/dcg/ Dropzone/Dropfleet Commander General

Scourge Provocateurs edition

>DZC rules, units, errata, etc
mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>free DZC army builder
dzc-ffor.com/

>dropfleet preorder, showing prices and lotsa pics
waylandgames.co.uk/3951-dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.

Initial topic of the thread: What loadouts, variants, mechanics, and weapons might be released in later expansions of dropfleet? What do you want to be released?

So do the models come like this, or what?

>Initial topic of the thread: What loadouts, variants, mechanics, and weapons might be released in later expansions of dropfleet? What do you want to be released?

This a hard question to answer without knowing what is in the book.

I think a lot of people would like to see a pirate faction though.

I have to ask, are there cruiser BTL's different from the battleship BTL's?

The latter's look far more bulky.

>This a hard question to answer without knowing what is in the book.
Eh, we pretty much know everything there is to know except for exact rule wording and exact stats.

We know all the ship variants and their loadouts, so we can at least work off of that.

Woah wait a second, what are those blue eyes under the beams and on the hull behind the fins.

>it's the first post

Reading the fluff book from the mediafire, I gotta say this ain't great.

Maybe I'm spoiled; last wargame I read fluff for was warhams, and say what you will about everything else, but they have had twenty(thirty?) plus years to learn how to write a rulebook.

The stuff for DZC just feels a bit stilted, and clearly 'rulebook' rather than immersive fiction or faux-history.

>inquiring minds want to know

Basically what we have here is clear and obvious group thinking example. The guy, or multiple anons for a fact put forward multiple reasons to consider as red lights that can spell doom for DfC. The before mentioned Armada actually does some things, that DfC will lack. The movement is more realistic (large ships turn worse than small agile ones (this is in my opinion one of the biggest idiocies of DfC), you can customize ships to certain degree (impossible in DfC), you can get different strategies going by switching your admirals etc. I could go on, but what would be the point ? I remember in 2012 when I was all about DzC and wanting it to be the next best thing. Sadly after 4 years of time I see it as a wasted opportunity. This only shows that small indie like studios aren’t the answer Time will tell if DfC is better success then previous game. As of now out of 7 people in my area that did play DzC 4 sold everything on e-bay. Not because the game was so bad, but because it was nothing special and there are tons of good ones (Armada is already miles ahead, has Star Wars Fluff and prepainted ships and there is Gothic on the horizon). So sure your money and time into this mediocre game while missing out on something better.

It's good bait user, but not masterfully crafted. Restrain yourself.

Eh, Dave writes all the fluff himself, alongside his other duties. Nobody is expecting him to be a wordsmith.
The universe itself is interesting, but you are correct in that the fluff reads more like a semi-dry history book.

It's even better the second time

You paint and assemble them.

I thought I saw somewhere that they came prepainted.

>Eh, Dave writes all the fluff himself, alongside his other duties. Nobody is expecting him to be a wordsmith.
>The universe itself is interesting, but you are correct in that the fluff reads more like a semi-dry history book.
That seems reasonable, I guess. It's not TOO egregious, and I imagine he'll get better.

Do you suppose he takes submissions?

Wow. The PHR seem to be literally eldar.

Nope.

Speaking of, finished the Scourge army for the starter box, moving onto the UCM. On my 5th beer and just noticed some of my skin is peeled from the damn knife.

Is this the first copypasta of this community? Dear god.

>Do you suppose he takes submissions?
They sometimes do writing competitions on the forums, but I don't think they generally include them in the official fluff.
The DropUniverse is Dave's brainchild, and I think he really enjoys being the one to write all the official fluff for it, and he's decent enough at it regardless.

Space not!elves are a pretty common trope, to be fair.

Careful user, blood isn't a very good paint :^)

It's pretty sad.

So I changed my mind on what I want to do for a color scheme for my Scourge fleet.

Originally I was going to go with Giger style xenomorph dark-green/black, but now I'm thinking I really want to make the most of all those tentacles with something aquatic.

I have settled on pic related for my primary inspiration, now I'm just trying to think of what to add for small detail colors (particularly the eyes, since I'm not sure I actually want to do them red).

Hey, you fixed the dropships! good work. Did you not do the warrior stands though?

>fuck everything up initially
>hold themselves to be superior to all others
>act like they have secret knowledge
>never share it
>get mad when others don't act as they should if they had said secret knowledge
>still manage to not be as relevant as those that they think they are better than.

Chad Cyberdick is too good for them.

don't forget
>behave aggressively unpredictably
>but it clearly has to be some mastermind, Machiavellian plan, right?
>randomly help or hinder anyone on whim
>no explanations, ever

Literally. Eldar.

