/5eg/ D&D Fifth Edition General

Goblin Genocide Edition

Official /5eg/ Mega Trove v3:
mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
pastebin.com/X1TFNxck

>/5eg/ Discord server
discord.gg/0rRMo7j6WJoQmZ1b

>Previous Session

Other urls found in this thread:

homebrewery.naturalcrit.com/share/Syl4dkg8
imgur.com/a/pODZq
onedrive.live.com/?authkey=!ALfscm6mN-L_4kM&id=D17FC36584612420!3717&cid=D17FC36584612420
legobelinrouge.com/drop/3.5/
twitter.com/NSFWRedditVideo

Literal murderhobo.
An underachieving one at that.

whatever works, man. some things just gotta' die.

reposting

The killing goblins isn't the problem, because lots of adventurers do that.
It's the whole "autistically focused on killing them and has no other useful skills or function in society" thing.

Is there a Dungeon Meshi/Dragons Crown sort of list that i can use for my Campaign?

I would love to have a proper cooking and herbalism profession for my players

I think the comic implied he watched them kill his family as a kid plus some likely nasty stuff to his Mom so unsurprisingly he's a bit off in the head. He seemed fairly useful from the villagers perspective who are worried about their livestock being killed/ women being dragged off that get to deal with them. Plus apparently society looses multiple newbie adventure groups to them that sometimes literally get raped to death. Unstable probably, but he seems to fill a need.

Made me wonder what happens in D&D as you level up and weaker enemies generally vanish. I guess they become someone elses problem.

Go on >tvtropes, and read the spoilers

You have fluff for that?

here is a thing.

So i posted this Blue Mage homebrew awhile ago and got some help with balancing it, but my DM i going to potentially let me run it soon so i thought i would get a second run through you guys. Ignore any wrong terminology and grammar/spelling. Just looking for balance help, also I'm aware this is going to be extremely difficult to balance and that there is going to be a fair bit of book keeping but i see no way to play this class without it.

TLDR: i made blue mage help me balance
homebrewery.naturalcrit.com/share/Syl4dkg8

I just read through the chapters recently, so I know that stuff. It was a neat comic.

The entire setting is nonsensical as hell.
"Realistic" in incredibly arbitrary parts and unrealistic in ones that don't facilitate edginess.

I'm fine with it BTW, that's the entire point of the series anyway.

Awesome thanks user
If only there was a food 1

can you give a small item to your familiar, then dismiss him to hide the item?

They don't vanish, it's simply that another murderhobo party will deal with the gobbies and slimes, while the original party goes off against more deadlier enemies sent by the BBEG.

This has a section on different kinds of food and cheese and alcohols and such in the Forgotten Realms setting, though no rules for cooking.
It's all just fluff.

Why is warlock the best class? Let me tell you why. It's a simple full caster with the most flavor of any class. I can be a backup fighter, rouge, or mage. Whatever roll the party is missing, the warlock can fill. Every party needs a warlock in it.

Burnt his village, raped his sister and mom while he watched in hiding. He is 100% a crazy person and this is acknowledged in universe.
Villagers and the guild love him though because he will kill goblins despite the bad pay and lack of prestige.
To be fair apparently goblins really weren't much of a threat until recently, and thats mostly because a god is effectively buffing their rolls.

Pretty much all fantasy settings are nonsensical. I just appreciate stories that nudge at something most things overlook or ignore. A guy getting a vengeance hard on against something that ruined his life seems reasonable, most stories just have that background be the origin of a villain. Instead we get a baby goblin strangler.

He's crazy but his crazy helps people. Sod wasted potential, I'd be happy if he hung around my village/ farm. Like random adventures, help is help.

It also helps that enemies do not in fact "respawn" in D&D-style worlds.
If you slaughter next to every last goblin in an area known for goblins and drive the rest out, they aren't going to pop out more next Thursday so the next adventuring group can kill them.
Something else might move into the area, something less dangerous or more dangerous, or in fact nothing of substance might move in at all.

Monster-heavy dangerous wilderness areas aren't dangerous because you kill all the monsters and they all come back later, but because it's not usually cost-effective for the kingdom to actively go out with it's forces and go slaughter tons and tons of them so they hire adventurers to solve it when it becomes a problem.

Hell, one notable region in FR was just rotten with monsters and it eventually got completely resettled and made safe because the kingdom kept offering bounties on monsters of different kinds which eventually depopulated the monsterous creature population so badly and drove off all the others that the area became safe again.

This is kind of why I like moon druid. I can tank, heal, and crowd control.

Also if I prep my spells right I can run away like a bitch if things go too far south.

Where does he live anyway? Childhood friends house?

>Why is warlock the best class?
Because FemmeWarlocks are sluts.

