/awg/ - alternative wargames general

/awg/ - I posted a random image edition
>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
en.wikipedia.org/wiki/List_of_miniature_wargames
Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
pastebin.com/viWJ1Yvk

>Question of the Now:
Should games be built around tournaments or tournaments built around the game?

Other urls found in this thread:

anvilindustry.co.uk/
swordandboardgames.com.au/downloads.html
twitter.com/NSFWRedditVideo

>Question of the Now
Tournaments should be built around the games.


And lament with me, /awg/, for none of my friends are interested in wargames of any kind, and all LGS' in a 100 mile radius (yes, I've checked all 8 of them) are TCG only.

>Should games be built around tournaments or tournaments built around the game?
Tournaments aound games.

Games around tournaments because it encourages tighter rules. I like Warmachine's tighter rules as opposed to Warhammer's looser ones.

>Should games be built around tournaments or tournaments built around the game?
This reminds me of the idea I had of using Bloodbowl league rules with other games as if war was an organized sport.

Having games designed around tournaments results in far more appropriate, balanced games for tournament play.

However, interesting forms can be made from games explicitly not designed for them, such as having a GM'd scenario based game have the same scenario run repeatedly against different players, and the players scored on how well they did by degrees of success, including being judged by other non-participants on how innovative their solutions/approaches were as well as results measured in achieving objectives in time.

For example, imagine a game where the players are running a SWAT team through a hostage rescue. They could be judged not just on the hard body-count of targets downed and hostages rescued, but also how quickly and effectively they did it, if they made use of the resources available, that kinda thing. The GM could use the same mechanisms as a solo-game to make sure their side is played fairly and consistently.

It's a hell of a lot harder to do though, and not what people think of by tournaments, though it is still a competition to see who does best.

A little tangential to this thread's scope, I suppose, but can anyone point me in the direction of any manufacturers of tacticool robot-style dudes?

No need to suggest Infinity, that's already on my radar.

Oh yeah should specify 28mm preferably, though slightly larger or smaller is fine too.

This is really all I have:
anvilindustry.co.uk/

They sell a lot of parts which are kind of modular, especially for their guns, which aside from having a pretty wide range have scopes, extended barrels, underslung weapons, and different magazine bits which you can customize the guns with.

bump

Victory Force miniatures has a not appleseed line (picrelated). Rezolution has some bots, Ground Zero has some, a lot of 15mm ones can be used as man sized.

G rated western battle fag here. I tried to make a set of basic rules but all of my attempts ended up too complicated, too abstract, or insufficiently genre appropriate. It is probably not happening. Sorry. I will continue to hang out as this thread is nice, though.

Not being funny pal, but apparently Legends of the Old West by Warhammer Historical (RIP) is a cracking ruleset. Have you considered that?

I didn't realize that existed. I'll see if I can find a copy. I had my heart set on shooting hats off and stuff, though, which I doubt is in there.

Has anyone ever made a decent notnecromunda? With theme intact. Futuregangs in a super dense city skirmish.

Human Interface should be pretty much what you are looking for then. Cyberpunk with a less anime and a more Deus Ex kind of look.
Albino Raven some interesting stuff, though they are decidedly display and not gaming minis.
Dust Tactics has loads of exosuits and walkers that could pass as robots.
Heavy gear is in a different scale but could pass in 28mm as well. pic related.
In a similar vein you could probably use other 1:122 miniature games with mechas like Battletech as source for minis too.
And reaper has a game with mechas too for which they have their own range of minis as well.
Pig Iron had some pretty cheap and nice looking Drones.
The new Warzone stuff have a unit that pretty much looks like the ABC Warriors from Judge Dredd.
Antenociti had an exosuit in their own range of 28mm minis, but they took it out of production a while ago. They recently started putting some of the vehicles back into their store.
There is some other stuff I can think of, mostly going into the steampunk direction though. Wolsung and In her Majetsy's name had robots too. Something more in the way of tacticool might be found amongst Westwind Productions' Weird World War range. Pretty sure they had robots or exosuits too.

Kinda surprised I could think of so many.

If you head over the /hwg/ you can download GW's legend of the old west.

Like a new game with minis or a new spin on the rules?
In the Emperors name is a somewhat cleaned up version of Necromunda and some Inquisitor stuff.
There was supposed to be a Shadowrun game with minis called Sprawlganger or something like that iirc. Stuck in development hell.
>here's a render from one of the minis
The only other skirmisher for urban scenery I can think of would be Infinity.
You could try fivecore with the modern supplement on of the /hwg/ regular wrote or the five parsecs from home version. Fivecore is written with 5-12 minis per side in mind

Gangs of Mega City 1 was basically just necromunda as it was Judge Dredd based. I liked the rules more but I can see where people disliked that it was so generic compared to the houses of Necro.

also check out the zombiesmith catalogue. its got some real gems in it(though not neccessarily robots).

wargods is a cool game bump

bump

Is that the one with the catgirl archers?

