Official /5eg/ Mega Trove v3:

>Official /5eg/ Mega Trove v3:
mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
pastebin.com/X1TFNxck

>/5eg/ Discord server
discord.gg/0rRMo7j6WJoQmZ1b

>Fake Thread Literally Made By Pathfinder General
How would YOU incorporate Vecna into your ongoing game?

Other urls found in this thread:

dnd.wizards.com/articles/features/august-2016-dd-survey
en.wikipedia.org/wiki/Die_Vecna_Die!
pentyria.com/lore/395_CD_Vecna.pdf
1d4chan.org/wiki/Torog
twitter.com/NSFWRedditGif

I would make Vecna into pdf related of course.

>weeby fetish thread
vs.
>thread title in the Name field

Reminder to fill out the August survey: dnd.wizards.com/articles/features/august-2016-dd-survey

I'm confused.
Is Vecna a lich, or a god?
I started on 3e where he was a god but in old stuff he's a lich.

Oh thank Talos.

Anyways, so I'm planning on playing a Dwarf death cleric (Vecnabro here), and was considering going the path of "extorting" for heals, buffs, etc. That guy territory?

Or does anyone have suggestions for a PC who is on the road looking for either A) Book of Vile Darkness, B) Other Vecnabros, or C) trying to start his own cult / circle

Yeah, apologies.
I'm on my phone and was in a hurry.

Don't thank Talos.
Thank Vecna.

Vecna was a wizard, who became a lich, who then later became a god. Him becoming a god was in the very last 2e module. en.wikipedia.org/wiki/Die_Vecna_Die!

So what do you suppose a 5e Vecna adventure would be named?
"Can't Kill The Vecna"?

Damn, he's made some serious progression over the editions then.
Was he absent in 4e?

Mmmm would love to do a Die, Vecna Die! in 5e


I think with my current group, they would literally ALL give it a shot (the end thing).

Yeah, pretty much. Remember, Vecna's big "thing" is he's a god of Secrets, Black Magic, Necromancy and Undeath. So, you need to pick part of his portfolio you want to emphasize by following.

Also, you actually don't need to be evil to worship, not since 4e. The Keepers of Forbidden Lore were one of the cooler Vecna ideas.

Well, if you can call being a corebook god with several Dragon Magazine articles, including an entire new race in the Shadowfell's Underdark dedicated to his worship, a cult seeking to make him fuse with Hextor, and Erythnul to become a singular new dark god, and a cult who actually worships him as a guardian of "things man was not meant to know" and so are Good aligned, "absent", then yeah, Vecna was seriously absent in 4e.

Arch-Wizard (Backstory)
Lich (Backstory)
Demi-god (2e)
Lesser God (2e)
Greater God (2e - Onward)

Can't recall, was he born a tiefling? Or was that acererak?

Rewrote reality (made 2e into 3e) to "rewrite" himself as a greater god. A good many players tend to hate how this happens as it stomped all over a bunch of favored campaigned settings.

>Can't check the Vec
>Vecna, Heck naw
>Weekend at Vecna's

Acerak was born a tiefling and became first a lich and then a demilich. Vecna was born human, as far as I'm aware.

>A good many players tend to hate how this happens as it stomped all over a bunch of favored campaigned settings.

Vecna; the only D&D villain who managed to affect real life.

My current undead patron warlock who venerates vecna

He was never one of the core gods, but a setting one.
He was absent from the PoL setting, but existed in Greyhawk and FR, iirc.

>How would YOU incorporate Vecna into your ongoing game?
>Rewrote reality (made 2e into 3e) to "rewrite" himself as a greater god.

3.X era Dragon magazine in those Deity bios they did for gods. Under Vecna's there was a section how a select few creatures in the multiverse didn't successful transfer over to the new-world-order and kept some "quirks" from the old world.

Would have vecna trying to hunt these "rule"-breaking people down.

Vecna's a good choice for that.
I mean, he kinda jumped all over the place in his last appearance so he IS part of the classic unified D&F cosmology.

Made me really laugh. Thank you sir.

>Would have vecna trying to hunt these "rule"-breaking people down.

That is extremely meta but also way too much fun. I love stories like that.

>Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. He was initially trained by his mother, Mazzel, in the art of magic, before she was executed by the government of Fleeth for practicing witchcraft.

Vecna was born a broke-ass nobody. He worked his way up to wizard, from wizard to lich, from lich to demigod, from demigod to greater god.

