Hello Veeky Forums. I was wondering if anyone here knows any good turnbased RPGs with action points and tile map

>especially something as 0 resource as making a roleplaying system
>implying that time and effort that needs to be put into creating rules, stats, classes, weapons, then testing it out for rebalancing and fixing holes in rules are not recources
>when I could just take an existing system and modify it or leave it as it is

If you are going to shitpost like that user, then I suggest you take a break and go elsewhere.

Sounds like you want 4e

You basically just described a campaign of 4e run properly

Good man.

>time and effort into doing something you want to do is a bad thing

If you want to do it then you want to do it. Time and effort mean nothing if you enjoy what you are doing.

Stop looking for excuses. Fuck, you already have existing systems, you even mentioned Fallout and Space Hulk.

4e doesn't have action points, though at its heart I agree with you.

It should be obvious since I'm making homebrews of space hulk I'm trying to expand upon the idea already, and I might as well try creating RPG I want myself. However I'll do that only if absolutely I'm sure that there is no already existing system that does exactly that.

Great, I'll check it out. Although I'm concerned that it does not have action points. Does it have very specific rules set to minor+main actions then? Also is it tilebased?

It's a miniatures skirmish game masquerading as an RPG.

Oh, I see. Well, that might be fitting, is it any good?

It does actually have an economy called action points, though they are not the same thing that "action points" are in Space Hulk: they are a consumable resource that can be used somewhat rarely to gain an extra action.

> Does it have very specific rules set to minor+main actions then?
Yes.

>Also is it tilebased?
Double yes

>is it any good?
Triple yes. Many people don't like it, mostly because it isn't similar enough to a specific edition that was most players' first, and therefore what they define "true D&D." In all fairness, the market wanted something specific, and 4e delivered something different, and many were understandably mad. However, since you are not looking for "true D&D as defined by a specific edition" and you ARE looking for a good tactical skirmish game that can be played faster than warmhordes with room between fights for role-play and skill checks, then 4e is literally exactly what you are looking for. What you are looking for is what 4e delivers.... it just wasn't what the market was looking for in 2009

Nope. Ignore , 4E was an attempt to salvage the game after the black hole that was 3.5 by basing the design on MMOs. The result was an unmitigated disaster.