Questions That Don't Deserve Their Own Thread
I'm sure plenty of you have some to toss out there and hopefully get answered.
>If you're on a time sensitive, high priority mission, is it a war crime to shoot someone who might be an enemy?
Questions That Don't Deserve Their Own Thread
I'm sure plenty of you have some to toss out there and hopefully get answered.
>If you're on a time sensitive, high priority mission, is it a war crime to shoot someone who might be an enemy?
If it's a society that isn't as couth or just very militaristic you would be fine as long as they didn't end up being a high ranking officer from your side. If it's a very bueracratic society then it would be a court martial if it was anyone, but the enemy and even if it was you'd get chewed out because you were uncertain.
My question:
>How do I explain how the rich are able to keep the spatial anomolies that plague the surrounding areas out of their city using science?
there are tons of ways to do this, depends on the feel you want and what's driving the spatial anomolies.
More information is required.
It's basically a setting where monsters have began to enter Earth through dimensional rifts at almoat random. It happens often enough that almost anywhere with little to no defense capibilites are impossible to live in. The only safe settlemwnts are giant walled off cities. I wanna go for an FF7 feel.
Stabilizing field covering the city limits, with walls to keep any monster from the outside wandering in?
What would an AI be like if it was suddenly running off of 100 million neural implants?
>How do I explain how the rich are able to keep the spatial anomolies that plague the surrounding areas out of their city using science?
The superscience tech requires exotic components (specific alloy of two expensive/dangeroud metals) and expensive maintenance (if the cable that surrounds and protects the town ever drifts away from the superconductive sweet-spot of 12.225 degrees Celsius, shit's fucked). The government was slow to react, and by time they realized that they needed this shit and were able to mobilize, seizing survival necessities became impossible as the incredibly wealthy already set up their own little baronies and defended the tech producers militarily.
>What level of AIs should I make standard in my cyberpunk game? Obviously there will be secret/emergent hyperadvanced AIs, but will the average AI on the street be human-level, sapient, sentient-but-not-sapient, or just a more advanced chatbot+Siri?
Explain further. I have little idea how much 100 million of those amounts to, and how are they being integrated into the AI?
My first inclination is the AI doesn't change its underlying programming, as the neurons aren't core to its function. Certain less linear functions may be possible. Maaaybe if it's very advanced and can have emotive or similar emulation those things can be run as being more realistic. But again, it shouldn't cause true sentience if it didn't have that already.
neural implants, as in computer implants that interface with your brain. The AI is now running through syncrhonous computation of spare computational power on 100 million neural implants
If it is able to interact with all the users' memories? A crapshoot. It might go insane from a sudden wave of information, emotional feedback, etc. It might also achieve digital enlightenment, literally becoming one with everyone. Does it Zero-Sum or does it achieve CHIM?
If it just runs as before but with a spread out processor? It may become super protective of its procesors as it gets "dumber" every time one dies, especially if the pool doesn't replenish itself with new implantees. It could become a (secret?) benevolent dictator as it is in its best intrest for humanity (or at least a portion of it) to flourish. However, it may get more reckless as it doens't have a physical location that can be attacked anymore; short of someone releasing a bioweapon, there's not much to be done against a processor that's 100 million individuals scattered across a nation/continent/globe.