Kaladesh is a plane of artificers, and where there are artificers, there are artifacts. And where there are artifacts, there's typically Affinity getting directly or indirectly buffed.
SO, ITT, we try to come up with mechanics for Kaladesh that DON'T buff Affinity.
Ultra Bonus Points if they're still good for existing non-affinity artifact decks or help create new ones entirely.
Bentley Foster
I'm just waiting on that UR artificer legend
Whenever it gets printed
Matthew Gutierrez
not enough shit on the sidewalks
Joshua Bailey
Modern Affinity is more a Metalcraft deck than it is an Affinity deck if you name it based on mechanics.
Frankly any cheap yet strong artifact is a buff to the deck just by existing since it keeps your Mox Opals and Etched Champions online
James Gomez
HAHA! I understood that meme! That was a good one, gentlesir.
Landon Myers
Remember that one time recently when Wizards printed that one legend type everyone was wanting?
Zachary Cooper
what's wrong with Ulrich? Seems like a fine werewolf to me.
Thomas Hernandez
No, Anonymous.
Not even in jest. Ulrich a shit and I'm still mad.
Jackson Gutierrez
Thank you for restating why I created this thread. Any suggestions on how to instead NOT do that?
What kind of mechanics could be made for this set that fit Kaladesh but either competes with, or avoids interacting with, metalcraft and arcbound ravager?
Something that caused synergy between artificers themselves rather than their creations? Like a cooperative crafting sort of thing?
Something that also reduced the number of artifacts available in return for effect? Having to exile them or discard them instead of getting them on the field to power your metalcraft or available for sacrifice into +1/+1s maybe? Equipment that fuse 2 or 3 into a single artifact creature Meld style, so that they only count as one artifact (think Kaldra minus the token creation and subsequent equipping)?
C'mon, I know I'm not half as creative as I've seen you all get before. I wanna see what you all can come up with.
Lucas Thomas
Speaking of Metalcraft I hope they bring it back. It seems like a pretty alright mechanic to make a return in another artifact heavy plane.
Julian Reyes
It's repeatable removal on a reasonable-sized body for a not entirely astronomical mana cost. I'm sure he's not a cutthroat competitive type card, but he doesn't seem like shit. (I will admit, the time I first-picked him I never drew him.)
Easton Foster
confirmed no returning mechanics other than evergreen
Brody Phillips
Though MaRo says there WILL be one that had been a "longstanding design issue" that he had been trying to solve for over 7 years, which would make it something originally mean for Esper.
So that's p hype.
Camden Myers
I'm thinking of an ability called Flash of Genius. It would be a card effect found ONLY on coloured spells that is identical to metalcraft, but the condition is met by revealing 3 artifacts in your hand, rather than having 3 artifacts on the field.
Since Affinity is a deck that likes to play all its spells at once, it has no use for cards that need you to hold back on playing all your 0-drops
Example: >Gift of the Skies >costs 1UR >"Counter target spell. Flash of Genius: draw a card"
Logan Long
Something like the new Daretti (old Daretti never forghetti)? Call it scavenge
Scavenge [cost] sacrifice an artifact: this creature gets [ability]
Logan Price
It's because everybody wanted a werewolf legendary for EDH and he's shit for EDH. He does nothing for the werewolf tribe, doesn't help them transform, doesn't keep them transformed, doesn't even give them a tiny buff. It's like saying you're making a dragon tribal deck and using Rorix Bladewing. It's like, why even bother?
Cameron Torres
I pulled Ulrich once in a draft format and he was a complete blowout every time he hit the field.
I never pinned him as a card advantage card but he absolutely is. Simply passing the turn with him on the field is a free removal spell that threw the game in my favor every time
Landon Taylor
Maybe it's Last Strike I know that was one he like that a rule guy kept shooting down.
Jace Evans
You know what the worst part about Ulrich is? WotC already has the perfect werewolf lord for EDH players; it's called Geier Reach Bandit.
Only problem is, it's not a legendary.
Josiah Thompson
>Kamigawa hand mechanic 2.0 Pls no, EMN draft is enough torture for one year.
Anthony Sanchez
At least it doesn't improve affinity :^)
Jason Baker
What he said was:"You haven’t seen any of the (named) Kaladesh mechanics before."
He might mean mechanics as in the people who repair and build things. This is MaRo we're talking about. He has been known to occasionally doublespeak.
neat
Jaxson Campbell
yeah, why isn't he a legendary anyways?
Jacob Turner
Geier Reach Bandit is a she, user
Justin Hernandez
kys
Nicholas Parker
Scavenge already exists as a mechanic. IT would have to be called Weld or Salvage.
Carter Bailey
well, we know there are rebels against the consulate. haven't had any of those in a while.
They could have a mechanic involving recruiting maybe?
