Recruitment Tactics edition

Recruitment Tactics edition

>Hawk Wagame's website, with links to models, rules, and forums
hawkwargames.com/

>DZC rules, units, errata, etc
mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>Phase 2 units
mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf

>Phase 2 fluff
mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builder
dzc-ffor.com/

>dropfleet preorder, showing prices and lotsa pics
waylandgames.co.uk/3951-dropfleet-commander

>DFC Kickstarter, lots of useful information to drudge through
kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.

Initial topic of the thread: Who killed Master Sergeant Sian Carrow?

Hey heroes. A new thread is a great time for a new chapter.

In this one they finally get to talk.

...

kek

So, looking some more at Shaltarii, and really enjoying them.

The new battlesuits look really interesting, but are they worth it? I like the idea of being able to move heavier armor with the troop transports.

Which, by the way, is a light tank/infantry style list with only a few heavies in support a viable way to build them?

POST GUYS, POST

>tfw want to buy a Hades and Dragon just for the modeling
>But know I'm not actually good enough to make it look like the promotional stuff

Shaltari did nothing wrong.

I can confirm that all three Hades variants are worth a buy. They're so beautiful.

Technically I guess not, assuming they were doing this to preserve themselves from the Scourge.

That said, PHR did double nothing wrong, and continue to be based. I for one welcome our new a e s t h e t i c overlords.

Marcy B is definitely the best imo.

That cannon tho, easily beats out the Nemesis' dicklaser.

a e s t h e t i c

I liked in the Ronin's beta rules when you could automatically activate them first, that's been removed now I believe so I don't really know what they'd play like.

I prefer the Nemesis laser's phallic sleekness, but I do definitely enjoy the fact that Marcus' Hades has that ridiculous ejection port for its tremendously oversized shells.

Those casings could probably wreck a Sabre if they fell on it.

Using Mercuries as PHR launch assets in DFC; could it be done or are they too big?

You could use their missiles as torpedoes too.

Needs more 10mm

...

The Naval Theory briefer.

Double Overseer
Clash: 1494/1500 points
Standard Army
Standard Roster [1494/1500 pts]

Scourge Oppressors [521 pts]
Overseer: Overseer(Master) [260 pts]
Overseer: Overseer(Enslaver) [205 pts]
Minder Swarm: 4x Minder, Intruder Beta [56 pts]

Scourge Vanguard [200 pts]
Hunter MGT Squadron: 3x Hunter, Marauder [146 pts]
Reaver Heavy Gunships: Reaver [54 pts]

Scourge Warrior Cabal [148 pts]
Warrior Horde: 2x Warriors, Intruder Alpha [94 pts]
Reaver Heavy Gunships: Reaver [54 pts]

Scourge Warrior Cabal [148 pts]
Warrior Horde: 2x Warriors, Intruder Alpha [94 pts]
Reaver Heavy Gunships: Reaver [54 pts]

Scourge Occupation Patrol [336 pts]
Minder Swarm: 4x Minder, Intruder Beta [56 pts]
Eviscerator Pack: 2x Eviscerators, Intruder Alpha [140 pts]
Eviscerator Pack: 2x Eviscerators, Intruder Alpha [140 pts]

Scourge Invasion Host [141 pts]
Slayer HGT Squadron: 2x Slayer, Marauder [141 pts]


Any Scourge players feel like critiquing this?

>pic related

UCM special character when

Looks legit, pretty close to an overseer/oppressor list I am working on. Once those overseers make it to the mid point of the table you will have almost full board coverage for extra range/shots. This will also make your forces pretty much immune to FM attacks because of the overseers monstrous AA.

Looks super fun, will copy shamelessly.

Yeh, I also have the option of dropping a minder for an extra reaver, or for better command. Do you think Monitors might be useful?

You will want to keep those minders to expand or double up on your no fly zone death bubble. I would also be wary of someone trying to bait you to attack with your overseers and then go in with some massive air power if its present. Having some minders as a back up deterrent is good to have.

Monitors are pretty cool at protecting your tanks from a medusa and general infantry blasting. Which makes me think switching over a squad of eviscerators to destroyers might be in order. You will have to play around with that.

>Which makes me think switching over a squad of eviscerators to destroyers might be in order. You will have to play around with that.
But muh
>72 cqc dice

In any case, thanks for the tips user.

My first attempt at a Shaltari list. The local group is doing 999 points, I guess to avoid Fast Movers.

