Super Mario RPG

1d4chan.org/wiki/Super_Mario_RPG

Has anyone played this before? How was it?

Other urls found in this thread:

akey.ca/gbrp/
youtube.com/watch?v=HqmrztzTMtI
youtube.com/watch?v=TvpRdZJpZnU
twitter.com/AnonBabble

It was fun, though I think the rules need some tweaks.

Tweaks like what?

Before I say, keep in mind that we ran a oneshot a few months ago so my memory might be fuzzy.

Anyways, I think that if the dice success was determined on a 5-6 instead of a 4-6, it'd run a lot smoother. The reason I say this was because, more often than not, people were able to roll about 7-10 dice for their checks after perks and shit was determined.

Keep in mind, I've never used this system before so if I did something wrong, please let me know.

I seemed promising, at least from the games that I saw logs of, although that might just be because of the GMs running it. I don't remember the actual name/link to it, but the one game that had Danger Mario as the final boss was great.

I was in one of the groups for it a while back (I think 9-ish months ago?), we had a couple sessions (that were also pretty good), but the GM stopped responding one day.

I'm not familiar with that campaign.

I believe he's talking about the one at
akey.ca/gbrp/

What do the politics of the Mushroom World look like, anyway? I know the Mushroom Kingdom and Sarasaland roll deep with each other, since their princesses are BFFs, and the Beanbean Kingdom is also shown to be a strong ally of the Mushroom Kingdom. There's Bowser's kingdom who hates the Mushroom Kingdom but doesn't really mess with any of the others.

It was frankly one of the best RPGs I've played, and had one of the best campaigns and players going with it. It's simple, it's fun, and it opens up a lot of clever roleplay moments with the sheer force of personality it commands. Unfortunately life and stress got in the way, and not only did I keep missing sessions getting things ready, but I had a bit of a befuddled and "spastic" writing phase for it; and that was on top of the sheer amount of materials I was forcing myself to have prepared for it. Which is a damn shame, it was most fun I had with an rpg in a long time.

In other words, I highly recommend it.

Do you have any logs for the games you GMed? I always find the logs for this system to be a fantastic read.

Is there a PDF version anyware? Id like to print it out

There was an attempt to put together a PDF a time ago, but that was ugly. No one has put together any new PDF.

What was your game about?

Fricking sucks. i prefer having a PDF for my RPGs

Sure do, any idea how to compile them in the best manner possible? There's a lot of stuff to got through and capping everything seems rather tedious.

The party is cursed and trapped in a kingdom made of food, and they must collect the magical 8 ingredients to break the curse before they become food for the deranged Count; All the while saving the people (known as Munchlings) who were created inadvertently from the magic that preserved the food for the day of the banquet.

It was called Trouble in Gourmand Land.

I remember you posting about this idea back when there were still active threads about the system!
What are the logs from? If they're from Roll20 or Skype, you should just be able to copy and paste them into a pastebin and link that, for other tools I'm not entirely sure.

How fleshed out is the world? I think /wbg/ levels of autism would ruin the charm, but where do hammer bros and stuff come from? How many worlds are accounted for, just the ones in 3, or what?

It's as fleshed out as you want it to be and in whatever direction you want.

There's never been a solid map of the Mushroom Kingdom in years, so it's always in flux, and it can be whatever you want. There are usually a few overarching entities that can be accounted for, like Sarasaland, the Beanbean Kingdon, the Dark World, Yoshi's Island and whatnot, but as nitty-gritty details go, you can do whatever you want and get away with it in reasonable fashion.

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From what we can infer, Princess Peach seems to have a 'divine right to rule' that most royalty have. She rules because she's supposed to, not because she's necessarily good at it. She shows at times that she could develop political and courtly skills that would help in politicking, but it seems to be unnecessary due to how Toads seem to innately have a disposition towards being good and following the rules. It's possible that Toads as a fungal species may be genetically wired to be more passive and content to work for the better of the community at large due to being outside of the traditional food chain and thus not needing to develop tendencies that either prey or predator leaning species would. As such the actual need for strict laws or direct governing may be unnecessary.

As for Sarasaland, we've seen very little of it have we not? all I can remember is that it's a dream world. Which brings up the question of what is Daisy's role within it, who are her subjects? Is she herself just a dream and does not actually exist in the way that other humans in the setting do? Would that explain how Luigi managed to court her?

>As for Sarasaland, we've seen very little of it have we not? all I can remember is that it's a dream world.
When you say "dream world," you're thinking of Sub-Con. Sarasaland (from Super Mario Land [GB]) is a real place, complete with desert, islands, Easter Island-decorated jungles, and a Chinese-esque bamboo forest. Daisy is the crown princess of Sarasaland and presumed to be its current ruler, assuming her father isn't doing much. The only significant incident to occur in Sarasaland was when Daisy was kidnapped by intergalactic conqueror Tatanga, forcing Mario to save the day like he always does. It's revealed that the invasion was a distraction set up by Wario so that he could take over some of Mario's real estate. The country has been stable ever since, if Daisy constantly hanging out with Peach and being in a steady relationship with Luigi is any indication.

Damn, I knew I was wrong about something but I couldn't remember what about.

You'd think with Daisy being in every spinoff we'd have more backstory for Sarasaland but we really don't have much to go on at all.

This reminds me of Deepest Lore threads on /v/, which are possibly the greatest threads /v/ can produce. On that note, where does Donkey Kong fall into all this? He's canonically exists in the Mario universe. Would including things from DK games fit the game, or do you feel DK is too far removed from the Mario style to fit into a campaign?

youtube.com/watch?v=HqmrztzTMtI

Kongs fall under the Mario umbrella, even if they're generally off doing their own thing. Just like you don't get in Mario's way, you generally don't make it a point to fuck with Donkey Kong, his island, his family, or his banana stash. In every game DK has been in, it's always been about defending what's his, defending hearth and home.

Especially since DK is one of the only people who could convincingly take Bowser in a fight.

>play
lol

Its really hard to fuck in it, and its not 40k, which means its really not Veeky Forums material

That has me thinking... How fucking huge is K.Rool then?

Physically or politically? If the former, he's probably about the same size as Bowser.

He's twice the size of DK. If DK is the same size as Bowser, then he's massive.

youtube.com/watch?v=TvpRdZJpZnU

Then again characters from all over Mario fluctuate from game to game (Bowser in 64, Nintendo's Lightning in Galaxy, ect) so this is just random speculation.

I would give a lot of reach-arounds for a Kong expansion of the SMRPG.

How are powerups handled? Fire flower gives fireball shooting ability until you take a single point of damage? Star makes you invincible and untouchable for a round?

Raw Mario powerups don't usually come up like that in the actual RPGs, so they don't make as prominent an appearance in this game.

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Anymore?