Just finished them, working on the UCM. God damn articulated guns. And I'm thinking I'll just put the condors off until I'm sober.

not a terrible idea. I remember them being a little annoying with a lot of snap fitting. you going to have the articulated guns out or low to the body?

I'll have you know that your drop ships can't take more than 2 of those APCs, and you have to specifically model the shelves to do so

just fyi, in case you wanted to fly around those APCs

Yo, that's a pretty nice scheme!

well, I mean, he can just mark the dropship as carrying them and not put them on the dropship, I'm not gonna yell at someone if that model doesn't 'work' like-
>that paintjob
holy hell that looks awesome! Cool paint job user.

I think I'll try both, first one will be low since I'm kinda figuring out how to put it together in the first place. Second one will be raised.

Good to know, I already finished the ones I've got, but I'll and model an APC one next time I get some.

I fucking WISH these were mine

Also, fucking nice paint job, I'm stealing that scheme. Didn't know what I wanted but now I do.

full-on fucking jelly

already said a few threads ago I'm totally ripping this scheme off for my Scourge Fleet

...

Nice try user, but those are actually based off of surgical cadavers

I see reinforcements have arrived

Daily reminder that UCM STRONK

...

Easily the best angle for this magnificent boat.

Do we know what the centerline laser pointer of death is going to be? I figure the Avalon has some super fuck you amounts of damage capacity but will the Beijing have that or the standard BTL?

Beijing has the normal cobra laser, while the Avalon has the superheavy viper laser

How many weapon profiles on the Toulon?

Thanks user.

>tfw the Beijing can potentially throw 20 dice at something in front of it before CA is even in the picture

UCM PRIDE GALAXY WIDE

1. See here

What dropzone units have unusual, unrecognized uses? For instance: The helios is actually an okay AT unit.

I'm not sure if they're used in the style often, but I've found loading six warrior bases into a building can really fuck up any armored unit's day when they try to roll past. Turns out plasma damage is good no matter who's shooting.

Oh hey it's that scheme I ripped off aswell

After 90% of people paint them more they are more like this:

Any tips for how to do it?

>fuck everything up initially

Not really, even more humans would have died had they stuck around. In the end, they were correct about the warning. The UCM has an understandable reason to be mad at them, but not a logical one.

>hold themselves to be superior to all others

Well, they did make the 100% correct choice.

>act like they have secret knowledge

They do have secret knowledge.

>never share it

I wouldn't share it with people that hated me and would probably invade my planet for no good reason either.

>get mad when others don't act as they should if they had said secret knowledge

Not even mad tho.

>still manage to not be as relevant as those that they think they are better than.

They're the only human faction that has fully secured a Cradle World.

You are a braver fleshbag than me. But if you can pull that scheme off it'll look incredible.

Undercoat in white, and then it's just a mix of washes and dry brushing.

If you look up Dropzone Commander Scourge Painting Tutorial, there's a guy called pezzapoo who did some videos on it. Just use that as a base and modify as you need.

It is one of those unfortunate lesson of mini wargaming, unless you're pretty damn good a dark scheme easily ends up looking like a dark blob. I find I need to highlight in such a way that the minis look a bit weird close up, in order to make them look good on a table.

Basically, it's why I'm going to steal another user's idea of painting the UCM red.

They are Eldar who play on the table like Dwarves.

>Slow ground speed
>Excellent armour protection
>Some ridiculously good technology

Whereas in space they keep reminding me of the Imperials from BFG

>Strong reliance on broadside gundecks
>Specialised prow weapons
>3+ armour across the board like Space Marines

That last one is a stretch I'll grant.

>What loadouts, variants, mechanics, and weapons might be released in later expansions of dropfleet? What do you want to be released?
I'd like to see more ground-to-space installations. There's already a laser in dropzone, so a battery of those could be neat, simply shoot ships above them. Another idea is an airbase/set of hangers, that can send fighters and bombers up into orbit to engage the ships up there or attack dropships coming down. A sensor relay on the surface that, if you hold it, provides a bubble of Scan around itself. A jamming station that blocks Scan into and out of a certain area of space. And so on.

All installations could come in on-the-surface (unhardened) and subterranean (hardened) variants (the subterranean ones having blast doors on the surface). And of course, there's the option for faction-specific malarkey. Oh, I'd also like faction-specific space stations, although I realise the story currently doesn't support battles over PHR or shaltari held worlds.

>I'd like to see more ground-to-space installations. There's already a laser in dropzone, so a battery of those could be neat, simply shoot ships above them.

Those are already in. Heavy Lifter Dropships can deploy them. I'm not sure if they can shoot at ships in atmosphere, but they can shoot down dropships before they can reach the ground, which is basically how you win this game.

Is there a leaked scenario out yet? Or objectives being described?

