For House & Dominion: Civil War [spoiler]Quest[/spoiler]

For House & Dominion: Civil War Quest

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You are Sonia Reynard, Viscount of Rioja and you're not staring down the barrel of a gun. Or more accurately a torpedo tube.

The local allied fleets of the Run Alliance, Ruling House, Ber'helum, Helios and even Kharbos are now locked in battle with your opponents in the Dominion's Civil War.

House Nasidun, Bonrah, Xygen and forces from their own vassal Houses are hoping to win a decisive battle with you here and now to strike down major resistance in the area. Every available warship each side can bring to bear are here now, though some are yet to be committed.

You're less worried about that at the moment than you are about the enemy Veckron Torpedo cruiser beginning to charge its weapon. You know from experience that the frail and spindly looking ship is capable of launching a weapon that can cripple or destroy a super heavy cruiser in a single shot.

As if this wasn't bad enough the weapon's detonation could have serious long term consequences. This Nav Relay already has widespread damage to subspace as a result of such weapons being used en masse in the Faction Wars four centuries ago.
More going off is something you don't need.

"We need to stop that launch!" you declare.

Fortunately these weapons take a minute or more to charge, giving you enough time to make the attempt.

>Cont.

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Knight Captain Kim Yu Chung and his cloaked fast battleships are armed with heavy Antimatter torpedoes. Veckron torpedoes disrupt antimatter containment but with new stasis tech there is a chance their warheads might reach the launch ship before premature detonation.

Arron is also standing by in his Nocturn Class advanced cloaked ship. He has eight stealthed SP torpedoes but he's not confident his shit would survive the attack run through the enemy fleet. His ship is built to stay hidden, not take damage.

The Siege Array you went to such trouble to repair could try to punch a shot through the enemy formation, overwhelming the launcher and its escort. You haven't had the best luck with the Array so far but it's still an option.

The Helios fleet and their siege weapon equipped medium cruisers are standing by in reserve to perform a flank attack. They could reach the launcher but much of their first strike will be wasted on it rather than damaging the enemy's heavy assets.

Lastly is Knight Commander Myrish Avun who commands a Heavy Carrier and their attached assault corvette units in the enemy fleet. Supposedly they're waiting for the best moment -or your signal- to turn on the Nasidum fleet.

One of the allied Barons suggests charging your own sides Veckron weapon as a counter but at this point that would only make things worse. If charged beyond a certain point both sides would have no choice but to fire their weapons.

Consider your options or suggest your own.

Oh man I feel like we should go all in on disabling it.

Target with Siege guns on any of our supers, an Array shot, and AM torps at max yield.

Could we also open a communication with them and promise to return any VT attack tenfold if they carry through with this attack?

Can we block the v-torp with one of the local asteroids?

Ask them to stop charging?

Oh dear. Oh dear. Oh dear.

Array shot. Kim Stealth ambush. Helios Siege strike.

If that is not enough to bring it down then I don't know what will. We should also save Myrish betrayal for later, when both of our fleets are fully committed to the fight. That is if she will actually do it.

How likely is it they have more than one of these ships in our relay?

>Target with Siege guns on any of our supers, an Array shot,
Yes you can have the other Supers retarget the launcher.
>and AM torps at max yield.
The higher the yield of the torpedo the more dangerous it becomes for both sides. There is also the chance of it being intercepted since it would be coming in from the side they're more prepared to handle. Worth a shot though.

Keep in mind that if you have allied ships like Kim, Helios or Avun attack the launcher then you wouldn't be able to direct siege weapons against it due to friendly fire.
Well, you could but you'd probably lose them as allies.

>Could we also open a communication with them and promise to return any VT attack tenfold if they carry through with this attack?
You could threaten them if you want. It would be an empty one since the Dominion possess so few weapons.

>Can we block the v-torp with one of the local asteroids?
They're too far away. Most of the space in close proximity to Avoubic itself is devoid of asteroids and debris due to its gravity.

