When you roleplay a character, how well do you control your language?

When you roleplay a character, how well do you control your language?

I'm not talking about accents, I'm talking about the words you use. Do you suddenly turn into a walking thesaurus spouting all sorts of elaborate, verbose nonsense? Do you stick to modern vernacular, using 21st century idioms?

How do you react to people that either ham it up with verbosity or use terms like 'super gross' when in-character in medieval settings?

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>When you roleplay a character, how well do you control your language?
Somewhat. I do my best not to make historical references that don't fit the setting (give or take; I use the word "narcissist" if it fits the character, but something like Pyrrhic victory gets substituted).

I'm terrible about matching my character's level of intelligence, though, which is why I'm glad I mostly RP online. Gives me a chance to go back and tune their vocabulary up/down once I realize I just had a meathead gladiator spout a word like "vermilion" or "torturous."

>How do you react to people that either ham it up with verbosity or use terms like 'super gross' when in-character in medieval settings?
Eh. It knocks me out of it a bit, but because of aforementioned trouble I don't hold it against them unless it's actually slowing the game down.

> Play a game set in medieval world
> An orc warchief uses the word "proletariat"
I've thought I'll go fucking berserk right there.

>Two of my players are hardcore commies and can't seem to talk about or think about anything else
I know that feel.

I've had somebody play a Power Ranger knock-off from another dimension in our campaign, and it was literally the worst. Deadpool players are also cancer. This is in a somewhat medieval campaign.

I leave out anything that I recall wouldn't make sense. It works out pretty alright. Nobody has called me on being anachronistic, and if they did, I would make adjustments.

The 4th wall breaker exists in every. Damn. Game.
It's one of those things that's funny the first couple of times and then I just want to kick you under the table.

Game sessions are an imperfect representation of what's happening in the gameworld.

The sooner you let go of your autism and just let people roleplay however is most comfortable for them, and understand it is merely their best attempt at portraying their character and the gameworld rather than how either one is "supposed" to be, the happier you will be.

I give my characters a voice which matches their personality.

I once played a cleric inspired by Obi-wan Kenobi. So I spoke in words and sentences I thought would make sense coming out of Obi-wan's mouth.

The inability to achieve perfection is not an excuse to not try to pursue some measure of quality.

a friend of mine spoke only monosyllabic words to illustrate his poor understanding of Common. When spoken to in Sylvan, he was very verbose. Games where language matters can be incredibly fun.

True, but one cannot measure the quality of entertainment merely by the lingo one uses. And if one's speech is stilted due to unfamiliar circumstance, does our quality not also suffer?

You are playing a pen and paper game. You are not professional actors. Let go of the autism, friend, and achieve peace of mind.

>Do you suddenly turn into a walking thesaurus spouting all sorts of elaborate, verbose nonsense?

Unfortunately, I'm a pretentious lout who already does that in everyday conversation.

I'm not an excellent roleplayer, so I have to work pretty hard to keep my characters using the sort of language they'd actually speak with. For example, one of my current characters never uses religious profanity, even things as simple as employing "damn" as an oath, when the most frequent thing out of my mouth when I'm frustrated is "Christ".

>Do you stick to modern vernacular, using 21st century idioms?

Most of my games are modern, or at least contemporary, luckily, so I don't have to think that hard.

When I run a fantasy game, I try to encourage the players to at least attempt to avoid modern slang and such, at least to the level you'd see in a computer RPG. I don't expect that much, and I'm rarely attached enough to a setting I'll let others play in that I'm going to go develop a linguistic map for it, even if it would be a fun exercise.

>How do you react to people that either ham it up with verbosity or use terms like 'super gross' when in-character in medieval settings?

I react better to people who slip up and use more modern phrases than I do to people who try really hard to stay archaic, but neither really bothers me. I've never played a game with anyone with any real stage presence, though. My groups have always tended more towards descriptive language over improvisational acting.

If it helps people slip into character and enjoy the session, then I shall do what I can to use appropriate language for the setting and the character to boost my personal enjoyment and that of others.

>When you roleplay a character, how well do you control your language?
I try not to say "Jesus Christ!" or "Geeze!" or "Oh god" in a polytheistic setting

I guess I don't try very hard to keep things serious, but when bending character to mock the campaign I do try to limit myself to the things that are already straining suspension of disbelief, mostly in the form of giving silly nicknames to badly-named NPCs

Tatterson Flay, local shopkeeper who shockingly turned out to be a serial killer -> Cuts-Your-Skin-Off McGoo
The wizard Arcanius -> Arcanius McWizardson
the party tiefling's demonic ancestor, described as looking like Tim Curry in Legend -> Actual Satan, Papa Satan

I make sure I always loose my arrow, never fire it.

