With the IF's seat of power destroyed few of the Peace Keeper's command staff remain alive. One such officer is General Carvine, leader of the International Desert Task Force currently headquartered in Landum... and under siege by a relentless Zanvran assault.
Mecha Mecrs Skirmish Mission 14
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Cable Guy: “This is the big one, we pull this off and we might slip out from under the peacekeeper’s thumb without having to go rogue. The Zanvran army has managed to push deep into Landum and has come within striking distance of the International Task Force’s HQ. Task Force assets have been severely depleted over the past few days prompting them to hire a unit from Noblesse Oblige to bolster their defenses. Even those forces have suffered heavy casualties, so now the job falls to us.”
“Our primary objective is to protect the HQ from the incoming Zanvran assault if we can break their spearhead then it will give the Task Force brass enough time to evacuate and regroup at a better defended location. The Zanvrans have committed a full mech platoon backed up by assault servers and MGP units. The mecha themselves are piloted by veterans and elites and consist of general purpose crocodiles with specialist units mixed in. Once the mecha units have pushed forward they’ll be sending MGP-Ds to begin bombarding the command center and MGP-Bs and Cs to hit the flanks.”
“The base’s long range air defence net was disabled several days ago and Zanvran airstrikes have taken a heavy toll on the defenders. Fortunately they’ve recently managed to set up two temporary SAM sites that are keeping the enemy air units at bay. If these sites fall your job will get a lot harder as the Zanvran CAS will start strafing your position and they’ll bring in type-C heavy VTOLs to begin hacking your mecha. Aside from the SAM sites the base defenders have got a handful of infantry spread thin and a lone Lord mech from Noblesse piloted by a Captian Eshe Nkruma guarding key points.”
“The battlefield is a mess, the smoldering wreckage from previous battles will give you some form of cover. Just remember that mecha are taller than most vehicles so the wrecks won’t block line of sight and sandbags only offer protection to infantry. The helipad in the south west is a raised platform that will block line of sight. You’ll need jump jets if you want to get up there. There are multiple deployment zones to choose from. If you’re feeling bold we can slip a team into the warehouse at bravo and pop out to flank the main attack force but this will hamper your ability to redeploy around the HQ. We’ve also plenty of space to put the pioneers in if you want to deploy them.”
>All pilots post your builds and desired deployment zone.
>Officers if you wish to deploy the pioneers, purchase intel or hire air support, do so now.
Do try to avoid dying out there, all right?
Your available Air Support Options are: EVERYTHING and our current company funds are
59 COMPANY CREDITS.
Because that sort of thing might be neccessary, feel free to invest pay a few freelancers to stand by. Keep in mind thought that we will also possibly be needing either Shrike or Bird Man's help for the Ammerit mission, and that while carpet bombing an assaulting mech platoon is a good feeling... so is shooting them.
Hey, look on the bright side! It ain't an oncoming mechanized tank brigade. You rookies are lucky.
Mr. Kerry, any hope of any reinforcements from either the IF or Noblesse? Or are they actually so depleted its on us and Captain Nkruma? I bet they'll say they're busy hunting for Richard Irving. Lazy bones.
"Huh. cable guy, I see some mechs without smokes coming out of them.
Either way, is that seriously all? four infantry squads, a lord, two SAM sites, and that's it? my god, a real mess must have happened here."
Oh and if you want to change your mechanized gear around, the current state of the company ressource pool is as follows...
Franz has put in an order for 1 ECM pod and 1 Composite Armor, so unfortunately both ECM pods are taken as is the armor.
You can also check out a missile cluster from the Bitz Bin Of Bombardment, since the compahy has a stockpile of 15 defective missiles and my current plans for a sling-shot based mech operated delivery system has had some severe issues with range. And accuracy. And flight time. And just generally working, actually.
Defective missiles are AMMO for MISSILES and discount the repair and maintenance cost of missiles on this mission, but they sometimes go "fzz" rather than "!!!" or "KRAK" when you sort of want them to go "BOOSH".
--
Also of note is the existence of both a spare Cobra and a spare Lord in the motor pool; the cobra with a mortar. Maybe someone will think of something clever with them.
--
Anyway, this isn't my operation, so good luck Pilots...
Malek
Eigan
Goose
Haze
Nihilus
Borealis
>and deepbreath
Chuck
Cryptic
Bob Doe
Franz
and try to stay in one shape out there. I've gotta get back to conspicously loitering around the IF compound making vaguely sure Irving isn't dropped down a flight of bullet-shaped stairs.
