Lego Quest Presents... Sunnydale Heights 60666

LAST TIME, ON SUNNYDALE HEIGHTS 60666

"Look out! Get out of the road! Somebody, stop that bus!"

[happy yipping sound]

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"There's my favorite nephew!"

"Aunt Juniper!"

"AAAAAAAAAAAH!"

"Tell us what happened from the beginning, Miss Forrest."

"Alright, Sheriff Plate. It all started after... after Skipper got hit by that bus Zack rode in on. When Pa went to bury him, I saw that he had some kind of plant stuck in his fur..."

"Then what?"

"Well, after Pa buried him, we sat down for supper, and that's when I started hearing Skipper... or at least I thought I was hearing him."

"Just like how I heard him barking outside Aunt Juniper's house! Right before I ran into that weird plant-creep."

"What happened after that, kid?"

"I went outside to look for Skipper. Dusty said I was hearing things, but he and Pa and Tim all came out to help look. Oh, if only they had stayed inside!"

"What do you mean, Autumn?"

"We went down to the washout where Pa buried Skipper, and that's when-"

"Look out!"

[thumping noise, surprised yipping sound]

"Aaaaaaah!"

[tires screeching]

[car door opening]

"Skipper!"

"Autumn, wait!"

[happy yipping sound]

[hissing noise]

"Eeeeeeee!"

"Autumn!"

---

Equipment check:

* One frying pan
* One skateboard

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 2 (1d12)

Toss the skateboard at it.

Rolled 83 (1d100)

Rodeo the bog beast!

Or is it a dog beast?

Rolled 11 (1d12)

Wrong dice because I am a terrible

Rolled 8 (1d12)

Find a stick to throw! He looks like a good boy, and very very good at fetch.

Rolled 12 (1d12)

Rescue Autumn and vigorously apply frying pan to plant face.

[skateboard clacking noise]

"Okay, you over-watered dandelion, it's time somebody cut you down to size!"

"Hi-ya!"

[hissing sound]

[crunching sound]

"Aaah! My board!"

"My mom gave me that skateboard..."

"...IT WAS A CHRISTMAS PRESENT! YAAAAAAH!"

[loud hissing noise]

"Look out, Zack!"

"This thing better worry about me!"

[angry hissing sound]

"Whoops, too slow! You didn't think a cabbage-head like you could eat the Jackster, did you?"

SPLUNK

[painful hissing noise]

"Look out, Zack! It's going to-"

SHUNK SHUNK SHUNK SHUNK SHUNK SHUNK

"Whooooah-!"

"Zack!"

"Eeeeeeee!"

"Aaaaaah! Zack! Help!"

"Autumn!"

[angry hissing sound]

"I'm never gonna be able to beat this thing in a fair fight..."

"...but maybe I don't have to! Hey, Skipper-"

"-FETCH!"

[happy yipping sound]

SPLURGT

[enraged screeching]

"Eeeeee-"

"-oh!"

"I've got you, Autumn!"

"Zack! You saved me!"

"Well..."

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 4 (1d12)

Pinch her butt!

Rolled 5 (1d12)

Build a tree-fort out of the body of the plantmonster

Rolled 9 (1d12)

Kiss the girl, run away from angry plant zombie horde

Rolled 2 (1d12)

Kill the evil plant. Heroically.

"I've been meaning to ask you something..."

"What's that?"

"Do you... have a boyfriend?"

"Well-"

"There is this one boy I'm kind of sweet on..."

"Really? What's his name?"

"Za-"

[angry yipping sound]

"YEEOUCH!"

"Aaaah-!"

[laughing]

"Skipper! It's a miracle!"

"Holy cow, kid, I ain't never seen moves like that before!"

"It's not over yet, Ronnie. We still need to deal with this plant-"

"-thing?"

"Hey, where'd it go?"

"Wait a minute... Autumn said this all started in the washout where they buried Skipper..."

"What are you thinking, kid?"

"I bet that thing's heading back there."

"We can't just charge in there! What if there's some kinda trap?"

"Yeah, you're right-"

"EEEEEEEEEEE!"

"Look out!"

"They're trying to surround us!"

[angry screeching]

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 9 (1d12)

Distract zombies so the rest can get to the car

Rolled 2 (1d12)

Exhibit Kung fu skills by hitting the other pod people with a pod person.

Rolled 9 (1d12)

Distract zombies with witty remarks

"What are we gonna do, man? You're the law!"

"I've got six rounds... I can hold them off while you kids make a run for it-"

"No, Sheriff Plate, I've got a better idea."

"Zack, what are you d-"

"-mmmph! ...~~"

"Hey, ragweed breath! I'm over here!"

"No, kid!"

"Zack!"

[angry screeching noises]

"Yaaaaah! They're a lot faster than I thought they were!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 12 (1d12)

Try and lure them into that hole over there.

Rolled 3 (1d12)

Throw your pants at their feet so they'll slip on them

"Ohjeezohjeezohjeez-"

"Wait a second... I recognize this field! Aunt Juniper warned me about the well they were digging out here!"