Old thread:

Eeeh, yeah. A good ruleset (Campaign gameplay!!!) is a must, but so is cool and flavourful player factions too. :

Thank you kind anons.

Needed some robutts here as well.

Frostgrave table from my club's open day last weekend. Sorry about the lighting.

That's a real cool table.

CARLOSSSS!

But yeah, looks damn fine.

Threads dying

Is it time to discuss how multiculturalism is ruining our hobby stores again?

I'm not the sort to complain about lack of GW type special flavor rules. I'd rather just have good rules, and if I want to have my dudes use swords or have big hats or have a catch phrase, I do not need the rulebook to write a paragraph of flavor text with a +/-1 in there somewhere to validate me. So this is ok. If I remember right I read the rules for this and didn't like how swingy and rules heavy it was, though. But I did like the example scenario.

Calm down user, if /hwg/ is anything to go by wargame generals tend to be a bit slower than the rest of the board.

Sacrificing quality in the name of speed at which content gets posted is generally not worth it.

Was just a joke lad, thread was falling down the board a bit too quick.

What's everyone's favourite vidya inspired AWG?

What are the options? Most stuff I can think of is a boardgame not a miniatures wargame. Other than that I can only think of the HALO stuff, on which I am neutral.

I'd count boardgames. They are different but moving models an inch in a box or an inch with a tape measure is basically the same thing.

Well, yesterday I bought a crapton of minis from 15mm.co.uk to play "This is not a test" a fallout inspired wargame.
Got a wasteland adventurer warband, a bunch of raiders (with a master blaster chief) and a bright brotherhood group for less than 15GBP

Are tiny dudes viable for individually based stuff? I saw a 6mm scifi skirmish setup and I was like "holy shit those buildings and vehicles look so fucking fun" but the dudes were so tiny. I realize you said 15mm but it's still semi relevant.

Absolutely. For 6mm I'd say it's not that good, but 15mm is perfectly sized for individual basing.

Is there any recent news on Konflikt 47?
Hope it does really well just to spite Westwind at this point, I feel that there was a lot they could have done to ensure the games success that they didn't do.

The thing is there was very little actually differentiating the houses in Necro other than models, the base rules for for GoMC1 let you make a gang and pick all the skills you want, so you can thematically make whatever you want, but people like being spoon-fed their shit.

People like factions having unique identities as it makes them feel like they belong to it.

PDF of GoMC1 when?

You can have a ruleset with no factions whatsoever and have a specific crew with a theme in it easily. Look at Frostgrave, a game where all gangs function under the same rules, but people manage to represent dorfs and orcs and skeletons and shit using the options available and the models they want.

If someone says "What if we could just do whatever the fuck in terms of story, I have a fun idea and here it is and I did it" it doesn't make any sense to respond "Wow, you really hate story and flavor and fun."

Does Necromunda/Gorkamorka have a Vassal module? I've been looking for one so my friends can play without buying shitty metal models

Frostgrave has no personality though, even the book can't decide what it's trying to project onto it's reader imagination.

I mean sure, it's nice to have infinite options but it's soulless. a fighter is just -1 compared to an elite fighter and there is nothing to latch onto.

Frostgraves the type of game that dies after a year of being niche. It's just got no depth.

buy shitty plastic models then

>but people manage to represent dorfs and orcs and skeletons and shit
With the same stats, it's hardly representing anything.

They'd rather not use models like this that look so different from the rest of their collection (They play Orks and Tyranids respectively) and I had enough trouble trying to get them to try Necromunda in the first place.

>have a dude, Dave, who is like a squad leader with a rocket launcher who always massively overperforms or underperforms, write backstory for Dave
>"Dave has the same stats as other squad leaders and therefore doesn't actually have a name or an associated story"

It doesn't matter if he has a "skill to rocket launchers" in his backstory if his stats differ not even a single bit from those who haven't even seen a rocket launcher in their lives. Writing backstory doesn't make it less bland since you can write backstories in games that lets you actually represent them. Case in point, Fivecore.

>Dave is cool, he has a back story but I'm bored of the way he plays
>I'll make a new warband, mix things up a little.
>I'll take 3 thieves and 2 fighters instead of 2 fighters and 3 thieves

That's the problem. You're stuck with a single generic list, there is no wiggle room to try something new. It's not like you can switch from Skaven to Witch hunters and suddenly have a totally different experience.

