Imperium Asunder

Characters of Chaos edition

Previously on Imperium Asunder: This is a 40k alt-lore thread , new posters are welcome.
Want to find out what the setting's deal is? Check out our wiki.
1d4chan.org/wiki/Imperium_Asunder
The wiki is not as up to date as we'd like, feel free to post questions/clarifications/ideas.

Post your writefaggotry and argue about how cool it is.
Post prompts and questions about other people's writefaggotry.
Draw shitty maps.
Call things metal as fuck

Other urls found in this thread:

pastebin.com/Fc5gbfv6
pastebin.com/f8WPnNvV
twitter.com/NSFWRedditVideo

Here are our spess muhreenz

>still bright red
> life is pain

I plan on harvesting the old thread for characters when i get home.

They need to contrast with the Bloodhounds a little bit. I suppose we could swap their tones. If you have Chapter Generator, make a few mockups of your own. If not, make some with something else and I'll try to duplicate it.

>Cullen Blackburn, Fist Great-Captain of the Bloodhounds, Master of the Legion, and Champion of Khorne

Cullen Blackburn is a cruel, heartless monster. Known to imperial citizens as the Butcher of Mordian, Captain Blackburn is notorious for the sadistic way in which he tends to prolong conflicts. Instead of bombarding cities to dust from orbit, he will drop only enough bombs to cause the populace to flee the city, then ride after them in hunting packs, harrying them to exhausted collapse before slaughtering them. Cullen Blackburn wears a cape of tanned pink flesh from the xenos world of Murder. Blackburn has a command tank of Land Raider pattern which he calls the Skulltreader. His Skulltreader is always escorted by jump-pack mounted reaver squadrons.

Dude fights with chainsword in one hand and anathame knife in the other, with digitgrade lasers and cataphractoi armor. He uses the anathame to turn dead people into daemonic warhounds which can track a target through hell.

'Cry Havok! and let slip the dogs of war.'
-Lord Captain Cullen Blackburn, at the cleansing of Tarsis

Prompt inspired by the last thread:

Imperium Asunder is becoming a major Hollywood trilogy. Who plays the characters you've invented?

>Aodhán
Michael Fassbender.

>Idrias Stern (pre-dreadnought)
Idris Elba.
>Idrias Stern (dreadnought)
Idris Elba in a postbox.

>Anshul
90% CGI, but the rest is Tilda Swinton.

>Alexios Constantine
Peter Cushing

>Balthasar Bornhold
Ewan McGregor?

>Oramar Elthiran
Omar Sharif

>Illuyanka Tlaloc, Chief Librarian of the Sky Serpents
I don't have much on him yet, except for the fact that he had been in Xun's court on Tepectitlan.
I think he goes on to become the first grandmaster of the Grey Knight equivalent. They replace his bones with adamantium etched with anti-daemonic runes and he is almost slain in a fight against a greater daemon, but another Sky Serpent psyker in need of a way to establish his credentials as a badass slays it and Illuyanka Tlaloc gets put in a dreadnought, probably a leviathan, you know, to keep that serpent theme going. They wake him up every so often, such as during a crusade, and when he is in stasis, they hook up an autoscribe to record his dreams. They're believed to be prophetic, and on a few occasions scryers claim that they include messages from Xun and the Emperor. Lately though, his dreams have been getting very, very weird because End Times. They're afraid to wake him up, given the deep state of reception he seems to be in, but they also are afraid they'll need him on the front. In particular, he was the only Librarian still alive who was there in M35 on Prospero with Xun, so as the legion prepares in case another ritual on Prospero is required, the debate intensifies.

more to follow.

