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>Shoot your bionic arm straight
>Conserve ammo (by punching instead)
>And never, ever buy a bionic arm from a dragon

Grappling hand edition. If I understand the rules right, a mage can use these bad boys to cast touch range spells from like ten meters away. How do you feel about this? Would you allow an adept to punch with a grappling hand?

Honestly, that sounds awesome. I'd probably allow my players to do that in my campaign IF I HAD ONE.

Also shamelessly shilling that we have an open spot or two in our group.

What's the weirdest Knowledge Skill that's actually come into play in your games? Have you ever used your 'Pottery (Orkish)' or 'Antique Video-games' to solve a problem?

>could play with chica
>work nights with little control over scheduling/advance notice of schedule changes

Disclaimer: Chica is no longer in the game, since her player left, and we retired that team. She's canon in our current campaign, though.

A snobby elf once made us a 48k nuyen bonus during a hit.

We were in Sicily, taking out a mob boss who was getting too big for his britches. The wetwork part went off without a hitch (well, they saw and shot the troll, but he led off a large portion of the guards as he fled bleeding into the night, so it counts), and we were getting out of there. We came in on a truck with some foodstuffs, and we were going to go back out empty (save for the runners). The elf took a detour to the wine cellar and grabbed a couple cases of choice bottles (he had seen some expensive vintages upstairs, identified with his Knowledge skill as very pricey).

Related question, how many fun drones do you encounter? It seems like everything is either combat, transport, or cleaning, but there's so many options for what an autonomous robot could be and do. Pic very related.

Here's Blastdoor, the only man crazy enough to use a shield strapped with explosives as a melee weapon. Comments?

Late reply, but hey ho.

Quite simply, I had a contingency plan that involved placing a shaped charge under a manhole wired to a remote detonator. The idea was that I could disable a vehicle with it if things went side ways, as these things tend to do.

Turns out I missed a zero somewhere in my damage calculations because I used way, way too much. I mean this shit went full on Oklahoma City on a corporate security depot. Took out a hover transport, Lone Star backup, a few passing corporate yuppies. Thankfully, it all panned out in the end as we ended up pinning it on some local anti-corporate militant policlub. Shame none of them survived the raid.

Happy ending aside, that was the last straw in a long line of somewhat eccentric ideas.

Knitted detcord improvised wearable breaching charges. Claymore-in-a-cake. Napalm in the sprinkler system. Thermite in the corporate Zen sand garden. White phosphorous party poppers. Super gluing condoms half full of nitroglycerin to a trolls horns.

That last one didn't end well, but it made for an interesting session to be sure.

I suppose in a way they just want me to direct my creative energies into specialist fields less prone to collateral damage.

Can Medicine (Diagnosis) test be used to diagnose causes of death or medical conditions of a deceased person? I think it should work but I'm just asking since I wanna know if I could use STATscanner for some crime scene investigation or will it just go "BLEEP BLOOP HE'S DEAD JIM".

Ask your GM which skills he thinks can be used for that. I'd allow it, though.

So as a demoman, any opinion on ?

I don't know anything about SR explosives, so I just bought a variety of things under 12 availability and hoped some of it would be useful.

Any advice/tips?

Inspiration for the character

How do you get Chummer to make this sheet into a PDF?

Print to PDF

>Nightly-v5.183.14
>Improvement manager is less shitty i think

I think yekka needs a nap or a drink or something.

Also, what is with Captcha? It's telling me to work through several screens not for fucking up, but as the default. Fuck off.

What's the timeslot of your game?

>I can't follow linked posts

2:00-6:00 PM every tuesday if you live in america central standard

...I think...never had to think too much on time zones before...

would play.

time-slot no good AFAICT

I have a hard time following cross-thread posts on mobile, yes.

>phoneposter

Hey, I was thinking of making a printout of a local shadowrun BBS before the run.
Anyone have any experience doing this/have material I can steal?

Pull a random page out of a 3e book, there should be enough Shadowlands stuff for a start.

