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>Welcome back to /srg/, chummer
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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Pets and Cyberdrones Edition
What animals do you have? Hellhounds? Technoinsect Swarms? A budgie?

CLOCKWORK DID NOTHING WRONG

Shit, forgot to post this for my last runner's johnson meetup.

Don't fuck with Budgie.
Budgie will fucking wreck you.

So, new to the game and I'm making a Jewel Thief/hacker guy.

First of all, how exactly would a "quick decker" work? I'm thinking more along the lines of activating an enemy's grenades in mid-air or manipulating laser tripwires while moving through the room, rather then getting past AAA security systems.

And second, how exactly does parkour work? It looks to me like a combat maneuver rather than a way to avoid detection or scale walls.

Of course he did, he's a Serb.

So, rolled up a sheet for a sam with a splash of B&E and face work. Can anyone look over it and give some feedback?

AR decking + Initiative enhancement is probably your best bet.

>Pets and Cyberdrones Edition
Don't get me started on fucking cats.
Our group spent three sessions trying to get a fucking cat which was like, a tertiary objective at best.

just like in Real Life
always chasing the pussy

Oh look it's this guy again.

How about instead of complaining about your team being bad players, you A. make a better campaign that they're interested in

or B. just fucking build a story around the fucking cat.

tl;dr don't be a pussy and let the players have their pussy fun.

I'm actually one of the players and I'm having a blast with this entire situation.

...

was looking through pastebin, couldn't find anything that just had generic stuff you could find in an office building/cubicle
If they search, how can I add personality to them?

>Tacked in one corner is a photo of a man, his trollish wife and three spectacularly ugly children
>Players accidentally knock over a calender with pictures of assorted whiskey, that turns out to be a flask for secret alcoholism enabling
>By the efficiency metric sensor is a drinking bird, coated in reflective foil
>Reeks of cologne/perfume
>Pile of coffee cups with the same shade of virulent lipstick around the rim
>Knick knacks
>Fliers near water cooler for assorted horseshit - bake sales, office sports teams, parties

So, in Shadowrun, law enforcement is often contracted out to Lone Star and the like, medical services often get contracted out to DocWagon and the like, but what about firefighting? Is that contracted out to someone or is that still the responsibility of the local governments?

Pic sorta related

Most stuff that would be written now is likely to be digital. The cubicles could very well be decorated in AR space, possibly with various baubles or family pictures. They could also have physical objects, toys, gifts from children, metals, certificates, that kind of stuff. Most things you could find in an office cubicle now, to be honest. Soy-candy in the drawers, maybe data chips of things they don't want on their commlinks (use your imagination).

I've seen examples of both - municipal AND corporate, though often a city will contract out to a specialised fire fighting firm.

The shitters of Jackpoint are Pistons, the quirky teen hacker, and Puck.

Our current run is all about this.
From what we know, Knight Errant reported a firefight between our fixer and a rival shadowrunner team.
He was taken by Ares Security to the nearest hospital (Docwagon) in critical condition.
Docwagon contracted Lone Star to make sure no one tries to break him out until he is stabilized and moved to Ares custody.
The Yakuza are also wrapped up in this, and we're stuck in the middle.

Am I retarded or are the modular cyberlimb parts not in Chummer 4e?

You can add the modular cyberlimb modification, but not the actual mods themselves.

Puck's not that bad. Snarky, but not that bad.

It's a category when selecting cyberware

In 5e taking a "martial art" just gives you maneuvers. The ones in particular for Parkour have to do with bonuses to climbing and mitigating falling damage. You can also add Parkour as a skill specialty to gymnastics, so 2 dice pool to all that scaling walls and stuff.

Different player in the same thing--I got punched in the face like four times by a troll trying to rescue that fucking cat.

It's great.

It appears the auto-updater was lying to me.

Huh.

Where did you get your version?

I bet it turns out to be a cat shapeshifter fucking with you guys

>They finally catch the cat
>It announces in a deep voice that they have finally been caught, it is pleased, and now it is time to witness the cat's true form
>Shapeshifts into another cat

>Shapeshifts into another cat

Isn't there a paracritter cat that does that (albeit generally into a much larger and more dangerous cat)?

Mist lynx or something.

Hell, maybe it's a blackberry cat and it's just playing with them using the influence power. Catch me, catch me, drop me, pet me, good human.

