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First for Eberron a fucking best.

College of Grace back again, this time focusing on maneuver-like dances as the main feature. Still looking for any criticism in balance, format, flavor, naming, etc. Also looking for ideas for more styles and a level 6 feature.

3rd for familiars. How game breaking is allowing mages to take the MM variant familiars?

As game breaking as letting warlocks take them, but wizards already have a large leg up on warlocks so that would kind of invalidate any chain pacts.

Looking for a bit of input on a map I'm making for the first continent of my campaign world. So far it's just the top and mid section of the continent, but the bottom half is going to be mostly snow-covered lands, frozen tundra, ice-capped mountains, and snowy forests. There's only going to be two actual large towns at the edge of this frozen wasteland, both acting as border towns to the respective kingdoms of those areas. For reference, the red lines are the current political borders of the kingdoms. The kingdom at the middle-top would have it's border along the ridges of the mountains proper, but I forgot to add it in, and probably isn't a big deal. Every hex is approx. 1 days' worth of travel on foot, but is longer for traveling through the forest or mountains without proper passage/guidance.

Anything look off about it? Yes, this continent is basically formed from one now extinct super volcano, and the basin of fresh water at the center of it is the bowl of the volcano.

I still use the orc head dice bag Esh-Esh sent me for winning one of her raffles. I miss Veeky Forums's craft momma.

That's damned adorable.

familiars are already stupidly good for how little it takes a wizard to have one, and wizards are already stupidly good, why would you allow them the variant shit

My parties Eldritch Knight wants to take the Crawling Claw, should I let him?