Does anyone else take great issue with how Godbound stats out its mortal NPCs? If the point of Godbound is that the player characters are demigods, then why is the author so obsessed with hypercompetent mortals?
>Major heroes are among the mightiest warriors of a nation
>A skilled mage represents a duke’s sorcerous vizier or one of the most powerful wizards of a city.
>Bandit Chief: Minor or Major Hero with a Skilled Mage lieutenant, a Large Mob of rabble and a Small Mob of veteran bandits
>Military Base: Minor or Major Hero with Vast Mob of soldiers, possibly other Hero lieutenants or Skilled Mage support
>Noble's Household: Minor or Major Hero with a Skilled Mage advisor, a Small Mob of guards, and possibly one or more other Heroes in their pay
Major heroes and skilled mages are not that uncommon. If you visit a bandit chief's fort, a military base, or a noble's household, you have a large chance of encountering a major hero and/or a skilled mage.
These NPCs are extremely competent. A major hero has AC 3, HD 8, saves 11+, Effort 4, move 40 feet, two actions each round, a double attack at +10 for 1d8+5 damage each hit, and three gifts. A skilled mage has AC 7, HD 6, saves 12+, Effort 6, move 30 feet, two actions each round, archmastery in a tradition, and three gifts. Both can spend Effort to auto-save.
Make the major hero's gifts All-Encompassing Presence, Fear No Steel, and Cutting the Crimson Road, and that major hero can slay armies with their fists (CtCR will apply even to "minor heroes"!) and fell frightening monsters with a bow better than any 100% combat-dedicated low-level Godbound. What is the point of being a 100% combat-dedicated demigod if some bandit chief can outshine you with this much ease?
The only thing a Godbound can do that NPC major heroes and skilled mages cannot is warp reality during downtime using Dominion. "I can do things well during downtime!" is not exactly what most people think of when they sign up to play a demigod though.