There's a couple of BatReps on youtube.

I learned in my starter box games that against Scourge Hunters, UCM Rapiers are probably more effective than Gladii

> No skimmer penalty for shooting
> Bigger weight of fire
> Lower E value doesn't matter against thin Scourge armour

Well, the Gladius still only needs a 4+ to hit and has energy 10, so it's still pretty effective at taking out those buggers.

I do agree Rapiers can be handy as a backup option there, but it requires you to rely on rolling sixes to damage.

>I think a lot of people would like to see a pirate faction though.
I certainly hope not. That would make even less sense than making Resistance a faction.

Why? Maybe not every EAA ship made it to the new colonies that would become the UCM, some UCM captains may have gone rogue, some might be descendants of pirates who were outside the EAA's laws even before the scourge arrived, and so on. There's plenty of cracks in the narrative that they could slip pirates into if they feel like it.

And that's just humans, there could be piratical alien races out in the stars. Hell, some shaltari tribes are probably halfway there already (albeit they fight for the honour of it, not for plunder).

So I bought in to the Kickstarter for DFC, but now I'm becoming more interested in DZC. There are Core Rules, Reconquest Phase 1 and Reconquest Phase 2. Are these just expansions? Or are they new editions? If I were to get started soon, what all would I need/want rulebook wise?

So one thing I keep forgetting to mention is there are actually a bunch of special rules in the beta rulebook that are not actually on any units, so that may give us some indication of what is to come
There is mention of passive saves that are permanently on (like a 4+ 5++ that only affects crits or whatnot)
There was a weapon rule that IIRC did more damage per shot the more time it hits
There was a close action weapon that was harder to PD away (requiring one more success than normal to block
there were a couple others -- when I get home Ill see about posting them.

To be fair, they should. The whole "we're super advanced ancient aliums with high tech and low manpower"/"which is why our ships and personal armor are made out of wet construction paper" really didn't fit them.

It depends.

You really only NEED the core rule book. 90% of the units are listed in that book for the four original factions.

90% Resistance faction only appears in Reconquest Phase 1. It also contains some new rules but it is about 2-4 pages worth. It also contains new units for the previous four factions.

Reconquest Phase 2 has new units for all factions. It also has new rules to spice up your existing scenarios as well as some brand new ones.

The thing with units is that you can download for free the Fighting Forces of Reconquest program that is the free army builder created by some dude. It is very up to date and when you build an army it will have all the stats you need. So there is no need to buy a new rule book right away you can test out new units in those books if you like before you buy.

You can also find the rules created in phase 1 and 2 online. Hawk doesn't have a huge stranglehold on rules like GW has so you can just google and see people talking about them.

So if you are going PHR, UCM, Scourge, or Shaltari just grab the core book first.

If you are playing Resistance: Core Book and Phase 1.

>There was a weapon rule that IIRC did more damage per shot the more time it hits
This sounds really impressive; something like this?

Weapon X:
4+ lock
6 attacks
y* damage

*this weapon has a damage value equal to the number of attacks that pass a lock check.

Pretty noice bro.
I was originally thinking of doing a Homeworld style theme for my UCM (either Vaygr or Taiidan). I've started to wonder how well an Amarr theme from EVE would work for UCM.

>They're the traitor faction that has fully secured a Cradle World.

>They're the only human faction that has fully secured a Cradle World.

To be fair we don't *know* there aren't small pockets of Scourge left. Which would put it on a level with the UCMs hold on Eden Prime.

In the Beasts of War video with the battleships Dave talked about the shaltari close action frigate and grav light cruiser, and mentioned that both weapons were close-action beams, which means they ignore the enemy's point defence. (About 1:14:15 if you want to hear exactly how it was described.) Maybe in earlier playtests that was the weapon that required extra PD successes to block?

The EAA betrayed mankind when it ignored the warning.

The EAA didn't shoot first though.

Huh, haven't seen the plastics up close. How much loss of detail is there compared to the old resin sculpts?

I ask because there's a Shaltari starter, an old one, at my LGS, but the price is a bit of a sticking point.

They said they were going to fire if the abandonists didn't power down their ships though. Can't really threaten to shoot someone and then complain when they react as if you were about to shoot them.

>if you try to escape the encroaching apocalypse we're gonna kill you!
>whoa fsfsgs why you guys shooting us!?

I think it could work quite well, and would look damn good to boot.

>cripple humanity's fleet so that they can't fight back
>"see guys, we were right that you couldn't fight back!"

PHR apologist, please go.