Shaltari 986

Gates
Eden 50 x 2 100

Spirit 43 x 2 129

Haven 20 x 3 60

HQ
Elder 66
Coyote 105

Samurai(4 units) 96

Swordtip
Tomahawk(3 units) 114

Dreamsnare 85

Warrior Clans
Braves(2 units) 70

Braves(2 units) 70

Speartip

Yari(2 units) 30
Light Ion Cannon 12 x 2 24

Ronin(4 units) 80 points

I sort of have no idea what I'm doing, but my intentions were to be able to move most of the army either by fine transports or by the regular ones, giving a lot of flexibility in terms of where shit pops out.

Points on Spirits is wrong, should be 83.

No problem man. It has some easy flexibility with the 1:1 swaps if you know your opponent is going to bring lots of air power/medusa/etc.

>72 cqc dice
It seems beautiful, doesn't it? But resist the urge, for it will only lead down to further madness!

>4 exotic choices
>ALL EVISCERATORS
>tfw you tell everyone to stop what they are doing and to grab all the dice they have and roll
>D4,D20,D100; doesn't matter what dice they have
>roll that shit

But user, Eviscerators are a rare choice, I can only take 2 at clash level.

And yeah, the 1:1 thing is nice, I guess I'm just a bit concerned about the lack of aggressive AA.

Oooh yea slipped my mind and I would never take more than 2 at a clash anyway, I was thinking more for 2500 point battles but that would still end up being only 3 of them.

If you go for maximum aggression the overseers should do most of the heavy lifting. But that is a weakness you will have to work around.

>tfw you realize you forgot the subject line again
FUCK

Dont' worry retardanon, some day you'll remember the subject line.

Okay, I like this set up. Makes a pretty good amount of sense. To clarify, Sandhya is telling Aaron that his bosses are not going to be pleased with him, probably less so than hers, and will not go looking for him because they just assume the mission is a success and he died in the process. By extension, Sandhya is not going to let him go and gaining parole is his best shot at surviving this encounter, hoping on the chance that she'll let him go at the end or he finds a shot to kill her and get to enemy lines. Additionally, learning more about the Scourge through her would probably cause Aaron to be better welcomed home if he does later, which would be a reason for him to talk to the Scourge host. That all about right?

...

Keep in mind that Samurai and Ronin are currently really untested and we're not sure how good they're going to turn out to be. With that in mind, the list looks fine. You've got a fair bit of anti armor, the dreamsnare will really with survivability and you definitely have gates covered. You might want to cut some Samurai and load some more yaris in, considering you're really light on anti air.

They're way too big. Probably about the size of a corvette.

FUCK YES

>she commands from a specially modified hazard suit
>has a squad of 9 more heavily armed hazard suit specialists
>code name: the Triarii

Sorry, 5 more*

Hazard suits are 3-per-base

Interesting. Samurai confuse me, since they're like, super close combat, and the demo game I did didn't seem to support that.

Ronin get to shoot the turn they warp through, since they have lightning reflexes, correct?

But I can drop the Samurai for four Yari, and either do 4 Ion Cannons or split it up. Maybe just go dedicated AA, since I have so much anti infantry already?

You probably weren't using them right. There's two things you want to do with them. One is gating them in next to a building containing enemy infantry in a position where they can't be shot at. The other is to gate them right on top of armored vehicles. Slower vehicles won't be able to escape. With faster targets, you're flushing them out for other units to kill them.

>>code name: the Triarii

It's time you stopped jerking off to stylized eagle sculptures and watched the fucking movie instead.

Samurai's primary purpose appears to be shooting up infantry in buildings if they've gone to the wall, with a bit of anti vehicle firepower in case you're out of targets.

Correct, Ronin shoot the turn they warp in thanks to lightning reflexes, same rule as on the warspire.

Dedicated AA seems very reasonable. Worst feeling in the world is someone bringing a gunship or two and destroying your AA quickly thanks to a few unlucky rolls. You want them to have a reason to keep their dropships away from yours and give you zones of control.

user, it has to be stylized to the UCM aesthetic at least.

Also, there are no bugs to stomp, only jellies

>eagle stomping xenos and shooting guns
>not UCM aesthetic
>mfw

Yeah, but it needs to have a roman veneer applied as well.

Eagles are roman, bro. If you want art deco then okay sure. But it's nose art. I don't think there's going to be a huge impulse on the part of UCM pilots to conform to the art deco standard.

I thought we were talking about special forces hazard suit teams led by a commander

Post art deco nose art

What is the gun going to bet? An autocannon, miniguns, flamethrower, future M202 FLASH?

I'd support a rapid fire rail gun. Same rules for normal Hazard Suit guns but you double the shots, which would give you 6 energy 6 shots with Focus-2. that could easily end up being 2 E 10 shots or an E 13 shot on a tank.

Interesting. Though I given that, I guess it makes sense to drop them for more Yari's. Got plenty of anti infantry tech as is.

Does the UCM even have rapid fire rail guns? Also I think trying for the flavor of the smart-gun and movie would be fun.