I expect the next adventure will be actually written by him, as he transcends fictional godhood into our reality.

This here was the last Dragon Magazine article on Vecna worshippers; it's set in 4e, but may give you some help with your character.

pentyria.com/lore/395_CD_Vecna.pdf

He was in the 4e DMG with the other Evil and Chaotic Evil deities.

Welcome.

Truly a self-made man.

>pentyria.com/lore/395_CD_Vecna.pdf
Much appreciated, user.

>playing bard
>in CoS
>decide I want a gf
>get the doll that looks like Irena
>Get some flowers
>confess my love to her and give her the items
>she is creeped out
>never wants to see me again
>''but I love you''
>she kicks me out of the room
>her brother no longer wants to travel with me, doesn't want to give me the money for escorting her to the chapel place
>entire table laughs at my fail

JUST

This didn't really happen, did it?

Anons? Amateur homebrewer here with a peculiar obsession with monstrous PC races. I'll get right to the point: do you think a PC raced based on the Naga - so, human(ish) head on a giant magical snake's body, no arms (that's a non-D&D lamia) - could ever be made balanced under the 5e ruleset?

Just for shits 'n' giggles, here's a first draft of one I've thrown together just off the top of my head:

Naga
Ability Score Increase: +2 Intelligence, +1 Charisma
Size: Medium
Speed: 30 feet
Vision: Darkvision
Limbless Horror: A naga's unique body shape poses great difficulty in using items designed for humanoids. Armor must be custom fitted, doubling its expense value if purchased; magic armor that reshapes itself to fit a wearer will do so for a naga, but otherwise must be manually altered. A naga can only wear Head slot, Neck slot and Body slot magical items, though at a DM's discretion it can also wear 1 magical ring on the tip of its tail.
Telekinetic: Nagas have developed an instinctive ability to manipulate items by thought alone. A Naga has a single invisible "hand" which provides them with the effective reach of a Large-sized creature. This hand can be used to interact with a single physical object at a time, allowing a naga to make all of the normal actions despite lacking physical limbs, including using a magic item or swinging a weapon. When using its telekinesis, a naga treats its Intelligence score as its Strength score for determining attack roll and damage roll bonuses, and the naga's ability to lift and carry. At a DM's discretion, some Strength checks may be replaced by Intelligence checks if a naga could conceivably use its telekinesis to do so, such as prying open a gate, pushing a crate or lifting a heavy trapdoor.

I contemplated adding racial traits like some innate spell-like abilities and/or a poisonous bite, but I was worried I'd be overloading it with abilities and making it too powerful.

Wasn't Bane also a major bad guy in 4e?

yes it did, when I realised she was creeped out from the doll I explained that I wasn't the one who made it but she didn't believe me. Sad times

Congratulations on completing CoS: Cuck of Strahd.

Yeah, along with Asmodeus he was one of the big LE deities of the "core/Nentir Vale" stuff.

How big a bad guy was he?

...

How did the rest of the campaign go tho?

Bane, Asmodeus, Tharizdun, Lolth, Gruumsh, Torog and Vecna pretty much made up the evil members of the Dawn War Pantheon, as 5e puts it.

Wasn't Tharizdun called "the Chained God" mostly?

Who was Torog?
Was he new to 4e?

Usually, yes, but that's been one of his monikers for a couple of editions and I'm pretty sure that there were a few points where he was openly named.

Speaking of gods in chains, am I the only one who misses the 4e Primordials? Mual-Tar was just an *epic* concept - a giant alien snake-dragon of living lightning, chained down by god-forged, rune-etched chains the size of small countries, and still not defeated yet. You're telling me that's worth dumping in favor of getting "classic" elementals back?

New 4e deity. Evil God of Torture, Imprisonment, Suffering and the Underdark. Created the Underdark. Known as the Maimed God. Check him out on 1d4chan: 1d4chan.org/wiki/Torog

I actually am using his mythos for a pirate game I'm GMing. The captain of the PCs ship is guiding them to the eye (not telling anyone about it though), where he'll put it in and fuck off, leaving his crew to die with their knowledge and he can go after the hand. The PCs will survive, naturally, and can either go after the hand and try to beat him to it, or they can find out about the sword of kas.

Nothing is stopping you from running a 5e Nentir Vale campaign, brocephalopod.