>Ask them to stop charging?
Did you want to give them a particular reason?
Threats? Damage to space that would be troublesome for them later? Just to be nice guys?

>Did you want to give them a particular reason?
Not to end up in the history books as the commanders and houses who caused the dominion civil war of 4030 to waste the few v-torps the dominion has on each other?

It's also likely to set off a chain reaction which will result in severe losses to the dominion's super heavy assets, which we can't really afford at the moment. We can repair or at least reuse a super destroyed by any other weapon but if I remember correctly, v-torps ruin a ship permanently.

>How likely is it they have more than one of these ships in our relay?
Very unlikely. With four major Houses currently supporting your side even they only have one ship.

Kavos once mentioned being in a battle where the Ruling House used a Veckron weapon against Houses they were fighting. Mind you this was 30 years ago but still.

Do you want to attempt to threaten or persuade Nasidum to cancel their launch attempt?

[ ] Yes, Threaten
[ ] Yes, Persuasion
[ ] Save your breath

>You could threaten them if you want. It would be an empty one.
Woops, should have been a bit clearer. I meant it as a general threat of extreme retribution eg multiple AM torp strikes on their house planets.

>[x] Yes, Persuasion
It's not like we have anything to lose.

>[X] Yes, Persuasion

If there are no other votes how about a,
>What say?

"Be reasonable. Using that kind of weapon will have effects besides what will be decided in this battle. How do you think the people will react to this as you ruin space for billions of people? More importantly, how do you think the Guild will react to this?"

[ ] Yes, Threaten
[ ] Yes, Persuasion

Both, in the form of "Nigga what the fuck are you doing?"

It's reckless at best to use a Veckron. And right now, before they even fought the battle? If they feel they can't win, they should have sued for peace. The best time for that is when you still have your fleet for leverage.

But if they want to play knifey spoony Veckron Torpedo with us we will guarantee that they won't be leaving with a fleet.

So no one will have any ships left, the run will be fucked, and the Dominion will be severely weakened for no benefit no matter who wins.

And no, letting them waltz away for the Dominion is not an option because a) We don't want to encourage stupid and destructive tactics like this. And b) The run is part of the dominion and honour demands that if we can't protect it then we'll avenge it.

Also maybe Avrun Myrish could help take the Vboat out?

I'm also a slow writer okay? See

"Opposing fleet, we have detected the charging sequence of a veckron torpedo on one of your ships present in this system.

I would like to ask you to reconsider using that kind of weapon in this conflict.

Firstly, the damage to the already fragile subspace in the area will very likely interfere with FTL travel in the area and possibly cut off habitable systems at a time when the Dominion has to deal with one of the largest waves of refugees in recent history.

Secondly, you will set a precedent by resorting to this kind of weapon in the current conflict. Every House that has stashed them somewhere will resort to them more easily, very likely causing heavy damage to the few super heavy assets the Dominion has as a whole. If the FA alliance should fail to hold back the Neeran Empire, we would have lost two of our best defences against another fleet attacking Dominion territory.

Considering the incredible value of the ship and its cargo to your Houses, we would be willing to allow safe passage of the ship and the veckron weapons to a neutral party."

We should also probably ask them to at least pause the charge sequence while they're considering our message.

Survey up while I work on combining these.
SURVEY!
surveymonkey com /r/ 8WDM77Q

Will post link on wiki and twitter.

>Avun's House has not always had the best relations with Helios.

How were things when she got captured by the pirates?

It just seems like the skipped a couple steps before escalating there.

Anyways. Could we use the AM bombardment to clear a path for the Array to fire instead?

Not the greatest. Before the rise of the Pirate Warlords Avun's House was something of a rival of Helios with plans to become one of the Seven. They fought several small conflicts to keep minor Houses in their respective spheres of influence.
Ultimately the Pirates became too much of a problem to handle while also protecting against Houses like Helios, Bonrah and Ceres. They sold their holdings in the Run to House Possat.
After this they remained a low to moderately powerful middle House but eventually drifted towards an alliance with Bonrah.

