Kantai Collection Quest: Pacific Strike 45

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You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

"You're sure this is authentic." The Captain frowns as he gives Anna an analytical stare.

"W-well, there's no encryption or anything on the transmission. She's broadcasting on an open channel." Anna bites her lip. "Um, my German is a bit rusty, so I'm not quite sure what she's saying..."

"It's m-m-mostly just curse words. S-she may not even be broadcasting on purpose." Vicky adds in nervously.

"You know German?" You raise an eyebrow.

"I p-picked up quite a bit from Bismarck and Tirpitz." Vicky wipes some sweat from her brow. "Enough to know general w-words and p-pretty much all of their profanity..."

"Do any of you recognize the voice?" The Captain turns to the other British ships.

"I can't say that I have..." Dorsetshire frowns as she puts a gloved hand to her chin. "How about you, Exeter?"

(cont)

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youtu.be/Mh5LY4Mz15o?t=4m43s
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"Hmmmmm, I think she sounds familiar, but I'm not too sure..." Exeter shakes her head and winces as a burst of static interrupts her. "The signal quality isn't too good either, so I wouldn't know unless we actually see the source."

"I was afraid of that." The Captain sighs.

"Is there something you're not telling us?" Portland glances at her superior.

"I've had Naval Intelligence triangulate the transmission source, and it's heading south towards Atlas." The Captain says grimly. "Either this is a trap to lure us out, or the distress call is genuine, and in that case we risk warning the Abyssals of our presence if we intervene."

"And at that distance, it seems only our destroyers would be able intercept them in time...." San Diego points out.

"Well, it's a good thing you've already got a group of destroyers ready to go, right?" You grin boastfully.

"Are you sure about this, sir?" Portland glances at the Captain, who appears deep in thought.

>You're right, it's too risky, we should prioritize attacking Atlas.
>We'll hit them so hard and fast, they'll never know we were there.
>Other

Rolled 14 (1d20)

>We'll hit them so hard and fast, they'll never know we were there.

Rolling to see if we get ambushed and how badly

>>We'll hit them so hard and fast, they'll never know we were there.


Time for Boats!

>>We'll hit them so hard and fast, they'll never know we were there.

>We'll hit them so hard and fast, they'll never know we were there.

I wonder who the German girl is.

Could it be Nurnberg? Koln?

>We'll hit them so hard and fast, they'll never know we were there.

>>We'll hit them so hard and fast, they'll never know we were there.

Or the one in Merc's tabletop game Seydlitz

>We'll hit them so hard and fast, they'll never know we were there.

>We'll hit them so hard and fast, they'll never know we were there.
Live, friday etc
How goes your event?

>Implying any of us actually play the game

>>We'll hit them so hard and fast, they'll never know we were there.

Probably Graf Spee.

>pic

Probably more suitable if Commodore Perry or his gunboats were in the background

That's what I was thinking. Isn't this roughly where she was sunk?

That's exactly what the image is spoofing though

youtu.be/Mh5LY4Mz15o?t=4m43s

The Falklands are much further south than where she was scuttled, but still fairly close.

>We'll hit them so hard and fast, they'll never know we were there.

Cleared E-4 Medium today. Got my 'spite and the boss also dropped I-26. Now I'm just farming with the 6k fuel I've got left. I need Unryuu, and some of the other carriers would be nice.

Yes, and prior to her scuttling, she had a huge fight with Exeter, Ajax, and Achilles. My oh my.

"We'll hit them so hard and fast, they'll never know we were there!" You grin as you crack your knuckle. "Ya got nothing to worry about, Captain!"

The Captain pauses for a moment before finally nodding.

"All right. Hoel, you lead Heerman, Johnston, Kidd, and Haida out to investigate. Unfortunately, you'll have to do without Eldridge since she won't be able to keep up with you at full steam. Once you confirm and resolve the situation, you'll link back with the main battlegroup."

"Yes sir!" You salute enthusiastically.

"Anna, can you interrupt their communications? Keep them from being able to send a warning out?" The Captain asks.

"I-I can put out a wide area jamming signal." Anna nods. "B-but to be sure, I'd have to jam our own channels, too. That would only leave short range comms, so H-Hoel, if something happens you wouldn't be able to call for support!"

>Go with ful jamming. You don't need any extra help.
>Go with partial jamming. You might need backup if things go south.
>Other

>Go with partial jamming. You might need backup if things go south.

>>Go with ful jamming. You don't need any extra help.

>>Go with partial jamming. You might need backup if things go south.

Last thing we need is to have no help if we run into mines.

>Go with full jamming. You don't need any extra help.

>Go with full jamming. You don't need any extra help.