>Speaking of gods in chains, am I the only one who misses the 4e Primordials? Mual-Tar was just an *epic* concept - a giant alien snake-dragon of living lightning, chained down by god-forged, rune-etched chains the size of small countries, and still not defeated yet. You're telling me that's worth dumping in favor of getting "classic" elementals back?

They were fine as a concept.
I did not however appreciate them being retroactively placed everywhere just so 4e didn't have to try very hard.

Didn't Bane get killed years ago? Of course, I heard they brought back Bhaal and all the other dead gods.

Bane was brought back in 3e.

As I recall it, Bhaal and Bane both got killed off, but made plans to come back by basically eating the souls of their offspring. Bane succeeded in 3e/late 2e, but Bhaal didn't until 5e.

Thoughts on random magical items found in mundane places (bottom of river, overturned cart, dusty tomb) ala the One Ring being found?

Was thinking of just tossing in the Eye of Vecna or Finger for the fuck of it and seeing how my players react.

Bane got wasted by Cyric in 2e during the Time of Troubles.
Most people were not happy about this because Cyric in the novels he originates from was TERRIBLY written, so later Iyachtu Xvim, Bane's half-fiendish son, exploded and out of him popped Bane fresh as a daisy for 3e.

Bhaal came back in 5e because apparently that plan from AAAALL the way back in Baldur's Gate finally worked out.

Myrkul was just kinda back though.

But my character worked so hard in Baldur's Gate to make sure that Bhaal wouldn't come back. I guess all that work was just a big fat waste of time.

me again, Keep in mind that 5e's methodology is to keep things as stream lined as possible.

branching them off into 2 separate sub-races is actually not a bad idea one is more intelligent and magic-savvy aka a ruling caste and the other is more savage and depends of it's brute strength to survive.

if you do this give the "base" race the charisma bonus(+1), a natural weapon attack (bite) that can deliver poison if the enemy fails a check and does nothing on a successful one(the DC could be something like 8 or 10 + CON) .
A gaze attack that works a like charm person (there are various examples of gaze attacks in the monster manual check them out).
And finally make them able to handle objects normally with it's tail like if they had one hand

Make one of the sub-races have the +2 int and one or two "theme" fitting can-trips and maybe a lvl 1 spell or a higher one down the line.

Make the other get +2 con to reflect it has evolved to be more reliant on it's poison, add maybe a weapon mastery too.

Remember that psionics also exist in the UA and they might fit more for the "telephatic" snakes

Yeah, kinda missed the point.
Bhaal died for a stupid fucking reason anyway; no Assassins in 2e so the God of Assassins died.

We're lucky we didn't loose Illmater too since he likes Monks so much.

I think it's fine as long as there's a reason for it to be there.
Cool sword at the bottom of a lake? Sure.
Apparatus of Kwalish in a room full of barrels in an old brewery? Probably not.

also you could add a constriction natural attack and climb speed, but I think there would be too much stuff going on.

Incorrect.
Torm and Bane mutually killed each other. After this Cyric killed Bhaal with the help of Mask because Mask had taken the form of Cyric's sword. While Myrkul the last of the Dead Three ended up being killed by Midnight who became Mystara.

If it makes you feel better it probably stopped Bhaal from coming back for the last 120 years and saved a lot of other people on the quest.

Appreciate the sentiments, whichever version of the thread you prefer to post in. Hmm... I'm still not 100% sure on how to rewrite it, but, I have inklings. Is it still okay if I post the race here?

If Vecna was a black man he'd be Levar Burton. Started out as a slave worked his way up to the chief engineer of the Starship Enterprise and then ascended to the Reading Rainbow.

So I'm doing kind a one on one campaign with my boyfriend. I was wondering what the best way to include a catgirl would be?

"Best" is subjective.
Include a catgirl somewhere.
Problem fixed.

This is the 5e general.
You are posting 5e homebrew for review and opinions.
Unless you post nsfw content or get your feelings easily hurt, I don't see why you shouldn't be able post.

I'm running the NeverWinter Campaign setting with the chained Primordial Maegera in my 5E game , which now had official 5E rules which is awesome.

It's also key to multiple faction plots , includint Thayans who want to use its powers to raise a Dracolich and Aboleths who want to use its powers to kill the gods and rise themselves up as new ones.

Everyone forgets Zehir. That's why in the 4e campaign I'm working on he's actually Set of the Mulhorandi/Egyptian pantheon hiding under a different name.