Smart gun: rapid fire high explosives, dont use in an environment that can result in fragile stuff like nuclear power plants melting down.

I think some kind of auto grenade launcher/rocket launcher with thermobaric rounds.

Give it the statline you suggested but reduce the range to something like R(f) 24", R(c) 12".

Give them a CQC value of ~2 since these are praetorian hazards.

When performing CQC every unsuccessful attack results in falling masonry for both sides. This results in 1 Dp of damage to the structure( just one or all missed, its still 1Dp).

Same either shoot or search rules.

>Does the UCM even have rapid fire rail guns? Also I think trying for the flavor of the smart-gun and movie would be fun.

Micro-railgun rotary triad.
E5, 3 shots per infantry, 2+ accuracy, 18" range, Focus-1 RW-3

A base of these special-ops hazard suiters would thus look like:

E5, SH 9, 18", MF 0", focus-1, RW-3

Able to get up to energy 13, but only if all but one shot hits.

Alright, I can roll with that. I think we will be getting praetorian hazards in phase 3 too. There is even fluff about the jungle death moons where deployment is going to be hazard suits all day every day, assignment volunteer only.

What stuff do I need to have for PHR if i'm starting an army? I really like the look of apollos and they seem pretty useful

Have you read through the rules? If so, you're going to want to figure out if you want a Nemesis or a Zeus walker for games larger than 999 points. Additionally, you're going to want some type 1 walkers to fill out standard battlegroups and a few PHR infantry to take care of infantry battlegroups. Everything after that is up to you, and Apollos are pretty decent for moving around quick and can either fuck up infantry's day or be decent at poking all sorts of armor.

There is the Hera (or the character version), which is an Apollo style command walker, might make for an awesome "command squad" for the army, if a little fragile.

Okay, so, every army needs anti-air. Three units is pretty much necessary. I'd suggest a pair of Phobos and two pairs of Helios.

Apollos are great. You want to decide if you want the rest of your army to be as mobile and keep pace, or if you want to have a balanced force. Skimmers are probably a good choice if you want to be mobile, whereas the heavy Type-2 battle walkers are nice if you want something durable (the Hades is also great).

Sirens, Valkyries, and Medusae are fucking amazing. Generally, you want at least three infantry units on the board. I'd recommend two Immortals detachments in Tritons and then one of the specialized infantry units mentioned above.

So after reading the new fluff. Are the shaltari the real enemy of the PHR and not the scourge?.

I think The Scourge are their enemy, but they know the Shaltari suck too, and they're clearly trying to make sure the UCM hate the hedgehogs more than them.

I want a bomber that drops nanomachines.

Why don't I have this?

...

Dropfleet 51 update:

Still waiting on a delivery.

>people complaining about lack of updates
>say that even if there's no new information Hawk should still update
>Hawk updates saying the problem is persisting
>"But there's no new information, what was the point of this update!?"

I think you guys are going about this all wrong. The issue here is that Hawk isn't going to make another model like that, that can't turn into a playable one in tourney games. Also it doesn't really follow the theme nor is it unique.

There was talk about making Marines a unit on the forum. You should make Vasquez like that. The base unit is a buff to the standard legionnaire for more points or if you take Vasquez all legionaries in the army have to upgrade, but those that ride in a bear do this for free. All Praetorians in the army become Marine Force Recons for a few more points.

I suggest making the unit an in between of a legionnaire/praetorian and a hazard suit. Like a light combat hazard suit. Basically a Marine would be a legionnaire with more suitability. A passive save verse fallen masonry and a dodge score probably like a+5. Also hit on 2+, Armor 3, and +1 CQB.

Vasquez herself would lead a squad of Marines that would be like buffed MFR with her goal of being put into close combat. Her weapon the smart gun would be like a light flak gun. E5 5 shots that can target both air and ground. Counter measure shot at like 12 kind of like a weaker flak team. Where she would really shine is in CQB in which it would be murder zone. Something like a CQB of 5 for her base. Dodge 2+, passive save vs fallen masonry of 4+, smart gun weakens dodge score of enemies by 1.

The downsides, since Vasquez is an enlisted Marine in the movie should could be a standard officer, but shouldn't be a general. She would have CV2 or 3 and require you to take a regular commander of CV3 or higher. Also you would be restricted from taking regular praetorians.

So PHR ships have the equivalent of undercar lighting, and now shaltari ships have disco lightshows. I'm liking this.

The one guy on there is asking direct questions like:

>what are you waiting for ?
>and why the delay?
>how long did you know you where not going >to meet your goal ?