I didn't say all tiny plastic dudes should have identical stats. I'm saying that you can have a story concept that you like and construct a unit that matches it using story neutral options, and that it isn't necessary to have "Background: Is a northern barbarian from the icetown county area and his hat it spiky" explicitly defined in the rules, and that doing so is not "anti-story."

>make a bikini barbarian skirmish based on a clever but only semi-playable bikini barbarian skirmish found on the internet and remember it as relevant now

Here's a thing. The rules are 8 pages. Shortest possible version:
>move, resolve melee with everybody getting to swing, repeat
>when a model loses melee it has an equal chance of being removed, fleeing (chance to recover each turn), or spending a turn making a random movement and getting hit if that random movement takes it into an enemy
>models with the last two conditions go straight to being a casualty if they get hit
>models have one stat representing overall training levels that they use for everything
>there are a few special abilities that fuck with the above, but everything is handled using the main system

I agree with you, but what you described could be done with any game, it's entirely not Frostgrave-exclusive - it's just bland enough that it forces you to come up with something so it won't get repetetive too much. But it will be, and even if they spew out expansions like if it was a Sims game, its blandness won't carry it over...Otherworld have character customization, and most of the meatshields have options too, Rack&Ruin lets you build your character like it's an RPG character, and so on and so forth.

I also made some /po/ content for it.

I think this one is fairly overlappy. I was in the process of differentiating low tier grunts from higher tier grunts the last time I worked on it. Posted for completeness.

Last one. This looks like the hero options page, which also doesn't look particularly finished. Obviously the idea was that people can construct whatever they want using this as a template, even if that just meant going into paint and picking a favorite color.

If hes the guy with a rocket launcher that makes him different.
But Switching from witch hunters to sisters is barely a change.

Bumping with the images that I was talking about in this post:

The barricades are keyboard keys, if I remember right

They are. I've done exactly this sort of terrain before. Working at a recycling plant is so nice for scratch-building sci-fi stuff.

Have you done matching 6mm dudermans like in the picture?

post your stuff

Anyone seen pictures of CNC/RA themed miniatures? These are going to be projects of mine in the future. Most of what I've seen is kinda crappy/thin your paints tier.

Nope, I used them for 15mm barricades. The little metal frame underneath the key works good for standing it up. I do plan on making some for 6mm when I get back to that scale.

I am poor fag without a camera or smartphone. I keep buying miniatures, please help.

Some of these tops look like they have boob-holes. Are they meant to be arm-holes?

I guess tiny tiny tiny pictures are open to interpretation, because I don't see it. Do you mean the blonde in If so I sort of get it. It does look like she's falling out, though it's just supposed to be bottom half of boob covered, top half exposed, like any competently designed set of bikini armor. If it's confusing I will put it on the list of things to fix.

The arms are the separate double sided pieces. They go on the sides, nowhere near the boobs.

swordandboardgames.com.au/downloads.html

Guess I'll plug Twelve Elements of War for those looking for a not-Mordhiem type game.

Involves a bunch of factions which are not limited by race and has a pretty cool campaign system which involves leveling up, a couple of in-between matches random events and an arena mini game.

I like how it's pretty simple, yet offers a lot of variety. Lots of equipment which can be upgraded with magic.

I would like to see it become more popular.

>Frostgraves the type of game that dies after a year of being niche
It's about a year old now and about to release it's third expansion, third plastic kit and a whole new range of metal minis for the breeding pits. Renedra even tried to surf the wave when they made the ruins and the tower.
It's far far away from being dead, but for some reason there seem to be people who don't understand the appeal and talk out of their ass like this.

Chess doesn't need 20 factions with specific rules to be a good game. In fact being generic is FGs biggest asset.
What you call a lack of personality is what people flock to, that like to use their imagination.

>Guess I'll plug Twelve Elements of War for those looking for a not-Mordhiem type game.
If they had a retailer or online store that stocked their products somewhere that is not australia I'd even be somewhat curious about it.
Not gonna way a month each time for an order and pay for customs each time I want something though.

>Not gonna way a month each time for an order and pay for customs each time I want something though.
Eh, can always use minis from a different manufacturer.

I wonder if you guys have/know any DIY tricks for easy terrain?
I know there are plenty of youtube videos, but I imagine something like huge posters from "life hacks threads" where you can catch an idea in 10 seconds, by simply looking on it.
Anything?

>couple of in-between matches random events and an arena mini game.
Interest

I got so many tips for terrain building I may as well be vomiting them, but what do you want to build in particular?