I think he's renting a room at farm-type home with a childhood friend. The girls Dad that said he's not the same kid she once knew, implying he was messed up in the head. Kind of sounded like he hasn't been in the area for too long, and was only there because some goblins were trying to set up a nest.

This is probably my favorite character art ever. A wild elf female, probably lives alone in the forest, talks to herself, she has a certain sadness in her eyes, maybe she's the last of her tribe. Maybe she the daughter of a slain chieftain, and she carries her nobility with her through the lonely paths of the jungle. The wilderness has taught her many lessons that will fade from world when she's killed by something terrible, a behemoth, a poisonous vine, snake people, or something from the ancient world buried beneath Chult.

She could leave Chult, travel to Evermeet, but she doesn't feel at home among her people. Her tribe was her family, and they're gone, anyone else, it's just not the same. So she stakes out a patch of forest at the base of the Mistcliffs, builds a sod hut, protects the trees in the name of her god, chases away the humans, feeds the animals, takes care of them, communes with nature, all alone, while the world moves on around her. Someday she'll pass on to Arvandor, to Rillifane's grove, and the only creatures in this world who will miss her will be animals she leaves behind.

You're an autist and a creative genius.

No offense, but doesn't seem like much of an adventurer unless the adventure involves staying by your lonesome and never leaving home.

I'm still putting together the beginnings of an Artificer homebrew, though not based off an older edition version so it might not be what you expect.

I'm thinking that I'll have something along the lines of a "Talent Tree" like in MMOs where you can pick various different things for the manufacture of items, but think that might be too videogamey.

For example,

>Tier 1 Arcane Manufacture
>Requires third level
>Your experience in the creation of magic items lets you work on and use magic items more efficiently, while other casters would waste material or time.
>Select one-
>The gp cost for creating an item of "Uncommon" or lower rarity is reduced by 50%. This does not include creation time.
>The time required for creating an "Uncommon" or lower rarity is reduced by 50%, to a minimum of one day.
>Magic items with charges can be recharged by spending a spell slot or premade scroll
>Scribe- You become exceptionally skilled at fast transcription of spells to spell scrolls, and have created your own magic ink supply. You can create Spell Scrolls up to 2nd level at no gp cost and/or half the time needed. Spell Scrolls you write quickly use your spellcasting modifier -1.
>The "Uncommon or lower rarity" increases to Rare at level 8, Very Rare at 14, and Legendary at 18

Please do exactly like the Witch guy and make a 40 pages class with a billion subclasses

and then kill yourself.

Artificers only work in a broken game where players have the reins over magic item creation. It's never going to be OK in 5E. That's it. There's no secret.

It was probably going to be either a Wizard school or warlock "patron".

What's so bad about the Artificer in the UA ? It's an arcane tradition, as it should be.

I didn't know they even came out with one.

I just looked it up, and it looks a bit mediocre though usable.

Needing to lose a spell slot until your +1 item or potion loses it's potency seems underwhelming though I guess it's a lot better balanced than letting someone make low level magic gear as freely as I was thinking since that can spiral out of control quickly.

Honestly the biggest issue with magic crafting in 5E is not the cost used in crafting an item, it's the time invested.

A simple, basic healing potion takes 4 days to brew, and this is 4 days where, for 8 hours of it you can do nothing but focus on the crafting itself. I get why they changed the crafting system (to make it so PCs can't just dump their gold into making weapons, armor, and items they shouldn't have for their level) but it's dumb.

It makes sense when you're crafting some legendary item, but a flying carpet large enough for the party to fit on (think Aladin's carpet) costs 50k gold and a year of non-stop crafting to make. The cost is fine, the year-long crafting ritual isn't.

Honestly, for an artificer class they would need their own unique crafting rules and make sure that only they can use what they make.

Quick question, would the Dragon mark feat be a suitable replacement for Dark Sun Wild Talents?

Depends.

>Honestly the biggest issue with magic crafting in 5E is not the cost used in crafting an item, it's the time invested.
Yeah. I feel like Critical Role uses the system the way it's intended (i.e. giving your players a few days, or even weeks, of downtime to do crafting, or letting them commission other mages to do it for them), but even then they're using a system that's 4 times faster than RAW.

>rouge

VOULEZ VOU COCHEZ AVEC TU, CE SOIR

What's a good out of the way town in faerun for my faggot-ass bard to hail from?

One of my players came in with an alchemy and tinkering proficency

What can I let him do with this? I've been letting him get away with minor stuff like being able to sabotage small mechanisms like a bell tower, or rig a lock, but I see very small utility out of this in a d&d setting

Making their own health potions.

Just make it take a short rest instead of the retarded time needed ingame.