Mid-combat hacking is worthless; in the time it takes you to hack an enemy's grenade your combat guy will have shot everyone in the room in the face twice. If that's the kind of shit you want to do, you'll want to hack everyone's stuff while in stealth in advance, then trigger everything after the fact once combat starts. Hacking is all about the prep work and setting the field, when it's not about opening/closing doors.

As for stealthy acrobatics, that's either a fluffed description of a normal stealth test or just using Gymnastics to get into a position that gives you stealth bonuses or your enemy perception penalties.

OF COURSE you need a cyberlimb with modular cyberlimb modification.
>Add Limb
>add "Modular Cyberlimb" to limb as a plugin
>open the dialog to add another plugin to the limb
>go the "Modular Plug-In" Category
>??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
>No Profit

>haze is a fucked-up kid from the barrens who clawed his way out thanks to being a wizzer, and now pays for a decent house for his ex-prostitute mother
>Pistons holds an eternal grudge against him because some dwarf secretary got killed when he fucked up a memory wipe spell

Why is Pistons such a useless angry cunt?

Found out why after a little digging.

That option is deliberately hidden in the XML files. No idea why.

You have to delete the show category = false part to see it.

Do you have Augmentation activated? Cause modular cyberlimbs are in there

Oh, no, we already caught the cat.
We were aiming to get leverage on a security guard at the run's target, but the rest of the team thought kidnapping a beloved pet and threatening a guard was unacceptable.
So we had to go through a bunch of extra bullshit to try and get the guy to help us, including rescuing the cat from loansharks and erasing the man's debts.

And he's still going to sell us out when we go to break into the place. Calling it now.

Yeah, I did have AU active. The XML file has them as hidden by default.

Here they are.

Okay, thanks for the clarification.
My group has some ancient curse in which all hackers are either complete fuck-ups who fail every roll, or rarely show up to the game.
So I want to step up from a purely combat role and try to be the first stable decker.
Is there any way to specialize in hacking equipment or smaller systems?

That's strange because I also have AU active and didn't have to change the XML file

Firefighting as in putting out structural and wildfires.

That's odd. A friend of mine had to go in XML to get them too.

It'd probably be a corp if the local govt is weak enough which it usually is, this is SR

>A shadowrun campaign where the runners are high stakes proessional firefighters

>Street Sams with hidden hydrolic pumps in their cyber arms
>Mages who create water and assense burning buildings for living residents
>Hacker breaching agents to get the team through doors and shut down electrical fires
>Adept runners to get in and out as fast as possible with people
>Riggers to pilot rescue drones and drive the fire truck
>team members carry weapons because runners are often responsible for arson, or you might run into a fucking bug hive or some shit.

Why haven't more people done this?

consider it stolen

Part of me thinks that user knew that and was just pretending to be retarded, another part of me thinks he's been playing Shadowrun so long he's forgotten all other definitions of "firefight"ing

My old runner team used a plumbing company as a cover during a couple of runs.
My pistolero adept learned during that time how to actually fix shit.

Presumably private, given that IRL fire departments are already getting privatized.

So it will be just like Rescue Me minus homolust?

>minus

Hack-on-the-Fly - Specialty: Devices

Make sure you have a data jack, good stealth, and a decent deck and programs.

>removing homolust from shadowrun
>ever

My addition to this guy's idea is this: Don't go for lots of marks to do big manipulations, get a mark or two so that you can swap to an Attack heavy setup with Hammer, Mugger, and Decryption (replace with Blackout or something if you're hitting somebody in VR) and Data Spike their most important bit of gear out of the game ASAP.

>Johnson wants you to provide firesafety and emergency response for a medium sized office compound

How will your team fare?

Unless we can shoot the fire, it won't go well.

What's the closest I can get to being/working with hexxus without being a toxic mage and thus NPC only?
I'm working on my continuing project to be a captain planet villain and blend in with a shadowrun team.

The Calling Ritual, probably Calling Pollution Spirit Ritual or Calling Destructive Spirit.

Just beware that the big H is probably pretty high force, so you're going to need some alchemy to get that paraphernalia without bringing down a lot of heat you don't want.

It'll be a bit awkward if security catches us setting the fire in the first place.

Not sure how many people here care, but the new Deus Ex has a lot of good shit in it.