Is he even still used anywhere in 5e? Only saw him mentioned in passing in the DMG when it mentions the 4e Dawn War gods and how he was based on Set.

They addressed this with Bhaals return. The canonical player character. (The first pregen on the list of pregenrated characters in the game) a fighter named Abdel, became a Duke of Baldur's Gate was liked and respected and was currently going on his 100th and something year of life. Is attacked by Viekang one of the Bhaalspawn from the games who is the only one who's fate was unconfirmed. They are the last two Bhaalspwan. No matter which one wins the fight the outcome is the same. The sole remaining Bhaalspawn transforms into the slayer and attacks the crowd before the player characters put it down.

With the death of the final Bhaalspawn, Bhaal's essence reforms into him and returns him to life.

I actually didn't mind Kelemvor as God of the Dead; the "neat, orderly procession of death" deities are okay by me, while Myrkul can be the "death as that thing that creates skeletons and zombies."

This shit is sexy. Where can I read up on the current lore / status of the planes and gods in 5e (outside of SCAG).

That's currently the situation in 5e. Kelemvor is god of the Dead. While Myrkul is god of Death.

anyone else run premade adventures and get pissed when you forget something or a character?

But at the end of Throne of Bhaal, if you reject divinity-hood, the Solar takes the Bhaal essence out of your character and Imoen, then gathers up all the Bhaal essence that Sendai had collected, and locks it all away deep inside Mount Celestia.

At the end of Throne of Bhaal, your character doesn't have any kind of Bhaal essence left anymore. I guess the Solar was just lying the whole time?

FR is packed as fuck with lore.
As to the "current" Realms, the SCAG is the best we have.

I frequently default back to 2e info unless it's specifically mentioned as being different though, as much of 5e is deliberately 2e-like in flavor and in many ways seems to pseudo-retcon things back to that state.

As far as official adventures go, I've only ever run

(5e) Outlaws of Iron Route
(4e) Dread Pirate Braxis
(3.5) Somethings Cooking

And they all take place in my current 5e campaign (renamed every important NPC / area / city). Haven't forgotten anyone / anything. I think it helps to use them in their intended modular fashion, and retrofit with your own characters, places, names, etc.

Okay, I need to step out, but since I posted the mark 2 Naga stats in the other version of the thread, I can't cross-post them here. So, I'll just link up for ease of reference:

Maybe shattering the Tablet of Fate (the explanation for 5e's changes) literally retroactively changed many things or destroyed his hold on Bhaal's essence somehow.

Or maybe he lost it in a fucking card game, I dunno.

Yeah but that might have all changed due to Viekang still being alive with Bhaal essence within him.

Both SCAG and Adventurers League Players Guide list books you can get to bone up on FR.

Most of them are in the troves here: pastebin.com/Xt411kaR

The ones that aren't can be found using google, DuckDuckGo and Bing ...most times they are literally in the first 10 results.

So I'm homebrewing a Sorcerer archetype based off of the Red Mage from the early FF games (basically a class that uses both arcane and holy magic as well as being proficent in melee). So far it's close to the unoffical Favored Soul origin without the RP requirement of essentially playing Jesus. The only feature I'm innthe fence about is the 14th level ability. I need /5eg/'s opinion on the matter.

>ELEMENTAL GENERATOR

>At the 14th level, you blur the bounds between your arcane and holy spells. You have a pool of healing powerthat you can use as if you had a Paladin's Lay on Hands ability. This pool resets to 0 every time you finish a long rest. You gain 10 plus your Charisma modifier points every time you cast a spell that deals either Fire, Lightning, or Ice damage. This pool's point maximum is your current level multiplied by 5, and any points earned beyond the maximum are lost. If you are a Paladin multiclass, you may chose to have the either Paladin's or Red Mage's version of this ability, not both.

Would this be a good replacement of a Storm Sorc's reaction ability or a Draconic Sorc's wings? Is the fire/lighting/ice restriction too much of a hassle? Should the point gain per spell be higher? Should I incorporate spell level into how many points you gain?

>Or maybe he lost it in a fucking card game, I dunno.

>"Goddammit! Another shit hand!"
>"It's cool, luck just swings that way sometimes."
>"No, we're not done yet! I buy in with the divine essence of Bhaal, Lord of Murder!"
>"Jesus dude, that's WAY too much..."
>"No, I'm doing it!"
>"You're only out three bucks man, you don't need to buy in that high!"