Everyone keeps saying that "dude you should totally have gazillion tags at chargen" but honestly I am quite puzzeled when it comes to actually using them.
Sure, stealth tags are good for tracking and datachips are for paydata but why the fuck should I have standard tags?

Holy Shit some needs to cap the explosive mishap
post with the critical glitch artwork underneath it

Marking the last cup of pudding as yours, sending threats by placing tags with threatening messages within, distractions from the actual stealth or sensor tag that you're tracking, getting parts from (cheesy), cheap drone ordering, and so on.

But mostly for being a fraction as expensive as other tags.

I spend most of my day with a smartphone in my pocket but with no accessible PC. Not everyone lives in the luxury of their mother's garage.

What year is current gen again?

2075, if I'm not mistaken.

I think by Market Panic it's the autumn of 2077.

How does keycard copier's rating affect anything?

so on the listing we have
Bubbles
Snowball
Cinnamon
Pencil Man
Wallace
Mr. Smog
Mr Crabs
Zuus the Dwarf
Trout
and
Blast-Door

is Troll-bow a good addition?

Right in the entry
>When used, the forged keycard uses its Rating x 2 in an Opposed Test against the Maglock Rating x 2 (Maglocks, p. 363)

Depends what you're making the list for. Troll with a bow is not a particularly special build, nor is it a unique idea. I still don't understand why Trout is there, it's just a poorly made infiltrator who was in a small part of a storytime

Presumably the rating of the copy is based on the rating of the copier.

Ah, right. I was looking at the first half of the entry at the earlier page. I really need to catch some Z's.

>I still don't understand why Trout
because I was bulking the list so it looked fuller till I could add some more legitimate entries.

Don't open your mouth wide on Veeky Forums, you'll swallow enough shit here as is.

So last night my players got into a gunfight with a corp HTR team (which had been coming ever since they massacred a bunch of lab techs hoping to get one of their specific assassination targets in the mix), their one shot one kill sniper was mind controlled by the last assassination target and set against the team while she zoidberg'd off invisibly, and one character wound up naked.

They still got the target and only one guy had to burn edge this run because the other one who wandered into a trap without backup chose to rebuild less ineffectively for their new character, but I think there's been better runs for them.

I feel a bit bad as a GM because it was a pretty brutal show, but they brought it on themselves by going very loud right off the bat and everyone did have fun, but I felt like sharing in case someone wanted to make fun of me.

Good choice.

Also, I'm not dead! Although I do have the bad news that I'm still sitting on a whole lot of unfinished draftwork for Storytime II, as the game it's based off of has seen a lot of OOC difficulties and I made the poor life choice of getting into Infinity to fill the cyberpunk-hole in the meantime.

oh my...

the great and Mighty twodee...
any of your characters watch the America-san TV show?

I am a low level street ganger. I acquire 100,000 nuyen through an unexpected windfall.

What do.

I don't understand a thing you just posted but I'll call you a faggot anyway.

What should I focus on when it comes to making a Detective?

put it in an account to pay for a 2 step lifestyle upgrade

Buy 100k nuyen worth of novacoke wholesale. Become a drug dealer.

all the things that you can...

you wouldn't want to miss any clues...

Hookers, blow, repeat as necessary.

Nice try. It's !kyfms5tN66

I have no SIN what do

Heyoh /srg, how's life?

I've got a general question that I think is kinda interesting.

I've got a group which have recently gone through some changes, and now 2 new people are joining us who've never done Shadowrun before.

I'm wondering a bit how to introduce them to the game in the best manner. If you just hand them the Core book and say "knock yourself out" minds tend to implode.

So what I was thinking was I'd do what I normally do and make some general questions ("What's your name?", "Pick a problem from this list:") and include a list of archetypes ("A rigger is... who...", "A samurai is... who...) then just invite them along for our next game. If they've filled out the little questionaires and have a thought about their characters, giving them pools of 8 dice to 12 dice on whatever comes up they want to do is a good way to teach the system and then they can define themselves through playing the game. Then afterwards, actual character creation once they have an idea of what happens how.