>Pargashtan Grendel, Equerry of Rubinek
Pargashtan Grendel had been legion master at the time Rubinek was reunited with his legion. In many ways, Pargashtan represented what was best and worst in his legion. Dedicated, unrelenting, and tough, Pargashtan was also known for a rancorous disregard for anyone outside of his brotherhood.
Part of this, doubtlessly, was the genetic instability of the legion, for despite the Emperor's assurance that the legion would not be purged, even if their primarch proved unable to stabilize their gene-seed, but would instead be granted an honorable death in combat, Grendel feared that the Emperor would reneg on his promise should he discover the worst of the mutations.
As it was, Grendel was mostly bionic by the time his primarch came. The promise of salvation made him and the rest of of the legion fanatically loyal to Rubinek, regardless of where that path might lead.

>Forge Lord Kjell Maximus
Recruited from the Stralsian Highlands south of the Yndonesic Block on Terra, Maximus was emblematic of the early legion.
He and his force served as outriders to the crusade and frequently operated for long periods without resupply. With the native ingenuity of his legion and the cultural precedents of the Rad-warriors of Stralsia in mind, he and many others like him began to tinker and customize their vehicles and equipment, at first out of necessity, but then as a matter of pride. After the legion was reunited with Gengrat, Lord Maximus served as one of the Primarch's forge attendants.

more to follow.

>Gaspard Armistice, Second Great-Captain of the Bloodhounds
Captain Armistice is the most prominent of the Terran-born Bloodhounds, and the only member of Balthasar's Hunting Pack who wasn't recruited from Karach stock. Unlike his brother captains, Gaspard has a sense of honor and a respect for worthwhile foes. He was once issued a fifty year censure for granting mercy to an enemy soldier. The Bloodhounds to not take captives, and do not leave survivors, and to them allowing the enemy to live was a terrible breach. At the onset of the Great Hunt against the Void Lords, Gaspard is targeted by his brother-captain Cullen Blackburn. Gaspard fights alongside the Void Lords, and when they flee Octarius in their long retreat, he joins them.

>Cullen Blackburn, Fist Great-Captain of the Bloodhounds and Master of the Legion
Cullen Blackburn is a cruel, heartless monster. Known to imperial citizens as the Butcher of Mordian, Captain Blackburn is notorious for the sadistic way in which he tends to prolong conflicts. Instead of bombarding cities to dust from orbit, he will drop only enough bombs to cause the populace to flee the city, then riding after them in hunting packs, harrying them to exhausted collapse before slaughtering them. Cullen Blackburn wears a cape of tanned pink flesh from the xenos world of Murder.

More to follow.

>Helmut Von Sommer, Siege Master of the Judgement Bringers
Von Somme is perhaps iconic of the post-Enoch face of the Judgement Bringers. Drawn from some unremarkable rock, Von Somme displayed a talent for siege operations that won him the regard of the VII Legion Primarch. A dark and brooding figure, unlike his close associate Chelkam Marne of the Behemoth Guard, Von Somme was notorious for his bloody assaults. Despite the often appalling death toll of his campaigns, he was well respected by his men, in part because of his insistence that he leaf from the front. He believed that no man should take risks he himself would not and by the end of the crusade had extensive cybernetic augmentation.
It was he that prepared the bombardment at the Tournament, though he was deployed on Luna at the time, where his talents were in need by the Warmaster.

Yet more.

>Chelkam Marne of House Veklar
Hailing from the mist shrouded wastes of Terrodyne, Chelkam had been raised in one of the great sanctuary cities and had been being groomed for command of the artillery regiments that kept his city safe from the megafauna that prowled in the fell light of the Eye. Accustomed from a young age to the scent of phycelene, the thud of artillery, and the sight of massed infantry charges, Chelkam was perfectly suited to command in the Behemoth Guard. Though some would claim that entry into the artillery manifold changed the commander, the truth was that Chelkam has always regarded war casually, a puzzle or a game for him to play. He directed artillery barrages with the care of an orchestra conductor and lovingly crafted his personal command vehicle, a heavily modified Spartan he called "Kalabrak". In contrast to his taciturn comrade Von Somme of the VIIth, Chelkam would gleefully heard servitor, mutants, and prisoners into human wave assaults, sometimes attaching homing beacons to them so as to improve his aim. Once the enemy resistance was deemed blunted, he and his company would rush to their transports and assault the enemy lines.