Avun and a number of people from their House were never really happy with the Run's handover to Possat. They were permitted to assist Possat's anti-piracy efforts in the region. Presumably they were to eventually act as commanders experienced with the region during a future attempt to recapture it.

After you and your Minor House allies captured the Run invalidating Possat control the officers were recalled and the plans for reconquest cancelled.

"I appreciate that you feel the need to use your most powerful weapons on our meager defensive fleet, however, you must appreciate this is an escalation of the conflict, and civil war, one step too far. If you are determined to use such weapons, then I will have no choice but to push for all out war with your houses, and surrender will not be an option. I will ensure you are hunted to the very last vessel."

Thanks. I'll just hope everybody is professinal about it.

Well. Sounds like we might have some opportunities for them after all this is over!

Making slow progress on trying to mash these together.

>and surrender will not be an option.

Confirmation from other players needed before going full Lawrence of Arabia.

Keep in mind that failing to accept surrender can be seen as a war crime. Executing surrendered personnel and POW's will result in the same happening to your own people regardless of what theater they're in.

>Confirmation from other players needed before going full Lawrence of Arabia.

I'm not in favor of doing that. We'll have to get along with these guys in the future. Either while fighting the Neeran, or when it comes to Dominion politics.

>Executing surrendered personnel and POW's will result in the same happening to your own people regardless of what theater they're in.

Yeah, that's really bad. War is bad enough as it is. Veritas still gets shit on because they did that decades ago and that policy tends to make people act really unpredictable. They could even blow up their ships to prevent us from gaining salvage if they're going to be killed anyway.

>They could even blow up their ships to prevent us from gaining salvage
Don't worry! You're already destroying most of your own salvage with Antimatter weapons!

We should probably use less of them in that case.

You signal Helios and Kim to stand by for a flank attack on the Launcher. Siege weapons should also retarget the launcher but you want them to wait until you've had a chance to talk them down.

"Open a channel. Opposing fleet, we have detected the charging sequence of a veckron torpedo on one of your ships present in this system."

Surprisingly the enemy is quick to respond.

Haern Xygen known as one of "The Three Dukes" appears on screen. You don't give the Dro'all the chance to speak, courtesy be damned.

"It's reckless at best to use a Veckron. I understand you may feel the need to use your most powerful weapons on our meager defensive fleet, however, you must appreciate this is an escalation of the conflict, and civil war. You risk setting a dangerous precedent.

You also know that damage to subspace in the area will very likely interfere with FTL travel in the area and possibly cut off habitable systems at a time when the Dominion has to deal with one of the largest waves of refugees in recent history.

The Run is part of the Dominion and honour demands that if we can't protect it then we'll avenge it."

The Duke seems to consider your words.
"I was half prepared to dismiss your call as the last gasps of a defeated enemy, but some of those points have merit.

Surrender all resources and personnel on Avoubic and we will allow your fleet to withdraw.

Otherwise I shall give you and your House twenty seconds to strike your colours and jettison escape pods. In return I shall spare Forbearance. Mark."

Is that what you sound like when you make those unreasonable demands during negotiations? You make a note to have Fadila or one of her people posted to the O.H. at all times.
Maybourne signals that the Array and siege weapons are ready to fire.

[ ] Retreat from the system, surrender Avoubic.
[ ] Surrender J-D fleet to save Forbearance
[ ] Fake surrender to save Forbearance
[ ] Close channel. "Fire."

"I am afraid I cannot agree to any your offers, as generous as they are. However, thank you for taking the time to consider my request."

And we now know which she he's most likely going to target.

>[ ] Close channel. "Fire."
RIP Forbearance.