Just don't specify. Say "A small town" on sheet.
If the DM wants they can go from there for hooks.


Generally I try to make some things vague for my characters so the DM can get some decent plot hooks out of it since it can be hard to get certain characters a valid reason to even go adventuring in the first place.

Question about Faerun: How strong is the skin color of the Drow integrated in the lore?

That I can understand but FR is so calculated and determined and shit I'd want it to be at least named.
Especially because this is my first go at a written adventure.

Stronger than Superman.

The drow were originally Chultan jungle elves before they got their shit slapped by the not-evil elves.

The dark skin is both a relic from that time and a curse, which is why it hasn't faded away over time.

Also, albino drow were a major plot device in one of the novel series, but nobody cares about those.

#notallgoblins

That pic makes me want to play a goblin PC. but I feel like that would either become very magic realm-y or just shit.

... still wanna do it.

>Monk, high DEX high CHA
>STR dump

guys
yesterday we killed some kenku trying to steal our cart
I feel really bad now because I realize I could've knocked them out and helped them become better people
how do I deal with this horrible guilt?

Have you tried goblin genocide?

Then do it.

Yeah, that seams about right. I wanted to play monk anyway so that's even better.

Yeah, my DM would allow it so I'm probably going to do it.

The setting has goblins but they're all hiding inside of a bunker building weapons
I also don't know how killing goblins would help me over this guilt

Make an in character Vow to only kill in life & death situations.

One of my players was put in a similar situation, a group of kenku pulled off a heist at a well-to-do ball the party was attending, after capturing several of the offenders were captures by the party, the fighter goes 'they've returned all the stuff they stole, I'm just going to release these birdmen'. He then opened a nearby window and threw the flightless and defenseless prisoner from the plateau-top castle's ballroom down several hundred feet into the ravine.

When I showed him the MM page saying 'the biggest way to shame a kenku is make it fall to it's death' he was devastated.

>vow to only kill in life or death situations
I think I will do that, well maybe not make a big deal out of it because my friends would probably make fun of me for feeling that way

That's hilarious but why wouldn't he stop at the first death

>The dark skin is both a relic from that time and a curse, which is why it hasn't faded away over time


Waaaaaaait


Elves are mormon?

It's not in the spirit of what the artificer was. It wasn't a wizard. It was an armored, simple weapon-using class that modified items and constructs temporarily and created magic items. The magic item creation could get degenerate and has no place in 5e, but temporary modification to items and constructs would be just fine. The problem is a lot of the effects it used were not brought over to 5e. There's not even much similar to it without stretching.

Can you get water to boil with Prestidigitation cantrip? Its important, i need to know, whether my character can make his tea on a field!

>Prestidigitation
>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.

I mean sure you can

Not with the spells by itself, though it can make it very warm. However, you could light a fire to boil the water.

Yeah wait what the hell
Also why didn't the kenku say "hey we can't fly" or something

Kenku can't speak, they can only mimic sounds they've heard before

Assassin is the worst Rogue archetype. What's the best? ArT?

Sneak attack newbie here, what makes assassin so much worse than the other two?

Later class features don't do anything you couldn't already do via actual roleplaying.

If you want to be a sneakmun about it, when you attack people pull some punches by saying 'I just bring them down to zero', I can't remember the name of the rule, who knows, maybe your party will agree that the average mooks you fight don't deserve to die.

Your DM can also have spared opponents return to help as a helpful deus ex machina

Oh :

People look at the level 17 feature and think 'wow that's great' but never get to level 17 in 5e D&D.

As a subclass they've very frontloaded, most players and DMs don't fully utilize the poisoners kit (A rare proficiency) and the autocrit requires party cooperation to setup.

Reading through the Monster Manual because bored.
If you True Polymorph into a Naga does your character get the ability to respawn?

Of course by the time you can True Polymorph there's much stronger choices, respawning could be useful.

GM is running a 15th level oneshot.

Recommend some crazy builds/combos/spells that can cause a decent amount of high level chaos without being a dick to the other players.

In other words: assassins are well designed and only idiots would think they're worse than Thieves.

Although I personally play Thieves' Fast Hands as advantage out of combat (basically as if they could use action+bonus action for twice the amount of Sleight of Hands or thieves tools)

Alls they'd need to hear is the words "no" and "fly", so when fighter man is trying to throw them they can say "no fly" while flailing around.

I'd hope my DM would do that, but she has a habit of having really annoying NPCs that are sometimes harmful. I'll still spare and bring the ruffians I encounter to some church to have them turned into good people or something.

If you want to play Warlock you can take a Fiend patron and use Hurl Through Hell whenever a big enemy pops up to nuke it and let your team set up for a round of free actions against it. But that would require 14 levels in warlock.