Kelkam was at Armageddon, among other worlds, his creations growing stranger as he spent more time in communion with the artillery manifold.

>(Panzer Kommandant) Romulus Kursk
Romulus Kursk had faithfully served the VII legion since the earliest days, rising to command of the Armored Division. This put him in a singularly difficult position when Enoch assumed command of the legion.
Where formerly Romulus had fought mobile campaigns and heavily employed mechanized infantry, Enoch increasingly made use of artillery pieces. What proper tanks remained were employed as assault guns.
Famously, when Enoch ordered that all remaining rhinos undergo conversion to whirlwinds or razorbacks, Kursk asked his primarch how his troops were supposed to cross the battlefield.
Ever taciturn Enoch is said to have replied "You still have legs."
None the less, Kursk served competently and loyally into the Heresy, first on Luna, then elsewhere, enduring the continual diminution of his command and the ever stranger requirements of the Warmaster.
In the end, it proved too much for Kursk and he rebelled, charging that Enoch was simply the puppet of the Warmaster. After a failed attempt on Enoch's life, Kursk and his company took to the void, fighting their former brothers with an intense hatred.
It is suspected that Kursk linked up with his former comrade Baqar Hadbaal od the XIIIth and was eventually granted a domain in the Eastern Imperium, but this remains unconfirmed.

It is only just occuring to me this might be better of in a paste bin, rather than spamming this. Oh well.

>Lord Commander Korvan Mobus
Crimson Warhawks range from adrenaline junkies to brooding avengers depending on their humors and past, yeah? Korvan tends towards the later. He has a bad case of the Harrowing. He was at the tournament and had personally taken Oathsworn onto his own ship. The moment the Judgement Bringers was forever seared into his memory. He gets off the planet and goes on a rampage with his fleet. He's like the Autek Mor of the legion, seeking to extract a payment in blood for the betrayal. His stealthed ships sneak in system, unleash a brutal attack or sabotage a site, setting it for destruction weeks after his fleet has left, creating confusion as to his location and the number of fleets. He has a particular obsession with a Judgement Bringers captain that he dueled on Cadia and has dreams of their final duel. He knows it's coming and alternately relishes it and dreads it, for he worries that in his final duel, his Wing will meet its end.
That thousands of years have passed has entirely escaped his notice--his fleet spends a lot of time in the warp, but an objective observer would note the touch of the warp on him.

Might wait for others to post, before I continue this spamming.

>Sarco Funerus
Stefán Karl Stefánsson

>Sergeant Marius
Martin Freeman

>Raydon Neratos
Jeffrey Dean Morgan

>Rayson's #1 Equarry whose name I have forgotten
Tom Hardy

>Talos Morak
Bruce Campell

>Klaus
Viggo mortensen

>Vigilator Primus
Terrance Stamp

This is a joke. Do not take this seriously. Sarco does not look like Robbie Rotten.

Are all these threads archived somewhere?

I know the first few are, but I'm not sure about the rest.

I feel like we talk WAAAAAAY too much about our legions without actually doing much.

Kudos to whoever thought that color scheme up for the SS. Couldn't have done it better myself.

Whachu mean?

Like there's a lot of talk about the legions themselves, but not battles, conflicts, etc.

We mapped out a lot of what happens in the Heresy over the past few threads. The only Legions with no info on what the Red Road campaigns were like are the Knights Exemplar and the Silver Spears.

Gotcha. Actually, if you're in the mood, mind going back to last thread and reading through the "People's War" in the Jade Empire?
I want cnc

Argon Apemen Oath?

Yeah. It's like 4 or 5 posts in total.
Heck, if you've got time, there's also an account of the battle of Catachan in the previous thread.

What's the Argon Apemen Oath?

Not sure, but I was playingwith the idea that the Apemen are offered the same choice as the Oathsworn, "Fight for the Imperium or die in your cell when the enemy comes." There's also a degree to which dying well may cause the Emperor to call you to his side, but the state propaganda tends to be more based on duty and the people ala Maoist China.

