Heaven & hell

I made this because I was bored, simply put. I’m interested in your opinions.

I tried to model it more closely to actual ancient beliefs about the upper and lower regional planes, and more generally heaven and hell, and all their various mythic representations. I thought you might find it interesting, so here it is.

Pic unrelated.

First, heaven, the upper realms. Each is a plane unto itself.

The diamond palaces - only mortals who were either direct relations of deities when they walked the earth, or hand selected personal servants of deities, or heros of extremely great renoun, reside here. The gods and their subsidiary spirits also reside here.
Planar dimensions: infinite
Protected by Greater and lesser deities
Protected by an army of demigods
Protected by Aasimar of all orders
Protected by Light elementals
Time deactivated

The plateau of utmost virtue - The highest spiritual region a mortal soul can reach without being any of the diamond palace groups. A plateau defended by 8 adamantine walls, 3 moats of liquid gold. The interior of the walled off plateau is millions of times bigger than it appears to be from the outside, and contains rich vineyards, lush jungles of fruiting trees, and unlimited amounts of silver, gold, and diamonds which regenerate when taken from.
Planar dimensions: Semi-infinite
Protected by Aasimar of some orders
Protected by Divine Golems
Protected by Light elementals
Time active
Lifespan: 450 thousand million years
Time scale: 1 lifetime = 1/100th of a second in the material world

The plateau of those without sin - A bigger plateau than the plateau above it, this place is not inhabited by any mortal souls, as it is a place where lifeforms who arose before the gods made mortal souls (such as dinosaurs, extinct animals, etc) reside. All life forms and all plants present are lifeforms and plants that existed before the rise of mortal beings with conscience and souls.
Planar dimensions: over 90 times as big as the earthly plane
Protected by warden aasimar armed with magma dripping weapons
Protected by light elementals who breathe fire mixed with lightning
Predators have a know alignment ability always-active and would seek to harm any evil-doer they encounter
Time deactivated

The City of Earthly Virtue - A city encircling the above plateaus, protected by 8 adamantine walls, 3 moats of boiling silver, and fierce & highly specialized aasimar who act as city guards. The holiest of holy men and women, saints, teachers, and prophets reside here with their families and a strictly limited household of ancestors and descendents, including any direct offspring if any exist.
Planar dimensions: over 100 times as big as the earthly plane
Protected by Warrior Deities
Protected by Aasimar
Protected by Light elementals who wield adamant weapons
Lifespan: 400 thousand million years
Time scale: 1 lifetime = 1/1000th of a second in the material world

The plateau of Silver palaces - The residence of all positive energy elemental spirits, such as angels, holy beasts, aasimar, demigods (except those who live farther above), light elementals, holiness elementals, etc.
Planar dimensions: over 80 times as big as the earthly realm
Protected by Aasimar
Protected by Divine Golems
Protected by Light elementals
Protected by Warrior demigods
Time deactivated

The great barrier - A magic field that encases the entire region of all realms above it in a giant magic sphere of invisible inaudible force. This ensures that only the virtuous dead may enter, though it sources from a single magical item, under the joint-custody of the goddess of virtues and the god of death.

limbo

The timeless halls - The place where all souls reside for a short time while it is being determined what their next lifetime is to be, and when and where it is to take place. It is a hall of justice as well as a waiting area, and is a quantum location, existing, but not existing in a specific where or when, but instead existing in all possible wheres and whens. It is presided over by an infinite number of virtuous judges, righteous judges, and godly judges, served by entourages of divine golems, light elementals, and aasimar.
Planar dimensions: Quantum
Time deactivated
Expected stay:about 33 days

and now, the shitty places.

The black Wall - A wall which encloses the lower realms, and which has gates manned by aasimar wearing black armor and wielding weapons of fire, electricity, and iron, with armor made of the same.

The cliff of deafening sound - A wide circular cliff that is the rim of a huge (astronomical distances) hole. Every roar that has ever been issued from any monster or animal is heard here relentlessly and daily, and results from lightning striking, these roars having the volume of a thunder crash. Tremors from far below make the ground here crack, split, and shake, the cracking and splitting ground always grinding together and rejoining. The action of the ground’s sound is amplified by the pit’s size and shape, and is deafeningly loud as well. It is so loud and dark that neither eyes nor ears are able to discern anything whatsoever, the loudness causing extreme pain, and the ground swallowing and destroying souls who are caught by the sudden appearance of a hole beneath them.

The pit of scalding - A wide circular cliff that is below the cliff above it and situated in such a way that it has a wide, long overhang, making it even darker than the cliff above, though it is less noisy. Buffeting winds circle the pit, and 8 rivers exist, 1 of scalding vinegar, 1 of scalding swill, 1 of scalding tar, 1 of scalding salt slush, 1 of scalding tears, 1 of scalding blood, 1 of scalding grease, and 1 of scalding metal.

The cliff of thorns and blades - A wide circular cliff that all the rivers from above pour through, then fall down to levels below. In the regions not perpetually flooded with up to 10,000 ft of the scalding fluids, giant rose bushes, with thorns bigger than jousting lances, riddle the entire ground, razor sharp rock blades protruding from every surface, the petals and leaves of the plants sharper than adamantine, their fragrance fumes heavier than lead. These fumes smell like acid, vomit, and tears.

The pit of labor unending - A wide circular cliff even darker than any above it, the cliff has a castle made of bones, metal, and stone. Light here is so much hotter than normal that a candle is equal to a bonfire. Dim light issues from both above and below, and issues from cracks in the walls as well, slowly melting everything and everyone. Firece black winged Aasimar relentlessly drive the inhabitants to rebuild the slowly melting down buildings with whips that drip fluid lead and blaze with electricity.