Elijah Barnes
They're either bringing back affinity or modular My vote is affinity though, it was a much more egregious offender and MaRo said that they're bringing back an old mechanic that took years to get back into RnD and the time frame about fits for Affinity
Jackson Clark
>Equipment that fuse 2 or 3 into a single equipment Meld style, so that they only count as one artifact
>It's called Weld
Blake Anderson
kek
Oliver Thompson
Say it with me: CONTRAPTIONS
The old mechanic had not been implemented. Also affinity is like a 9 on the storm scale, which means it'd take a miracle to get it printed.
John Barnes
>NO RETURNING MECHANICS
Juan Martin
MARO confirmed multiple times on his blog that it's not contraptions and that he feels contraptions would be a bad vorthos fit for kaladesh because no goblins.
Jordan Nelson
Well, yeah. I also don't think we'll ever see something that assembles contraptions.
Jose Perez
Doesn't really fit OP's request, but how about Morbid for artifacts, called like Scavenge or something?
Elijah Harris
Values of X where X is the ammount of skin colours among permanents you controll
Aiden Robinson
what races we even have in kaladesh? Humans, beasts and constructs?
Landon Anderson
What if experience counters is the "E" mechanic that Mark Rosewater said was pulled from Mirrodin?
Tyler White
They've been done, so no.
William Hall
His blog said we saw the mechanic in one other design.
Xavier Ramirez
Red gets Shatter back.
Thomas James
Wait a second, how long ago did MaRo say that the mechanic was made and used?
Lucas Perez
Never. It has never been used or mentioned.
Cameron Walker
All of the mechanics in Kaladesh will be new "never seen before" mechanics.
Ryder Perry
said that we saw it once. Can I have a link to the post on his blog?
Liam Bailey
He's said we've never seen it before. Illiteracy made people think he sai it's been seen before.
Ryan Morales
Got it. I had a thought about what it might have been if it was thought up a while back and used experimentally.
Carter Carter
"nasanfer asked: Mark, if all the mechanics in Kaladesh are new, we are not going to see Mechanic E in Kaladesh (as we have seen it in Esper) or it doesn't count as "seen mechanic"???
You all have never seen Mechanic E."
Connor Anderson
""I tried using it as part of Esper in Shards of Alara."" But WE THE PEOPLE have never seen it.
Ryan Rivera
Mmmm... devoid/(multi-)colored artifacts matter?
Ryder Russell
>no goblins Im going to kill my first jew today. Thats a fucking crime and I wont stand for it
Juan Gonzalez
Prepare for +1/+1 counters on megakicker, megameld and megaheroic :^)
Jaxon Evans
EDH should just get away with the legendary requirement already.
Julian King
Wouldn't something like a devour mechanic but specifying artifacts work against affinity? It's the only thing I can't think of that runs counter to affinity.
Adrian Lee
Artifacts/Creatures that have two effects: the effect they grant when played, and a second 'Improved' effect that is superior/different from the first.
The second effect can only be unlocked by having an Improvement Counter placed on it, and you can only get Improvement counters from certain Artificer creatures entering the battlefield or casting certain spells.
Aka "Put an improvement counter on up to one permanent. Discard a card, draw a card."
Tyler Diaz
That's the worst parts of MegaMorph and Kicker smooshed together.
James King
>(In fact, it's shown up in at least one other design.) Okay, now I see where I misread.
Benjamin Clark
...
Matthew Jones
Thank you for the very hearty laugh.
Mason Powell
>What kind of mechanics could be made for this set that fit Kaladesh but either competes with, or avoids interacting with, metalcraft and arcbound ravager? >avoids interacting with, metalcraft and arcbound ravager?
WHY THE FUCK WOULD YOU WANT SOMETHING LIKE THIS, NIGGER?
John Reed
>Morbid for artifacts, called like Scavenge or something?
T1 Super Eggs modern deck?
Jack Wood
POO
Landon Sanders
>I cant read
Luke Jones
I find it far more amusing to speculate about the new land cycle due in this set.
I expect enemy dual lands (to balance out the absence of painlands) either:
Enemy Fetchlands: To give a final push to landfall just before it rotates, or
Enemy Fastlands: To balance out the rate of untapped/tapped dual lands in standard.
Isaiah Cruz
>Enemy Fetchlands: To give a final push to landfall just before it rotates, or /Unlikely with fetchable duals in standard
Enemy fastlands are a safe bet
Aaron Smith
KTK - BFZ had this very scenario.
Flooded Strand into Prairie Stream or Sunken Hollow.
Lincoln Thomas
>Intuit Artifact: Whenever you search your library for an Artifact, [generic benefit effect] Shitty name, probably abusable, but new and expandable.
>Salvage X: When casting this card, you may sacrifice any number of artifacts you control. Reduce this card's casting cost by their combined CMC, to a minimum cost of X. Interacts weirdly with Affinity.
Hunter King
Also R and not RG.
Hunter Mitchell
>tfw you thought that Investigate was the "test run" for assembling contraptions >it probably was but we're still not going to see them for the next 3 blocks at least because no way in hell they're putting two artifact focused blocks in standard at the same time