They're prisoners. They have no decisions to make because the wardens make them for the cons.

Gonna work on finishing/adding to this story today. Repostan the part that's already finished. C+C/editing ideas/questions welcome

Captain Gaspar Armistead stood on the embarcation deck of the Executioner, flagship of the 46th expeditionary fleet, and personal vessel to Balthasar the Bloody. The Gloriana class ship floated elegantly in high anchor above the planet 46-8. 46 because of the fleet which discovered it, and 8 because it was the 8th world discovered by that fleet. Armistead's men had taken to calling the planet Octarius, and now that the Remembrancers had heard it, the name was likely to stick. Armistead himself stood on a gantry overlooking the rows of Thunderhawk dropships filling the deck. His armor was the deep red of wet blood. Speckles of dried blood, deliberately left uncleaned, made a camoflage pattern across the red plate. He wore no helm, instead favoring a black cloak and tabard over his armor, with a hood drawn over his head. On his equipment belt were two blades, one crimson, and one black. The crimson blade was a sawtoothed beast, with a three feet long chainblade which could tear an Ork apart in seconds. The black blade, in contrast, was a simple thing. Its blade apparently of knapped flint, and its hilt of unpolished gold. It did not seem a dangerous thing, but in truth it was by far the more deadly weapon.

Armistead came to this gantry every time a ship launched, or near enough. He liked to marvel at the sheer audacity of it all. Their ship, and thousands of support vessels, had been parked above 46-8 for six years, and showed no signs of leaving. The planet below was an unending mountain range, with each peak climbing higher than the last. In the steep valleys between the mountains, however, lived billions of brutal Ork xenos, green monstrosities the size of an Astartes with an insane lust for war. In that way, Armistead supposed, the Bloodhounds and the Orks were alike. Thunderbirds deployed down to the surface of the world in squadrons, dropping off companies of marines on their three week hunting expeditions. When they returned, they would bring back trophies of the hunt: Ork teeth strung along wires, weapons of the enemy, and even, if the marine were boastful enough, the decapitated heads of the foe. Armistead had seen and liberated dozens of worlds which the foul greenskins had torn asunder, terrorizing the human populace for centuries. But here, on this crinkled ball of a world, the Bloodhounds hunted them for sport.

The voxcasters lining the walls of the deck crackled to life, jostling Captain Armistead out of his ruminations. The mechanical voices of a thousand speakers all spoke in unison, "A fleet has entered the system. All hands, all hands, a fleet has entered the system. Await orders as the fleet enters auspex range." The marines below stood in bemusement, unsure if they should continue boarding. The Captain, however, acted with knife-like certainty. "Disembark and muster on decks. Whether they are friend or foe, they will board us, and we must be prepared for it. Gear-check all chainswords and get your breacher shields." A holo-display on Armistead's eyepiece informed him he was summoned to the bridge. "I am summoned to the Hunting Lodge, brothers, see to your orders."

The Captain climbed up the many passageways of the ship to it's command center, the Hunting Lodge. It was a massive circular chamber with a hololithic windowed dome, through which one could see the surface of 46-8. On the walls of the chamber were arrayed thousands of trophies of war. Rows of ork heads, monstrous talons of the megarachnids, and countless trophies of the myriad beasts of a thousand worlds. Arranged against the many taxedermied trophies hung thousands of weapons taken from the many worlds who had surrendered before the might of Balthasar's Bloodhounds. In the center of the chamber stood seven Astartes, armored like Armistead. They were his brother captains of the Warpack, highest and greatest officers of the First Legion. Each of Armistead's brothers were armed as he was, with crimson chainsword and black flint blade.

Forming two concentric circles around the captains were navigation consoles, data readouts, and auspex stations. In the inner circle sat Commodore Frost and his command crew, in the outer circle sat support staff. All of their stations were set deep into the ground so that no one's view of their Lord's trophies would be occluded. Occasionally Servitor Helots would skitter into the chamber, report to one of the staffers, deliver or receive some message, and then scamper back out again. The Lodge had always made Armistead think of a massive ampitheatre, except the audience was facing the wrong way.