Obviously no magic like Shadowrun, but there's definitely the feel of dystopian cyberpunk future in the game. Obviously SR doesn't have the same Aug bullshit going on, but man.

You can also pick your solution to most problems. Loud and violent? Doable. Stealthy? There's at least two or three routes. Somewhere in between? Now you're thinking.


The best part is that Jensen's 'old' ware is something like Betaware, and his new shit is Gammaware. (installed without him knowing) Even the CEO of his old company talks about some of the new tech he has was simply a theory two years ago.

>Pets and Cyberdrones Edition
>What animals do you have? Hellhounds? Technoinsect Swarms? A budgie?
My runner had a pet dog once. Just an ordinary fucking dog - medium-sized collie mutt that he rescued as a puppy off the streets. It didn't go on runs, just stayed at home, and it was perfectly mundane... at first.

The first sign that something was different was when food started disappearing while he was out - food that even a smart dog would have a hard time getting to, like food in the fridge or high cupboards. It was months, though, before he finally got curious enough to install a camera and figure out what was going on.

It turns out that the dog had Awakened as a shapeshifter. While the character was out, the dog would turn into an ork in order to steal 'people food' and change channels on the trids, but otherwise spent all of his time as a dog, because those were the only aspects of his life that he was dissatisfied with.

My runner confronted him, they remained exactly the best buds they had always been, but the dog had to start taking in some rent money now that he could work a job too.

He even saved my runner's life once.

He was a very good boy, yes he was!

>When you use edge to get 3 marks on the enemy decker in one go, set a databomb on the program they were using and then reboot their device to dumpshock them with your shitty little C-K analyst
Who /like a boss/ here?

Dumpshock is the elegant hacker's solution.

I haven't really paid attention to the modern editions of Shadowrun, especially not the fluff. Have any big shakeups on the level of Bug City or Renraku Arcology Shutdown (or crash 2.0) hit the 2070s? Or has that kind of major Metaplot stuff been left behind in the 90s and early 00s?

The best part is that it rarely kills enemy deckers, but it fucks them up for long enough and hurts enough to make them think "well fuck I don't want that to happen again".

Animals that have come up in campaigns I've been in:
A player bought a blackberry cat once
Another player put a shadow spirit in a... Clood, I think it was called. The thing that can change from bird to cat to dog.
I accidentally convinced a contact to get me a dog. It was named Dunkie, short for Dunklezan.

I think the biggest thing in the 70s is CFD. Basically a nano-plague that overwrites the victim with AIs and is transmittable through every body fluid, even after hours.
Also:
>Tempo (a drug that makes users Astrally percieve, even when used by mundanes),
>the Dragon civil war (Sirrurg attacks Azt for killing and dissecting a feathered serpent, Hestaby (unwillingly) condemns him to death, her favourite shaman is killed and she demolishes a SK building in Dubai with 0 deaths, Sirrurg is almost killed but whisked away at the last moment)
>GOD, the Grid Overwatch Division is instated to control the Matrix

>Irrelevant
Really isn't. Sorry I'm not going to be the one to ELI5 it for you.

Fuckin guerrilla marketing. Fuck off.

>gammaware
Fuck off shill.

Does anyone want some story time from our group? I'm the user from the previous thread that is in the party that got itself trapped in the Renraku arcology, though the story time itself would start from the beginning of our adventures, not skipping straight to the arcology part.

sure thing. Might be interesting to see how your GM used the Arcology

More like omega ware. It's high tech, but riddled with prototype problems.

Like I said in the previous thread, we've only just entered the Arcology in the last session, but we've had a bunch of other runs prior to this. If you want to hear about them too, then I'll story time it.

sure

Would anyone be interested in the notes I took on hacking and various set-ups I had for different activities? I don't have them typed up, but if there's any interest I'll get to it and post them in a thread or two from now.

same user as and sure

>captain planet villain
That's a toxic mage right there.

Deus came back, twice. The second time is tied into the CFD shit mentioned. Apparently that dragon who thought getting a datajack was a good idea sure did learn his lesson.
Can't hurt.