As it's currently worded, you can gain unlimited lay on hands healing outside of combat.
Just cast firebolt, ray of frost, or frostbite a few times to fill it up, because it doesnt specify you need to use a spell of level 1 or higher, so cantrips are currently allowed.

Another way to do this would be to specify that you must inflict damage on another creature to fill the pool. This way, its practically unabusable out of battle.

Or I could tie it to spell level. Say, the point earned are equal to the spell's level ×5?

I'm not a fan of this because it makes no damn sense. It doesn't seem like a red mage ability at all.

the SCAG says:

>Monks in the Forgotten Realms have the following Monastic Tradition options, in addition to those in the players handbook

does that mean they ONLY pick the Way of Long Death or Sun Soul traditions, or they pick a tradition in PHB and then ADD Sun Soul or Long Death?

It's still in the works. Friend of mine has been playtesting it a day or two. I already have a "doublecast" ability in the 18th level slot (Twinned Spell is free for damage dealing cantrips), but this is the one I've been stumped on. I'm shooting for it being arcane heavy since having it 50/50 black/white is pretty underwhelming lategame. What do you suggest?

It means they are able to CHOOSE from the two new ones and the ones in PHB, not have both at the same time.

...It means that they can pick between either Open Palm, Four Elements, Ninja, Long Death OR Sun Soul as their Monastic Tradition.

I honestly don't know, but I think charging a pool of energy with your spells to heal with doesn't feel very Red Mage at all.

It's a tricky class to emulate because it needs to have serviceable Arcane Magic, Divine Magic, and melee abilities but it shouldn't get the best skills in any of them. I almost feel like Red Mage wouldn't be a sorc base.

Well, I'd have to create a whole damn new class to truly emulate the feel of it 100%, An archetype is the easiest to create as well as introduce to players, so I'm just shooting for the general ballpark.

So, what do anons think about this race? I'm worried I've made it too "feature-heavy" now, and I don't want this to be blatantly overpowered.

Well, you could try the Arcana Domain Cleric, since it gets arcane spells and is a serviceable fighter + divine caster to begin with. A new Warlock patron that gives you some divine spells could perhaps work as well. Or a Theurgist Wizard multiclassed as a Fighter, maybe?

Maybe a different class though?

Either way this isn't criticism of the whole home brew necessarily, regardless of what archtype you use I still dislike the 14th level ability. I don't know what to replace it with though.

Maybe a really, really refluffed Ranger or Paladin or something.

Is Curse of Strahd a good campaign to run people entirely new to DnD?

not really, try lost mines of phandelver

I'd argue it is. It's more challenging than normal, but it's a good way to foster people away from the "leeroy jenkins murderhobo" stereotype of how D&D games are "supposed" to be run.

Anons? I'm curious; for those of you familiar with 4e, do you think the Bladesinger Arcane Tradition for Wizards makes a decent replacement for the Swordmage?

So how is 5e Ravenloft? Is it an abomination of the classic or did end up being actually good?

To me 'good' would have to have been 'new and good' and to be honest there is such a wealth of talent writing good horror RPG shit today that it should have been that. So to me it's not good but it's adequately Ravenloft. It's just an update.

Depends on what you mean by "the classic". The original module? It's great. But it's got no connections to the 3.5 campaign setting, at least none that really matter.

Don't feel bad, people have been telling him to try Bards since he first started posting the Red Mage stuff here.

Honestly, I've never found Ravenloft all that scary. There are some darklords who're gems, but as a whole, I just can't "buy in" to the Gothic Horror - it relies on too many cultural beliefs we've basically grown past. As far as I'm concerned, really, Ravenloft would be better as the "dark fantasy" setting, something closer to Castlevania in nature, than trying to be a huge theatre for Gothic Horror tales.

It's really good. Probably my favourite adventure out so far.

I think I've been in that group. Honestly a bard subclass that gets some Divine spells and some bonus to attacks would fit perfectly though.

Everybody is a dick to you if you aren't human and shit is really expensive. The game I played in wasn't very fun

Don't Bards already get a couple of divine spells, like Cure Wounds, as default? And doesn't one Bard subclass let them choose spells from the lists of other caster classes, including cleric and wizard? Hardly think you'd need a homebrew in that case.