The Primarch's place at the center was conspicuously absent.

Bump

So, Klaus.

I'm gonna say he went toward Segmentum Pacificus after escaping Cadia. His first port of call was Sabatine, where he was ambushed by the Silver Spears and elements of the Judgement Bringers.

>escaping Cadia.
I read this as Terra and was all ready to say "oh buddy, I have some bad news..."

pastebin.com/Fc5gbfv6
Anything I could add to my timeline?

Soundsgood. It makes sense that the loyalists would scatter.

...

>pastebin.com/Fc5gbfv6
Some more stuff on the crusades, 3 and 7, mostly, since those are the ones with basic concepts that need to be worked out.

...

Alright, I'm writing up a little blurb about the High Chaplain of the Second Sons/Chosen of Nurgle. I've got the basic outline of why he falls and his general philosophy, but I'm struggling to figure out how he actually gets corrupted by Chaos and Nurgle specifically. Basically what ends up happening to him is that as the Crusade grinds on, his job of keeping the spirits of the Second Sons from flagging becomes increasingly Herculean. War as a means to achieve peace seems evermore foolhardy, as it seems there might just end up being eternal war in the Galaxy. By the time of Armageddon, the whole legion is starting to become more and more fatalist by the day. That is, until he has this revelation about death being the only peace that is achievable, so killing everyone is actually the most compassionate thing they can do. He partially convinces Saul, who has been having this feeling too (Nurgle being influencing the whole legion on a low level at this point because of how sick they are) but is ultimately the one who proselytizes most about the warmth and love of death/Nurgle. But I don't really know how to elegantly have them actually become proper Nurgle worshippers. He also ends up becoming the Warband leader of the Beloved Sons post Heresy.

I've also the Chief Libarian becoming the first Black Sun, but I'll finish writing that after I'm done this first guy.

...

...

It takes a while to get something that looks good in that colour palate that doesn't use black heavily, ok? (And also isn't a rip of any of the many red chapters/legions already in existence.)

It's more that the palette is...weird. Why is his abdomen yellow? I also absolutely loathe colored kneepads and boots. IMO legs should always be monochrome.

Tell that to the White Scars.

You telling me these feet don't look fuckin goofy?

...

well that's a lot more understated. Still looks pretty goofy to me. In general I like my spess muhreenz to follow the same basic template, just with different colors. There are exceptions, of course. I think the Bloodhounds' black arms (which are ripped straight from the Crusaders in the Hektor Heresy, by the way) look pretty neat.

I like Space Marines to be a block of one color with some detail work in another color.

Alright, well, besides you clearly not understanding the refined chogorian aesthetic, it's a legit taste thing. Mostly we're just giving options to Raydonanon.

Think I've got one more idea after this.

Meh, still not quite right, but at least we've got more things in the mix

This is legit.

More or less their exact colours. Good job.

Also perfect.

Many thanks user.

Yeah I in no way mean to imply my opinions are objective, I'm just giving feedback.

Hahaha, nah, no worries, Alexios. I was poking fun.
FOR THE KHAGAN.

No need for thanks citizen. All in a morning's work. Now work to do.

In this vein every time I see a red+yellow color scheme all I think is hot dogs and mcdonalds

Don't have anything to add, but you've been instrumental in aiding me develop a timeline of my own. Will post when complete.

Actually, you could add some stuff from before the heresy.

I like Blackburn. Seems like a real asshole.
The only thing is that the description of the athame just seems kinda like "He's so brutal." Maybe it's the way it's described, since inherently the idea of a ritual blade that causes victims to get posessed by fleshounds is pretty badass.
What was he like before the heresy?

Can't really comment on the others because writer and all that.

Pic Related

Interesting. Armistice seems like a pretty cool dude. So does he carry on the jolly English huntsman thing?
Is he aware of the treachery before the legion attacks the Angels or does he (and the rest of the legion) buy into the idea that Alexios is up to no good?