Do we have a chance to simply dodge the torpedo? This shot should be at a longer range than when we used veckron torpedoes the last time.

>Do we have a chance to simply dodge the torpedo?
No. Even with the full engine power available with the antimatter afterburners wouldn't be enough.

>This shot should be at a longer range than when we used veckron torpedoes the last time.
The Terrans actually fired from farther away when they destroyed one of their own captured ships during the Lat'tham uprising.

If there are no further votes?

Do you want to jettison the antimatter storage tanks on Forbearance and the Sam Bellamy? Y/N?

Roll 6d20 for gunnery on Forbearance and 7d100 for the Array.

You want as many of the dice results on the Array to be as close to the same range as possible. Doesn't matter of they're 1 or 100 as long as they're close.

Rolled 53, 83, 96, 92, 97, 7, 72 = 500 (7d100)

>Do you want to jettison the antimatter storage tanks on Forbearance and the Sam Bellamy? Y/N?
N

If they manage to fire the Torpedo than the Forbearance is dead in any case. If it does not fire there is no need to waste precious resources like that.

Rolled 19, 18, 1, 18, 16, 18 = 90 (6d20)

Rolled 61, 57, 88, 11, 12, 26, 39 = 294 (7d100)

Rollin Array Thunder!

Rolled 3, 12, 2, 2, 17, 16 = 52 (6d20)

>Do you want to jettison the antimatter storage tanks on Forbearance and the Sam Bellamy? Y/N?
Yes. It should make a veckron hit slightly less fatal to the ship, right?

>Roll 6d20 for gunnery
Rolling

Pretty nice.

Rolled 21, 12, 94, 59, 77, 26, 67 = 356 (7d100)

And the 7d100

Still need one more 6d20.

>It should make a veckron hit slightly less fatal to the ship, right?
To some extent.
It should also make a veckron near miss less fatal to the ship. I forget if the storage tanks on Forbearance were upgraded with stasis tech but the chances are high.
I really doubt it was on the list of upgrades for the Bellamy though.

Rolled 20, 18, 6, 19, 6, 6 = 75 (6d20)

Stealing that last D20 roll since no one else will.

>If it does not fire there is no need to waste precious resources like that.

I think they refill automatically, it just takes a decent amount of time.

Post coming up "soon" feel free to post battle music as I'm not finding anything appropriate.

But how are we supposed to know what's appropriate?

By how metal it is

youtube.com/watch?v=W4Z2mG9XFpw

youtube.com/watch?v=ZenmglXcF4M

There is nowhere that Barbarian Horde does not fit. Single greatest piece of music created by Hans Zimmer

You close the channel and look to Maybourne and your coms officers.

"Fire."

Siege weapons on your Super Heavy Cruisers open up as does your AM Helios.

Against safety protocols they've stockpiled several torpedoes in the forward launcher section and fire them off in short order. Five of the first six are hit by interceptor missiles but the others get through, decimating several formations. Other ships try to get out of the way only serving to complicate matters for their allies.

Guns on the Forbearance and the Bellamy land 7 direct hits between them. Each strikes a set of overlapping shields projected from nearby Medium Cruisers or support platforms deployed from the Fortress. Several of the shields collapse but your barrage can't quite make it through.

If you're screwed over because your guns cant get through these stupid shield platforms so help you...

"Array firing!"

youtube.com/watch?v=yabTBM8pokg

A tight beam shot flashes through the hole in the fleet's formation, striking the weakened shield. A steady stream of plasma lights up one shield, collapsing it and pressing on to the next. The final layer of planetary shields is likewise overwhelmed in short order. A needle of fusion plasma strike's the torpedo cruiser's shields which survive only long enough to give the impression they were there.

The ship's crew probably tried to dodge at the last minute but it makes little difference. The thin profile of the ship is simply washed away by the beam.

"Did we get it?!"

Arron calls in reporting that a small subspace radiation source is still present but it's on an escape trajectory out of the system. The beam evidently gave it quite the speed boost.