>yo we're going to fuck off and leave you dudes under-prepared for whatever is about to happen!
>>we'll fucking shoot you for treason, humanity must stay united!
>lol I guess it's time for a civil war :^)))))))))))
Abandonists a shit
A SHIT

>"Hey guys, why aren't you forcibly displacing the entire human population to one planet because a completely unknown entity told you to do so? It's not like most of humanity's experience with other races has been marked by duplicity! Well if I can speak to my spiritual Space Jam guy, you guys can't fight back against this vague apocalypse it tells me is coming!"

I have seen the UCM one. I like everything except the infantry. The plastic infantry bases kinda suck hard.

This, the plastic infantry are on par with Risk game pieces.

To be fair, they're as small as Risk game pieces.

Its like the saying to the Japanese saying to the French in 1939, you guys you should leave your country someone might invade and murder everyone. Then there friends the Nazis attack.

Not to interrupt the fun fluff battle but; I haven't had a chance to get my copy of phase 2 yet. Why are the PHR even trying to secure planets? It is even more fishy. Basically they were saying "hey bros, don't do reconquest there is nothing there" just so they could move in and steal it.

>Basically they were saying "hey bros, don't do reconquest there is nothing there" just so they could move in and steal it.

With cyborgs, don't trust their words

It's more like the Japanese saying that and fhen running off with part of the French army, making sure to fire on the rest first.

Even before the EAA fleet told them to stop, they would've been running off with part of the military needed to stop the Scourge/

The UCM revised the degree to which the EAA believed in the Scourge in hindsight. They only cared about the Abandonists as a political-seperatist cult and mutineers, and for that they were slated to be gun chow.

This. EAA thought the sphere's warning was a load of bollocks, and didn't really believe there was an apocalypse coming.

Eh, Dave has said humans would have lost anyway. Marginally more humans survived this way than they would have otherwise.

>lol we're not even gonna investigate this obviously important shit
>that's dumb guys
>traitors! prepare to be fired upon!

Except then it turned out that leaving was totally the right decision. There are reasons the EAA did what it did - though what's really inexcusable is that they were apparently not even gonna look into this Vega business - but they were still wrong.

Pic related, abolitionists shot first

>Why are the PHR even trying to secure planets?

We don't know.

They don't seem to care a huge amount about actually possessing the Cradle Worlds, but they were looking for some specific items on Eden Prime. Some kind of precursor tech, maybe? Something related to the Shaltari dickery revealed in Reconquest II?

Alternatively, UCM committing to Reconquest has forced their hand, and they have to move to steer events in the most favorable direction.

The lore is actually becoming pretty intriguing now.

Not abolitionists, damn I hate work right now, just wanna go home and paint my UCM ravens and falcons.

Nobody's said they didn't.

The EAA fully intended to fire on them if they didn't power down their ships, though. If you threaten to shoot someone, and then they shoot you first, you're in no position to play the victim.

Maybe they're looking for their balls.

Did you see what I did there? DID YOU? IT WAS VERY SUBTLE, I THOUGHT.

Work kills the brain.
I am retarded, after reading large excel sheets for hours, reading a thread is hard...

You'd be able to read excel sheets better if you were glorious cyborg master race

They had good reason to care. If the abandonists could fire the entire EAA fleet then they had to have some serious firepower with them. That's not just a bunch of fleeing cultists, that's a full on warfleet just fucking off to obey a strange alien device, the last alien contact resulted in them trying to use humanity as mercenaries.

>marginally more humans survived

Except way more humans could have survived if their flight would have been covered by an actual military fleet. The PHR can be held accountable for the deaths of millions if not billions since they ruined the chance for countless people to actually have a fighting chance.

Your wife is certainly looking for these balls, UCManchild.

Nah just kidding bruh you're alright, your wife's a classy lady.

Wanna surrender so we can catch a few cold ones and watch Fury Road?

>Except way more humans could have survived if their flight would have been covered by an actual military fleet.

And even more would have survived if they had just investigated this White Sphere stuff.

Big McLargeHuge does seem like the sort of cool guy that'd have a beer with one of his enemies.

No matter how you cut it, what the abandonists suggested was moving the entire human population to a singular planet, suggested by an alien device that's only contact with humanity was forcibly taking control of media and saying "guys, totally trust me". This is after the Shaltari turn out to be total shitters, that's...not a solid basis to buy into it.

Moreover, the time frame was...a year. Someone know how long going places actually takes in fluff? Seeing as how saying "just investigate" is easy when you're looking in hindsight, at the time, being wary of this fucking thing was the most reasonable option. And considering how the PHR jack off to it constantly, it's safe to say that their opinions on it are biased to say the least.

What's your routine?

>I have an amusing anecdote for you. Did you hear what the primitives were arguing about with the other primitives?
>No, what?
>They were arguing over which was the superior species!
>[amused spine rustling]

HEDGEHOG

REEEEEEEEEEEEEE