Man, our current D&D 5e have been so much fun so far.

imgur.com/a/pODZq

Get the fuck out of here and go back to the screech chamber

looks gay actually

Thieves are pretty well designed though. Second Story Work and Supreme Sneak make a Thief a very reliable sniper that can more reliably get to and use perches and cover from range.

>Every party needs a warlock in it.
>I can be a backup fighter, rouge, or mage.

Which becomes redundant if the party already has 1 or more of each. Always the bridesmaid, never the bride.

I wanna see porn of the drow ladies

I approve this. I can see the heart being put into the campaign and that's the stuff I like to see.

I'd love for one of my PCs to be able to do art

Yes it's SU tier art, but it shows that there's some big investment from the user or a player

Screech chamber is a little bit of a reference to something he, the dm/artist, would know about
This nigger is shameful display

Anyone ever run Red Hand of Doom? Thinking of running it for my 5e group, but I've never done it before and I've never converted older adventures to 5e. Do they translate well usually?

>Not always making your character art yourself

My last character I made I spent ages designing a folding Light Crossbow that has a functional lever system to pull back the string without the size needed of historical lever operated crossbows just because I draw my own character art and can't stand making stuff that wouldn't work or at least has a proper magical bullshit explanation for how it works.

Feel free to boo and hiss me out, but where can I download 3.5 books?

>5e general
>3.5 books
what the fuck are you doing?

I'm running a GOOlock who's end goal is to get True Polymorph to become a big nasty critter that can still spellcast and do other humanoid things. (I'll be copying an existing creature from the MM with refluffed appearance) but I had a question regarding part of True Polymorph before I get too far.

From True Polymorph;
---The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.---The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions.

So assuming my new ascendant form of my space squid-god can cast spells, would I keep my old spellbook?
If the new form has a spell list of it's own, (ie: Androsphynx at CR17), would I get my spell list replaced with theirs, keep my own, or keep my own in addition to the new spells?

Because I'm not 100% asshole:

onedrive.live.com/?authkey=!ALfscm6mN-L_4kM&id=D17FC36584612420!3717&cid=D17FC36584612420
legobelinrouge.com/drop/3.5/

Bard can do all that and more.

D&D thread is still D&D. I'm playing 5e with my group and trying to talk about the advantages of playing 5e over 3.5e.

Thank you, you're a gentleman and a scholar.

We do, in fact, have a PDF request thread.

That is a more valid point than what I expected, but yeah there's a PDF request thread for that type of shit

Apologies, I entirely forgot about it since I never go there. I'll keep that in mind in the future, but thank you for entertaining my request anyway.

These guys , , have it, mostly anyway.
Drow were ALWAYS "dark elves" and formerly had light brown skin, though they didn't only dwell in the jungles and one of their two major kingdoms was in the North, hence their heavy presence in the Underdark there.

They were always called dark elves because of the skin tone but it had no negative connotations until they were labeled "dhaerow", or "traitors" after the Crown Wars conflict ended, which became linguistically corrupted into "drow" over time as other elves refused to use any other name for them.

>one of their two major kingdoms was in the North
Where does that bit of lore come from? I haven't paid attention to FR Drow lore for three editions now. Posting a bit of 2e lore.

The Descent
We know very little of the Ilythiiri, or "Elves
of the South," before this crucial event.
Even then, they were known as "Dark
Elves," for the hue of their skins. They
dwelt in the jungles and hot forests of the
South. A proud, warlike, culturally advanced
(some sages of other elven peoples
say "decadent") folk, the Hythiiri attacked
all neighbors, including other elven tribes.
Their cruel raids and depredations, ordered
by warlike nobility and the clergy of
their two cruel deities, Ghaunadaur and
Lolth, forced elves, humans, dwarves, and
others to ally against them.
Defeated in a series of titanic magical
battles, the dark elves fled into underground
warrens they had earlier discovered.
This event, known as "the Descent,"
marked the end of the drow as a surfacedwelling
race.

No, drow before they were even "drow" yet always had darker skin, but they aren't alone in that; sun elves frequently have brown skin too. Their bone whitish hair is part of the curse too, and they probably had a greater variety of hair color before they fell.

They probably used to look a lot like this.

PUSH
Transmutation Cantrip
Casting Time: 1 action
Range: 30 feet
Duration: Instantaneous
Components: V, S
Your outstretched hand releases a blast of force targeting a single creature. The creature must succeed on a Strength saving throw or take 1d6 bludgeoning damage and be pushed 10 feet away from you.
This spell's damage increases by 1d6 when you reach 5th leveI (2d6), 11th level (3d6), and 17th leveI (4d6).

Yea?