"Huff... huff... that's it... just a little farther! Gotta time this just right-"

[angry hissing]

"Aaaaaand-"

"Zack Jackson does it again! Ya-hoooooooo!"

[confused hissing noises]

"Zack! You did it!"

"Was there ever a doubt?"

"Get in, kid! Hurry!"

"Doesn't look like these couch potatoes are going anywhere for a while!"

[angry hissing]

Let's just hope they don't figure out how to grow roots to get out.

"Head for Autumn's place!"

"Are you crazy, kid? You saw what that thing looked like! This ain't a job for us! This is a job for the Navy!"

"There's no time! We've got to take care of it before it escapes!"

"With what? Sheriff Plate's heater? That thing would chew us up and spit us out like your skateboard!"

"Maybe you're right..."

"What about that general store in town? They gotta have hunting rifles, right?"

"Where are we, Sheriff?"

" 'bout a mile from your aunt's place!"

...

>Go to Autumn's place
>Go to town
>Go to Aunt Juniper's place

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 10 (1d12)

Gotta save aunt!

Rolled 7 (1d12)

>>Go to town

Rolled 12 (1d12)

More party members is good

Rolled 6 (1d12)

Surely our aunt has something useful squirreled away for situations just like this.

Like a giant ride-on lawnmower or tree-lopper!

Or I could actually HAVE a choice. I say ho get Aunt Juniper

Rolled 12 (1d12)

Go get a chainsaw from Aunt Juniper!

"All the lights are off... I don't like this!"

"Aunt Juniper!"

"Kid, wait!"

"Aunt Ju-"

KRAAASH

VRMMMMMMMMMMMM

"Yaaaah-!"

"Come on, you ugly weeds! I'll show you what a real gardener looks like!"

"Yaaaaah! Aunt Juniper! Wait! It's me!"

"Zack! You're safe!"

"Oh, sweetie, if anything ever happened to you-"

"Wh-what- where did-"

"What's the situation, Sheriff?"

"Not very good, ma'am. We might be the only normal people left in Plainfield. The Forrest girl here seems to know where this whole mess started."

"Come on in, all of you. I'll get some coffee going."

"Oh, we couldn't trouble you for that-"

"Oh, no trouble at all, Sheriff!"

"Well, if you insist."

...

That's it for tonight, but I'll be back in eight or ten hours and we can see this chase through to the end!

If you want to read more about Zack's adventures in Sunnydale Heights, most previous episodes of Lego Quest are archived on suptg along with all the pictures:
suptg.thisisnotatrueending.com/archive.html?tags=Lego Quest

The official Lego Quest wiki doesn't have pages for the Plainfield folks, but it does have info about just about everything else that's ever appeared in an episode:
legoquest.wikia.com/wiki/Lego_Quest_Wiki

And if you follow me on Twitter, you'll get tweeted whenever an episode starts or resumes:
@EndmanOfFuturon

Goodnight!

Hopefully Kara won't eat Zack for that

Thanks, that was great!

Thanks for running so far LQ.

thanks for running LQ!

I love that our default response to huge monster that can eat us is "Rodeo that Fucker!"

There was a simpler, magical time when the default response would have been to roll for seduction.

If I remember rightly, we tend to roll rather poorly on seduction.

Zack is much better at having girls simply fall into his lap.
Cassiopea tends to be good at seduction, if I'm not mistaken

Suppose so. I guess I'm thinking of Spaceman, who fudged every seduction roll.

He's no Endman, yes. He still ended up shagging that military girl, though.

Battle Auntie!

OK, pictures are taken, should be back up in about 30 minutes!

"All right, here's the plan. We'll drive out to the Forrest place and investigate this washout. We might get lucky and find something that we can use to put an end to this thing. Stay together, don't get separated, and remember that if you run into any of those germanium simulacrums, aim for the head. And Zack?"

"Tonight I think you should be the one to carry the chainsaw."

"Now let's go cut some grass."

[car doors slamming]

"Is this the place, sweetie?"

"Yeah, the washout's right down over there..."

"Okay, everyone stay together, and take it slow."

"Where's the fun in that?"

[chainsaw revving sound]

"Hey, I think I hear something over this way!"

"Shouldn't we wait for the others to catch up?"

"They'll catch up!"

"Hhhhhelp... mmmmmmmeeeeeeee..."

"Did- did you hear that?"

"I heard SOMETHING!"

"Hhhhhhhhhhhhhelp...."

"What was that?"

"Maybe we should have waited for the others!"

"Hhhhhhhhhhelp..."

"AAAAAAAAAH!"

"EEEEEEEEEE!"

"Aaaaaaaaaaautumn..."

"Daddy!"

"Aaaaaaaautumn... hhhhhhhhelp..."

"Zack, we need to do something!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!

Rolled 2 (1d12)

Apply chainsaw, free the captives

Rolled 3 (1d12)

cut them out!

Rolled 7 (1d12)

welp thanks for the nightmare fuel.

Investigate! see if they still have bodies, if they can be freed, etc