Any other good ideas for introducing people to playing SR?

Oh hey - you. I read your story. It was enjoyable!

Or you could chrome yourself up a bit, 100,000 will pay for second level wired reflexes assuming you have essence free or a decent cyber-arm with lots of toys. Or you get yourself a decent vehicle with that.

find a reasonably trustworthy rigger, list requirements for a live-in shaggin wagon and tell him to dedicate the rest of the funds to combat survival and assault

Huh, you know, I've been looking for an interesting campaign hook. Start with a street level crew/gang, and after robbing some dumbass novacokehead for his money, it turns out he has a million nuyen credstick in his pocket.

And someone wants their money back.

Yeah, the oni street mage I currently play.

He's pink mohawk as all hell, even by the standards of the previous game, but our Physical Infiltrator, second Social Infiltrator, and second Street Sammy are a lot more balanced/trenchcoat so it evens out.

The game's been a lot more disjointed in general, though; our decker went through chargen and then abruptly bailed from the campaign at the last possible moment, scrapping pages upon pages of GM notes and leaving dozens of unsolvable decker challenges sprinkled through the early adventures, our first street sammy played like three sessions before he decided he hated the game and tried to sabotage it (?!?!?!), our first social infiltrator was the GM's girlfriend and they broke up contentiously, and then the player who was going to play our decker came back... as a social infiltrator.

Well, you'll need to buy a Fake SIN won't you. with 100000 you can easily afford a rating six, although the availability will probably stone wall you there.

This helped. Have any tips when it comes to creating a detective. Such as gear, skills, and stats?

I'd give them premade characters and run a basic run. Purely to get a sense of mechanics, and the lethality/tone of the world. Guide them through, so they're not flailing blindly ("This place probably has some sort of magical security, here's how to find out and get past that...")

THEN make characters, doing the whole questionnaire.

>UltraGlide Industrial Lubricant, 1 liter

what time (American Central time) do you play?
do you want/need a rigger?
which edition?

can I play, or do I need experience to play?

Yeah, I'm not sure why it's giving me a different trip with the same key. Could be something different in the board config since last I posted? There have been... a lot of changes.

Thanks! I promise I'm not here to egoboo, I just know that people have been clamoring for the new storytime so I wanted to give an update on how it's (not) progressing.

No Council for Old Orks

It's all IRL friends, unfortunately, and we've got a full team now. But the first like twenty or so sessions of the campaign were a hell of a thing to behold with players cycling in and out like rapid fire. Props to the GM for keeping it going regularly with how ludicrously inconsistent our team was though.

>It's all IRL friends
BALLS

I WILL NEVER GET TO PLAY THIS GAME

Testing...

Can a decker hack and open a maglock (using the matrix)? Are those things even wired to the matrix?

Every character should have a bottle of that shit. That, duct tape, and the Hold Fast Sprayer can give you so many options.

Hey I really enjoyed your stories. They made me want to play Shadowrun, so now I do.

>Are those things even wired to the matrix?
some are, they can be hacked

some are not, they must be picked or broken

There's your !kyfm5tN66, for what it's worth. Weird, I thought I was using secure rather than insecure trips back in the day.

Either way I don't have much more to say, just wanted to stop in, say hi, and relay the information that unfortunately Infinity and some of my own pet projects (campaigns, et al) have taken precedence to Storytime II due to the fact that I believe it to be less translatable into a good story without severe editing. I still lurk all of these threads as an user though, so I may take a more active role in posting once this campaign wraps.

Thanks! I know our group's 'pink trenchcoat' stylings weren't to everyone's liking, but the intent of Storytime was always to sperg out about a game I loved and I'm flattered by the praise it's still getting even now. Special thanks go to the anons who bothered editing it as a single document, because I feel that's proliferated it a lot further than I ever envisioned.