Actually, what is the catalyst for them turning Khornate.

I'm liking the details you're showing us about the legion. Any particular reason you're using the opening of Fulgrim?
Is the subtext that Balthazar has a lot of Fulgrim in him?

>The only thing is that the description of the athame just seems kinda like "He's so brutal." Maybe it's the way it's described, since inherently the idea of a ritual blade that causes victims to get posessed by fleshounds is pretty badass.
I don't know if this is a criticism, or a question, or....what?

>What was he like before the heresy?
Except for the anathame bit that IS him before the heresy. The Bloodhounds as a whole pretty much take the "there are no good guys in 40k" theme to heart right from the strart.

>Any particular reason you're using the opening of Fulgrim?
It's just a similar construction of events, the parallel isn't intentional. I didn't even realize it until you pointed it out.

It's a criticism with reservations since I can't quite figure out what it is that feels off to me in it.
Well, I suppose it's this:
Does he stab people and then they turn into fleshounds? Or does he stab dead people and turn them into hounds?

So then given how jovial and friendly Balthasar is, it's more or less him coming to resemble his legion?

>Does he stab people and then they turn into fleshounds? Or does he stab dead people and turn them into hounds?

So Anathames are a pretty neat little chaos artifacts. First, you have to give them someone's name, otherwise they're just a knife. Once you whisper a name into them, they are empowered with the ability to wound that person, regardless of physical protection or strength. More powerfully, however, the dark energies of the Anathame allow you to twist the mind of someone wounded by one using warpcraft. Erebus uses this technique to corrupt Horus, and Kor Phaeron attempts to do the same to Roboute Guilliman on Calth, but Roboute aint hearin that shit. However, on weaker creatures like base humans, the effect is MUCH more powerful. A wound from an anathame shard to its whispered target, instead of letting your whispers into their mind, can let daemons into their mind wholesale. The sacrifice necessary is very ritualized, you don't simply turn everyone you cut into a daemon on the spot. The Cult of Daggers uses these techniques on Calth as well, turning the populace into hosts for daemons to enter the realspace. Daemons can't just walk into reality willy nilly, they need humans for daemonic hosts or to use as fleshcrop to construct their own bodies. Flesh is apparently something daemons can't make on their own.

Hawk Timeline.

comments and criticism required.

GAH!
Didn't link.

pastebin.com/f8WPnNvV

>38 unique visits
holy shit are we popular

>pastebin.com/f8WPnNvV
I like the heresy arc.

Whats that? how do you see that stuff.

On the top if you mouse over the eye.

Oh I see. 43 views. 1 comment.

FASCINATING

These are great, add them to your wiki pages!

I need some help with formatting. Also, can someone put the Scions' colors so I don't have to make an account?

Do you know HTML? It's literally HTML.

Nope I'm useless.

It's not actually literally HTML but you can use HTML coding for formatting in addition to other stuff

='s make headers. More ='s means a smaller header. =WORDS= for a top level header, ==WORDS== for a lower level header, and ===WORDS=== for a segment header

's make italics, like this 'WORDS'
I think two 's make a bold but I usually use
for that because reasons

Tables and shit are fucky, idk how the fuck to make them.

I think I got it, thanks. I just need to make the Scions' heraldry.

Oh yeah, if you're writing about the Scions before Sarco's interment, their old name was the Imperial Scions.

Ooh, what program are you using for that? I really want to come up with something good for Behemoth Guard.

Actually, what do people think of the idea that their terrans were drawn from Stralaysian Rad Warriors ala Kjell Maximus?

The idea is that they started tinkering early on, but unlike guys like the Fists of Mars, Iron Hands, Iron Warriors, or even the Sky Serpents, they did so not as part of the arcana of the machine cult, but as sort of a practical tinkering, field modifications and salvage operations. Obviously they can't tell the mechanicum to take the STCs and shove it, but it's a looser time period for that kind of thing and they're outriders anyways. Point being, they're already used to messing around with technology before they even get to a point where they could be getting chaos stuff involved.