Cable Guy: "No hope of reinforcements I'm afraid. All taskforce units are tied up elsewhere. To be honest this whole situation seems wrong. The taskforce had a significant presence in the region. They shouldn't have been reduced to calling upon us like this. Maybe once we rescue Captain Nkruma and General Carvine they can tell us more."
Cable Guy:"The fires on those wrecks have burned themselves out already. Rest assured every white icon you see on that display is well and truly out of action."
"something more to note is that the Cobra in storage has an Autoloader. Anyone would be able to use it easily, or could very well be uninstalled and be slapped on the Lord. That autoloader is mine, by the way, so to anyone using it, please try to bring it back in one piece if possible!"
"Oh, shoot, yeah. Speaking of franz. I checked the logs last time, and I saw this:"
=The mook=
Chassis : Crocodile
HP : 18/18
DR : 10
ED : 14
SR : 10
Mv : 4
Damage reduction :3 (one from composite +2 from shield)
RA : Laser rifle: Rng:6,Dmg:2 beam, Rof:3)
LA : Tactical shield (Dr:2, front only)
Torso : Ecm pod and Free redundant system
Legs : -
Armor: Composite armor
Pilot skills: Fortified systems
"this seems incredibly weird. first off, the free redundant system that comes with the Combat tech training doesn't take up a hardpoint slot. secondly, the DR from the Tacshield and Composite armor doesn't stack.
so it should look like this:
'
[T/CRC-LZ-TS]Franz
=The mook=
Chassis : Crocodile
HP : 18/18
DR : 10
ED : 14
SR : 10
Mv : 4
Damage reduction : 2 on front, 1 on back
RA : Laser rifle (2/2)
LA : Tactical shield (2/2)
Torso : Ecm pod (1/3)
Legs : - (0/1)
Armor: Composite armor
Pilot skills: Fortified systems
'
"correct me if I'm wrong, but I think this should be it for him."
"Well, thanks for confirming that, I would be incredibly worried if one of it suddenly activated and jumped one of our guys."
"Malek reporting. Just arrived on the scene and boy... it's grim down here. We're definitely going to need the pioneers, but I'm going to contact the IF command before making any operational decisions."
"General Carvine, the Three-C defence team is about to land so I'll save pleasantries for another day. Any intel on how long we have until the next Zanvran assault? Is there time to reposition either of the SAM sites? And are the doors on warehouse Bravo functional?"
"Captain Nkruma, reinforcements are deploying now. Could you upload your mech equipment and pilot dossier to the tac-net? We want to put you where you can do the most good."
I presume now is too late to buy the pioneer defence turret upgrade? What about a tac-net hub, since mine got borrowed by Kestrel and then treated rather roughly.
---
Pilot: Malek
Cred: 1
Stash: Tac-Net Hub (leant to Kestrel)
Secret Stash: Chemical Submunitions, Terror Drone
---
Skills:
EW-Specialist (+2 to Lock-on and Hacking)
Target Aquired (One free Lock-on action each turn)
Automated Aggression (Fire two Lock weapons at Locked targets for free each turn)
Redline (once per mission, roll a natural 20 for a single roll, or get +10 to all rolls for a turn)
Advanced Warfare training (+2 to all rolls)
---
== Stormlord ==
[Zenith] - HP 14/14
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Reactive {4/4}
Right Arm - HK Missile {1/1}, Combat Drone {3/3}
Left Arm - HK Missile {1/1}, Combat Drone {3/3}
Torso - Advanced Sensor, Cluster Rocket {3/3}
Legs - Four
---
Value: 43 +20 in drones
Good lord, look at the state of this place. I've never seen so much twisted metal in once place before. I count a whole platoon's worth of mech scrap down there.
Well then, deploying to the frontlines in zone Alpha.
>Deploy to zone Alpha
==Magnus Lux==
Summit
HP: 16/16
Def:10
EDef:8
Sensor:8
Move:5
Armour: Reactive armour (4/4)
Torso: Enhanced Auto Loader, Advanced FCS, Redundant Systems
RA: Heavy Laser
LA: Tactical shield
Legs: Thruster Array
Cost: 51
Bear in mind, my reactive armour isn't going to be too useful against the laser rifles those Crocs'll be packing.
Spare, I was puttering about the archives, and I noticed that at one point you had a TacNet hub. Could you double check your inventory? Malek could really do with it.