well with vehicles you almost always want weaker faster units, that's how WW2 played out with tanks, you just go fucking around the German mobile fortresses and cut off their supply line. With soldiers I think you would always want a mix, people to inspire and teach, people to be inspired and learn.
Quality vs Quantity
i hadn't really thought of this, but in every remotely strategic game i play i opt for the largest, most zerg armies possible
I tend towards bigger numbers but i'm used to play some èlite armies or more balanced armies, for instance lately in FoW i'm playing the 4th Canadian Armored and i field more than 20 between shermans, fireflies, crabs and AVRE
In ancient warfare did anybody ever try just zerg rushing with quickly made javelins and atlatles? I think it was pretty much an american native weapon and I don't know what all they really did warfare wise, but you can make a fuckload of simple javelins in a very short time and huck them very decently far with nearly no training. Seems Ideal for serfrushing.
Qualilty all the way for me. I play CSM amd field Terminators (which is bad idea 9 times out of 10), I played Warriors of Chaos with a Greater Demon leader when I played WFB (which got me outnumbered like 5 to 1 almost every time), I played Protoss.
Roman legions probably did most of their damage with the pilum, which is basically a fancy javelin. It worked well against lightly equipped barbarian troops, but was much less effective against disciplined soldiers with good armor.
History tells us that truly elite troops are superior in every way to massed poorly train fodder.
didn't they just hand throw pilum? I would think an atlatl could put the height, distance, and force behind a metal tipped and heavy javelin to make it a very serious threat to armor
And yet those elite troops still get their shit rocked by peasants at least half of the time.
Y'know, except they don't. Contrary to popular belief, a bunch of shitty troops being spammed to no end actually doesn't have quality of its own, and they almost always lose. If they do win, it's pretty much Pyrrhic.