5-ish ships should be enough to deal with most shit that comes our way.

>>Go with partial jamming. You might need backup if things go south.

>Other
Full jamming, but take one of the DDs with drones. If it goes pear shaped, the drone can tell HQ about our glorious demise.

>Go with ful jamming. You don't need any extra help.

We can has Scharnhorst or Tirpitz?

I am honestly surprised it took the game devs this long to include a tentacle joke

But now that they have, C91's gonna be interesting

And the art of the mine eating out Max is flowing like water.

>>Go with ful jamming. You don't need any extra help.

"Just go with the full jamming, we probably won't need any extra help!" You boast as you slap Anna on the back. "We'll be done with this before you know it!"

"U-um okay." Anna nods, not fully convinced. "J-just be careful!"

"Always am!" You laugh as you leap off the dock and summon your Rig, your feet planting firmly onto the water's surface. You sisters,, Kidd, and Haida follow right after.

"So, any idea what we're going up against?" Heerman asks as she checks her 5 inch guns to make sure they're loaded.

"No idea!" You say happily. "Could be anything!"

"Just how I like it!" Johnston smiles brightly.

"They better be having some good booty to plunder!" Kidd chortles.

"I can't believe all of you are so high spirited about this..." Haida groans. "I for one would like to have an idea of what we're up against."

"The sun will be going down by the time you intercept the target." The Captain warns. "We can't send out recon planes in daylight or they might get visually spotted, so you'll have to go with what your own sensors and optics can find."

"Wonderful." Haida groans.

"Yoohoo!" A familiarly annoying voice chimes over the radio. "Me, Darter, and Flasher already deployed ahead! If you can wait for us we can handle them all together!"

"The subs aren't nearly as fast as we are." Haida warns, her eyes flashing as she crunches the numbers in her head. "We can still catch the target, but it'll bring us dangerously close to Atlas..."

You hate to admit it, but the subs could serve to be an invaluable recon and ambush asset, especially in as situation where you don't really know what you're getting into. However, Haida did have a point. Even with their head start, subs were pretty damn slow and the target would get distance from you while you waited to rendezvous.

>Accept the subs' help.
>Decline the subs' help.
>Other

>>Accept the subs' help.

>Decline the subs' help.

>>Accept the subs' help.

>>Accept the subs' help.

Reminder that Woel is having CURAYZEE adventures without us!

>>Accept the subs' help.

>Accept the subs' help.

>Accept the subs' help.

>>Other
Have the subs start tailing them if they can, If any of the subs can do it, it'll be Darter and Dace. Otherwise, don't wait for them. Destroyers should good for this raid anyway.

Thank you for reminding us.

Chances of a Woel doujin ending up in Hoel's mail?

"All right, you guys see if you can get some eyes on them, then." You sigh, still reluctant to accept the help of goddamn submarines.

"All right! Just let us get into position and we'll let you know when it's safe to come~!" Dace giggles like she made some sort of naughty joke.

Goddamn subs.

You and your four fellow destroyers maintain radio silence as you speed south at full steam. To the west, you could see the bright orange sun slowly begin to sink towards the horizon. To the south, you could see the ominous clouds of the Storm Wall, constantly being highlighted from lightning.

More concerning was that you were now close enough to Atlas that you could just barely see it over the horizon with your optics at full magnification.

"I have visual on the target." Darter's smooth, more professional voice speaks up. Thank god it wasn't her sister sub. "Looks like it's right on the money. Abyssal SAG towing a shipgirl south. Looks like she's struggling."

"Numbers? Composition?" Haida asks.

"Six destroyer class and three humanoid cruiser class." Darter reports. "Do you want us to engage?"

>Let the subs fire off the opening shots.
>Have the subs stay back and maintain a perimeter.
>Other

>Let the subs fire off the opening shots.

>>Let the subs fire off the opening shots.
Sink the cruisers, leaving the destroyers for us

>>Let the subs fire off the opening shots.

>>Let the subs fire off the opening shots.

>>Have the subs stay back and maintain a perimeter.

>Let the subs fire off the opening shots.

>>Let the subs fire off the opening shots.
>"Darter, Dace, you two remember what you did to Atago and Maya? Do that."
>"...Minus the grounding on a reef part."

Rolled 5, 2, 7, 10, 18, 14 = 56 (6d20)

"All right, go for the cruisers, if you can!" You grin. "I heard you two were pretty good at taking them down!"

"Aw, she really does care!" Dace laughs.

Considering the subs were underwater, you couldn't actually see their torpedoes launching, so all you really could do was wait and see if they were on target...

>Roll 1d20

>Have the subs stay back and maintain a perimeter.

