ITT: sure signs of a bad time
>encumbrance rules are not in use
>inventory size is not limited by volume
>Bags of holding are not held to these rules either
>the GM has not modified carry weight rules to be within reasonable standards
>the party is allowed to carry all of their gear into combat without penalty. Bedrolls, pots and pans, you name it. And not as improvised weapons either.
>mounts are not strongly encouraged for traveling
>the economy is not based in copper and silver, but the transfer of gold coins for most items
>no limits are put on how much money can be physically carried
>items carried cannot receive damage
>the GM doesn't understand how weapon hardness and sundering attacks interact, and gives the party adamantine weapons too early
>any sort of mental power is in play
>encountered enemies are introduced by name, be it as orcs or cultists, instead of describing them physically and giving any party member who would be familiar with them test Knowledge or equivalent
>there is no system to determine what the character is holding in his hands, or where he set any held objects down
>normal human characters are able to survive more damage than they should
>the GM is attempting to run a "highly mobile action game" within a miniatures system
>any anachronistic elements are built into the setting, especially types of government
>naval vessels make an instant transition between rowed vessels, sailing vessels, and screw-driven vessels
>helmets are not considered as the most important part of armor, and given appropriate descriptions as such
>no distinction is made for a character opening or closing the visor of his helmet