Story time it is then! Presenting:

The Ongoing Adventures of Theodore "Teddy" Albertford (of the Cambridge Albertfords) and His Slightly Less Than Reputable Associates

Episode 1: Deep Fried Frattelli

Principal players:

Theodore "Teddy" Albertford (of the Cambridge Albertfords) (i.e. me): Gentleman. Dignified. Troll.
"Old Man" Jenkins: Decker. Demolitions expert. Uncouth as all hell.
"Anklebiter": Dwarf. Surly. Hates wearing trousers.
"Tugburn": Mage. Orc. Supposedly likes using fire spells (but never uses them).

So, it all began with a elf named George Hamilton. He was looking for a group of shadowrunners to rescue his daughter, Moxie, who had been taken by a local mob family as collateral due to him not paying his protection money. (If this seems familiar, it's because it's basically Fast Food Fight, though it goes off the rails later, given that the GM dislikes using pre-printed modules wholesale.) After a brief round of Q&A, where Old Man Jenkins manages to slip pretty much every elven racial slur under the sun into one conversation, we learn that the best place to start would be with Vic/Vinnie (we kept forgetting his name and switching back and forth between Vic and Vinnie) Frattelli, who was often seen at the local McHugh's.

We made our way round there on foot (due to no-one owning a vehicle at this point) to find Vic/Vinnie eating his way through a stack of the largest burgers the place sold, accompanied by a couple of his goons. We grabbed a table far enough away from Vic/Vinnie as to not raise attention, and ordered some food to avoid raising suspicion. Or rather, Old Man Jenkins did because he wanted some food and the toy that came with the kids meal, Tugburn was busy preparing to be magical, Anklebiter was keeping an eye on Vic/Vinnie, and Teddy refused to eat anything there on principle. Unfortunately, the food didn't really agree with Old Man Jenkins, and he got a rather nasty case of stomach craps, causing him to bang his head on the table. We as a group decided to ignore this and focus on the mission. Tugburn tried to Mind Probe Vic/Vinnie to see if he knew where Moxie was, but it didn't really work. Admittedly, Tugburn did manage to get into Vic/Vinnie's mind, but all he got from Vic/Vinnie was "burgerburgerburgerburgerburger". Vic/Vinnie did, however, notice the intrusion and sent his goons around the restaurant to try and find the cause; naturally they came to us first. At this point both Teddy and Tugburn exploded into a torrent of excuses as to why we didn't really fit in:
>"Sorry about this, he wanted some food and wouldn't stop complaining..."
>"He's old"
>"Something in the food disagreed with him"
>"And to be fair, I am a troll, I don't really fit in ANYWHERE."

Thankfully this worked, and the goons moved on, and we all agreed we needed to separate Vic/Vinnie from his goons so that we could interrogate him and find out where Moxie was. Old Man Jenkins offers to spill something on Vic/Vinnie's suit, and Anklebiter volunteers to do the interrogating in the toilets. Remarkably, this part of the plan goes off without a hitch: we buy another burger meal for Vic/Vinnie, and Old Man Jenkins spills the drink right onto Vic/Vinnie's lap, who promptly dashes off to the toilets to dry himself, with Anklebiter slipping in behind him (meanwhile, Teddy suggests white vinegar to get any stains out). What we didn't count on was the goons taking offence to us doing this, and suggesting that Old Man Jenkins steps outside. Old Man Jenkins likes the idea because the burger he ate earlier is planning a return journey, and Teddy and Tugburn go with him to keep him safe from the goons. Now, Old Man Jenkins was old, had seen (and blown up) a lot of shit, and didn't really give a fuck about anything (i.e. Uncouth quality) and very nearly started the fight then and there by calling the orc goon Tuskface (the name stuck); thankfully Teddy had the sense to intervene and intimidate the goons into letting this incident end peacefully, and they scurried back inside, much to Old Man Jenkins' chagrin (he was alternating between the whole Scrappy Doo "let me at them!" routine and vomiting in an alley).

