time travellers are actually wizards who fuck around with technology in ancient times before casting time travel spells to get back home

>All food coloring is highly diluted potion

>the paladin forgot what deity they worship after getting knocked on the head
>they still get spells though so it's all good I guess

concentrated you uneducated shit

concentrated you fuckwit

Guys he's just having trouble diluting don't be so mean

The rogue isn't picking locks. The doors were never locked to begin with.

>the berserker's personality is due to having and absent mother and an abusive father

>the blacksmith didn't actually need that dragon shit and ironwood to forge your legendary weapon; it was for his wife's garden

It's all in ya head, adventurers. There was never any dragon to begin with!

The Rouge is actually a druid, solely able to commune with the spirits of locks and pockets.

>all paladins and clerics are gods. It's just gods are slightly more powerful normal people

...

>the rules really are arbitrary.

I like this actually. The water and the chemicals in the coloring are reagents that must first react before the potion is finished.
>dwarven potions are alcohol-based