I mean, there were some "orky" ships.
Like one with fucking pincers
And one with a flamethrower
I think there were ships whose sole purpose was to ram into the enemy head-on, keep them stuck, and shoot them point-blank
How could such a good idea fail?
2edgy4me
Then do it.
3edgy5me
You are the sort of cancer that destroys civilizations.
Bump for fun games that are dead.
>Many a sore thumb was begot trying to pinch the sides together without breaking the decimeter thin plastic.
You mean a millimeter. A decimeter's four inches.
>muh selfish hedonism
VHEMT pls go
>Extremely poor management of the game. They started going too much into fantasy thanks to Pirates of the Caribbean and not enough history.
This was my biggest personal dislike about it, I really enjoyed the first obvious-PotC expansion with Davy Jones and so on, but when they timeskipped it forward to like Jules Verne and shit I tapped out. The American Revolution/Napoleonics stuff could've been a great spinoff but shouldn't have been collected as the same game.
I would've liked it better if they'd expanded in the direction of more fort-type stuff, I guess — more elaborate island types, towns etc. Something that let you play a "sack Port Royal" scenario.
>Game with boats
>poor management
Seems there's a pattern here.