While your own heavy ship assets were directing fire towards the Veckron Torpedo cruiser the Fortress has been bombarding the Planetoid forcing them to divert more power.

Additional Nasidum ships have jumped in from above the plane of the system, making for the resulting weak point in Avoubic's shield probably with plans to land troops. Their ECM coverage is surprisingly heavy and a few of them have stealth coatings making detection even more difficult.

1) Do you call in Helios and Kim's units now or wait until the enemy troops are on the surface?

2) Arron also wants to know if someone should try to recover the remains of the Veckron weapon.
"Someone. Not necessarily me. We do have that captured cloaked Frigate, they could go instead."
2a) Sure go pick it up
2b) Tag it for the Navigators, leave alone

Damn right! Get fucked Bonrah! Now we just wait for our special forces in the Fortress to start wreaking that things shit in and assassinating the three dukes and things will really start to become fun.

1. Have Helios move in before they can land and blow up their troop transports along with any other ship. Better that than wasting our soldiers on the ground when we don't have to.

Kim should still wait for that sweet moment where he can do a nice bit of damage.

2B. I care not much for that Veckron warhead other than keeping it out of our rivals hands.

1) Do you call in Helios and Kim's units now or wait until the enemy troops are on the surface?

Wait.

2a) Sure go pick it up

Only if the cloaked frigate isn't part of our stealth AM torpedo plan.

I also feel we should rally the troops a little with a short message about the enemy failing a maneuver that they would only attempt if desperate.

Reminder that Avoubic is a giant trap for the troops, and we don't plan on contesting it during the battle.

Pretty solidly set on crushing them here.

Er. That was half a thought. But yeah, crush the fleet then deal with the troops that attacked a fake target. We're going to steal or destroy their landing craft and leave them there with a bunch of traps that were set after their advance to pin them down.

Not really worth tipping our hand about Helios ya?

Oh yeah... I tots forgot about that.

Switching to waiting instead.

You hold off signaling Helios for now and convince the others that it isn't the best time yet.

>Only if the cloaked frigate isn't part of our stealth AM torpedo plan.
It is not.

>I also feel we should rally the troops a little with a short message about the enemy failing a maneuver that they would only attempt if desperate.

Roll 1d100
Bonus points for an actual short message. (Doesn't have to be long.)

Rolled 43 (1d100)

"Men, they started this war with over 26 thousand warships, three superheavy cruisers, one fortress, and a vekron ship. Now they have barely fewer than half that many ships, no superheavy's and no Vekrons. Lets make sure this next bit is there worst yet."

Rolled 73 (1d100)

I was writing something up but I actually like this

Rolled 42 (1d100)

"To all Allied Forces, The cowards that stand before have attempted and failed to unleash a Veckron attack. They are desperate but do not underestimate them. Today we must push them back and crush any hope they had of taking over our Sector.

> "Men, now is when we strike. The enemy has shown how desperate they are not to face us even before the battle and tried to use Veckron weaponry, with no regard for the damage it would cause to the people of the run.

They aren't conquerers, or even warriors, but raiders and opportunists. Terrorists even, trying to say that if they can't have it then they'll destroy it.

Now is the time to force them to the fight. We'll break them here once and for all."

I can't wait to get those Barons. Make them stand trial on Avoubic.

You send your quick message to the fleet and from the sounds of it morale seems to have been lifted somewhat. It's still too early to tell if it will be a lasting thing.

The enemy fleet still outnumbers you, and while your defenses are heavier with the help of the planetoid their firepower is still causing you losses.

Count Nirium contacts you warning that it looks like the enemy formation is changing course. While remaining pointed at your fleet's their new orbit will bring them in on the far side of the planetoid.

"Our fleet units on the other side of Avoubic are going to stage a retreat to get under the cover of the trailing side's shield generators."

