Board Games General - Fa/tg/uys Anonymous Edition

Welcome to the latest edition of Board Games General! The old thread is here ---> The new pastebin is up and has the link to the Veeky Forums Steam games group in the 'places you can find other players' section.

pastebin.com/NA2W929q

Suggestions on additional content, additional board game reviewers, resources, etc to add always welcome.

>How often do you teach a new game (or games) to other players?

>Describe your collection - what percentage of your games are light, medium, or heavy games?

>What percentage of your collection (if any) do you have sleeved or laminated?

>Do you ever make / use 'player aids' to help teach new players how to play a game?

>And of course, as always, feel free to brag about your latest new game (or admit your gaming addition). We promise not to mock you (much).

>>How often do you teach a new game (or games) to other players?

Fairly often - maybe 50% of the time we board game I'll teach a new game since I've got a large collection.

>>Describe your collection - what percentage of your games are light, medium, or heavy games?

20% light - 40% medium - 40% heavy games.

>>What percentage of your collection (if any) do you have sleeved or laminated?

I laminate resource cards and other large game parts whenever possible just to help preserve the components for as long as possible (and to avoid the 'spilled drink' / 'Greasy fingers' issues that kill game parts rapidly).

>>Do you ever make / use 'player aids' to help teach new players how to play a game?

I try to use any player aids I can like rules summaries to make it easier for new players to learn the game. I figure if new players have a good first learning experience I'll be more likely to get them to play that game again later. It seems to have worked for the most part so far.

>>And of course, as always, feel free to brag about your latest new game (or admit your gaming addition). We promise not to mock you (much).

I.. I admit it. I bought Dead of Winter 'The Long Night' even though my group hasn't played the core game very much and the 'traitor' mechanic in the core game isn't the best. But I bought it for a discount (under $40) so that makes it all good. Right guys? Guys?

>I think they were some gold labelled Mayday Euro ones. I'll see if I can find the packet later.

Thanks - that would be appreciated.


>Looking to add a few games to my collection and was hoping to get some suggestions!
>I have about 100 dollars to spend and im more than happy with getting used games.

Check the pastebin link in the OP. There are a number of places online where you can find discount new games - CSI, MiniatureMarket, and Cardhaus being some of the most well known. As for used games - check out the Board Game Geek site and their Geek Bazaar.
I've purchased 4 or 5 new or used games from various sellers there and always had good experiences (YMMV).

> I'm also particularly interested in finding some good coop games.

There are tons of 'full coop' and 'semi coop' games out there.

Full Coop:
Forbidden Island / Forbidden Desert. (Desert is the more challenging of the two.)
Sentinels of the Multiverse
Legendary Encounters (card game) - Marvel Heroes, Aliens, Predator, etc.
Pandemic
Zombicide
Dead of Winter (without the traitor mechanic).
Gears of War
Robinson Crusoe

Semi Coop
The Resistance
Dark Moon
Cutthroat Caverns
Level 7 Omega Protocol
Fury of Dracula
Shadow Hunters
Saboteurs
Specter Ops

>How often do you teach a new game (or games) to other players?
Pretty often due to being the board game supplier. Had the pleasure of being taught a few games by our FLGS owner though recently, which was refreshing.

>Describe your collection - what percentage of your games are light, medium, or heavy games?
Going by a combination of average time needed to play and complexity of rules, probably 25% heavy, 25% light, 50% medium?

>What percentage of your collection (if any) do you have sleeved or laminated?
I have 2 games fully sleeved, and another partially sleeved (Netrunner decks). Mostly due to how hard it is to bring in sleeves for varying card sizes.

>Do you ever make / use 'player aids' to help teach new players how to play a game?
Only the games that might be harder than usual to grasp the concept of (Twilight Struggle) or if it can be hard to keep track of possible options (Fury of Dracula).

>And of course, as always, feel free to brag about your latest new game (or admit your gaming addition). We promise not to mock you (much).
A store I buy from will finally be stocking Arboretum and Archaeology: the New Expedition soon, which I'm looking forward to. Small box games are great.

>How often do you teach a new game (or games) to other players?

I usually introduce a new game every game night.


>Describe your collection - what percentage of your games are light, medium, or heavy games?

