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Foreign RPGs
Anyone wouldn't happen to have raw scans of Meikyuu Kingdom / Make You Kingdom? It'd be interesting if someone could feaisbly combine the scans with the available translation for a full scanlation. If the scans and translation would allow for it.
Oh this is super neat. Where did you find it? And is there more where it came from?
The Raw Scans for base MK has been available for quite some time on Mega, I think, but I don't remember the exact link - maybe a search through the archives might help.
Carlos posts on Steam in the GoM forums sometimes, go annoy him there. Or I could get off my ass and feed CE and Gaia 2 through Google Translate and try to make sense of what comes out.
Gaia 2 OEF never.
any chance you have it ?
Battle Preparation: Aggregates the stats of the monsters. Defense value only (highest value + # of additional monsters.) Players collectively decide to attack or escape.
Decision to Attack: PCs attack independently. When using weapons, use STR level. When using force, use INT level. The target value is the monster's DEF.
Attack Success: Calculate damage. Weapon damage + level, or; force damage + level. PCs fighting together increase damage via goodwill / favors (?). Critical hits add 2d6 to damage. Counterattack damage is not taken when attacking. If damage done by the players exceeds the monsters LIFE, victory is achieved without taking damage. If not, the players still achieve victory, but take counterattack damage and expend 2 ST.
Attack Failure: Take counterattack damage and expend 2 ST. If a player succeeded in his attack, victory is achieved. If no player succeeds, the battle is failed.
Fighting the Demon King: Calculate the damage from successful PC attacks. Subtract this from the LIFE of the "Demon King." If this is below zero, victory is achieved. Otherwise, the battle continues. Each PC receives counterattack damage and loses one ST. They may then choose whether to attack or escape.
Victory: Collect experience, receive drops.
Failure: Collect experience, expend 2 ST.
Decision to Escape: Select one party member to escape. Other party members assist. Choose a level to escape with. The target is is the monster's DEF.
Escape Success: If the monster's counterattack damage has the "long distance" property, each PC receives counterattack damage. Half experience is awarded.
Escape Failure: Players lose 4 ST and receive counterattack damage. Half experience is awarded.
Download section of the official site:
katamichitrpg.tumblr.com
The rest is just sheets.
Where?
Continuing the game - lunch event; select night action; continue; continues until "demon king defeated", "annihilation", or "the ends of the earth."
2d6 system, something about # of days + 7, specials on 12, fumbles on 2. PCs may assist each other, leading through boosts via aforementioned "favors" system. Bonus of 1 may be applied for RP.
Night system - recon, friendly encounter, search, advance.
Question competion awards EXP. Quests can replace lunch or night events. Quests, treasure boxes, rules for appearance and disappearance of the demon king (I suppose at this point it's just "boss," I'm not familiar with Japanese gaming terminology) based on days.
The third page is mostly a stats reference sheet. Some of the values are static and a ton of them say "refer to monster sheet" or "refer to event sheet," so presumably these are the individual traits and special rules that mean you're not slashing through numbered boxes and visiting identical towns.
Seems somewhat like a JRPG on paper, though most of my experience with that has been watching other people play.