That's one of their main jobs, actually.

EVERYTHING is wired to the matrix. Your goddamn undies are wired to the rest of your wardrobe through the matrix. Your coffee mug is wired to tell you the exact temperature of the beverage inside. The only exceptions are specific, like a throwback weapon, or a blacksite/old lab where everything is wired.

Also, if you fail the roll to remove the maglock case when trying bypass it, what happens?

That works as well. I just usually feel that giving people 1 character then playing then having them make their own tends to feel a bit disjointed. Could work though.

I guess it's back to good old Food Fight.

So you have to obtain a mark on it and then use a Control Device action, right?

Proof positive.

now to go back to learning LaTex to finish the edit of Storytime 1, and keep hoping to one day see 2 emerge from the fog

The casing stays on.

or you break it.

And if is has any anti-tampering measures/alarm, depends again, on the make of the lock.

Right, but they're frequently linked to the host of the facility, so instead of competing against 4 dice (standard maglock) it could be as high as 14

Save this revelation from the prophet, and keep your candles burning.

In theory, you could be facing a Firewall (alone) of 22, but that's getting into GM hates you territory.

(Requires a rating 12 host that's set to have Firewall 15, and is the home of an Exceptional AI that's got the max starting possible Willpower for that setup, and has the Firewall bonus up.)

Now I feel awkward because I also posted an edited Storytime 1 that went around for a little while. With footnotes shit, nigga.

I guess there are a lot of versions of your story going around, TwoDee. Means a lot of people liked it.

I already made the version that's in the Pastebin. I just reread through it and realised I made a few errors, and I really don't feel like trying to wrestle that thing back into Word.

Besides, learning is good for me.

Pretty sure its early 2078 as of Howling Shadows (Market Panic has numbers for the corps for both 2077 and 2078, depending on the Corp)

>our group's pink trenchcoat stylings
Funny thing, I've run two different Shadowrun games and they all seem to be about on the level yours was. Not even from my influence. My parties are full of people who want to be operator as shit, but also have their shenanigans. It makes for some good humorous moments.

You probably want a high perception with a specialty in searching, lots of knowledge skills, and street level contacts. Under the life module chargen option, detectives use the athletics skill group, first aid, the influence skill group, pistols, tracking, and use street knowledge. So you'll want some social skills and decent charisma, and maybe some skill points in computer so you can do matrix searches through your comm link.

I'd say you should buy contacts or glasses and put an image link and vision enhancement on them. Maybe a smart link to go with your gun so you can shoot better.

If you wanna go mage, you could get the psychometry metamagic and attempt to see the past of objects and possibly the dead body of a murder victim you're investigating.

It really depends on what type of detective you want to play.

I'd be down for that, but the time you guys play would be 4-8AM for me.

In the same way that literally every runner should have Small Unit Tactics and an appropriate specialty as a knowledge skill, every runner should also have some kind of appraisal-related knowledge skill for identifying side-loot. Without exception.

So its been years since i last touched shadowrun, i liked 4th a lot but the density of the rules turned a lot of my players away. How does 5th edition compare in that way?

It's a lot of the same density. But on the bright side, they are coming out with a Shadowrun: Anarchy that is a super rules-lite version.

It's not really so much a super rules-lite version as it is a super narrative version. It's not the answer for those who think the game is too crunchy, it's the answer for those who want a narrativist game.

Ah thats a shame, i really do love SR its just hard to get my friends into a game of it.

Play it in another game. I play it in MiniSix with the OpenD6 Space cyber module.

I'm so conflicted because I really shouldn't commit to more things this year, while running one game and playing in another, but at the same time... Shadowrun, and I'm surprisingly free at that time....

Bump

TwoDee is only human. I'm sure he feels enough pressure to perform as it is.

I WANT MORE

Right on time Bubbles.

Hadouken, the troll Muscle Wizard adept?

With assensing and psychometry, there are no mysterious that you cant solve. No really. It fucking works.