Earl Tarse-enic is less worried about sections of the fleet being cut off than the enemy being able to hide from the Array.

"Once they're into cover they'll be able to dictate whether to let the Array can shoot at them or not. We could have the Supers pop up every so often but we need the extra firepower of that array to land a killing or crippling blow."

You point out that there are still the special forces.

"True. Once they contribute we'll need to act fast to capitalize on whatever advantage they give us. The question is how best to do that?"

>General strategy?

Do you want to disrupt the enemy fleet before they get cover from the Array? Or would you rather wait for your own special forces?

And the actual picture.

I mean, if we're already fighting them then we're in good position to respond when the spec ops do their thing.

Myrish didn't turn, hey?

Disrupt the fleet now I'd say. Ignore the fort and work to destroy the faster elements of their fleet so they can't to to rush the grav well or the Array.

They'll have to choose between breaking up to try said rush, or suffer our long ranged wrath until reaching cover.

I mean they might try to just hide their forces behind the Fort, but that clusters them nicely for our stealth AM torpedo strike.

>I mean, if we're already fighting them then we're in good position to respond when the spec ops do their thing.
You're at mid to long range currently and have no way of knowing how much closer they'll get to Avoubic by the time the infiltration teams pull off some of their objectives.

>Myrish didn't turn, hey?
Did you want to send a signal for them to flip now? It's the most certain way to find out.

>Disrupt the fleet now I'd say.
Did you want to signal the Helios attack then?


The survey just closed out.
It looks like the following option won for question 2
>Use Helios attack to draw attention before Avun's backstab
When Helios launches their attack you'll automatically signal Myrish Avun.

[ ] Wait for Special Forces (No idea when.)

[ ] Disrupt the fleet now

Or

[ ] Wait until they're closer to charge them

Disrupt fleet now. We're already letting them dictate this battle by waiting for them to attack us and the stunt they pulled with the vtorp.

We need to regain the initiative and unbalance their formation as it moves.

>(x) disrupt
Are the SF supposed to give us some kind of signal?

Also, I think we should focus the alpha strike of the helios group on the heavy cruisers. If possible in coordination with the other long range assets. It will give us a lot more options if we can't force the long range shootout with their fortress.

>Are the SF supposed to give us some kind of signal?
It may not be possible and doing so would probably give away their position and status to the enemy.
All you can do is wait to see what effect they have.

See you in the morning!

[X] Disrupt the fleet now

> Disrupt the fleet now and have Helios move in from the bottom to cut off their attempt to get behind Avoubic.

Hopefully then we can either rotate our fleet around at range to pincer them, or if it seems iffy Helios can swing around to our side.

We should also be getting Kim in position so that if Helios does engage he can take advantage of them fighting in two directions and having already divided fields of fire.

I would prefer to focus on the more mobile parts of their fleet while they are at range as well, still, since our fleet is focused on that we can then dictate engagement since they won't be able to effectively close range with our heavier assets without committing and also having to leave the fort which is by far the slowest thing out here. We would effectively neutralize the fort.

Or we just plink away at them and do more damage to their fleet that they don't have the logistics to recoup, until they try to retreat and we savage the fuck out of them with our faster force and long range ability.

Then we can have Helios and Kim co-ordinate an attack on their heavier ships like suggests. It'll be sager for them to do so if we trim sown their faster units that would Harry them as they disengaged (if necessary) as well.

>MFW the Array has suddenly and completely justified it's exorbitant cost in one shot

>[ ] Disrupt the fleet now

There should definitely be a medal for 'killing a charging VT and saving everyone'

It should make good propaganda for our allies as well, maybe even the planets Bonrah left behind.

Show that they considered them to be disposable, not even as a last ditch effort but as a matter of convenience.

Achievement Unlocked
Anti-Veckron Ranger
06/11/13(Tue)21:30

I think we actually added a ribbon for taking part in a battle where veckron torpedoes were used to the available J-D decorations. After the campaign where we got to command Terran super heavy cruisers.

