/swg/ - Swing-wing Edition

Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Other urls found in this thread:

youtube.com/watch?v=jRAOcRBDr-A
geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!5:30,-1,3:-1:-1:;4:-1,77:-1:-1:;0:18,-1,148:-1:-1:&sn=New Squadron
fantasyflightgames.com/en/news/2016/9/2/go-rogue/
youtube.com/watch?v=qtXTaoF0wUo
twitter.com/NSFWRedditVideo

Seriously, how many troops are supposed to fit in that?

Look bro, the streamlined design makes it look smaller than it is.

most of the cargo bulk is underslung

It looks like a slightly upscaled Y-wing cockpit with a couple wings stuck on and the engines of the X-Wing repositioned. It's a good design, but it does not look like a troop transport. It doesn't even look like a modern day 2 person plane.

So, /swg/, one of my players is asking a question. I'm using the FFG system

If they have, say a Shock Glove on their left hand, and are holding a Blaster Pistol in their right hand, can the player attack with the pistol only and not have to deal with the two-weapon fighting rule?

This, the angle really hides the bulkiness in OP's picture.

youtube.com/watch?v=jRAOcRBDr-A

Sure, I mean, as long as they don't engage with someone up close.

Wait, is that supposed to be a troop transport?

Probably two squads.

Yes?

All that hidden bulk.

the whole lower half is tranasport compartment. judging by the concept art and little bits we've seen in trailers fitting 10-12 seems a safe bet.

ungh
thicker
etc

Either those are small troops, or something fucky with perspective is going on...

?
just because the cockpit looks like a y-wing's doesnt mean its the same size

Jyn and the rebellion guy are shown seated side by side in there

Could this finally be the return of kickass infantry gunships instead of number after number of disappointing weaksauce transports?

So something fucky with perspective.

One can hope, it DOES have a gunner. Spoiler because some people are sensitive about that.

As long as you're only attacking with a single, one-handed weapon I think Two weapon fighting doesn't apply

hes adowable

Now, THAT's a Selonian.

Naw that's a Iakaru

Seems like they're using the FFG version of the Selonian though. Hopefully they use the FFG Gank look as well.

Probably about a squad worth.
I'd guess that it's meant to be used by commando types for getting into and out of hot zones relatively fast, compared to more conventional transports.

I was hoping he'd be a Drall

I like that Rogue One is putting more random aliens in the background among the rebels. It always kinda bothered me how all-human the rebel-empire conflict was, while scum-scenes were always choke-full of weird rubbery foreheads. Just how common are humans supposed to be in the SW galaxy? What approximate percentage of the total population are they?

So I went and made stats for the Nothoiin for EotE.

Thinking about doing this too. Would I be better off buying individual TIEs or buying another Core? I split my OG Core with a friend so I only have the X-Wing and some cards from it.

You gonna post them

If she can, she'd either up the power of the blasters, or add some kind of missile weaponry. Or both.

May as well buy an individual, unless you would like to get more. The solo pack has some useful pilots, and different cards than what are included in the starter

***May begin with a rank in Piloting - Space or Navigation.
I'm considering reducing starting XP to 90-95. Usually I start at 90 and add/reduce.

mon'keigh/10

Alright I'm going to be an absolute mad man and play with classic x-wings. Someone want to help my build be more viable, or as viable as it can be?

geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!5:30,-1,3:-1:-1:;4:-1,77:-1:-1:;0:18,-1,148:-1:-1:&sn=New Squadron

Yeah bring it down, a 3 value is more economical than a 1.

Integrated astros for Luke and Biggs, plus Engine Upgrade for Wedge, at the very least.

quite common.
I'm not sure how canon it still is, but the empire was pretty pro-human dominance.

Original Star Wars did show some aliens in the rebel fleet, at least in Return of the Jedi.

90 or 95?

There was Chewie, the Mon Calamari, and Nien Numb, with the last two only being in RotJ.