I do fire my spells though.

It depends on the character. Obviously.

-- Why would you treat all characters the same?
I fucking hate them.

t. socialist. I want to talk roleplay, not politics.

We're talking about 'you,' not your character.

...And how I act depends on how my character would act.

Because that's what role playing is. It's when you play a role.

Thanks for taking your time to post a non-answer.

Different guy; my impression from the OP was he was talking about how one plays the character, not if you say "Hark! Cometh the cheezybread from yonder Hut?"

I try to stick with a certain style but usually my improv fails and I say something ridiculous. Me and my players find it funny though.

I select a region of the world that my character is from and come up with a barebones backstory of where (city, village, etc.) a character is from, why they adventure, and maybe a few other key details.

Then I imagine how these things would affect a person's view of the world.

Then I try to talk like that person would, to the best of my ability.

I'm not really a fan of using old-style vernacular just for the sake of it, so unless the GM or a lot of the players are also trying to talk in ye olde english I just stick to regionally-appropriate accented modern vernacular. I try to make up my own idioms and slogans and shit though because its fun, even if I have to explain what most of them mean OOC.

I don't really care what other people do, because it is easy for me to just filter what they said into what their character would probably have said given the context, and then I respond to that instead. It almost never actually affects any conversations since the overt messages being conveyed remain entirely unchanged.

Language is fun like that.

Remind them communism doesn't exist as an ideology in the world yet

Let them make it

Let them start a revolution

Hijack the revolution

Sink the bodies into a lake while their worst enemy takes over glorious revolution for his own ends

All Races are equal but some are more equal than others

On the contrary. While a person's particular preference for how a thing goes can hinder the ability to simply "have fun" with a thing and be done with it, it can also serve as a means of enlightening and edifying one's self.

You need not be an actor to look into and understand how to use words and vernacular from a time period not your own and can help deepen one's understanding of language. Do you not look at a word, see the roots within it, and possibly look it up and realize what the word means and how it's used? It's kind of a game in and of itself and helps you understand it's context and what you are reading and writing better.

What say you my deep-minded, and thoughtful fellow?

My current curses and uses "dope" a lot to describe cool stuff. I think it's mostly because we drink a bunch during sessions.

>forgetting that Marx based a fair amount of his theories of the pre-monetary economies of communal villages

Pic related
>Ah shit, Thog took the ladder again. I'm just going to wait until he's fucking Margot again and take the thing instead of listening to him prattle on about "property rights" or "opportunity cost" again.
Don't get me wrong, the chucklefuck who makes the TN half-orc of wealth redistribution who fights with a hammer and sickle is going to get annoying after a bit. But the underlying principles of Communal Economics should be present somewhere in your setting, the same way religious conflicts should exist, if not be a major (or even minor) note in the campaign.

>Do you suddenly turn into a walking thesaurus spouting all sorts of elaborate, verbose nonsense?
No that's just regular me, I have a lot of acting experience though so regulating a characters vocabulary isn't something I find hard.

Your piece of mind is a trap for lesser men, with a few leaves of wisdom laying atop to fool them in.

I play a barbarian with low int and wisdom who uses big words out of context to sound smart like a redneck.

I try, but on occasions I have been known to slip.
I also try to not get annoyed when players don't even try, but it's so irritating when in a medieval setting someone starts talking like a teenage brat.

>one cannot measure the quality of entertainment merely by the lingo one uses
Sure I fucking can.

I don't think you're capable of it.

I'm fairly well spoken irl so it's not that difficult to play those sorts of characters. I also pride myself on my repotoir of voices and accents, but there are still some things that I have trouble doing. Militaristic characters are actually kinda tough for me because unlike a lot of Veeky Forums, I don't know a lot of the lingo. I also can't do a female voice with any regularity so when I play female characters I tend to just try to get as close to the manner of speaking and accent as I can while not doing much of a voice.

I play and talk exactly how I think my characters would. If my character is on the simple side I talk very simply and directly. If I'm playing an 18 Int wizard that's snobbish I throw out every long winded word I can think of.

ITT: pretentious fuckwits who only talk to another human being during Friday Night Magic claiming they have good social skills.