Meanwhile, in the toilets, Anklebiter tried to intimidate Vic/Vinnie whilst he was trying to clean his trousers. This didn't work, so Anklebiter did the only thing that made sense to him at that point: he took his trousers off. Then he kicked down a toilet stall door, and the combination of the two scared Vic/Vinnie into cooperation, and he told us that Moxie was being kept in the walk-in freezer. At this point, the rest of the team came into the toilets as well to figure out what to do with Vic/Vinnie, and Old Man Jenkins came up with a solution: he would juryrig an explosive, using some explosive foam he had on him, the squeaky orc toy from the kids meal, and an old broken radio he had (I think he got it from George Hamilton?) so that it would be a motion sensing explosive. Unfortunately, Old Man Jenkins didn't roll well enough to make it work (but not so poorly that we all exploded). Fortunately, Vic/Vinnie didn't know this, so we bluffed. So now Vic/Vinnie was stuck in the toilets, without his trousers, holding on to a potentially explosive orc toy. We left him to his dilemma, and went back into the restaurant to try and figure out how to get to the freezer.

In the end, we agreed that the best plan was to set off the fire alarms, so that everyone (including the staff) would flee the building, leaving us with the run of the place. Old Man Jenkins stepped up to the plate again on this one, using Teddy as cover to disguise his decking. On the plus side, he did manage to set off the fire alarms. On the minus side, he set off ALL the alarms, including the anti-hacking ones. And the ones that cause the auto-turrets to pop out of the ceiling. Old Man Jenkins was decking like the mad man he is, trying to get the turrets under control before they opened up on us; meanwhile Tuskface and his mate (who got named Grunty), bereft of a leader, came over to us to get us to leave because we weren't running and screaming like everyone else. Unfortunately Old Man Jenkins' uncouthness kicked in again (though in all fairness he never really STOPS) and he called Tuskface tuskface again, which caused initiative to be rolled.

This one fight caused a number of our now long standing habits: 1) combats seem to not last more than 1 round, unless there's occasional mopping up to be done, 2) anything the GM names dies or explodes, 3) Mob Mind suicides, and 4) Anklebiter never lives up to his name. Between Anklebiter being exceptionally shooty and the turrets coming under Old Man Jenkin's control, both Tuskface and Grunty bite the dust long before they even act. A rather feeble attempt is made in the kitchen to regain control of the turrets, but it fails, and mainly just causes Old Man Jenkins to place a bounty on the deck that made the attempt. At this point there's an outbreak of furious noises and splashing, though the source isn't determined due to Frank Frattelli storming out of his office demanding an explanation. Teddy attempts to intimidate him into surrendering, fails, and goes on the offensive with a cry of "en garde!". He promptly misses. Anklebiter, however, definitely does not miss, charging at Frank and chopping his arm off, leaving him to bleed out. Vic/Vinnie Frattelli then bursts out of the toilets, still missing his trousers, absolutely furious at being deceived with a squeaky orc toy. Hoping he can get some measure of retribution, he lobs it at the party in the hope that it'll act like a grenade. It doesn't, and hits the floor with a wet thud, rolling to a stop at Old Man Jenkins' feet, who picks it up, deactivates it, and names it Petunia. Tugburn finishes the whole thing off with a Mob Mind on Vic/Vinnie, and begins the long string of Mob Mind suicides.

With combat done and dusted, Old Man Jenkins decided to try and find more orc toys, and found a bag containing 27 of them, which he started giving names to (all female, oddly enough); the rest of us headed into the kitchen to try and find the freezer, and end up finding another member of the Frattelli family: Patsy (I feel so sorry for this kid, who names a mob kid Patsy?). Anklebiter strongarms him into handing over his cyberdeck, and promptly claims Old Man Jenkins' bounty. Patsy confirms what Vic/Vinnie said, and with a bit more strongarming hands us the keycard to get into the freezer. We leave him behind and head over to the walk in freezer, where we find Moxie tied up in a chair, next to an unconscious guard; according to her, he managed to knock himself out whilst trying to leave the freezer when the fight broke out. We free Moxie, and make our way out again, but not before Old Man Jenkins plants a canister of foam explosive in a microwave and uses his cyberdeck to turn all the kitchen equipment up to maximum power. We quickly flee to a safe distance and watch the entire place explode into a giant inferno. With the mission complete, we took Moxie back to her father and claimed the reward (though Old Man Jenkins tried to haggle for more, given how much Moxie's ring was apparently worth...).

Nothing new since I made that custom branch and asked you guys to test it out.
Well aside from bug-fixes it's not like there's any new content for it. Old chummer was kind of a victim of the original developer's preference to work alone. It meant he got a lot done (Like jesus, I have no idea how he had the patience to do as much work as he did with the documentation and such), but there was nobody really in a position to take over when he stopped.