A Stennes Shifter was in TFA. Also briefly a Kyuzo (from Clone Wars).

Maybe not for this build, but would it be worth to take shield upgrade with R2-D2? having an extra shield to regenerate to, combined with Lukes extra survivabillity, sounds like it could be worth it.

>get home from work
>what's going on in this thre-
>U-wing and TIE striker

by the emporer, dat TIE Striker

Would n'dru with VI Homing missile and glitterstim be a viable cheap ace hunter?

I'm complete rubbish at mathhammer so I can't back this up with concrete calculations, but I would say no. Integrated Astromech is a more cost-effective option that does almost the same job while freeing up points for other upgrades. That price tag of 0 is just too good to pass up. If you don't have anything else to spend the points on, though, go ahead.

It does the same job as in letting you survive one extra hit, yes, but keeping R2 alive longer could potentially mean more hits survived, so it's not the same job at all. With pretty much any other astromech Integrated would always be better than shield upgrade.

totally different story HotAC, because the missions are far longer, so you'll be able to regen the extra shields more.
Also, you can stack shield upgrades, and a couple of point cost isn't as big a concern.

Defiantly 90 if those free ranks are there in fact 90 either way, maybe less.

The reason 3's and 1's are better than 2's is because you're essentially gaining 10xp net and I'm pretty sure no other official race has two 3-1's.

Does anyone ever take shield/hull upgrade on their lists, other than potential filler for the few points you have left?

Hence why I said almost. Personally, I don't think the marginal benefit of one extra shield on Luke is worth the expenditure. He's already hard to kill. In a regular XWM game, I generally get more mileage out of upgrading other squad mates in such a way that Luke never needs that extra shield in the first place.

Still, I can see the benefit of getting an opponent to waste shots on a tanky death star (hue).

my scum hawk always gets one or the other. it always draws a lot of attention and often enough 1 extra hull or sheild means a whole extra turn of fucking with my opponent.

So, I'm trying to find some way to make downtime sessions more interesting for players.

I was thinking having a set number of in-game days before the next adventure where they can either spend those days training or grabbing equipment. Each day would be 5 exp, but they wouldn't be able to buy equipment on that same in-game day; they would have to spend another day shopping.

I'd probably have it as little as 2 in-game days to a max of 5 in-game days, so they have to decide whether or not to train their characters or get gear.

Right now, this is just me trying to make up something and it could be bad in practice once the players get all the stuff they wanted. What do you think?

perhals giving them a socialising option thay can get them new or improve the standing of contacts. costs a smallbamount of money but a character can go out and meet and buy a few drinks for a merchant and a couple days later can get a small discount or bonus too finding rare equipment from that merchant.

If they run they're Imperials, and if they stand they're disciplined Imperials!

swinging bump

Is the general aware of this yet?

Forgot the Link

fantasyflightgames.com/en/news/2016/9/2/go-rogue/

Aye.

Adaptive Ailerons looks REAL interesting.

i notice its not actually a boost action. so if you're crazy for speed you could put EU on one and have it essentially boost twice in a turn.

My only problem with the U-Wing is the low pilot skills.

is it wrong to just buy something just to have as a model

goddamn, I like this thing

>movable wings
I'm BRRRRRRTing so hard from my dick

Not at all. Thats what I do for epic ships

hm

Is that supposed to be the bargain bin Kyle Katarn shown in the Rogue One trailers?

>yo dawg, I hear you like going fast, so we put an Engine Upgrade on your Striker so you can boost while you boost.

I'm also very curious what the new EPT will turn out to be, and what the effect of Lightweight Frame (which looks like it applies to all TIEs, like T.I.E. Mk 2) does. It's something to do with modifying defense dice, but the important bits are obscured.

Seems too hard to use for my taste. I really can't picture a situation where I would consider this.

Maybe Sabine's Tie? Maybe?

Cyle Catarn? Yeah, that's him. He's also the best U-Wing pilot.