>What program are you using for that?
I'm not. I need to figure it out. I also feel like I should write more stuff about the Ash Bearers.

Why are behemoth guard outriders? They are experts in siege warfare, the complete opposite of an outrider force.

Well, they'd been conceived as siege specialists, but it occurred to me that we already had the Judgement Bringers and Paladins specializing in artillery/sieges (and Second Sons doing a lot of that too) and the Behemoth Guard wasn't so much focused on artillery as on armor, ie armored warfare, for example, at Mars part of the reason they're to be there is to have that massive tank battle because Behemoth Guard loves their tanks and daemon engines, a thing that's been there since their inception.
So from there I was thinking in terms of armored warfare which works great with siege tactics but can operate on its own.
Anyways, I meant outrider in the same way that the Death Guard in the OU are outriders (in Scars. Moritarion and the Khan are put parallel together.) They're an independent force, without need of support. It's more of a core-periphery kind of deal. The Behemoth Guard aren't the guys at the center of the crusade or the Imperium. They're at the edges, in the twilight realm. They prefer it that way, gives them more room to conduct war their way, but also they're designed to do that, to tear a bloody swathe across the galaxy. Lesser men like Enoch are the Imperium's siege masters, to be called upon at a moment's notice. That's why (or so Gengrat thinks), Enoch is such a little bitch. Enoch's purpose is to come running when called and level fortresses. Same goes for Kor.
The Behemoth Guard, with men like Kjall Maximus and Mengthes Kraal are their own masters. They ride their beasts of iron in a red road across the sky. When they come to a wall, they wheel out their siege guns and turn it to dust. When the plains are wide, they thunder across the land, dustplumes behind them, running down fleeing armies.

So that's what I mean by "outrider". They're great at sieges, but we have so many dour siege masters and I wanted to play up the mad tanker and insane engineer aspect of them.

I'll put some dudes below, but I'd like to hear thoughts.

(Hope all that helps, and if, in the end, we decide that's no good, that's ok, it's a collaboration.)

>Forge-Tyrant Mengthes Kraal
Mengthes Kraal is First of the fell XXIInd Grand Company of the Vth House of the Behemoth Guard, a dread group known as The Dreamers in the Deep.
Among a legion known for its foul creations, Kraal is still something of a legend. Even during the crusade, Kraal skirted the edge of toleration, with grotesque servitors and a fondness for unleashing hunting packs of Vorax, kept as his prized hounds, which he would follow from the copula of his extensively augmented Malcador, Meliora.
Though his tinkering with combat wetware aroused concern, it was likely not until the Xana compliance action and the tutelage of the Scorpion Prophet that Kraal began to tinker with the warp directly. In the years to come, the hellforges would be known for their daemon engines, cybernetica and mechanical horrors hybridized with the baleful power of the warp.
Kraal leads his mechanical hosts to this day, clad in robes with the burning eyes of the night and wearing the nine-horned Behemoth mask cortex controller that Gengrat had gifted him on the blackened fields of Sanctissima.

>Kalvas Elsophar, Chief Librarian and Forge Tyrant of the IXth Grand Company of the IIIrd House

Kalvas Elsophar, like so many other Behemoth Guard was recruited from the mist-shrouded world of Terrodyne. He proved as skilled with the arcane arts of the warp as with command and soon rose to a position of prominence, at times augmenting the durability of his brethren and their tanks, at others, divining the outcome of battles. He initiated the practice of planning campaigns in a manifold, allowing him to inload data as it came in and exload situation reports directly to his commanders. Like many other senior members of the legion, he was close with his Primarch, who displayed a level of paternal affection and pride that astonished many outside the legion, and it is theorized that the Changer of Ways approached the Primarch through the medium of Kalvas Elsophar.
It is unknown when Elsophar began to treat with the foul powers of the warp, but once introduced, perhaps during the Xana Compliance, they proved intoxicating.
When Imperial records next clearly sight Kalvas Elsophar, it is in the Sol System, his fleet having been tasked with the Luna Compliance. It is likely that Luna was the first time the infamous Abomination Engines the Behemoth Guard were unleashed, where fragmentary pict-captures record the stuff of nightmares crafted from immaterium. Wheels within wheels within wheels crowned by a nine-faced flaming beast's heads duel with genewrought dragons even as coiling tongues of metal that writhe in the shape of winged serpents, their wings covered in eyes tear Imperial fightercraft from the sky.
Kalvas Elsophar roams the galaxy to this day, unleashing hordes of daemons and his newest creations in his wake.