Fucking tool bag sounds like one of those let me speak to your manager moms. What a piece of shit

Even better:
>So, asking yet again, what is this print delivery you are waiting on? Why is this a secret?
It's not like he could look at what he's expecting to get, consider which bits involve printing, and maybe work it out from there. But no, clearly it's some big secret because Hawk want to fuck with him or something.

Inb4 some madman tries to rig up his Shaltari with some kind of miniature LED array.

>new Reconquest
>the UCM ship spying on the PHR has a PHR spy onboard

>dude asking the questions is also the same dude who said Hawk should ship it as is along with sending out a core rule PDF
>90 projects backed
Jesus fuck these people.

>everyone thinking this
It's almost assuredly a UCM man-in-black

Why would he kill her? Is he a mind-reader?

>people can't read each other's faces
>UCM command and put 2 and 2 together, that her brother was killed by the PHR, and she showed signs of anger and failing composure inna briefing
>she would have likely compromised the mission in some way

In any case, I don't think the PHR can read minds either, nor would they put a spy in place just to kill a single MF-B

>Give us more updates, even if there's barely any information in it!
>>Here you go t. Hawk
>what the fuck there's no info here
At least now Hawk learned not to listen to whiny backers.

Killing someone because you don't like the look on their face would be an entirely new level of paranoia, desu senpai.

Pretty much entirely unlikely.

The UCM having that sort of presence in their military is not established at all, whereas PHR being maximum espionage is. Furthermore, she wasn't going to compromise the mission, she was just going to sour people's minds against the PHR... which is not something the UCM high command is against.

Also, the "forgive me, this is a necessary evil" sort of sophistry is characteristic of the PHR, not the UCM.

>black ops
>NOT paranoid as fuck
kek

Paint it yellow and red.

>FEAR MY ROBO-SCORPION ARMY

It seems significantly more likely that whatever bureaucrat whose briefing she walked out of took offense, and ordered his BLACK OPS BODYGUARD to go and kill her just 'cause.

And that doesn't seem all that likely.

Yeah, well, you're face is dumb.

It probably is a PHR agent, fuggg

O-okay, user.
._.

Yea they would. PHR is all about manipulating events. From the last story entry with the high level guy talking to PHR it is clear they are trying to manage the UCMs perception of things.

I read it as a PHR guy, could be a UCM guy as well, but I disagree.

There's a PHR spy here, boys.

Yknow, seeing a highly detailed Shaltari frigate, I like their design a lot more now.

I still have no idea how these are supposed to be turrets, though

I definitely read that story as a PHR infiltrator.

The guy's final words to her are more their sort of thing. I'd expect a UCM agent to offer something like "Sorry, soldier, but Reconquest requires sacrifice. Ad vindictam."

The vague reference to some good-of-the-many end goal we get there is more the PHR's shtick.

Electronically steered weapons fire?

Maybe, but they're called disitegrators, which makes me think they're similar to the Firebird's weapons bu upgunned massively.

Disintegrators*

>implying PHR would use such unaesthetic modifications

Certainly must be related, though I wonder if the ship version does the thing with the bomblet

In any case, a phased array for electronic steering seems entirely within the realm of possibility.

Actually, now that I think about it, it might not be the same.

The firebirds weapon creates a vacuum tunnel based on the particle cannon, but what's the point of that in space?

Space isn't a perfect vacuum. Especially if they're firing in LEO or something.

The effect in question also punctures armor, and given that bomb don't have to be particularly fast I imagine that the vacuum tunnel is primarily a side effect, as opposed to its application in the ocelot where interactions of the relativistic particles with air would attenuate the beam and produce significant radiation backscatter which, if nothing else, would interfere with sensors.

I wonder if the bits pointing upwards at 45 degrees aren't actually where the shots come from, but rather it's the bit right at the front that has the same tiered structure as some other shaltari weapons (microwave systems especially) that the shot/beam originates from. The other vanes are, I dunno, art-deco capacitors or something.

While that is a possibility, the tiered metal bits on their cruisers are angled at 45 degrees, not straight ahead. As well, the cruiser disintegrators have front and side arcs.

in the lowest extent of low earth orbit you're looking at around 10^13 molecules /m^3, about 0.00000000005% as dense as at sea level. This is enough to deorbit a low-mass high-area satellite within months or years, but nowhere near enough to matter over a distance of a few hundred kilometers.

Probably not since the Amber uses side arcs for the same weapon.

>people asking for PDF's of the rulebook from Hawk
Jesus Christ my sides

It's possible that these bits generate arcs of concentrated particle interaction which are then directed in the appropriate direction.

Somebody's underestimating the power of Shaltari Space Magic.

Seems like a bit of a stretch. Maybe the "muzzles" of the guns are set in sockets, and can be angled around it, while the blocks can hinge forward and back slightly?