Rolled 16 (1d20)

WITNESS ME WOEL

Rolled 10 (1d20)

incoming nat 1

Rolled 20 (1d20)

Rolled 10 (1d20)

Well, shit. Looks like we blew up their magazines.

Okay.

They're gonna be so fucking smug for the next few weeks.

Ninja subs! They gank you dead when you least expect them too!

Is Woel technically a sub? She can dive, right?

She's still a destroyer man. Just Abyssalized.

WELP

Do you want to bank that 20 for a FATE POINT? You currently have 2 points!

>Y
>N

>N

I'm pretty sure she's still a Destroyer. Destroyer Boss at most.

>N

>N
Blow them up!

>>N

>N

>>N

>N

>>N

The explosions catch you by surprise, but not as much as the Abyssals. You see the two Ri-class cruisers, in charge of towing the captured German ship, explode in balls of flame and mist as Dace and Darter's torpedoes detonate directly under them.

The Ne-class cruiser, the clear lead of the little Abyssal flotillia, turns its head in surprise, and that's when Flasher strikes. Instead of engaging from standoff distance like Dace and Darter, Flasher apparently liked doing things up close and personal. You see her eject out of the water like a missile, wrapping one arm around the Ne-class cruiser's mouth and chin to pull its head back, exposing its chest where Flasher stabs a torpedo straight into it with her other arm. The Ne-class gives a high pitched shriek as oilblood squirts from the wound like a broken water main. And just as quickly, Flasher lets go of the doomed Abyssal and slides back into the water before the escorts can do anything.

(cont)

But it wasn't over. A scant few seconds later, the torpedo's safety fuse, set on a timer, finally expires, and the torpedo explodes, shattering the Ne-class cruiser's torso like glass and sending its Rig and head flying in the air while the legs sink into the water, twitching and writhing.

"JESUS." Kidd gasps.

"That was... a bit extreme." Haida bites her lip as if fighting the urge to vomit.

"We've done our part. It's all up to you." Flasher says simply as she and her compatriots disappear under the waves.

At this point, the remaining Abyssal destroyers were in a rage. Without their command ships and with comms jammed, they were now reverting back to their base instincts. Some of them were searching for targets, while a couple of them turned to the German ship, a convenient outlet for their anger.

"Plan?" Heerman asks as she revs up her boilers.

"Bring it, you scheisse!' The German shipgirl shrieks in defiance as she struggles against the thick black chains still binding her.

>Prioritize recovering the German.
>Prioritize eliminating the Abyssals.
>Other

>>Prioritize recovering the German.

>Prioritize recovering the German.

>>Prioritize recovering the German.

>>Prioritize eliminating the Abyssals.

>Prioritize recovering the German.

>>Prioritize recovering the German.

>>Prioritize eliminating the Abyssals

>Prioritize recovering the German.

>>Prioritize recovering the German.

>>Prioritize recovering the German.

>Prioritize recovering the German.

>Prioritize recovering the German.

"Let's get that Kraut!" You order as you rev up your new engines. You're caught off guard at just how FAST you accelerate, your head whipping back and striking the smokestack mounted on your Rig before you can regain control. The rest of your squadron are a bit slower to get up to speed, but they stay in formation with you, five and four inch cannons roaring and barking in fury.

The sudden assault causes the confused Abyssal destroyers to scatter, creating an opening for you to reach the captured German shipgirl. You see her still struggling against her bonds, even as she sees you approach. The first thing you notice is her bright blond hair, tied in a pair of braids and an eyepatch over her right eye.

"GET ME OUT OF THESE CHAINS SO I CAN PUNISH THESE LITTLE SCHEISSES!" The German shipgirl screams in surprisingly good German.

Already, you could see that the chains were probably what were preventing her from rigging up. However, you could see the German shipgirl was already pretty beat up with scratches, cuts, bruises, and burnt and torn clothing. Maybe freeing her wasn't such a good idea?

And those chains looked pretty sturdy.

"They're starting to regroup!" Haida warns, her twin four inches dropping shells into the distance.

>Free the German
>Have the German towed out of here.
>Other

>>Have the German towed out of here.

>Free the German

>>Free the German

>>Have the German towed out of here.

>screams in surprisingly good German
Hoel speaks German? And I think the plural of 'scheisse' is 'scheissen'

>an eyepatch over her right eye.
Sup, Graf Spee.

>>Free the German

>>Free the German
TIME FOR SAUERKRAUT!

>The German shipgirl screams in surprisingly good German

>Free the German
Shoot the chains!

>>Have the German towed out of here.
Already plenty injured AND sturdy chains? Naw, let's not risk the time AND her health by letting her fight, it's time to gogogo!