>not-Mordhiem type game.
Got my attention. I'll check on that later.

Do you guys have more mordheim-like propositions?

I mean skirmish, leveling between games (or something that really lets you get close to your warband?), random encounters? Preferably fantasy mode, nothing against modern/sci-fi except too much standing and shooting kills it for me.
I know about frostgrave but there only wizards count so it's kinda meh.

Well what i meant was something like a saw one day. A guy was building some scifi-barrack-like building using pepsi can cut in half. Cool idea.
The other day somebady made trees using wired chimney brush.

What I'm interested in is some fantasy/ medieval buildings, walls, fences, crates, etc. literally any basic stuff.

At 28mm a popsicle stick cut in half the long way makes a perfect 2x4. Pink foam makes good brick/stone walls if you texture it by drawing lines with a pen. Foamcore plus drywall repair goo is basically the greatest generic wall of all time.

When making half-timbered houses, use as flat and thin as possible wood. The real ones don't have the wood jutting out much if at all. Fill in any gaps with a texture paste of some form, and try to make it smooth as possible, not lumpy.

And if the house is medieval, don't bother giving them chimney pots. They're typically a later addition.

And don't ever build one of these for your first building, they're really quite complex and time consuming to construct.

Great idea with that popsticks, I wondered for a while over a nice wooden like pieces for fence.
I also saw that texturing with pen technique on one of the videos, I need to give it a try.
The hardest part, and the dumbest, is that as I know what is pink foam I struggle to find its profesional translation to my native language to look for it online. I couldn't find it in my modeling stores.
But well I'll find out one day.

Foam insulation board? If you're from a fairly warm climate, then no you won't find it anywhere.

I got my block of pink foam at the hardware store.

Nah, we use lots of insulation, the problem is all foam-boards I found so far have the texture like pic related.
I have to find the one of better gramature - but because there are no specialistic stores nearby, I have to look online, and without direct name I keep finding the one I posted.

Dunno if this will help you at all. Since I'm a filthy burgerman.

What you posted is called Expanded Polystyrene Foam. The stuff you want is called Extruded Polystyrene Foam.

>his tiny dudes don't live in the field of eternal skulls in buildings made from more skulls

I believe the technical name is Extruded polystyrene, where as the image you have there is Expanded polystyrene.

Thanks guys.
Next time I look I'll go for some expanded/extruded alterations.
And () I'll check some main hardware store sites.

I'll keep that in mind, although I'll be happy if my first project at least keeps the shape of a house.

Also to be sure. In my understanding:
pink foam is just a extruded polystyrene and foamcore is covered from both sides with some cardboard/ paper ?

Yes.

Foamcore is this shit and I get mine from the arts and crafts store (mine is Michael's, dunno your equivalent). It's good to visit stores other than the nerd store because they often have cheaper equivalents or just miscellaneous useful stuff. I got my gigantic box of popsicle sticks at Michael's, for example.

Too late, but this is what I meant to post.

On that note, could a person use foamboard (with the paper stripped off) to make wargame terrain tiles? I was thinking of gluing three sheets of Dollar Tree 3mm foamboard together, mounting that on chipboard or something, and carving the top layer to make things like rivers.

The only issue with that is it's not very thick. I've heard of people making walls with it and stripping a small amount of paper off, then carving bricks into the foam, so I assume it holds texture well.

Oh, and they tend to curve slightly, so it might be hard to make something big and flat.

With difficulty as it's prone to warping and takes damage relatively easily with the card removed.

I mean it'll work but you may be better off both in terms of durability and financially (depends on location) building out of a more suitable material such as thin sheets of blue foam, and sealing the end result either way.

Yeah, hence why I'd want to glue multiple layers together, get close to 10mm.

That's what I assumed. Guess it's time for a drive to the hardware store.

Where do you even buy necromunda if you wanted it regardless?

Necromunda has been free for ages, not even piracy.

>8 page drop in less than an hour
Was Veeky Forums always this fast? Anyway, bikini armor bump.

It's a cool setting with a neat system, but man after trying KoW anything with model removel seems really clunky to me.

Still waiting for my Olympus book, though.

games built around tournaments tend to be overly streamlined and bland. see kings of war

>page 8 again
Nope.

Would anybody get any use out of fixed up versions of
? The rules are essentially as good as they're going to get, but the models could be better.

>Having 7 or 8 things is basically the same, so I'll ignore 1, 2, 3, 4, 5, 6, 9 and 10

All the humans are basically the same, and the chaos are minus the possesed. The minis may look different but the warbands rules are quite similar (moreso in Necro).

All humans are not remotely the close to same. How retarded and sheltered do you have to be to believe this?