Veeky Forums let's design a game system. We're going to make it system neutral, unless someone suggests a kickass idea that we decide to focus the game around.
The core mechanic will be 1d10-1d10, with a tens and ones digit d10 being assigned to each place. I like this mechanic because it creates a statistical bias towards 0, with higher rolls being outliers. This means that more extreme failures and successes (-9 and 9) are less likely, and creates an easy-to-use degrees of success system. It also puts more emphasis on character skill, to both mitigate failure, and increase the rate of success.
I like the idea of staying away from Hit Points, and instead using a durability system. Or making Hit Points a variant option.
New mechanics and suggestions will be decided by popular vote.
The fundemental dice system angers and confuses me.
Charles Davis
Im interested. What cardinal attributes do you propose?
Christopher Gomez
What's the max skill bonus going to be? The system is biased towards low numbers, which means you're most likely going to get between -2 and +2. I actually like this because it's more realistic that players fail or succeed by a consistent amount, making outrageous Critical hits or misses much more rare, and meaningful.
Also, are we going to make this system with Bounded accuracy in mind?
Ryder Williams
System's focus is on police work; players range from beat cops, a detective squad, and high-level law enforcement agents.
Robert Baker
I was working on a D100 universal system
takes forever, got stuck on a currency or wealth based system and haven't touched it in months, should really get back to work on it, but damned is creating a monetary system boring
it's also missing a fair amount from what I had previously written out
John Howard
Dice system seems pretty shit, explain it more please
Do you need to roll 2 d10s and subtract one from the other? Having to roll one and then the other instead of the same time would bog the game up a lot more than you'd think
d20 or 3d6 are much better
Jacob Butler
Favor of the Gods is supposed to be
You may switch digits in your roll Ex. 69 would become 96 once every 24 hours