Somebody at FFG has a sense of humor, I reckon, his Pilot Ability is a support feature with similar mechanics to Kyle, but he removes Stress during the activation phase.

I'm not sure what ship you'd want to do it with, but it's definitely a bet hedger. You plan your maneuvers for if your opponent DOESN'T do a certain maneuver, then guess and change if your guess is correct, maybe?

Does this mean U-Wing and TIE Striker stats for EotE/Age sooner rather than later?

>title forward
>move 5 forward
>boost forward
>laugh as you take out the enemy in their spawn turn 1

Pair with low PS a and b wings. Even if you guess wrong you now know his maneuver, boostband barrel roll to mess that up.

Aw geez, if the cost calculation is right on the PS1 generic at 16 points, you could throw fucking five of those out there. 5 madmen in overclocked engines, fangs out, howling toward the enemy. Did the Empire steal this design doctrine from the Mandos?

Who knew, the Striker would be ideal for an Alpha Strike.

or just getting shot up first.

That list is probably terrible.
And I want to buy five of these just to do that

Yeah, throwing five PS 1 dudes with no shields and, 2 defense dice, and no tokens at an enemy might not be the best idea.

Doesn't mean you shouldn't try it at least once.

Would this baby fit in well in the SW Galaxy?

What about just two against big ship lists. Force them to bump turn 1.

No.

starwars aesthetics generally only allow engines showing if it's big ol' round jet/rocket engines or it's hull integrated thrusters that you wouldn't even notice unless it's glowing blue.

Here's a view of the engines tho.

...

Bothan Rebel

A pair of cheap blockers with a bit more firepower than the standard TIE might not be a bad choice

Not honking big and round ehough, and not integrated enough.

Lose the bulging nubs, make the entire wing/back into an engine. Now that's a SW ship.

Well, it's a crazy plan, success would probably depend entirely on enemy composition. You get anybody who can arc dodge for shit and they'll see you coming a mile away and just move. If they're also high speed ships, you might just blow right past each other. And god help you if the enemy has a turret or can change manuevers so they end up behind you popping a K-Turn.

But, on the other hand, we don't know what Lightweight from does exactly (other than it does enhance defense), nor it's cost, it might mitigate some of the dangers.

Or, y'know, since this isn't the protectorate fighter, you might come up with a less crazy plan. Is this why Fearlessness is Scum only?

I can't tell if the big huge things above the engines are meant to be additional engines that open up or just where the power for the engines go through.

A-wings are the reason Fearlessnes is Scum only.

But as to what the Striker is going to be useful for and what tactics it can employ, those are things that we will have to wait for the dial before deciding. All we know right now is that the 2 turns are white, which is going to keep it from being a cheap interceptor replacement. (Unless there is something crazy like green 3 turns. That would be amazing)

Well, judging by the picture it also has S-Loops in there, it has the rule card.

>A-wings are the reason Fearlessnes is Scum only.
Why's that? I don't really know X-wing, what makes that combo such a problem?

A wings are super fast and dodgy, but unlike other ships their title gives them two EPTs

so they can PTL and still have fearlessness

Not to mention that proton rockets are pretty gnarly when you just add yet another auto hit die in there.

>he doesn't know about Fenn Rau with fearless, chips, and Advanced Proton Torpeedus

still requires set up with target lock then focus.

A wings independently shoot shit willy nilly at whatever they can get

what it could is

I NEVER FEAR DEATH OR DYIN'
I ONLY FEAR NEVER TRYIN'
As soon as it's out, bring that list to a tournament. It'll probably crash and burn, but nobody will possibly see it coming and you will enter legend

You have to make the Howie scream as you unveil this move.

youtube.com/watch?v=qtXTaoF0wUo

Probably roll 1 extra defense die if your defense die number is less than the attack die amount

not terrible I suppose

but then what's up with the "you cannot ... your..." at the bottom?

I think that the bottom blib says you cannot modify the die you add. Would work well with a youngster expose build

oh gotcha, so no free bonus auto evade from palp