>long string of Mob Mind suicides
Oh geez.
>blew it up
Well I guess that's a way to make sure magical forensics can't detect anything.

Got bored, reading some material from the first couple editions.

"Mercurial" is some good shit so far. It took me waaay too long to realize "Mercurial" is as much a reference to her personality issues as it is her quicksilver plating

Is there such a thing as too much planning? We're a small group of new players that haven't been doing too hot, and half the group just dries up with boredom the second they're not shooting something.

Yeah, Old Man Jenkins does that a lot. Like I said, anything the GM names himself usually either dies or explodes.

>Mob Mind suicides.

Does this work RAW

Seems OP if so

If you're finding planning slows shit down too much, you could always take the heist move approach and do the "planning" as the action goes down. You figure out how you're starting the run and then as complications come up the characters flashback-narrate how they planned to deal with this eventuality. ("oh the guards are challenging the disguises? Good thing the decker made sure to plant data indicating they were EXPECTING repairmen today")

It keeps things flowing, but its an extremely powerful ability, so perhaps assign a limited resource to it, with the cost being based on just how much of an asspull their contingency is. Doing some basic legwork to find out the hot watercooler topics so you can fit in better while in disguise? Easy peasy. Smuggling in weapons sure thats not too expensive. Getting the codes to the security door deep in the complex that isn't even on the official floorplans? Thats gonna cost a lot.

Yes but mind magic is some of the most illegal magic out there and will get the magic FBI on your ass.

Some people just ain't built for Shadowrun.

Pop in the newest call of duty for those faggots.

So he just ripped the old man Jenkins char from the old waffle House millionaire story?

That's actually kind of a neat idea.

>Nothing new since I made that custom branch and asked you guys to test it out.
I must've missed that. Link?

Which is why the explosions are great. The background count they generate should cover up any magical evidence.
Also, while it is illegal, it isn't that illegal. It's specifically mentioned in RF as one of the things having rich parents can let you get away with. Think rohypnol.

Not that user but it's the basic idea used in the Leverage RPG, each character has a certain amount of flashback "Points" that they can use (usually 1). My group tried Leverage but while it was actually quite good, it didn't have enough cyberspurs.

For Shadowrun, I figured that was absolutely brilliant because it allowed my group to do what they do best, which is zany plans, but not get too invested in dealing with every eventuality because they could essentially have a fall-back which prevents them from getting stuck in constant planning mode. Initially I treated it as a new use of Edge, thinking someone with enough Edge clearly would have thougth ahead but it quickly got sort of ridicolous when the 7 edge human turned into an ultra brilliant con-man.

So I made this advantage:

[10 Karma/Level] - Always Prepared
It's not paranoia, it's preperation. With this advantage you get a one-time flashback-scene per level that allows you to indicate something you did earlier in the week to help escape the negative consequences of a problem you are currently suffering from. To use this ability, you roll Memory, Edge or a Knowledge Skill - whichever is highest, or would be most appropriate for the situation (with a bonus if the justification makes someone other than the GM laugh). Glithes or Critical Glitches means your planning worked, sure enough, but might reveal a hithertho unforeseen problem. Your flashbacks refresh at the end of the run during down-time OR at a rate of 1 per week.

You mean Old Man Henderson, but yeah he was an inspiration for Old Man Jenkins. I think of him as the bastard love child of Old Man Henderson, Doc Brown, and Hey Arnold's grandfather.

I'd have it be something where you spend Edge to have had that backup plan/JUST AS PLANNED moment, but you have to roll Logic+Charisma to see how well you set up your contingency. Faces, Deckers, and other Logic/Charisma types are already supposed to shine when it comes to legwork, so it makes sense for them to be able to have really good flashbacks, while the Street Samurai who has lots of Edge but not much Logic/Charisma is more looking for that single hit to say 'I hid a duffel bag of ammo and grenades behind this grate earlier' rather than doing anything more fancy than smuggling in extra supplies.

I absolutely adore the idea of flashbacks in Shadowrun, though, and any other heist/planning game too for that matter.

>bastard love child of Old Man Henderson, Doc Brown, and Hey Arnold's grandfather.
So Rick Sanchez?

How good of a character is too good? Is there a hard dice pool line you shouldn't cross, or something similar?