Got about 200 games. Hard to tell. I guess most of my collection is middle weigh

Maybe 15 % light, 60 % medium, 25 % Heavy

>What percentage of your collection (if any) do you have sleeved or laminated?

All games are sleeved.


>Do you ever make / use 'player aids' to help teach new players how to play a game?

Yes, sometimes even make my own with photoshop...


>And of course, as always, feel free to brag about your latest new game (or admit your gaming addition). We promise not to mock you (much).

Right now I just can't stop playing Shadows of Brimstone. Havent bought anything new in a few months apart from expansions.

>How often do you teach a new game (or games) to other players?
Most of the time. I'm generally the guy people turn to for new games. They've even lend me games so I can play a bit of it with myself so I can fully understand the rules to teach someone else.

>Describe your collection - what percentage of your games are light, medium, or heavy games?
Mostly medium games. I don't generally trust heavy games with my group but we actively seek out better stuff than say munchkin. Games around the level of Cosmic or Seasons.
>What percentage of your collection (if any) do you have sleeved or laminated?
0%. I do not play magic and generally keep the rest of my stuff in good condition. I'm open to it if anything becomes a cheating risk but generally we're fine.
>>Do you ever make / use 'player aids' to help teach new players how to play a game?
Nah. I generally just show people a good summarized example of the flow of a turn, trying to tell them about any important mechanics and what the end goal is. Common sense tends to fill in the rest.
>>And of course, as always, feel free to brag about your latest new game (or admit your gaming addition). We promise not to mock you (much).
Got Krosmaster. Looking forward to playing it, but this I got for my /co/ friends, gatta see if my Veeky Forums friends are up for it. Vassel described it as a 30 minute game which sounds great.

>I have 2 games fully sleeved, and another partially sleeved (Netrunner decks).

I think I'd go broke if I tried to sleeve all my Netrunner cards right now...

> Mostly due to how hard it is to bring in sleeves for varying card sizes.

There are a links in the pastebin to a couple of resources including a really good Board Game Geek thread that lists card sizes and manufactures. But yeah, I'd agree it's a pain in the butt with all the different sizes and different sized sleeves.

>Got about 200 games.
>All games are sleeved.
You sir, are a mad man! I salute you. That's dedication right there.

>Yes, sometimes even make my own with photoshop...

That's excellent. I've made a few and used quite a few from Geek. I'm on a Core Worlds kick right now - just sleeved everything up, and have laminated the player boards. I also had 14 x 28" play mat printed out and laminated (play mat image from Geek) for less than $20. I've also downloaded a player aid sheet, but I think I'm going to do a 2nd image with explanations of the cards for the other side.

I always sleeve as I buy new games, so it's never too underwhelming.

Unless I receive some deck building game. Legendary Encounters Predator is an especially brutal experience.

Sleeving all the shadows of brimstone stuff is always a crazy old time too now that I think of it.

The main problem with the Dead of Winter traitor mechanic: The traitor waits to sabotage the group until he has the last turn in a round, after which the first player token will rotate counter-clockwise from the player to his right to him during the colony phase. The traitor will then act first in the next round, with no opportunity over these 2 turns for other players to vote to exile him, thus doubling the time over which he can act interrupted and try to reduce morale to 0. Commonly known as the double turn.

Dead of Winter: The Long Night fixes this with an additional rule that can be easily applied to the base game as well. When the first player token would be passed during the colony phase, any player can initiate a vote to have the token not pass and remain with the current first player, with the first player breaking a tied vote.

Also, $40 is a fantastic price for one of the best semi co-op/defector games out there. Don't feel bad user.

Also, many reviewers are saying that Dead of Winter: The Long Night is better than Dead of Winter; you don't need to play the original to enjoy it. The game advertises itself as a standalone expansion and gives you the option to combine components fromnthe base game, but gives no solid way to do this without affecting game balance. Whether you view the base game as either a standalone experience or additional content for The Long Night, you're not missing out on anything for not having played it.

A small caveat: if still available from Plaid Hat Games, get the Felicia Day promo character. Her character ability greatly increases the chance of crossroad cards triggering, which is the best part of the game. It's the only promo formDead of Winter that I would argue actually improves the play experience.