Not only that, by but revealing their ultimate move first by all reasoning of space operas they've already lost the battle!

But seriously I want to be looking for those AM ships we didn't find.

I guess it's not going to be a popular suggestion but what if we offer the enemy a deal once the Fortress has been disabled?

They can't afford really a total loss, and at this point a disappointing gain in territory is better than what's very likely to end as the destruction of their entire battlefleet.

So why not give them some of the territory in the northern navigation hazard zone? Aries is already there, there should be habitable planets as well, and they seem to be very capable of minimizing subspace damage. We'd obviously have to negotiate a deal for salvage recovered.

Short term benefits:
>Sonia
+We could shift some of our ships to help out in DRH 2 more quickly.
+Less losses in DRH 1
+Still binds the enemy fleet in DRH 1
>Enemy Houses
+Avert a very major loss
+Gain territory in DRH 1
+Bind a large portion of the opposing fleet for a considerable amount of time

Mid to long term benefits:
>Sonia
+Involving more large Houses in the relay is a good thing. While the Houses we like are nice now, there's the chance they'll be complete assholes in 20 or 30 years. Kharbos changed for the better very recently but there's no guarantee one of our allies won't change for the worse.
+Can normalize relations with former enemies more easily because they hold territory nearby without being direct neighbours.

>Enemy Houses
+Gain permanent access to DRH 1, and another route to Terran and Republic space.
+Valuable experience colonizing nav hazard zones

Nope

Because this isn't about territory. It's about cutting us off from contributing to the war at large.

That's why they were willing to use Veckron torpedoes to preserve their fleet. I mean, we're going to use it to portray them as cowards and incompetent bastards but it actually makes sense when you're considering the larger theater of war going on outside the run.

Any agreement we would make would instead have to focus on letting them retain a significant amount of materiel such as the Fortress and whatnot, and also guarantee keeping our forces and production capabilities from contributing to the Civil War.

Which is a shit deal right now in and of itself, separate from the fact that during previous negotiations they decided to flip us off and use the Veckron torpedo.

So let me tell you the terms I WILL accept. They get no territory, no fucking claim on the run, because they're assholes that are not capable of reason. They had their chance to negotiate while they still had a fleet and like we said we would if they wanted to play hardball, we're going to fucking take it from them.

We haven't even played our trump cards regarding sabotage, surprise reinforcements, and fucking AM torpedoes all day every day like the fourth of fucking July has somehow survived as a holiday and is happening in space. Plus stealth torpedoes, plus possible Myrish switching sides.

And our super-weapon Array's tactical advantage plus the decoy of Avoubic, ideally we can actually seize the fort or at least put enough forces on it that we can force a treaty to our terms.

Which will be everything we can't use ourselves will go to the FA. We'll factor that in to reparations, but by no means will that be considered equal payment.

The three barons, should they survive, will stand trial on Avoubic for their reckless endangerment of the Run. We'll get the Nav guild in on it as an unbiased third party that nonetheless has both expertise and a stake in the event.

Continued, regardless after THAT trial we will hold them as terrorists who presented a danger to the Dominion at large - partially because they are fucking dicks, partially because their value in holding Bonrahs web of alliances together outweighs any possible ransom that could be made.

And even then, the only reason I'm not just saying let's execute them is a) to make negotiations easier. B) So that other nobles in the Run who would not appreciate V-torp trauma trapping them in slow-space for decades or centuries see us as reasonable folk who are invested in their local economy and are more about being productive than vindictive, so they don't have to worry about punitive punishments, and C) Because we can just hold them until the end of the war and then re-try them for, essentially supporting the losing side but dressed up in fancy talk, and execute them then. Maybe even let Bonrah use them as scapegoats and have their own houses disgrace and then execute them. Help close this ugly chapter in the Dominions history.