The enclosure - A huge wall riddled with spikes, painful square edges, thorny points, sharp blades, and which sweats continuous slow drips of acid and salt-slush. only the truly evil ever go past it, all above are subject to their existence by misdeeds that everyone, even the goodest of the good, do in the course of a normal life (such as premarital sex, killing animals for sport, not praying often enough, touching one self inappropriately, not tithing the proper amount and at the proper time, etc).

The cliff of cauldrons and furnaces - Demons armed with sawtooth weapons, scalding fluids, terrifying gaze weapons, painful claws, horrid breathe weapons, and with bodies harder than the heart of the earth, relentlessly torture everyone who inhabits this terrible place, cauldrons filled with scalding vinegar, swill, tar, salt slush, tears, blood, grease, and fluid metal (filled with only 1 each) are the site of relentless daily drowning and boiling, Furnaces filled with lava, scalding fluid metal, and fires hotter than a dragon’s fire, are the site of relentless daily mass cremations, demons herding these miserable souls into the furnaces in groups of up to 1,000 at once.

The city of chaos - Although it superficially resembles a city, in that it has buildings, walls, streets, and towers, the entire “city” is composed of torture rooms, each building infinite on the inside and devoted to 1 specific torture, the only exit for a mortal soul being that of death. Hailstorms, lightning storms, floods (from the 8 rivers) and earthquakes regularly beset the city on a daily basis, in addition and finally, random buildings burst into flames for absolutely no reason if a mortal soul attempts to enter the wrong building.

The moats of debasement - Those who are considered redeamable but extremely evil are sent here. The first moat is dry and is completely filled with thorn bearing plants, vipers with fluid metal instead of venom, and walls and floor coated with salt slush. The second moat is filled with red hot metal fragments, 1 inch of vapor produced by these metal fragments is equal in weight and density to a human body, and the metal fragments produce a constant slow trickle of vapors, as they are partially submerged in scalding vinegar. All the moats of debasement suffer under a perpetual slow drizzle of bits and pieces of burning slag metal.

The moats of agony - Those who’s redeamability is considered suspect but possible, and who are extremely evil, are sent here. The first moat is relentlessly daily flooded with scalding tar, scalding swill, and scalding grease. The second moat is completely dry, and subject to randomly timed daily and nightly floods from all 8 rivers, those sent to it chained to the floor of the moat by weights to heavy to move. The third moat is beset by floods of tears and vinegar, blades, axe heads, spear points, arrow heads, and razor sharp burning coals carried by the rapid-paced floods. All the moats of agony suffer under a perpetual slow drizzle of burning corpse fat and icy vomit slush.

The cliff of the great pit - only beings who rebelled against the rulership of the gods at the start of time are sent here, and there are few mortals here. The beings who opposed the gods (such as dragons, giants, epic monsters, etc), are chained to the walls and floor here, forced to sit near the edge of the cliff, combusting stench clouds, freezing wind, and deafening howls of pain issuing from the pit below. In addition, epic monsters go here after death unless they were under the purview of a deity or a part of said deities entourage.

The slope of hellmouths - A downward sloping icy tundra in which pits filled with fire, churning fluid corpses, scalding mercury, scalding vinegar, and stinking clouds heavier than the bottom of the sea predominate. These pits are extremely deep, and blow their contents up like geysers relentlessly and daily. Inhabitants suffer a delusional belief that the pits lead home, and regularly throw themselves in. Demons torture those who are reluctant, or unwilling to jump, with extreme ferocity in every way their infernal minds can devise.

The seal of the abyss - A roof over all below it, a crisscrossing network of narrow bridges that do not have guard rails or any visible support, regularly breaking with no warning, and many of them narrowing to such a degree that they resemble a sword’s blade, and are as sharp. Inhabitants endlessly walk the bridges, unable to stop repetitively walking them until they fall off, falling “down” onto a random area of these bridges, only to start walking all over again. Clouds of vaporized vinegar, tears, swill, salt-slush, metal, blood, tar, and grease buffet all who inhabit this place, giant carrion birds carrying demons about, the birds trained mounts.

The hole of solitude - The bottom. It is divided into 3 sub areas, the land of willing servants of demons, who are frozen in salty ice up to their waist, buffetted by scalding wind, and subject to slow drizzles of all 8 rivers from above, those who used demons as slaves, who are submerged to their shoulders in rancid effluvia and freezing mud, also subject to a slow drizzle rain from all 8 rivers, and finally, the abyss of demons, which is the deepest part of the underworld. The abyss of demons houses demons who are a direct, true threat to the gods, or who are threat-to-entire-plane in power level, the demons submerged up to their waist in salty ice and up to their ribcage in frigid mud and boiling vinegar.

And I'm spent. Thats the full list.

opinions? suggestions? Thoughts?

I see 1 mistake, and I (op) am fixing it.

The "effluvia" should be "fluid corpses", I misunderstood the meaning of that word.

That's a lot of detail. I don't have the time to find it now, but check out the planes of hell in the Fall From Heaven setting. You might find it interesting.

Thank you. Isn't that a WoD Demon-sphere book though? never heard of it till now.

I looked into it. Damn cool. reminded me of dungeon keeper. But it seems a good bit more serious.

Adamantine is condensed virtue solidified into matter. It is very limited in quantity, and found almost exclusively in upper realms.

It results in the earthly realm only when a god drops a piece of it and doesn't recover the piece that was dropped.

A teeeeeny tiny trickle of it enters the earthly realms because slag from the heavenly forges is thrown down to earth. Most usually this adamantine slag is very low quality.