(I'm thinking that he may just be the Chosen of Tzneetch. Sails around the galaxy in a ship like Typhus taking names. Literally. For his book of souls to call upon.)

Paladins aren't specialists in siege, they are combined arms. More generalists.

Second Sons don't do sieges either, just nuke the joint and leave.

>They're an independent force, without need of support
Makes more sense, but I think there is a better term for it.

I like the direction your taking them, but I think they would be better classified as siege or shock troops. Designed to turn their enemies fortresses to ash and rubble.

Gotcha (and thanks) Something like shock assault or armoured assault got a better ring to it?

(Also thinking there's an episode during the heresy and someone calls for a siege breaker and Gengrat looks over the specs for the campaign responds with a contemptuous "Send Enoch, he does so love to feel useful. If he spends his entire legion on their walls, then I assure you his thick skull will bring them down." Something like that. A boring siege? That's Enoch's job. Call me when we need to breach the palace on Terra!)

I always thought the Behemoth Guard were less about vehicles and more about monstrous creatures.

That line gets blurry when you're talking daemon-engines.

They go both ways. Tanks are just beasts of iron, after all. They thunder and growl just like them. As they go chaos, daemon engines and abomination engines become a bigger deal, but the legion is all about those tanks, the bigger the better. In some ways they're the evil reflections of the Fists of Mars.
(In as much as authorial intent matters.)

I'm drunk and I think digganob Ogryns is a good idea, tell me if it's good

CONTROVERSIAL PROMPT:

If you could drop one of the legions to make room for something more interesting, which would you choose.

Picking one is not necessarily an endorsement to remove that legion, this is a safe space.

Warp Raiders or Silver Spears
Fists of Mars or Serpents

I definitely think the Silver Spears are a bit...boring

Underdeveloped more I'd say.

I did like the phalanx and greek theme we talked about last time.

I expect a lot of weird shit from a slaaneshi legion. Instead they're just... guys with spears who really like fighting.

I guess thats true. They don't seem very chaosy. In saying that, the Negators, Warp Raiders, Judgement Bearers do either.

Second Sons and Bloodhounds sort of are, but even they could use more chaosness.

I agree about the JB but the late era Negators are chaos as fuck even if they don't actually give a shit about chaos, and the Warp Raiders are just about as chaosy as an idea can possibly be, IMO.

I think it's more accurate to say that they're not very EVIL, and that's a problem we've been neglecting for a long time. It stems, IMO, from the fact that the original thread was "imagine yourself as a primarch." Nobody thinks of themselves as evil. People are still sort of self-inserting a little bit, and that leads to people avoiding their characters being the monsters they should be. We don't have anyone on the scale of evil insanity as Angron or the Night Haunter.

I see I see.

In that case, we have three options I can think of, probably more.

1. We evil them up a bit.
2. We turn some good guys evil
3. We continue like nothing ever happened and yell "NANANANA" when people raise the issue in the future.

How about Behemoth Guard?

So far as legion character works, I think Judgement Bringers work quite well as pathetic rather than evil and the Asura have a delightfully amoral brand of madness.

We could make the Negators the Slaneeshi legion, but have them closeted/in denial about it, like how the Dark Eldar are Slaneeshi but reject it. We could remodel the Silver Spears as a splinter of the Negators or something.

(I like the Silver Spears concept, though.)

How about we write up unsavory bits for other legions? Breaks us out of the muh insert thing.