Don't forget we have those asteroids. If they want to hide behind the asteroid we should set it up so the get hammered by the asteroids on the way in. Especially if we can use our fort as cover

What about Myrish and her forces if they turn?

Realpolitik. Clearly while they did the best to uphold their obligation to Bonrah, they did not condone their actions and eventually were unable to justify further support.

You can't blame them for being unable to see the future and that Bonrah would go so far, or for trying their best to not break their word and alliance simply for convenience.

>Realpolitik
The stuff you posted is a lot of things but not that. At all.

We should fund a meme warfare division to convince everyone Bonrah is weak

To expand on that:
I think it's not viable to punish these guys that much in Sonia's space-feudalism society. These houses will still be around, they will still be very important, and we don't actually know if a single veckron torpedo fired in this system will actually cause trouble.

Our allies also talked to the guild about using veckron torpedoes, and were willing to use them here. So this area might actually be safe if you fire just one. Or multiple small ones.

Uh, you never actually say that's what it is. See Are you simple? Just a little slower than the other children?

Safe is a relative concept, and unless we end up using them I say we play it up as a guarantee that the worst would have happened.

I agree we might not be able to kill them off, however much I'd enjoy that, but crushing their powerbase utterly is a good idea.

I'd like to early vote to salvage all the siege guns off the fortress if we get to that point. You could arm a load of supers with the amount they're packing.

Are you talking about Bonrah or Myrish? Because Myrish is more valuable to our house and especially our personal holdings in the run with their intact powerbase, and Bonrah is too large to conceivably do that without actually crippling the Dominion as a whole.

I mean I'm a petty bitch myself but I feel like there's some sort of miscommunication that makes you think that'd be a good idea in either case.

Make them sue for peace, bill them for reparations to the extent we can without extending the conflict, shank the Barons present for personal and domestic political reasons. Move on and realize these are houses that have lasted centuries through several civil wars.

Actually it occurs to me you might also be confusing Myrish with Bonrah.

The TL;DR is that Myrish switching sides makes it inconvenient at best to prosecute them, and definitely gives a negative perception for people considering switching sides in the future.

If they declared neutral and left, that would be different.

>C) Because we can just hold them until the end of the war and then re-try them for, essentially supporting the losing side but dressed up in fancy talk, and execute them then.

Pretty much. You don't execute POW's until the war is over and you're sure they can't do the same to yours.
On the other hand you never know when you might need to trade high ranking Nobles in a prisoner exchange.

>We should also be getting Kim in position so that if Helios does engage he can take advantage
He's been moving around and can attack with a minute or two warning.

So we're disrupting the fleet right now.
Count Nirium warns that everyone will need to evade like crazy once we sally forth from the static defenses and shields. Most of the SP Torpedoes set aside for this battle should be used to help break up their formation to reduce the amount of damage we take during the charge.

1) How much of the allotted SP Torpedoes did you want to use during the charge?
1a) 40%
1b) 50%
1c) 60%
1d) 70-90% (Pilots discretion)

2) Having Helios jump in on the flank attack sooner may reduce the potential losses you'll take on the charge. There is a good chance they may become the first target of enemy assault corvette reserves and take more losses.
2a) Call Helios / Avun ASAP
2b) Call Helios / Avun once you've closed to knife fighting range.

1c
2b

1d
2b
If the dice wills it, we can hurt them enough in this charge to break them.

No. I don't want the enemy houses to hold an asteroid outside the Centrie Cluster. Crush their fleet steal their world's and make them sue for peace under the worst conditions possible

1d
2b

Roll 9d20 for J-D Forces.

Rolled 19, 20, 15, 18, 14, 19, 9, 4, 11 = 129 (9d20)

Rolled 1, 16, 16, 4, 18, 17, 18, 20, 15 = 125 (9d20)

Well, this is going to go well

Rolled 2, 13, 19, 19, 18, 4, 18, 15, 2 = 110 (9d20)