Who do you think you're fooling?

I'd like to think I control my language fairly well.

I've got one character who cusses in place of everything except nouns and verbs, since, as he would put it, "Adjectives is for fuckin' pussies and queers." (If he knew what adjectives were. God I hate him.)

On the other hand, the most even-keeled of my characters doesn't swear, uses medium sized words, and will only explain the longer words if asked to by the party Barbarian.

And then the wizard is a pretentious dickbag, so I spout off like I'm a thesaurus. I swear the only monosyllabic words I use as him are prepositions.

If I learned anything for past 17 years of playing - it's ridiculous and simply pointless to correct people for their language, UNLESS you are openly playing a historical setting game and the main point of playing it in-depth roleplay.
So when playing Wild Fields, a tabletop that is about being band of Polish nobles travelling over Easter Europe in search for fame and adventures, it's pretty much pre-requested to speak in ridiculous, Macaronic language and hamming it up to eleven, because that's the main point of the game.
Meanwhile, running a campaign in Witcher, characters are free to go speaking whatever and however their players want them to speak.

tl;dr the only games where players speakig pattern and vocabulary matter are historical ones

Also Kill six billion demons is so fucking over-rated it's ridiculous. One of the most boring and superflous comics around, just pilling up random occult elements without any sense or goal.

>Do you stick to modern vernacular, using 21st century idioms?

Yes, though I'm aware these are not appropriate, I make it clear that my character would be using sayings of similar meaning without needing to make up one of a thousand different setting-appropriate figures of speech and stop the game to airquotes what I meant OOC to everyone.

>Tatterson Flay, local shopkeeper who shockingly turned out to be a serial killer -> Cuts-Your-Skin-Off McGoo

I've played in that Through the Breach Penny Dreadful, it's a pretty nice one.

I usually curb this sort of thing by playing the funny foreign guy (that murders people with his bare hands) so any anachronisms I make just get covered up by the funny Russian accent I do.

Yes.
To all of it.
Some people are like SHEEEIT DAWG, THEY SHOT GROGTAR

and others are all like

the phase quantum harmonicators are causing a three level stress fracture

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Don't do this. Ever

To be fair, a lot of the terms you think would be anachronistic really aren't. Unless referring to specific modern technologies, there was very often an equivalent term. Gross for example, when used to describe something repellant, probably would!ld imnoitially have been more along the lines of "that is a gross of vileness", so having characters shorthand it to "gross" isn't really that unbelievable.

More to the point, stopping play because of anachronisms is pretty fucking autismal.

edgy

Killing 100,000,000 people because you're too fucking autistic to admit your economic policy is completely untenable is worse, fuckface.

I prefer talking normally, without all the theatrical bullshit. I met so many players that tried to "speak medieval", that I began to hate it. Usually they talk at least twice as much because of that, which only fuels my hatred for this shit even more.

And nope, I won't use slang or reference modern things, but instead of "will thee come with us, fair maiden?" I will just say "lady, will you come with us?", unless I want to sound like a twat in-character. Just be natural.

>He really thinks it was about economy
>And not just intentional power play within the politbureau of any given "commie" regime

Filthy Westerner that never experienced communist regime detected.
It takes to be brain-dead to assume stuff like Holodomor or collectivisation of Chinese farmland was economic decision and not internal struggle of power-hungry morons at the top. Or just Westerner.

This.

It makes absolutely no sense to use some retarded anachronistic language convention, because what in the first place makes you think it fits the setting? The same way most idiots consider D&D being "high medieval setting", while it was always Renaissance shit going around with magi-tek on every step.
If the world is not historical, why trying to sound historical (and usually failing that miserably)?

I played a thief type character in a Warhammer game and tried to make up weird slang that he'd use. In general I keep a close eye on the words I use and fit vocabularies to different characters. I usually play in modern settings where this is easier to do though because man is it incredibly hard to get a proper sense of verisimilitude on old timey stuff.

I'd argue that it ONLY exists as an ideology, but we're probably just agreeing while using different words for the same thing.

I try, and I always try to come up with tailored curse words or oaths for character who are foulmouthed.

Club club club, grab some grub!

I can't believe that's the name he goes by publicly. He couldn't make up a better one? Maybe one that doesn't advertise how he secretly kills people?

Basically any nation that industrialised killed a shitload of people. Almost every nation that went communist tried to industrialise shortly after. Combine that with purges from a dictatorial element and yeah, you get a huge body count.